Force Uppercut?


Rules Questions


The Force Punch Spell says that it pushes the effected target who fails his fort save a number of feet based on caster level. Does this push have to be along the ground, or can I Force Uppercut some poor kobold into the rafters with this move?

Also, how quickly does falling happen in DnD? Would I have time to Quickened Force Uppercut an opponent, Force Hook Charge to their new location 30 feet in the air, slash at them a few times Trunks style, and then use a Spell Storing weapon to Force Punch them again into the pavement?


Jiraiya22 wrote:

The Force Punch Spell says that it pushes the effected target who fails his fort save a number of feet based on caster level. Does this push have to be along the ground, or can I Force Uppercut some poor kobold into the rafters with this move?

Also, how quickly does falling happen in DnD? Would I have time to Quickened Force Uppercut an opponent, Force Hook Charge to their new location 30 feet in the air, slash at them a few times Trunks style, and then use a Spell Storing weapon to Force Punch them again into the pavement?

The Force Punch spell pushes its target directly away from you, so it would imply an horizontal movement in most circumstances, unless you are under the target of the spell, in which case the target would go up. However, since you can only be under a flying or levitating creature, I doubt that it would fall down on the ground after completing its vertical ascension.

C = Caster's position while casting Force Punch
B = Target's initial position, before Force Punch
A = Target's final position, after Force Punch
X = Empty square

A X A X A
X B B B X
A B C B A
X B B B X
A X A X A

The Force Punch spell reminds me of the Falcon Punch from Captain Falcon in Super Smash Brothers. :D


Unless you were two size categories smaller than your target, and could occupy the same square...

Shadow Lodge

Terenciom wrote:
Unless you were two size categories smaller than your target, and could occupy the same square...

Or had Earth Glide...


Well could ask your gm about it.. probably not meant to be used that way since fall damage could be a fair bit.

Personally, I'd be ok with it working like that.. since it launchs away from your touch.. you just like touch under their head.
I would apply called shot penalties... granted touch attack and all.


I would say yes, simply because punching dudes into the air should be rewarded whenever it happens.

Silver Crusade

Maerimydra wrote:
Jiraiya22 wrote:


<snip>
However, since you can only be under a flying or levitating creature, I doubt that it would fall down on the ground after completing its vertical ascension.
<snip>

Not necessarily, the opponent could be on a ledge on the 5' square next to you. That would be a diagonal type 'above' but still result in upward force-punch movement.


........That leaves me wanting to do this..

A fellow mage and you. One held the action, and you both force touch the guy from opposite sides.
be like... getting hit by two cars at once.
Or both uppercutting, so thte guy spins and harpoons through a celing

Silver Crusade

Ventnor wrote:
I would say yes, simply because punching dudes into the air should be rewarded whenever it happens.

Seconded. I'd say the Rule of Cool applies here.

Same to the whole Trunks-style combo. In my game, you would be allowed to do this simply for describing it as such, even if someone comes in and proves that it's fifty kinds of illegal and/or impossible.


I have a Question.

Magus are generally associated with OP spell combos in my experience.

Could a magus use Spell Combat to cast Force Punch(1 standard action) and then via Spellstrike send the attack through a meelee weapon dealing weapon damage and force punch damage and effect but immediately follow this same attack with a Forceful Strike (1 swift action)*second spell casting immediatly after striking an enemy with your weapon as per the rules of Forceful Strike to deal another dose of force damage and a second dose of distancing if the target fails it's fort saves?

*Casting Quickened Spells
You can cast a quickened spell (see the Quicken Spell metamagic feat), or any spell whose casting time is designated as a free or swift action, as a swift action. Only one such spell can be cast in any round, and such spells don't count toward your normal limit of one spell per round. Casting a spell as a swift action doesn't incur an attack of opportunity.

Would only one of the distancing effects apply? Would both spells go through?

Any thoughts that would clear this up are greatly appreiciated

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