Harmless spells and Spell Resistance


Rules Questions


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How do you interpret the meaning of “harmless” spells? Specifically, does Spell Resistance (SR) force a caster level check with harmless spells or not? This is significant because there are many beneficial spells, specifically Cure spells, that become hard for monks after 12th level (Diamond Soul) to receive, but it applies to a few prestige classes and many monsters as well.

Pathfinder Core Rulebook: Magic wrote:


The terms “object” and “harmless” mean the same thing for spell resistance as they do for saving throws. A creature with spell resistance must voluntarily lower the resistance (a standard action) in order to be affected by such spells without forcing the caster to make a caster level check.

If we read the term "harmless" to mean the *same thing* for SR as saving throws, then it would look something like:

Magic-Saving throw (with inserted SR terms) wrote:


(harmless): The spell is usually beneficial, not harmful, but a targeted creature can *force the caster to make a caster level check* if he or she desires.

This suggests to me that the intention of (harmless) was to allow people to benefit from helpful spells if they want them. The next line,

Magic-Spell Resistance wrote:


"A creature with spell resistance *must* voluntarily lower the resistance (a standard action) in order to be affected by *such* spells without forcing the caster to make a caster level check." (emphasis mine)

functionally renders the meaning of (harmless) useless. This sentence means that all spells require SR checks. Note the "must" and "such" in the rule above.

Read in this way, what is the purpose of having a (harmless) category for SR at all?

The issue is further confused by the legacy. Look at this passage in previous editions:

Magic Overview 3rd Edition wrote:


A creature with spell resistance must voluntarily drop the resistance in order to receive the effects of a spell noted as Harmless without the caster level check described above.
Magic Overview 3.5 Edition wrote:


A creature with spell resistance must voluntarily lower the resistance (a standard action) in order to be affected by a spell noted as harmless. In such a case, you do not need to make the caster level check described above.

The wording in 3.5 clarified that it requires a standard action to lower Spell Resistance, which is something that 3rd Edition never specified or described.

I think that the (harmless) category was always intended to make it possible for characters to receive beneficial spells if they desired them. In light of the fact that the final sentence in PF functionally renders the concept of "Spell Resistance:(harmless)" meaningless, and the development of the wording in previous editions, I think that the intention to make beneficial (i.e. harmless) spells accessible is clear.

So how do we interpret the rule? The first and the second sentence contradict each other. The first sentence allows it while the second one forbids it. In light of the development of the wording and consequences of this judgment on beneficial spells, I urge GMs to interpret this for themselves. Personally, I think the (harmless) category was always intended to make such spells available to characters with SR and this is how I plan to play it, but I am curious to hear other interpretations.

So how do you interpret the meaning of “Spell Resistance: (harmless)” in your games?


Ayronis wrote:
So how do you interpret the meaning of “Spell Resistance: (harmless)” in your games?

My interpretation is that SR for players is usually more problematic than beneficial.

Looking back at the rules.

Quote:
The terms “object” and “harmless” mean the same thing for spell resistance as they do for saving throws. A creature with spell resistance must voluntarily lower the resistance (a standard action) in order to be affected by such spells without forcing the caster to make a caster level check.

When it says they mean the "same thing", I interpret that to mean the definition of the terms, but not necessarily the effects.

That is:

Quote:
(object): The spell can be cast on objects
Quote:
(harmless): The spell is usually beneficial, not harmful

I think it is over reaching to see it as "SR: yes (harmless)" means you can choose to disregard SR. The rules specifically say that you must spend a standard action to drop SR for "object" and "harmless" spells in the following sentence after defining those terms, if you want to disregard SR.

Looks pretty straightforward to me, but I totally understand houserules to the contrary.


Harmless doesn't help with SR. In fact, harmless doesn't *do* anything.

PRD wrote:
The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires.

So if something has SR and you cast a "Spell Resistance: Yes" spell on them, they apply their SR against the spell. They can lower the SR as a standard action though.

Quote:
This is significant because there are many beneficial spells, specifically Cure spells, that become hard for monks after 12th level (Diamond Soul) to receive, but it applies to a few prestige classes and many monsters as well.

This is one reason why SR is a curse and a blessing. Thankfully a cleric's channel energy ability works on a character with SR. . .

Liberty's Edge

A creature with SR must lower the SR via a standard action else the caster needs to succeed with the CL check. It doesn't apply to the creature's own spells or magic items. It isn't necessarily good for PCs, whether monk, drow, or what have you.


As everyone else said: yes, you must beat SR to affect a target with friendly spells unless he spends a standard action lowering it (every round that he wants SR down). Yes, it is dumb and a(nother) kick in the crotch for monks; but yes, it is RAW.


I find this "SR (harmless)" thing a little confusing too, and this is how I sort of make sense of it...though, it has yet to come up in an actual game...

Perhaps you can only lower SR for a harmless spell? That way, you can lower it to receive a buff or healing spell from an ally. However, if an enemy has cast dominate on you, the enemy cannot tell you to lower SR in order for his buddy to fireball you. Or rather, he can give the order, but it is impossible for the fireball to get past your SR - even if you try to lower it - unless a caster level check succeeds.

This is a pretty far-fetched example, but another way this could come up is if someone tricks you into lowering your SR and not making a saving throw for a supposedly beneficial spell, but if it turns out to be a harmful spell, your SR will still protect you even if you tried to lower it.

The only way I could see this being a downside for the creature with SR is if it wanted to take the hit. Maybe if a spell was cast that could bounce off creatures it missed, and the SR creature wanted the spell to hit him in order to protect others, but it could not lower SR in this instance...but this seems like a pretty unlikely scenario since I don't think there are many spells that work this way, and there probably isn't much chance that an SR creature would have the time to lower SR after a spell was cast (unless it held an action to do so).


Those of you who interpret SR as affecting all spells, including (harmless) spells, how do you interpret:

Quote:
The terms “object” and “harmless” mean the same thing for spell resistance as they do for saving throws.

One can insist that Spell Resistance applies to all spells in RAW, but how then do you interpret the "Spell Resistance:(harmless)" label on numerous spells? Do you simply ignore it? If so, why don't you ignore the other (harmless), in Saving Throws, and require the target to make a saving throw?

Liberty's Edge

Ayronis wrote:

Those of you who interpret SR as affecting all spells, including (harmless) spells, how do you interpret:

Quote:
The terms “object” and “harmless” mean the same thing for spell resistance as they do for saving throws.

The object portion isn't particularly important for your discussion.

SR: (harmless) means it is generally beneficial. That's how I interpret it. Wanna be affected by it? "A creature with spell resistance must voluntarily lower the resistance (a standard action) in order to be affected by such spells without forcing the caster to make a caster level check." That's how you do it.


Ayronis wrote:

Those of you who interpret SR as affecting all spells, including (harmless) spells, how do you interpret:

Quote:
The terms “object” and “harmless” mean the same thing for spell resistance as they do for saving throws.

The term meanings (definitions) are the same, not the effects. That is, you have to look at the saving throw section to get their definitions, which are:

Quote:

(object): The spell can be cast on objects

(harmless): The spell is usually beneficial, not harmful

The "meanings" of the terms say nothing about how to apply SR to those spells. That is covered in the sentence that follows (italicized content added for clarity):

Quote:
A creature with spell resistance must voluntarily lower the resistance (a standard action) in order to be affected by such spells (object and harmless) without forcing the caster to make a caster level check.
Ayronis wrote:
One can insist that Spell Resistance applies to all spells in RAW, but how then do you interpret the "Spell Resistance:(harmless)" label on numerous spells? Do you simply ignore it? If so, why don't you ignore the other (harmless), in Saving Throws, and require the target to make a saving throw?

Because you can always voluntarily fail a saving throw. You cannot voluntarily give up SR as a free action. It's a standard action.

I think the SR label is there to cover cases where there is no saving throw, such as Aid.

Quote:
Saving Throw none; Spell Resistance yes (harmless)

But for consistency, it is included wherever the spell is harmless and has SR, and not just when there is no saving throw.


In all the games I have been a part of this rule has been ignored. The DM's come to the same agreement that SR shouldn't be a negative to players, and forcing a front line fighter who has SR to stop attacking to lower SR just for healing or any other buff is pure hookiedukes. Essentially just making the lowering SR a free action bit even then we never dictated or had to say it outloud that we lowered it to receive healing. I'm usually a rules lawyer but I'm going with this one is just not right.


The odd thing is, I remember a statement from at least one of the devs saying that SR should be beneficial-friendly like saving throws and that the only reason it wasn't here is because legacy. But then you look at Starfinder and its SR suffers from the same problem.


I disagree. SR is a special ability and is always up. As a standard action you can lower it until your next turn, making you more susceptible to foes spells that round. Works the same for foes. That opponent with SR wants the benefit from his buddy's spell. You see the caster cast a spell on the enemy with SR, that's your chance to get your spell by the SR. Similarly, if you can trick a creature with SR into thinking you are about to cast a curing spell on them (or some other beneficial spell) and instead cast some debilitating spell - you have a good chance against a target with little skill points of pulling it off.

SR should be a tricky tool to have, with a strategic requirement to use to the best potential. Dumbing down to "always good, never bad" would be a huge mistake. Read up on the Medium's "Trickster Spirit" - the spirit causes you to have a distrust that even a friendly spell lobber is turning on you! I like SR the way it is, with the benefits and the baggage.

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