Community Compilation of the Guide to Pathfinder Society Organized Play


GM Discussion

1 to 50 of 87 << first < prev | 1 | 2 | next > last >>
The Exchange 3/5

This thread is meant to set guidelines for a community to compile an update to the Guide to Pathfinder Society Organized Play quickly, until the new, improved, 3-part Guide is ready.

Why update the guide ourselves?:

While not blaming Mark or Hyrum for this, we can't wait "a few months" for a new guide. There is no need to have the continued chaos and questions when we have a community willing to update the guide.

Let me be clear: Both Mark and Hyrum have already stated, repeatedly, that they are under sometimes severe deadlines. There is no problem with that. I believe they are both acting as their bosses would wish and, no doubt, wish they had more time to do everything that the community wants. I fully support Mark and Hyrum generating this new and awesome 3-part Players Guide.

The difference is that I believe that this update is too important to our community to delay.

We'll just be updating and re-writing from various posts and this is something we *can* do. Heck, these are our players, our communities that are having issues...this is something we *should* do.

I need all you Coordinators and VCs to think about who runs PFS, who is ultimately responsible for it's success.

It's us. We need to make this happen for ourselves and our players.

Updating Process:
1) Below are all the sections from the Guide to Pathfinder Society Organized Play, labeled for reference.
2) If you know a section has been changed or updated by Mark or Hyrum, link the appropriate section with a forum link.
3) Then, in a spoiler, re-write the section incorporating the changes. Yes, I trust you (and the entire community will be checking what you've done). See the sample below. We are *not* writing new rules, but only compiling what Mark/Hyrum have said.
4) Feel free to edit and constructively work on the suggestions of others.
5) If you need to insert a new rule (from an update of Mark/Hyrum), add where appropriate with a new section number.
6) When this complete, we'll compile to a Google Document and post. What happens from there is up to you and your local Coordinator.

FAQ:

1) Q: Will this document be 'official'? A: Since it's just a compiled set of the responses from Mark and Hyrum since the last update, it's as official as you want it to be.

2) Q: How long will this take? A: I have no idea, but pretty quickly if we all help or identify links. Truly, you all know (collectively) the changes better than any one of us.

3) Q: What if some rule is still not clear? Or something that Mark/Hyrum wrote is contradictory? A: Just like right now, we'll have to acknowledge and deal with it and do the best we can and document the inconsistencies. We won't be adding/creating any additional rules to this guide. This is only a compilation document.

4) Q: Won't this lead to different people playing by different guides? A: Like what is happening right now? Right now some people are playing with the old guide...some others with the old guide and *some* of the unpublished updates. We can use this to get on the same guide.

5) Q: What if I'm not willing to write something up but know of a change? A: Link to it and maybe someone else will make it happen. We work together on this.

6) Q: When this is done, what next? A: I'll be emailing the Google Doc link to all my players and it will be law of my land in my playgroup until the new version is released.

7) Q: What if my coordinator doesn't want a community produced, thoroughly researched, updated and collaborated document, instead wishing for darkness and confusion for their players? A: So sorry...that makes me sad. Moving or playing online will work. Also, sorry that JP is your VC. ;)

8) Q: What about stuff Josh Frost wrote? A: Yes, I'd like to include that as well, however, I believe Mark and/or Hyrum's word supersedes.

Player's Guide Table of Contents/Sections:

1.0 Chapter 1: Basics of Pathfinder Society Organized Play
1.1 Pathfinder Roleplaying Game
1.1.1 The Core Assumption
1.1.2 Common Terms
1.1.3 Pathfinder Society Organized Play Basics
1.1.4 Getting Started
1.1.5 Organized Play Quirks
1.1.6 Converting from 3.5

2.0 Chapter 2: The World of Golarion
2.1 What is Golarion?
2.1.1 Absalom
2.1.2 The Pathfinder Society
2.1.3 The Pathfinder Lodge
2.1.4 The Pathfinder Chronicles

3.0 Chapter 3: Factions
3.1 Faction Basics
3.1.1 Faction Secrecy
3.1.2 Rumors
3.1.3 Choosing your Faction
3.1.4 Character Class vs. Faction
3.1.5 Faction Alignment
3.2 thru 3.6 Various factions (no changes necessary)

4.0 Chapter 4: Character Creation
4.1 Step 1: Choose your Faction
4.2 Step 2: Abilities
4.3 Step 3: Race and Class
4.4 Step 4: Skills
4.5 Step 5: Feats
4.6 Step 6: Traits
4.6.1 thru 4.6.5 Faction traits (no changes necessary)
4.7 Step 7: Alignment
4.8 Step 8: Hit Points
4.9 Step 9: Background
4.10 Step 10: Equipment

5.0 Chapter 5: The Rules of the Pathfinder Society Organized Play
5.1 Play, Play, Play!
5.2 No Player versus Player Combat
5.3 Do Not Bully Other Players
5.4 Do Not Cheat

6.0 Chapter 6: Additional Rules and Clarifications
6.1 Level Cap
6.2 Replaying Scenarios
6.3 Do Not Read the Scenario
6.4 One Character at a Time
6.5 Selecting a Deity
6.6 No Selling/Trading between Players
6.7 Animals and Companions
6.8 Faction Shirts
6.9 Spell Duration
6.10 Critical Hit/Fumble Deck
6.11 Wizards and their Spellbooks
6.12 Special Rules for Alchemists and Poisoner Rogues
6.13 Pregenerated Characters
6.14 Retiring Scenarios
6.15 Purchasing Potions/Scrolls/Wands
6.16 Minimum/Maximum Table Size

7.0 Chapter 7: Character Death

8.0 Chapter 8: Purchasing Spellcasting Services

9.0 Chapter 9: After the Scenario
9.1 Step 1: Experience (XP)
9.2 Step 2: Day Job
9.3 Step 3: Spoils of War and Buying Equipment

10.0 Chapter 10: Purchasing Magic Items and Equipment
10.1 Where Can I Buy Gear?
10.2 Always Available Items
10.3 Other Items
10.4 Additional Equipment Rules

11.0 Chapter 11: Spending and Tracking Prestige
11.1 Spending Prestige
11.2 Tracking Prestige

12.0 Chapter 12: Pathfinder Society Organized Play Game Masters
12.1 What is a Game Master (GM)?
12.2 Your Duties as Game Master
12.3 Scenarios and Tiers
12.4 Calculating Average Party Level
12.5 Reward Creative Solutions
12.6 Dealing with Death
12.7 The Chronicle Sheet
12.8 Reporting Scenario Results
12.9 GM Ranking System
12.10 Game Master Rewards
12.11 Ordering Scenarios

13.0 Chapter 13: Additional Resources

* * * * *

First update/sample:

6.2: Replaying Scenarios:

Replaying Scenarios
Limited replay was introduced as of 2.2, but as of 3.0.2+ the following replay rules apply:
• If you play you earn 1 credit that is applied to the character that played through the scenario.
• If you GM a scenario, you earn 1 credit that can be applied to any character that hasn't played through the scenario.
• If you spoil the plot for the table, the GM has the right to ask you to leave the table and is under no obligation to award you a chronicle sheet. Be very careful about character knowledge versus player knowledge. If you’re concerned about possibly spoiling something during the course of play, take the GM aside and ask how she would like it handled.
• You receive GM or player credit regardless of the order you play/GM the scenario. You may not earn more than 1 player credit and 1 GM credit regardless of how many times you GM or play the scenario.

Replay adds an extra weapon to the arsenal of GMs who run smaller game sessions and often have trouble finding a scenario that fits all of the players present. Remember: the goal of replay is to make sure fun gaming happens, not to remove the fun from gaming.

Grand Lodge 4/5 5/55/5 ***

Just an initial thought...IMO, the replay rules and credit rules should be separate to avoid confusion. Both are a polarizing issue and lumping them together in a single guideline can make it more challenging to the GM/coordinator focus on the issue at hand.

The Exchange 3/5

TwilightKnight wrote:
Just an initial thought...IMO, the replay rules and credit rules should be separate to avoid confusion. Both are a polarizing issue and lumping them together in a single guideline can make it more challenging to the GM/coordinator focus on the issue at hand.

Please, rewrite and suggest text or fixes. As long as it's documented work, it's all good.

-Pain

Liberty's Edge 4/5

Full replacement, updated regularly, for Chapter 13 in the PFSOP:

Additional Resources

Sorry not to spoiler it, but it is just a link in place of Chapter 13....

Sovereign Court 3/5

The Blog is an additional resource, however the sub-domains that were added on the blog and subsequent messages that were posted on the forums might be repeated (so that someone doesn't have to weed through the fan vs official posts).

The official stance of PFS is that anybody can GM an event, especially a home game PFS event. However, some clear 'helpful' rules might be added to the GMing section for Game Day, Store and Convention Events (many taken from the Painlord Guides) that 'require' a bit more than buying a PFS module and having a few friends gather around.

I think the Core Assumption should also be modified. The Core Rulebook and the Bestiary are required but having the Bestiary 2 and the Advanced Players Guide should be added. Quite possibly the new Inner Sea Guide or maybe the Inner Sea Primer could be added.

For character creation, I think as this is a 'fan made' compilation, a mention of at least Herolab's Pathfinder should be made. They have the official license for Pathfinder and should be mentioned as a potential resource. Plus it's 'free' for at least five levels or such with the Core Rules and Inner Sea Guide. The actual 'free' part and levels would need to be verified.

JP can't quite possibly be as bad at that religious guy that is a Venture-Captain too. Just ask that archer character that posted above me. =:->

The Exchange 3/5

Callarek wrote:
Additional Resources
The Halfling Trebuchet wrote:
Lots o' stuff

Callarek: Done. Thanks.

Goldfrapp, the Taldan Trebuchet: Can you give me links? Or what sections you would add that info? Or does anyone else want to take a stab at it?

Grand Lodge 5/5

I'd like to nominate Painlord to act as a liaison of this community with the recently revealed/hinted freelancer announced...

I'm just saying...

Paizo Employee Director of Brand Strategy

Michael Azzolino wrote:

I'd like to nominate Painlord to act as a liaison of this community with the recently revealed/hinted freelancer announced...

I'm just saying...

Our secret weapon is well aware of this thread. Keep up the good work!

The Exchange 3/5

A'ight peeps--

We have just two updates on this? Surely, we have more.

I'll compile the first version of this on Sunday/Monday, would like to have more updates.

Let's make it happen.

-Pain

The Exchange 4/5 Owner - D20 Hobbies

Painlord wrote:
We have just two updates on this?

Link

You can take Bestiary feats in any situation listed here:

  • Granted by character level feats on an Animal Companion from the AC rules specifically allowing the feats in the list (such as Improved Natural Attack.
  • Granted by an allowed feature such as Eagle Shaman Druid or Natural Warrior Ranger.
  • Some other legal source that is allowed.

Here is a list of questions I have I'd love to know answers:

  • What Animals can a Druid turn into? There is no line in the Additional Resources saying you can turn into (Wild Shape/Beast Shape/etc) creatures in the Bestiary. So the only sane thing is assume there is a line allowing for just the Bestiary (quirky and odd) or since there is no line allowing the Bestiary, then both the B1 and B2 are valid monster choices for Druids/Spell casters.
  • Can you play a 5-9 module from play play play as a 1st level? If you can, what are the answers to these questions? I was at a con where there was quite a bit of confusion on this issue.

1) Do you play with a 7th level Pregen?
2) Do you hold the character record sheet until you are 5th level?
3) If you played up, do you get up credit or just level 5-6 credit?

The Exchange 3/5

James Risner wrote:

Link

You can take Bestiary feats in any situation listed here:

  • Granted by character level feats on an Animal Companion from the AC rules specifically allowing the feats in the list (such as Improved Natural Attack.
  • Granted by an allowed feature such as Eagle Shaman Druid or Natural Warrior Ranger.
  • Some other legal source that is allowed.

Awesome James, thanks.

I attachs these as an addition to Chapter 13, as a subsection 13.1.

* * *

James Risner wrote:
Other questions.

I believe Josh Frost may have answered the 2nd question in the past. Does anyone else have an answer?

If so, please give link and/or suggested text for guide. If not, we'll add to informal list of questions we need answers to.

-Pain

Grand Lodge 2/5

James Risner wrote:

Can you play a 5-9 module from play play play as a 1st level? If you can, what are the answers to these questions? I was at a con where there was quite a bit of confusion on this issue.

1) Do you play with a 7th level Pregen?
2) Do you hold the character record sheet until you are 5th level?
3) If you played up, do you get up credit or just level 5-6 credit?

Absolutely not. If you are not level 5, you are not supposed to sit at the table. You would need to play a level 7 pregen. The Guide itself does not presently make this crystal clear, however it does say:

Quote:
A player may only ever play up one step—so a level 1 character can play up to sub-Tier 4–5, but cannot play up to sub-Tier 6–7—though these instances should be rare.

Clearly that would be more than 1 step up for a level 1, so no.

If, for some reason, you were awarded a Chronicle (which according to RAW you shouldn't for playing a level 7 pregen) then the sane thing to do, IMO, would be for it to have been awarded at level 7. Weather you played 5-6 or 8-9 in that case shouldn't matter as much as the idea that if awarded this Chronicle should be 7.1 for the character you crate at level 1 after the fact of playing a pregen.

The Exchange 4/5 Owner - D20 Hobbies

Mark Garringer wrote:
If, for some reason, you were awarded a Chronicle (which according to RAW you shouldn't for playing a level 7 pregen)

No, but I was at a CON that had 6 people show up for a level 5-9.

We had two 8th level (I was one), one 5th level, and three 1st level.

The people that showed up came to play the level 5-9 and some drove a long way to be there.

There were no other DM's for Pahtfinder and only one game per time slot.

So the DM check and couldn't find a reason to not let the 1st levels play, I couldn't immediately find the line I thought existed that said something to the effect of "you can play but only apply credit when you hit 5th level" deal.

In any event, I was fine with it. It made it very hard to win.

It was better than going to a CON and being unable to play the weekend.

The Exchange 3/5

James Risner wrote:
Rules stuff.

I really don't want to argue the rules here, but would prefer to write up clean and consistent rules for the Guide.

James or Mark, can you give us new language for that section that fit the intent? We can make this better.

-Rand

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

James Risner wrote:
Mark Garringer wrote:
If, for some reason, you were awarded a Chronicle (which according to RAW you shouldn't for playing a level 7 pregen)

No, but I was at a CON that had 6 people show up for a level 5-9.

We had two 8th level (I was one), one 5th level, and three 1st level.

The people that showed up came to play the level 5-9 and some drove a long way to be there.

There were no other DM's for Pahtfinder and only one game per time slot.

So the DM check and couldn't find a reason to not let the 1st levels play, I couldn't immediately find the line I thought existed that said something to the effect of "you can play but only apply credit when you hit 5th level" deal.

In any event, I was fine with it. It made it very hard to win.

It was better than going to a CON and being unable to play the weekend.

I would hate to turn a player away too. But a character has to be within the Tier range to play. A pre-gen would have been the way to go, to make it fair and legal. How does credit get applied? Good question. I can see the "hold it until able" for the character, but can also see the "needs to be applied to a new character to do so" argument as well. Maybe this question needs a thread of its own.

Grand Lodge 2/5

Painlord wrote:
James or Mark, can you give us new language for that section that fit the intent? We can make this better.

After I get the WYC results reported I'll see if I can do something with 12.3.

Grand Lodge 4/5 5/55/5 ***

I have played/GM'd most of the tier 5-9 mods and I cannot remember any of them, if run correctly, that would permit the survival of a level one PC. IMO, despite the fact that players "drove a long way" it is not the GM or coordinators fault that the players failed to know what they had signed up for. The players should have accepted their mistake and played a level appropriate pre-gen.

Level Restrictions:

I do admit that the guide is a bit fuzzy on the playing out of "tier" issue, but not on playing out of the appropriate "sub-tier." Most of us, on the boards, are very careful not to mix the use of "tier" vs. sub-tier" but the guide, in this case, is not. This is what is stated in the Guide under "Scenarios and Tiers" and page 27...

"There is a level restriction for play. Anyone playing a level 1 character must always play in Tier 1-2 sub-Tier whenever possible. Rarely, PCs may be allowed to play "up" a Tier if they're lower level than all the other players. For example, supposed you were GM for a full table with one level 1 PC and five level 4 PCs in a Tier 1-5 scenario. Normally, the level 1 PC couldn't play up, but he can in this instance because it's the only way for him to play. Players who play up need to realize that it comes with significant risks. A player can always refuse to play up when it's his only option. A player may only ever play up one step - so a level 1 character can play up to sub-Tier 4-5, but cannot play up to sub-Tier 6-7 - though these instances should be rare."

The text seems to interchange the use of "Tier" and "sub-Tier" at times. IMO, the text should add some clarification and clean up the use the language...

"There is a level restriction for play. A character must play within their Tier and should be played in the appropriate sub-Tier, whenever possible. Rarely, PCs may be allowed to play "up" a sub-Tier if they are lower level than all the other players. For example, suppose you were GM for a full table with one level 1 PC and five level 4 PCs in a Tier 1-5 scenario. Normally, the level 1 PC couldn't play up, but he can in this instance because it's the only way for him to play for credit. Players who play up need to realize that it comes with significant risks. A player can always refuse to play up when it's his only option. In this instance, the player could also choose to play using a level four pre-gen.
A character may never be played out of Tier. A level 1 character cannot play in Tier 5-9.
A player may only ever play up one sub-Tier - so a level 1 character can play up to sub-Tier 4-5, but cannot play up to sub-Tier 6-7 - though these instances should be rare. The rules for playing up one sub-Tier apply to playing down one sub-Tier as well."

Please feel free to correct any grammatical errors I may have made.

The Exchange 3/5

TwilightKnight wrote:
Helpful rules stuff.

A'ight, TwiLiKnight, duly modified for addition to the Guide. I agree that your section fits best in with the 12.3 Scenarios and Tiers section.

12.3 Scenarios and Tiers:

There is a level restriction for play. A character must play within their Tier and should be played in the appropriate sub-Tier, whenever possible. Rarely, PCs may be allowed to play "up" a sub-Tier if they are lower level than all the other players. For example, suppose you were GM for a full table with one level 1 PC and five level 4 PCs in a Tier 1-5 scenario. Normally, the level 1 PC couldn't play up, but he can in this instance because it's the only way for him to play for credit. Players who play up need to realize that it comes with significant risks. A player can always refuse to play up when it's his only option. In this instance, the player could also choose to play using a level four pre-gen.
A character may never be played out of Tier. A level 1 character cannot play in Tier 5-9.
A player may only ever play up one sub-Tier - so a level 1 character can play up to sub-Tier 4-5, but cannot play up to sub-Tier 6-7 - though these instances should be rare. The rules for playing up one sub-Tier apply to playing down one sub-Tier as well.

Link, blessed by Frost.

Thanks, sir! We'll see if Mark G has any corrections/suggestions to incorporate as well.


Arnim Thayer wrote:


I would hate to turn a player away too. But a character has to be within the Tier range to play. A pre-gen would have been the way to go, to make it fair and legal. How does credit get applied? Good question. I can see the "hold it until able" for the character, but can also see the "needs to be applied to a new character to do so" argument as well. Maybe this question needs a thread of its own.

The "hold the chronicle" rule is only for GM characters where the GM assigns a chronicle to a character that is too low to apply it at the time and holds it til the character reaches that level and then immediately applies it.

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Enevhar Aldarion wrote:
The "hold the chronicle" rule is only for GM characters where the GM assigns a chronicle to a character that is too low to apply it at the time and holds it til the character reaches that level and then immediately applies it.

So a person who plays a higher level pre-gen to fill a slot gets no Chronicle? while this may be the rule, it is hardly the intent IMO. Its almost the same as saying "no room for you here!"


A higher level pre-gen has never earned a chronicle sheet and a 1st level pre-gen only gets a chronicle sheet it you turn that specific pre-gen into a regular character and report it.

Paizo Employee Director of Brand Strategy

Enevhar Aldarion wrote:
A higher level pre-gen has never earned a chronicle sheet and a 1st level pre-gen only gets a chronicle sheet it you turn that specific pre-gen into a regular character and report it.

This.

The Exchange 3/5

Mark Moreland wrote:
Enevhar Aldarion wrote:
A higher level pre-gen has never earned a chronicle sheet and a 1st level pre-gen only gets a chronicle sheet it you turn that specific pre-gen into a regular character and report it.
This.

This! Added as 6.13.1:
A higher level pre-gen has never earned a chronicle sheet and a 1st level pre-gen only gets a chronicle sheet it you turn that specific pre-gen into a regular character and report it.

Link = This.

Dang, this thing is almost writing itself.

-Pain

5/5

Nice work Pain.

+1

The Exchange 3/5

Hey All--

I'm looking for a pair of willing Pathfinderers to help me format this document in google docs.

email:

If any of all y'all have a free hour and want the love and respect of this fine community, please email me at: rand14 (at) gmail (dotted) com.

Thanks.

-Pain

The Exchange 3/5

Greetings Mortals--

The draft of the document is here: Draft Community Update of PFS Guide.

I'm going to leave this open for comments for a few days...see if this inspires others to post some written updates. I'll review again on Sunday and see what's next.

If there are a lot of updates, I'll release another draft...otherwise, I'll compile the few into a 'final' version.

Your thoughts and inputs are appreciated...and if you want to work on formatting of the document or work on the next version, please let me know.

This is for us.

-Pain

p.s. Thanks to Andrea for the help in editing and formatting. Twas a monster to convert from PDF to a more open document.

Grand Lodge 5/5

Painlord wrote:
Really great document for the community and stuff

Admittedly, I could be biased, but I think you did an awesome thing here, and I was happy to help.


Pathfinder Battles Case Subscriber; Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Please add that Rune Domain = Spell Focus.


pathfinderSocietyRules20Questions&page=7#301

There is a lot of important feedback from prior PFS rules update threads that never made it back into the official PFS rules.

The Exchange 3/5

Maze wrote:

Please add that Rune Domain = Spell Focus.


pathfinderSocietyRules20Questions&page=7#301

There is a lot of important feedback from prior PFS rules update threads that never made it back into the official PFS rules.

Will do.

Will be added to 4.5 Step 5 Feats area.

Anyone got anything else?

-Pain

Shadow Lodge 2/5

Where do you think a good place to stuff the languages in? I'll see if I can sneak them in tonight (depends on network connection which is crappy right now).


Various subdomains were supposed to be added to the Additional Resources, but haven't been yet.

Grand Lodge 5/5

waytoomuchcoffee wrote:
Various subdomains were supposed to be added to the Additional Resources, but haven't been yet.

I'm working on this right now, but while I was going through to JJ's Golarion Day blog on the subject, I came across this from Mark:

Mark Moreland wrote:
Hyrum Savage wrote:

Mark's going to kill me but since he's out of town until Tuesday....

Yes, this blog post is legal for PFS. You must bring a printout though to any game where a character uses one of the subdomains.

Hyrum.

Bear in mind that the deity you worship must herself be legal for PFS play.

So now I need to know what to take out of the following list:

Other Deities:

* Achaekek: Blood, Deception, Devil, Murder, Tactics, Thievery
* Alseta: Arcane, Defense, Home, Inevitable
* Angradd: Archon, Ash, Smoke, Tactics
* Apsu: Archon, Construct, Dragon, Exploration, Toil, Trade
* Besmara: Deception, Oceans, Protean, Tactics, Thievery, Storms
* Brigh: Construct, Metal, Smoke, Thought
* Dahak: Catastrophe, Deception, Demon, Dragon, Rage, Thievery
* Ghlaunder: Catastrophe, Cloud, Demon, Fur, Rage, Wind
* Groetus: Catastrophe, Insanity, Loss, Night, Protean, Stars
* Gyronna: Demon, Insanity, Nightmare, Rage
* Hanspur: Exploration, Murder, Protean, Trade
* Ketephys: Azata, Feather, Fur, Growth, Seasons, Storms
* Kurgess: Agathion, Family, Fate, Home, Resolve, Trade
* Milani: Azata, Defense, Freedom, Purity, Restoration, Revolution
* Naderi: Love, Lust, Oceans, Souls
* Sivanah: Deception, Insanity, Memory, Protean, Thought, Wards
* Zyphus: Blood, Catastrophe, Daemon, Decay, Murder, Undead
* Kols: Inevitable, Leadership
* Zarongel: Ash, Exploration, Fur, Smoke

Archdevils

* Baalzebul: Devil, Murder, Undead, Wind
* Barbatos: Arcane, Devil, Divine, Trade
* Belial: Catastrophe, Devil, Lust, Rage
* Dispater: Deception, Devil, Leadership, Thievery
* Geryon: Devil, Ferocity, Oceans, Resolve
* Mammon: Construct, Devil, Metal, Toil
* Minderhal: Construct, Devil, Ferocity, Metal, Resolve, Toil
* Mephistopheles: Devil, Language, Memory, Thought
* Moloch: Ash, Devil, Smoke, Tactics

Demon Lords

* Abraxas: Arcane, Demon, Memory, Thought
* Andirifku: Curse, Deception, Demon, Thievery
* Angazhan: Decay, Demon, Fur, Growth
* Areshkagal: Deception, Demon, Thievery, Wind
* Baphomet: Demon, Ferocity, Fur, Resolve
* Cyth-V'sug: Caves, Decay, Demon, Growth
* Dagon: Catastrophe, Demon, Oceans, Rage
* Deskari: Blood, Catastrophe, Demon, Tactics
* Gogunta: Demon, Murder, Undead, Oceans
* Jubilex: Catastrophe, Demon, Ice, Oceans
* Kostchtchie: Demon, Ferocity, Ice*, Tactics
* Mazmezz: Catastrophe, Demon, Fur (replace beast shape I with vermin shape I), Rage
* Nocticula: Demon, Loss, Lust, Night
* Nurgal: Ash, Day, Demon, Smoke
* Orcus: Demon, Divine, Murder, Undead
* Pazuzu: Cloud, Deception, Demon, Wind
* Shax: Demon, Leadership, Martyr, Rage
* Socothbenoth: Demon, Exploration, Trade Lust
* Urazra: Blood, Demon, Ferocity, Fur, Resolve, Tactics
* Zura: Blood*, Demon, Murder, Undead

The Eldest

* Count Ranalc: Exploration, Loss, Martyr, Night
* Green Mother: Caves, Decay, Growth, Lust
* Imbrex: Family, Home, Metal, Resolve
* Lantern King: Deception, Love, Lust, Thievery
* Lost Prince: Ancestors, Insanity, Martyr, Memory
* Magdh: Curse, Fate, Thought, Wards
* Ng: Exploration, Seasons, Thought, Trade
* Ragadahn: Ancestors*, Dragon, Oceans, Saurian
* Shyka: Arcane, Catastrophe, Divine, Insanity

Elemental Lords

* Ayrzul: Caves, Metal
* Hshurha: Clouds, Wind
* Kelizandri: Ice, Oceans
* Ymeri: Ash, Smoke

Empyreal Lords

* Andoletta: Archon, Defense, Memory, Purity
* Arshea: Agathion, Freedom, Love, Lust
* Korada: Agathion, Purity, Restoration, Resurrection
* Ragathiel: Archon, Leadership, Martyr, Rage
* Sinashakti: Azata, Exploration, Fate, Trade
* Valani: Azata, Growth*, Seasons, Storms

Horsemen

* Apollyon: Catastrophe, Daemon, Loss, Night
* Charon: Daemon, Ice, Memory, Undead
* Szuriel: Blood, Daemon, Ferocity, Tactics
* Trelmarixian: Daemon, Decay*, Insanity, Seasons

The Fallen, False, and Forgotten

* Aroden: None
* Great Old Ones: Dark Tapestry, Insanity, Language, Memory, Nightmare, Stars
* Lissala: Devil, Language, Leadership, Memory, Thought, Wards
* Peacock Spirit: None
* Razmir: None
* Ydersius: Demon, Leadership, Martyr, Saurian, Tactics


Other Deities - all legal (Gods and Magic)

Archdevils, Archdevils - legal, page 231 ISWG

Demon Lords, legal (page 231 ISWG) except those below which do not seem to be listed:

* Andirifku: Curse, Deception, Demon, Thievery
* Areshkagal: Deception, Demon, Thievery, Wind
* Jubilex: Catastrophe, Demon, Ice, Oceans
* Mazmezz: Catastrophe, Demon, Fur (replace beast shape I with vermin shape I), Rage
* Nurgal: Ash, Day, Demon, Smoke
* Urazra: Blood, Demon, Ferocity, Fur, Resolve, Tactics

unless they are listed somewhere else?

The Eldest, Elemental Lords, Empyreal Lords, Horsemen - all legal p234 ISWG

The Fallen, False, and Forgotten - not legal, unless they are listed somewhere else

edit: I went through all the known sources of Gods in the Additional Resources, except gods listed in Dwarves of Golarion (which I do not have) and none of the non-listed from above seem to be anywhere legal.

Andirifku, Areshkagal, Jubilex, Mazmezz, Nurgal are on page 233 of ISWG, but are not on legal tables listed in the Additional Resources. (only gods listed on tables on pages 229, 231 and 234 are legal)

Urazra is from Pathfinder Ad. Path 4, which is not listed in Additional Resources.


Pathfinder Battles Case Subscriber; Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I compiled several rulings from various messageboards threads.

Someone really needs to go through the threads very carefully.

.

Characters with the Rune Domain receive Spell Focus not Scribe Scroll.

pathfinderSocietyRules20Questions&page=7#301

Composite Bows can have their Strength upgraded by paying the difference.

pathfinderSocietyRules20Questions&page=9#433

Small, Medium, as well as Large size weapons can be purchased normally.

pathfinderSocietyRules20Questions&page=10#453

Roleplaying requirements for prestige classes are hand-waved in PFS.

pathfinderSocietyRulesV21FAQ&page=1#30

Summoner Eidolons have d10 hit dice, so hit points = 5.5 * hit dice.

pathfinderSocietyRulesV21FAQ&page=1#41

Characters can buy scrolls such as an Arcane Scroll of Silence
at the price for a Divine Scroll of Silence and a Divine Scroll
of Darkvision at the price of an Arcane Scroll of Darkvision.

pathfinderSocietyOrganizedPlayRulesV22FAQ&page=1#5

Found gold spent during an adventure is deducted from adventure rewards.

pathfinderSocietyOrganizedPlayRulesV22FAQ&page=10#491

Characters can upgrade a +2 ability enhancement item to +4 and/or +2/+2.

pathfinderSocietyOrganizedPlayRulesFAQV30&page=5#210

When making a Day Job roll, use your full skill bonus for the skill.

pathfinderSocietyOrganizedPlayRulesFAQV30&page=8#376

Pathfinder Savant requires Spell Focus, not any one item crafting feat.

pathfinderSavantInPFSOP

If you find an item and it is destroyed, you can still buy it later.

isSunderingEvilYouBeTheJudge&page=1#14

Dark Archive

Wizards can enchant their arcane bond.

Arcane Bond ruling

Shadow Lodge 4/5 ****

Changing Guns/Ammo for the playtest Gunslinger:

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/aQuestionRegardingGunslingersAndSocietyPlay&page=1#11

4/5

Pathfinder Adventure, Starfinder Adventure Path Subscriber

awesome effort guys!

The Exchange 3/5

lastblacknight wrote:
awesome effort guys!

Thanks dude...but we're just organizing the links you guys provide.

We should have another draft out today or tomorrow.

-Pain

4/5

Pathfinder Adventure, Starfinder Adventure Path Subscriber

When can one take the Improved Natural Armor, evolution. for Summoners

Go to Here.

Joshua J. Frost wrote:

Joshua J. Frost, Fri, Mar 5, 2010, 06:27 AM

As for the Improved Natural Armor evolution, that last sentence is unfortunately not very clear. Here's the intent and how you should handle it until the class is finalized:

The intent was that you could take it at level 1, level 10, level 15, and level 20. So it should read something like, "This evolution may be taken once for every five levels the summoner possesses, minimum level 1." So you could take it at level 1, but then you'd need ten summoner levels to take it again (level 10), 15 summoner levels to take it a third time, and 20 summoner levels to take it a fourth time.

Hope this helps!

Awesome, I got to contribute.

Paizo Employee Director of Brand Strategy

lastblacknight wrote:

When can one take the Improved Natural Armor, evolution. for Summoners

Go to Here.

Joshua J. Frost wrote:

Joshua J. Frost, Fri, Mar 5, 2010, 06:27 AM

As for the Improved Natural Armor evolution, that last sentence is unfortunately not very clear. Here's the intent and how you should handle it until the class is finalized:

The intent was that you could take it at level 1, level 10, level 15, and level 20. So it should read something like, "This evolution may be taken once for every five levels the summoner possesses, minimum level 1." So you could take it at level 1, but then you'd need ten summoner levels to take it again (level 10), 15 summoner levels to take it a third time, and 20 summoner levels to take it a fourth time.

Note that the quote from Josh was for the playtest version of the Summoner and came out before the official release of the APG.

The Exchange 3/5

Hey All--

Here is the link to Draft PFS Guide Version 1.1.

It has all the updates from AxeMurder0's Gunslinger link and up.

This is still a draft, but it's getting closer. The work of Maze and others is appreciated.

It's a big document that takes a while to load in browser and we'll look at finding other ways to host it. (Suggestions are welcome.)

Still awaiting condensed and linked updates regarding languages of Golarion from the Inner Sea Guide and a few more threads on the boards.

If you have more updates, please put them here! I appreciate your help.

-Pain

Shadow Lodge 2/5

Painlord wrote:
It's a big document that takes a while to load in browser and we'll look at finding other ways to host it. (Suggestions are welcome.)

Pain may clobber me for this but...

This is a faster link if you aren't worried about formatting.

The Exchange 3/5

0gre wrote:
Painlord wrote:
It's a big document that takes a while to load in browser and we'll look at finding other ways to host it. (Suggestions are welcome.)

Pain may clobber me for this but...

This is a faster link if you aren't worried about formatting.

Why would I clobber you? You're an Ogre and you'd just clobber me back twice as hard.

BTW, awesome link! Thanks.

You can do that again for the non-draft version? I hope so.

-Pain

Shadow Lodge 2/5

Painlord wrote:
0gre wrote:
Painlord wrote:
It's a big document that takes a while to load in browser and we'll look at finding other ways to host it. (Suggestions are welcome.)

Pain may clobber me for this but...

This is a faster link if you aren't worried about formatting.

Why would I clobber you? You're an Ogre and you'd just clobber me back twice as hard.

BTW, awesome link! Thanks.

You can do that again for the non-draft version? I hope so.

-Pain

Yeah, just click on the "Share" button thing in the upper right and hit "publish to web". I'll do it but just so you know in the footure

3/5 Contributor, RPG Superstar 2010

Nice work on the guide!

Here is a clarification that should probably go in for archer characters (or anyone buying a bow):

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/pathfinderSocietyRules20Questions&page=9#430

*Link*.

Shadow Lodge 2/5

Matt Goodall wrote:

Nice work on the guide!

Here is a clarification that should probably go in for archer characters (or anyone buying a bow):

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/pathfinderSocietyRules20Questions&page=9#430

*Link*.

Hey Matt,

There is already a reference to this in section 10.4 "Additional Equipment Rules"

Do you think it should be clarified or is more appropriate in a different place?

3/5 Contributor, RPG Superstar 2010

It probably does need a little clarification, especially as it applies to the "Mighty" Str rating of both magic and non-magical bows.

It's certainly in the right place.

Shadow Lodge 2/5

Matt Goodall wrote:

It probably does need a little clarification, especially as it applies to the "Mighty" Str rating of both magic and non-magical bows.

It's certainly in the right place.

Ok, I'll try and clean up the wording in that section a bit so it's a bit more clear. Not sure when Painlord plans on the next revision.

Shadow Lodge 2/5

I changed that paragraph so it reads:

Quote:
For ease of play in Pathfinder Society, a masterwork item can always be upgraded to a +1 item without paying for the masterwork cost again. Instead, you pay the difference between the cost of the +1 item and that of the masterwork item. This rule also applies to upgrading from a +1 item to a +2 item and so on—you never have to repay the original cost or sell your current item for half to upgrade to the next step. Note that this only applies to items of the same kind—you can’t, for example, turn your masterwork rapier into a +1 greatsword. You can similarly upgrade a composite bow to a higher strength rating by paying the difference between the two strength ratings (100gp per point increase).


0gre wrote:

I changed that paragraph so it reads:

Quote:
You can similarly upgrade a composite bow to a higher strength rating by paying the difference between the two strength ratings (100gp per point increase).

Except if the mighty bow were a shortbow... it's wouldn't be 100gp per point increase but rather 75gp.

-James

1 to 50 of 87 << first < prev | 1 | 2 | next > last >>
Community / Forums / Organized Play / GM Discussion / Community Compilation of the Guide to Pathfinder Society Organized Play All Messageboards

Want to post a reply? Sign in.