What happens if you are flying with a fly spell and you fall unconscious?


Rules Questions


Do you fall? Continue going the way you were going?


Prawn wrote:
Do you fall? Continue going the way you were going?

There is already a thread covering this. I'm not sure what the final outcome was.

Dark Archive

Prawn wrote:
Do you fall? Continue going the way you were going?

Per GM ruling on this one.

In my game, you would either stop and just float there, or slowly drop to the ground, as if the spell ended, but without the drop at the end if they are too high up. Also, if the spell still has time on it, and if the character comes back to consciousness, then they can take off again.


Treads were they talked about this before.

FLY SPELL AND INCAPACITATION

and

GOING KO WHILE AFFECTED BY THE FLY SPELL


Thanks! Most people seem to think you float down, since you automatically fail your fly check.

Grand Lodge

Obviously, there is nothing official, but it seems most feel floating down is the correct result. I would, however, track the rounds you floated down, and count those against the "bonus" rounds at the end of the spell that float you down. Seems a reasonable trade off rather than just dropping the caster to his death.


I like dropping the unconscious caster to his death. You fly high under dangerous circumstances, you takes your chances.

Someone on one of the other threads mentioned a house rule about random direction determination during the 1d6 rounds of 60'/round descent. I suppose I can live with that, if death drops are considered to be bad form.


Ask your DM and then get (buy/craft) a ring of feather falling just to be certain!


I think floating downward at the speed necessary to avoid a Fly check is the most reasonable here.
I can see how many would read the RAW as simply you fail (by failing to make) the Hover Fly Check, so no longer remain air-borne.
One the OTHER hand, once you ´fall´ half your speed, you HAVE met the movement requirements, so shouldn´t need to fall any further.


NOT by RAW

But the way i would hand it.

The way i look at it. If your Knocked out, the following happens.
...........
This is assuming fly spell or magic flight = ( Not Wing powered flight)
...........

1) Your maneuverability changes to lowest = Clumsy -8 to check. Unconscious, so you have no control.
2) If you fail your Hover check you float down how every many feet the spell says you do for floating down. If you pass the check, you remain floating in the air.
3) The spell duration does not end, until the duration runs out.
4) High Winds Check might carry you along.
5) Attack while flying (wing power flight only), collision while flying (wing power flight only), and Avoid falling Damage check do not apply while your unconscious.

Grand Lodge

Fly is an active skill. Hovering is not a default condition, so the caster must "try" to hover. I am not inclined to allow an unconscious player a check in this case. I don't see any RAW that would cover this case. IMO, the caster either falls like a rock or floats to the ground.

Liberty's Edge

Flying requires as much concentration as walking. A walking person that suddenly looses consciousness would fall prone, so it makes sense that an flying person who looses consciousness would also 'fall prone'. Floating to the ground as if the spell ended does makes the most sense.


Air mattress

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