Happler
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Do you fall? Continue going the way you were going?
Per GM ruling on this one.
In my game, you would either stop and just float there, or slowly drop to the ground, as if the spell ended, but without the drop at the end if they are too high up. Also, if the spell still has time on it, and if the character comes back to consciousness, then they can take off again.
TwilightKnight
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Obviously, there is nothing official, but it seems most feel floating down is the correct result. I would, however, track the rounds you floated down, and count those against the "bonus" rounds at the end of the spell that float you down. Seems a reasonable trade off rather than just dropping the caster to his death.
| Lvl 12 Procrastinator |
I like dropping the unconscious caster to his death. You fly high under dangerous circumstances, you takes your chances.
Someone on one of the other threads mentioned a house rule about random direction determination during the 1d6 rounds of 60'/round descent. I suppose I can live with that, if death drops are considered to be bad form.
| Quandary |
I think floating downward at the speed necessary to avoid a Fly check is the most reasonable here.
I can see how many would read the RAW as simply you fail (by failing to make) the Hover Fly Check, so no longer remain air-borne.
One the OTHER hand, once you ´fall´ half your speed, you HAVE met the movement requirements, so shouldn´t need to fall any further.
| Oliver McShade |
NOT by RAW
But the way i would hand it.
The way i look at it. If your Knocked out, the following happens.
...........
This is assuming fly spell or magic flight = ( Not Wing powered flight)
...........
1) Your maneuverability changes to lowest = Clumsy -8 to check. Unconscious, so you have no control.
2) If you fail your Hover check you float down how every many feet the spell says you do for floating down. If you pass the check, you remain floating in the air.
3) The spell duration does not end, until the duration runs out.
4) High Winds Check might carry you along.
5) Attack while flying (wing power flight only), collision while flying (wing power flight only), and Avoid falling Damage check do not apply while your unconscious.