| thepuregamer |
| 1 person marked this as FAQ candidate. |
Now as per the rules of enlarge person, the second the projectile leaves his possession it returns to normal size. So no benefit. But if he uses a swift action to activate his ki arrows ability, he uses his unarmed strike damage on the arrows instead and his unarmed strike damage does benefit from the enlarge person. Thus a 4d6 ki arrow is possible correct?
Mok
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In my opinion, I'd say no. It would default back to the monk's "normal" sized unarmed damage the second it left the bow.
Again, just how I'd read and rule it at my table, others may disagree.
I'd rule the same way. The unarmed damage is scaled to sized and since the arrow would shrink on leaving the bow then the damage would scale down also.
That's how I'd read RAW, but if you go to Rules as Intended, it seems clear that the rule in enlarge person is there for missile weapons because they are trying to balance out ranged versus melee attacks. If you stack the efficiency of ranged attacks with the damage of melee attacks then missile fire is going to swing over a bit too far.
| Father Dale |
I think its pretty clear that any projectile weapon would shrink back to normal size when fired by an enlarged person. No arguments there.
So with the enlarged monk, when that arrow is in his possession it is one size, but once he fires it it will shrink to normal size. Clearly there would be a decrease in damage due to the decrease in size.
For that reason I'd think that the Zen Archer using his ki point to do unarmed damage with his arrow while enlarged would result in the arrow doing his normal unenlarged unarmed damage. The arrow would clearly shrink to normal size, so should do damage as if it were not enlarged. Since the damage is based on the monk's unarmed damage, it should be the same as if the monk were not enlarged.
This makes being enlarged a poor option for the Zen Archer monk, as he would take a -1 penalty to attacks while enlarged for size (and possibly another -1 to ranged attacks for the dex penalty if his dex is higher than his wisdom).
*****
I was also going to say that for similar reasons this would make Reduce Person an attractive spell for the Zen Archer. But apparently there is a difference in how Reduce Person and Enlarge Person work with regards to projectile weapons.
Reduce person says that projectile weapons, such as arrows, do damage based on the size of the weapon that fired them; so with reduce person an arrows damage is based on the smaller size, since the bow that it is smaller. And the text distinguishes between thrown and projectile weapons, such that thrown weapons do normal damage but projectile weapons do damage for the smaller size.
Enlarge person apparently works differently. It specifically states that both projectile and thrown weapons do normal damage as opposed to increased damage for being large. It makes no mention of projectile weapons doing damage based on the size of the weapon from which it is fired.
So for some reason the arrow damage is reduced for reduce person but not increased for enlarge person. But thrown weapons do normal damage for both reduce and enlarge. Go figure. I guess archers just can't win.
| Shadow_of_death |
Why does a smaller arrow affect the monks unarmed damage? The monk is effectively putting his punch into an arrow and I don't think it matters how big the arrow is. Nothing says the monk does unarmed damage according to the size of the arrow fired. It does say it does the monks unarmed damage, which when enlarged is increased.
| Ravingdork |
So, if you rule that enlarged projectile weapons deal damage based on their size, as the following clearly supports...
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.
...then how do you deal with the following...
Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
...for surely they both can't be true.
I personally rule in the favor of the PCs (and any enemies who use the same trick).
Mok
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| 7 people marked this as FAQ candidate. |
I thought that the discrepancy between Enlarge and Reduce Person had been answered before, but looking over previous threads on this issue...
Projectiles with Enlarge Person / Reduce Person
Question regarding reduce/enlarge person
How does the spell Enlarge Person or Reduce Person stack with the spell Gravity Bow?
It seems it hasn't been addressed. I guess the best thing is just to hit the faq button for this post and if enough people do then we'll eventually have an answer.
How I'd read it is to go to what I'd interpret is the Rules as Intended, which would be that the designers do not want projectile attacks to have any advantage with enlarge and reduce person spells. They don't want large size humanoids to get extra damage with rapid firing composite longbows, and they don't want small/tiny sized humanoids to get both a bonus to hit and their normal damage.
I wish designers would talk in terms of caps. It would be far more refreshing to hear a designer say, "no matter what combo you put together, no matter how you read the rules, the end result is you can't have more than x for this effect."
| thepuregamer |
I think the RAI are pretty clear for an archer who is enlarged shooting an arrow. Arrow goes back down to size and damage dice decrease. But The zen archer ability is an exception. You take your swift action and then use your unarmed strike damage dice instead. If you put on a monk belt( or is it robe now?) your unarmed strike damage increases. If you increase your size, your unarmed strike damage increases. Which is the damage dice you use for the zen archer ability. Clearly, using your unarmed damage dice for your ranged attacks is the RAI for that ability.
Also why should they determine caps for everything? Unless its a caster, I hardly see the need to nerf it. Even if monks were to regain access to INA, they would still need a few boosts,( push em to full bab so that they can utilize all the standard action combat feats as well as other classes, and simplify their equipment woes)
Magicdealer
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Well, they *have* put in a few hard caps. Like when they clarified that the enhancement bonus on a weapon couldn't go past +10, which meant that a paladin with a +10 weapon didn't get any benefit from his divine bond.
And then the slew of outraged protests that followed.
Plus, some people are happier without a hard cap since it lets them try to build for a higher maximum whatever.
LazarX
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By RAW while large the monks unarmed attack damage is increased, so by RAW even if the arrows where tiny it would do his current unarmed damage. May not be the intent but I don't see what prohibits it.
BY RAW again the increased monk damage is based on SIZE. Since the arrow is reverting to a normal size the INSTANT it leaves the bow, the damage scales back down as well.
You want to do large sized ranged damage as a zen monk.. Carry a Large set of bows and arrows. About the size of the ones you saw on Avatar.
| thepuregamer |
Shadow_of_death wrote:By RAW while large the monks unarmed attack damage is increased, so by RAW even if the arrows where tiny it would do his current unarmed damage. May not be the intent but I don't see what prohibits it.BY RAW again the increased monk damage is based on SIZE. Since the arrow is reverting to a normal size the INSTANT it leaves the bow, the damage scales back down as well.
You want to do large sized ranged damage as a zen monk.. Carry a Large set of bows and arrows. About the size of the ones you saw on Avatar.
Except this arrows damage is not based off of the weapon firing it when you are using the ability. It is based off of unarmed strike damage, which when you are enlarged, is increased. The ability does not mention any other conditions affecting the arrows.
Magicdealer
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Yah, basically, it's a logic check here.
Check monk unarmed damage
Apply unarmed damage to replace arrow normal damage
Fire arrow
Regardless of whether the arrow is on his person or flying away from him, his unarmed strike is still sitting on his enlarged person and thus retains the damage increase from size.
Another way to look at it is this.
You measure a person's waist. It's 22 inches. You go and make them a pair of pants with a 22 inch waistline. When they come back in, they've put on weight and their waistline is 24 inches.
The pants are still 22 inches, because the information you took was set by your measurement, not their real time waist size.
| Shadow_of_death |
Shadow_of_death wrote:By RAW while large the monks unarmed attack damage is increased, so by RAW even if the arrows where tiny it would do his current unarmed damage. May not be the intent but I don't see what prohibits it.BY RAW again the increased monk damage is based on SIZE. Since the arrow is reverting to a normal size the INSTANT it leaves the bow, the damage scales back down as well.
You want to do large sized ranged damage as a zen monk.. Carry a Large set of bows and arrows. About the size of the ones you saw on Avatar.
The increased monk damage is based on MONK size NOT arrow size, a medium monk with a small bow does just as much damage as a medium monk with a colossal bow
| RuyanVe |
Greetings, fellow travellers.
Why not take enlarge person as one case and reduce person as another case working differently then the aforementioned?
*shrug*
Also, I don't see a problem in houseruling it any other way, i. e. allowing the weapons to deal more damage when enlarged and deal less damage when shrunk - for consistency reasons.
Ruyan.
Alexander Kilcoyne
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Why not just cast Gravity Bow instead? It would have the desired effect on your arrow unless I'm mistaken about the text.
Gravit Bow is a personal range spell, otherwise that would be a great idea. Most monks can't cast Gravity Bow ;).
But a wand with Gravity Bow and max ranks in UMD would make it feasible, eventually...
| thepuregamer |
d@ncingNumfar wrote:Why not just cast Gravity Bow instead? It would have the desired effect on your arrow unless I'm mistaken about the text.Gravit Bow is a personal range spell, otherwise that would be a great idea. Most monks can't cast Gravity Bow ;).
But a wand with Gravity Bow and max ranks in UMD would make it feasible, eventually...
Are we sure gravity bow would work with ki arrows? Ki arrows forces your arrow damage to be equal to your unarmed strike damage. Would think that would prevent gravity bow from increasing it. Not sure about that one.
| Cartigan |
So, if you rule that enlarged projectile weapons deal damage based on their size, as the following clearly supports...
Enlarge Person Excerpt wrote:All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell....then how do you deal with the following...
Reduce Person Excerpt wrote:Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them)....for surely they both can't be true.
I personally rule in the favor of the PCs (and any enemies who use the same trick).
Plus, the PC is using an ability that the normal rules anyway.
Gulo
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I'm curious where something changed .. taking from the D20 SRD:
http://www.d20srd.org/srd/spells/enlargeperson.htm
"Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them"
As compared to from Pathfinder's PRD:
http://paizo.com/pathfinderRPG/prd/spells/enlargePerson.html
Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage."
Reduce Person from the D20 SRD is in-line with Pathfinder:
http://www.d20srd.org/srd/spells/reducePerson.htm
Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
So, something changed somewhere, I'm just not sure where, when or it might have even not been a conscious change.
---
Now, since we're talking about a special ability (the Ki Arrow), it states the damage of the weapon (the bow) is an unarmed strike. Nowhere is the damage of the Ki Strike ability stated to be based on the weapon in use.
Since Enlarge Person increases the size of the person, it would also increase the power the Monk is using to draw the bow. While normally the arrow would shrink down and do less damage (RAW in PF), the damage of the Ki Arrow is doing has less to do with the arrow and the ability of the monk to deliver it; based on his own strength, aiming ability and everything more than a typical archer would have.
Yes, other classes have that too -- reflected in plusses to hit and damage increase through composite bows, etc -- but the Monk's ki overrides overrides these other mundane concerns and because he was mighty when the arrow was fired, the arrow is also mighty.
At least, that's how I'd do it.