Ioun Stone vs Skill Points?!


Rules Questions


6 people marked this as FAQ candidate. Answered in the errata.

Does a Ioun Stone (Scarlet and blue, Sphere, +2 enhancement bonus to Intelligence) grants bonus Skill Ranks/points after being worn for 24+ hours?!

Or perhaps the question should be: Do you HAVE to remove a Ioun Stone if you are going to lie down/Sleep, or does it continue to orbit even if you lie down?

Is this covered in a FAQ somewhere?!
Thanks!

http://TheOnlySheet.com

Dark Archive

The Only Sheet wrote:

Does a Ioun Stone (Scarlet and blue, Sphere, +2 enhancement bonus to Intelligence) grants bonus Skill Ranks/points after being worn for 24+ hours?!

Or perhaps the question should be: Do you HAVE to remove a Ioun Stone if you are going to lie down/Sleep, or does it continue to orbit even if you lie down?

Is this covered in a FAQ somewhere?!
Thanks!

http://TheOnlySheet.com

yes it grants skill points, but the skill they're applied to is chosen at item creation.

technically there is no reason to ever remove it (tho it does show that you have a shiny floating thing)

The Exchange

Name Violation wrote:

yes it grants skill points, but the skill they're applied to is chosen at item creation.

technically there is no reason to ever remove it (tho it does show that you have a shiny floating thing)

Funny, I find nowhere regarding Ioun Stones that mentions skill points being assigned at its time of creation. The ioun stone merely grants a +2 to INT, which in turn grants +1 SP to the character, assuming the +2 gives the character a modifier bonus. This +1 SP is available for the character to assign as needed, not determined by the creator of the stone. The creator of the stone chose for it to boost INT, not SP.

Am I not reading something somewhere?


Duniagdra DaaMyour wrote:
Name Violation wrote:

yes it grants skill points, but the skill they're applied to is chosen at item creation.

technically there is no reason to ever remove it (tho it does show that you have a shiny floating thing)

Funny, I find nowhere regarding Ioun Stones that mentions skill points being assigned at its time of creation. The ioun stone merely grants a +2 to INT, which in turn grants +1 SP to the character, assuming the +2 gives the character a modifier bonus. This +1 SP is available for the character to assign as needed, not determined by the creator of the stone. The creator of the stone chose for it to boost INT, not SP.

Am I not reading something somewhere?

The designers have stated this, though I can't find a source at the moment. All items that grant a bonus to intelligence have the skill points that are gained from the int bonus applied to one specific skill. This is to prevent a +2 Int item from giving all maxed skills in the game (though only one at a time).

Scarab Sages

Name Violation wrote:
yes it grants skill points, but the skill they're applied to is chosen at item creation.

As far as I can tell, this is only true of the headband of vast intellect (and related items), though ruling this for any Intelligence-boosting item is not unreasonable.

The Exchange

stringburka wrote:
The designers have stated this, though I can't find a source at the moment. All items that grant a bonus to intelligence have the skill points that are gained from the int bonus applied to one specific skill. This is to prevent a +2 Int item from giving all maxed skills in the game (though only one at a time).

Interesting. I'd like to know where this ruling is and whether it's optional, suggested, or absolute.

Tom Baumbach wrote:
Name Violation wrote:
yes it grants skill points, but the skill they're applied to is chosen at item creation.
As far as I can tell, this is only true of the headband of vast intellect (and related items), though ruling this for any Intelligence-boosting item is not unreasonable.

Agreed.


So, I still dunno if you can keep a Ioun Stone all the time... The description does comment on sleeping:

PRD wrote:
These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow a stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time. Ioun stones have AC 24, 10 hit points, and hardness 5. The powers of each stone vary depending on its color and shape (see the table).

Wouldn't this be indicative that you are required to remove the ioun stone when going to sleep? (Why would you want to loose the bonuses granted anyways?!)

Clarifying this would let me know if a Ioun Stone granting INT bonuses gives Skill Ranks or not...

http://TheOnlySheet.com


No, it does not imply that you must remove an ioun stone to sleep. It implies that leaving an obviously magical item floating around your head while you sleep might not be safe (ie, it's thief bait).


Ooglers (My version of eye tyrants) claim to have invented Ioun Stones, and they don't land to sleep. They also can't close their eye. This is another GM's choice. Please don't turn it into a flame war.
You could have an ioun stone orbit your character's head in a saturn's rings pattern, framing your character's face, if your GM allows that.
The skill points, right, GM's choice if you get any and to what skills. Maybe you can retrain an ioun stone after much expense and effort. Maybe you only get skill points when you go up a level after aquiring the stone. In any case, it's not worth arguing for me.

Liberty's Edge

By rules, you get the skill points after wearing it for half an hour, and you get to distribute them, and they go away if you take it off- so of course, 24 hours later, you can have NEW skill points, etc.

It would be fully reasonable to rule it similar to the intellect headbands, however.


cfalcon wrote:
By rules, you get the skill points after wearing it for half an hour...

Where do you see half-an hour?

Permanent bonuses are said to fully 'activate' after 24 hours (source)

PRD wrote:
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

In any case, my original post seeks to find out if you can wear a Ioun stone "permanently" (so as to gain the INT bonus in a permanent fashion) OR if you HAVE to remove it at the end of the day. In the first case, you gain more Skill Ranks to spend (as INT becomes permanent) and in the latter case, you do not gain more skill ranks.

http://TheOnlySheet.com

Silver Crusade

Just my thoughts on this:

I don't believe that skill points were listed on the Ioun stones because it's assumed that people are taking it off to sleep, thereby preventing it from ever getting to the point where it would matter. If you are going to keep it on, I'd rule that you'd treat it like a headband in this thread. It specifically states that the decision to handle the headband this way was to prevent skill point abuse and massive tracking.

I'd definately mark this question to be FAQ'd so that we can get an official response.

Liberty's Edge

The Only Sheet wrote:
Where do you see half-an hour?

I had a meeting in half an hour when I was writing, so I wrote that. It's 24 hours, as you say.

Quote:
In any case, my original post seeks to find out if you can wear a Ioun stone "permanently" (so as to gain the INT bonus in a permanent fashion) OR if you HAVE to remove it at the end of the day. In the first case, you gain more Skill Ranks to spend (as INT becomes permanent) and in the latter case, you do not gain more skill ranks.

You can wear it permanently because nothing ever states that you have to take it off. You might want to invest in a recliner :P

I'm more scared of the warriors wearing their +6 Strength belts for a week straight, personally. Who wears a belt forever?

Dark Archive

cfalcon wrote:


I'm more scared of the warriors wearing their +6 Strength belts for a week straight, personally. Who wears a belt forever?

Ohh, that is got to chafe...


Which skills?
Class skills, so someone doesn't put a half point in every knowledge?
That would come up if my gaming group ever start playing again.

Liberty's Edge

Happler wrote:
cfalcon wrote:


I'm more scared of the warriors wearing their +6 Strength belts for a week straight, personally. Who wears a belt forever?
Ohh, that is got to chafe...

Not an issue, really. I don't think there is a single instance where a permanent physical stat boost is any better than a temporary-but-really-long one. This means you can take your belt of to urinate without worrying about your daily fort save vs. disease :P

The headbands would be what I'd be worried about.
"This is my hat. There are many others like it, but this one's mine. If you try to take it off I'll burn away your very existence. Why? Because it's Tuesday."

Silver Crusade

Goth Guru wrote:

Which skills?

Class skills, so someone doesn't put a half point in every knowledge?
That would come up if my gaming group ever start playing again.

Goth Guru, class skills don't work that way in PFS. Class skills get a +3 bonus to them as long as you have put at least 1 rank in them. (You also don't get the x4 at first level.)

This is one of the things that make it so possibly overpowering. Since you can't make knowledge skills untrained, you can put 1 into every skill and then hope for 20, or put the skills into diplomacy while you're in town. When you head for a dungeon, take it off, wait a day, put it back on and suddenly have ranks in disable device.

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If you want to not have to worry about stowing the stone for the night (and risk theft), why not simply imbed it, as they show in the book, ie into your hand, or your forehead, or other body part??? It eliminates the issue.


StabbittyDoom wrote:
Happler wrote:
cfalcon wrote:


I'm more scared of the warriors wearing their +6 Strength belts for a week straight, personally. Who wears a belt forever?
Ohh, that is got to chafe...

Not an issue, really. I don't think there is a single instance where a permanent physical stat boost is any better than a temporary-but-really-long one. This means you can take your belt of to urinate without worrying about your daily fort save vs. disease :P

The headbands would be what I'd be worried about.
"This is my hat. There are many others like it, but this one's mine. If you try to take it off I'll burn away your very existence. Why? Because it's Tuesday."

I THINK permanent ability score bonuses can be used to qualify for feats, while temporary can't (though you'll lose access to the feat if you don't have the ability score in question, such as from losing your belt).


If you treat the ioun stone like the headband of intellect, you'll assign one skill to it for each +2 enhancement bonus it grants. That skill will be considered to have a number of ranks equal to your character level. Those ranks do not stack with any you already possess. So your typical ioun stone might give ranks in Knowledge (arcane). If you think about it, that means you're gaining 1 skill point per level, assuming you have no ranks in that skill. The wearer doesn't assign the points. It was pointed out by the Paizo crew some time ago that the skill was hardwired into the headband to keep people from passing the thing around and becoming geniuses in a different skill every few days, as well as to simplify bookkeepping if the headband were removed or destroyed. Really, I'd just treat the thing like a slotless headband of intellect, save yourself some headaches, and if need be smite the powergamer/rules lawyer/munchkin that annoys you by saying otherwise ;)


stringburka wrote:


I THINK permanent ability score bonuses can be used to qualify for feats, while temporary can't (though you'll lose access to the feat if you don't have the ability score in question, such as from losing your belt).

Correct. Mind you, if you take off the belt or stow the ioun stone, you need to check to see if you meet the prereqs on any feats that might be affected. Those feats (and any feats that rely on them as prereqs) go inactive and are unavailable if the stat prereq isn't met.

Liberty's Edge

Lathiira wrote:
stringburka wrote:


I THINK permanent ability score bonuses can be used to qualify for feats, while temporary can't (though you'll lose access to the feat if you don't have the ability score in question, such as from losing your belt).
Correct. Mind you, if you take off the belt or stow the ioun stone, you need to check to see if you meet the prereqs on any feats that might be affected. Those feats (and any feats that rely on them as prereqs) go inactive and are unavailable if the stat prereq isn't met.

True enough, but I'm not sure you need to make the bonus permanent for the feat to work again, just to take it in the first place (this is ostensibly because you can't train a feat that requires an ability score without having that score for large swathes of time). I could see this argued either way, though. I'm a bit more of a light-handed DM so I would probably allow the feat to return with a temporary bonus (gives Cat's Grace and similar spells new life in some corner cases).


hm, yep, it really doesn't cover yet that the skill points would need to be locked in like with a headband.

In that case, aside from houseruling it to be the same, it's still quite viably for the DM to do the following:

The first time you put it on, you choose how to distribute your new skill points.

Every time afterwards, you get that exact same distribution again. Just because the stone makes you smarter will not explain why ONE day you know everything about engineering, the next day everything about the planes, and another day later you get all sneaky from it.

So everybody in the group can distribute their "skill points" freely, that is, if you hand the loun stone to another party member, he gets to choose for himself. But once someone choose, it's "locked in" for him. New skill points from gaining levels, chooseable as normal.

That keeps it somewhat balanced, i'd say, and is quite reasonable within RAW.
It also nowhere states that you get to re-choose Skill Points from gaining Intelligence, just that you may get more skill points ;)


I'm going with the skill points are set when the item is made.
The whole, tuning the crystal's vibration matrix at creation thing.
I read this book, Crystal Singer, and it was great.


Yaramos wrote:
I don't believe that skill points were listed on the Ioun stones because it's assumed that people are taking it off to sleep, thereby preventing it from ever getting to the point where it would matter....

Yeah - but I'm still not sure if you HAVE to take it off, or if you can actually sleep with it (Note that sleeping with a Ioun stone orbiting around your head would make it easy for a Thief to steal it! HEHE)

To solve the issue (for TOS+) I'll add a second Ioun Stone of the same 'color/ability', except that this one will NOT grant Skill Points!

This way, Players/Game Masters can make the decision which 'flavor' (rule) they want to use. I still think Ioun stone wouldn't grant Skill Ranks, but this is my interpretation.

Thanks all for the participation!! AND do tag this as FAQ material!!

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