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RPG Superstar 2015

The fate of Pitax (spoilers likely)


Kingmaker

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Let's use this thread to work out what the stats for the city of pitax are, if the PCs add it to their kingdom. I would have a few different options, like if they beseiged the city, or just waltzed in with their army. For example, if it is attacked directly it would probably need a new set of city walls to be built, as the existing ones would be trashed, for the purpose of city walls.

If it was beseiged, anything like a granary would be nearly out of food and would need replacing, and then we get to the various buildings inside the city:

I think that Irovetti's palace should count as a castle. just based on how it is built.

kvantum suggested this:

Quote:
Cathedral, Theater, Academy, etc. - but I don't know whether to make the Moondock a full Waterfront or just three or four piers

I would put the moondock as a full waterfront.

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Level76mage wrote:

Let's use this thread to work out what the stats for the city of pitax are, if the PCs add it to their kingdom. I would have a few different options, like if they beseiged the city, or just waltzed in with their army. For example, if it is attacked directly it would probably need a new set of city walls to be built, as the existing ones would be trashed, for the purpose of city walls.

If it was beseiged, anything like a granary would be nearly out of food and would need replacing, and then we get to the various buildings inside the city:

I think that Irovetti's palace should count as a castle. just based on how it is built.

kvantum suggested this:

Quote:
Cathedral, Theater, Academy, etc. - but I don't know whether to make the Moondock a full Waterfront or just three or four piers

I would put the moondock as a full waterfront.

See, I don't think Irovetti's palace is a true castle. No curtain walls or towers. I'd either translate it as a Noble Villa or else a Town Hall like the central fortifications of Tatzlford.

I've developed a partial list for the town, but it needs expansion and adjustment. (The numbers afterward are the population added by each building.)

Waterfront (+4000 gp; 3 minor, 2 medium, 1 major; +4E) 1000
Cathedral (3 minor, 2 medium; +4L) 1000
Temple (2 minor; +2L, +2S) 0500
Graveyard (+1L) 0250
Library (+1E, +1L) 0250
Market (2 minor; +2E, +2S) 0500
3 Shops (+1500 gp; +3E) 0750
Town Hall (+1E, +1L, +1S) 0500
Academy (3 minor, 2 medium; +2E, +2L) 0500
Exotic Craftsman (1 minor; +1E, +1L) 0250
Tavern (+500 gp; +1E, +1L) 0250
Theater (+2E, +2S) 0500
7 Houses 1750
Guildhall (+1000 gp; +2E, +2L) 0500
Inn (+500 gp; +1E, +1L) 0250
Stable (+500 gp; +1E, +1L) 0250
2 Tradesmen (+1000 gp; +2E, +2S) 0500

36 squares = minimum 2 districts
9000 population


A few other questions we have to answer:
- Will the 4 major families of Pitax accept yet another ruler?
- Will the people of Pitax accept yet another ruler?
- What are the statistics for the fabled orchards and vineyards around Sarain in the south, and Sarain itself?
- Will Mivon try to seize Sarain and the surrounding lands, now that Pitax is weak?

RPG Superstar 2011 Top 16

Kvantum wrote:
ee, I don't think Irovetti's palace is a true castle. No curtain walls or towers. I'd either translate it as a Noble Villa or else a Town Hall like the central fortifications of Tatzlford.

Yes, a true castle has those things. However, I would dub that "the Fighter's Castle." I would call Irovetti's Palace "the Wizard's Castle": it has lead-lined walls, a thousand doors, and lots of other magical chicanery that I can't remember right now b/c I don't have the book handy.

I'd say it should definately count as a castle: just a very different type of castle.

And I gotta say: three wards = three districts, just seems like too much providence to ignore. Pitax is big. (And we always knew the population scores would never add up right.)

Zen79 wrote:


- Will the 4 major families of Pitax accept yet another ruler?
- Will the people of Pitax accept yet another ruler?

I think this is an important consideration. The end of #35 presents us with the option that both routes are possible. I see four broad routes:

- Have the PCs become soveriegn rulers over Pitax, establishing a throne there
- Have Irovetti be the Lord of Pitax, who is a vassal to the PCs, paying them taxes/aid
- Revert the rulership of Pitax back to the 4 noble families, but take them on as vassals (paying taxes/aid)
- Revert the rulership of Pitax back to the 4 noble families, and allow it to be a fully independant ally

Option 4 doesn't require much work. You do it, you're done.

I think Options 2 & 3 can be handled basically like normal annexation rules, with the caveat that you only get HALF of the bonuses to various stats that Pitax would normally provide. This isn't very detailed, but is fairly elegant IMO.
(Maybe to make it little jazzier: if you choose Irovetti your bonus to Stability is not halved, and if you choose the nobles your bonus to Economics is not halved?)

Option 1 would probably require some Liberation Rules, a la Fort Drelev. ie get up to 20 through minor quests and/or BP expenditures. And monthly unrest until then.

RPG Superstar 2011 Top 16

3 people marked this as a favorite.

Idea:

Each house requires 5 Liberation Points to accept you as ruler of Pitax. (4 houses * 5 point each = 20 liberation points total)

Cattanei:
- gain 3 LP if you buy out the Serpent's Breath and return it to Salvarri (costs 12k)
- gain 1 LP for every 1 BP spent improving the city of Pitax in a general fashion (ie does not specifically help any noble house)
- succeed a DC 35 Diplomacy check to gain 1 LP (once only)

Liacena:
- gain 3 LP if you killed Irovetti or otherwise dealt harshly with him and give the Iron Fox back to Gasperre
- gain 2 LP if you give Iron Fox back to Gasperre, but Irovetti still lives or is free
- gain 2 LP if you find/ressurect the lost brothers
- succeed a DC 40 Diplomacy check to gain 1 LP (once only)
- you can potentially loose LP depending on your actions regarding Mivon, if you choose to include that plotline

Strocalle:
- gain 1 LP if you showed mercy to Irovetti
- if you buy out another family's Trade House and donate it to Strocalle, it is worth 2 LP to Strocalle (and loose all existing LP with the other house)
- you can buy additional LP at the cost of 10k gold each
- succeed a DC 40 Bluff check (promising to do one of the above) to gain 1 LP (if you later do the thing promised, you only gain the remainder)

Vascari:
- gain 1 LP for every 1 BP spent in the Moondocks
- succeed a DC 40 Diplomacy check to gain 1 LP (once only)
- um, I need more inspiration for this house...

Furthermore, all houses except Vascari gain 1 LP if you construct a road connecting Pitax to your capital. (due to increased oppurtunities to trade)

Once you get 20 LP, the city stops generating unrest. However, if you get to 20 with some houses at higher or lower values, their standing in the city is permanently changed to reflect this. It is possible to get to 20 with one or more houses at 0 LP, this effectively dissolves them.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Erik Freund wrote:

Idea:

Each house requires 5 Liberation Points to accept you as ruler of Pitax. (4 houses * 5 point each = 20 liberation points total)

Cattanei:
- gain 3 LP if you buy out the Serpent's Breath and return it to Salvarri (costs 12k)
- gain 1 LP for every 1 BP spent improving the city of Pitax in a general fashion (ie does not specifically help any noble house)
- succeed a DC 35 Diplomacy check to gain 1 LP (once only)

Liacena:
- gain 3 LP if you killed Irovetti or otherwise dealt harshly with him and give the Iron Fox back to Gasperre
- gain 2 LP if you give Iron Fox back to Gasperre, but Irovetti still lives or is free
- gain 2 LP if you find/ressurect the lost brothers
- succeed a DC 40 Diplomacy check to gain 1 LP (once only)
- you can potentially loose LP depending on your actions regarding Mivon, if you choose to include that plotline

Strocalle:
- gain 1 LP if you showed mercy to Irovetti
- if you buy out another family's Trade House and donate it to Strocalle, it is worth 2 LP to Strocalle (and loose all existing LP with the other house)
- you can buy additional LP at the cost of 10k gold each
- succeed a DC 40 Bluff check (promising to do one of the above) to gain 1 LP (if you later do the thing promised, you only gain the remainder)

Vascari:
- gain 1 LP for every 1 BP spent in the Moondocks
- succeed a DC 40 Diplomacy check to gain 1 LP (once only)
- um, I need more inspiration for this house...

Furthermore, all houses except Vascari gain 1 LP if you construct a road connecting Pitax to your capital. (due to increased oppurtunities to trade)

Once you get 20 LP, the city stops generating unrest. However, if you get to 20 with some houses at higher or lower values, their standing in the city is permanently changed to reflect this. It is possible to get to 20 with one or more houses at 0 LP, this effectively dissolves them.

I see my peeps destroying Strocalle. Don't forget the thieves guild. They need to be controlled. Maybe come up with some adventures with Strocalle and thieves guild (fighting em).


maybe the thieves guild needs to be "liberated" as well, possibly the PCs working to gain the loyalty and cooperation of the thieves guild. This one would probably not be dissolved like the houses might, but would be separate. Maybe if it is not liberated, it generates 2 unrest/ month or something like that, just to force the PCs to force it into submission.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Kvantum wrote:
Level76mage wrote:

Let's use this thread to work out what the stats for the city of pitax are, if the PCs add it to their kingdom. I would have a few different options, like if they beseiged the city, or just waltzed in with their army. For example, if it is attacked directly it would probably need a new set of city walls to be built, as the existing ones would be trashed, for the purpose of city walls.

If it was beseiged, anything like a granary would be nearly out of food and would need replacing, and then we get to the various buildings inside the city:

I think that Irovetti's palace should count as a castle. just based on how it is built.

kvantum suggested this:

Quote:
Cathedral, Theater, Academy, etc. - but I don't know whether to make the Moondock a full Waterfront or just three or four piers

I would put the moondock as a full waterfront.

See, I don't think Irovetti's palace is a true castle. No curtain walls or towers. I'd either translate it as a Noble Villa or else a Town Hall like the central fortifications of Tatzlford.

I've developed a partial list for the town, but it needs expansion and adjustment. (The numbers afterward are the population added by each building.)

Waterfront (+4000 gp; 3 minor, 2 medium, 1 major; +4E) 1000
Cathedral (3 minor, 2 medium; +4L) 1000
Temple (2 minor; +2L, +2S) 0500
Graveyard (+1L) 0250
Library (+1E, +1L) 0250
Market (2 minor; +2E, +2S) 0500
3 Shops (+1500 gp; +3E) 0750
Town Hall (+1E, +1L, +1S) 0500
Academy (3 minor, 2 medium; +2E, +2L) 0500
Exotic Craftsman (1 minor; +1E, +1L) 0250
Tavern (+500 gp; +1E, +1L) 0250
Theater (+2E, +2S) 0500
7 Houses 1750
Guildhall (+1000 gp; +2E, +2L) 0500
Inn (+500 gp; +1E, +1L) 0250
Stable (+500 gp; +1E, +1L) 0250
2 Tradesmen (+1000 gp; +2E, +2S) 0500

36 squares = minimum 2 districts
9000 population

I would definitely make the palace a castle and I'd probably put in a black market also but it made it too big --- too many districts. It could be like Fort Drelev much bigger than the population. It would make sense for the population to leave in droves. It's not like Irovetti took care of his subjects. He was pretty unstable and he bankrupted the Kingdom!

thnx,
PJ

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
PJ wrote:
Kvantum wrote:
Level76mage wrote:

Let's use this thread to work out what the stats for the city of pitax are, if the PCs add it to their kingdom. I would have a few different options, like if they beseiged the city, or just waltzed in with their army. For example, if it is attacked directly it would probably need a new set of city walls to be built, as the existing ones would be trashed, for the purpose of city walls.

If it was beseiged, anything like a granary would be nearly out of food and would need replacing, and then we get to the various buildings inside the city:

I think that Irovetti's palace should count as a castle. just based on how it is built.

kvantum suggested this:

Quote:
Cathedral, Theater, Academy, etc. - but I don't know whether to make the Moondock a full Waterfront or just three or four piers

I would put the moondock as a full waterfront.

See, I don't think Irovetti's palace is a true castle. No curtain walls or towers. I'd either translate it as a Noble Villa or else a Town Hall like the central fortifications of Tatzlford.

I've developed a partial list for the town, but it needs expansion and adjustment. (The numbers afterward are the population added by each building.)

Waterfront (+4000 gp; 3 minor, 2 medium, 1 major; +4E) 1000
Cathedral (3 minor, 2 medium; +4L) 1000
Temple (2 minor; +2L, +2S) 0500
Graveyard (+1L) 0250
Library (+1E, +1L) 0250
Market (2 minor; +2E, +2S) 0500
3 Shops (+1500 gp; +3E) 0750
Town Hall (+1E, +1L, +1S) 0500
Academy (3 minor, 2 medium; +2E, +2L) 0500
Exotic Craftsman (1 minor; +1E, +1L) 0250
Tavern (+500 gp; +1E, +1L) 0250
Theater (+2E, +2S) 0500
7 Houses 1750
Guildhall (+1000 gp; +2E, +2L) 0500
Inn (+500 gp; +1E, +1L) 0250
Stable (+500 gp; +1E, +1L) 0250
2 Tradesmen (+1000 gp; +2E, +2S) 0500

36 squares = minimum 2 districts
9000 population

I would definitely make the palace a castle and I'd probably put in a black market also but it made it too big...

No one else has any ideas? what are u all doin in your campaigns?

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I've been expanding the list. I'm probably going to translate the Trade Houses as Guild Halls and go ahead and divide up the city into 3 districts... it's just how to fill out the Shattered Ward that I'm debating right now. (I want it to be completely filled, but there can be plenty of unfilled squares in Troutmouth and the New Ruins.)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Kvantum wrote:
I've been expanding the list. I'm probably going to translate the Trade Houses as Guild Halls and go ahead and divide up the city into 3 districts... it's just how to fill out the Shattered Ward that I'm debating right now. (I want it to be completely filled, but there can be plenty of unfilled squares in Troutmouth and the New Ruins.)

I can't believe no body else has shared their ideas.We have some very imaginative and talented GMs on these boards!


1 person marked this as a favorite.

Well I as well am disappointed to not see anymore ideas here. Here is my take on Pitax for my game.

Size 20 hex
Ruler Irrovetti
Councilor Annamede Belvarah
General Avinash Juurg
High Preist Drey Yarnes
Magister Englidis
Marshal Nunzio Arapaia
Spymaster Gedovious
Warden Villamor koth

I left vacancies in Grand Diplomat and Treasurer

Promotion Standard
Taxation Overwelming
Festivals 6

Cave 1
Farm 12
Landmark 1
Road 6
Special resource 1

Put in 3 cities:
Pitax
academy 1
Cathedral 1
City Wall 6
Exotic craftsman 1
Guildhall 4
House 6
Inn 1
Market 1
Noble Villa 1
Piers 3
Tavern 1
Temple 1
Theater 1
Tradesman 1
Watchtower 4
Waterfront 1

Littletown:
Casters tower 1
Herbalist 1
House 2
Inn 1

Rushlight
Arena 1
Barracks 1
Exotic craftsman 1
Park 1

Control dc 40
Ecomomy 42
Loyalty 50
Stability 34

It comes out that it would have a poplutaio around 15,756 which I downgraded to 8,756 due to exodus of people.

Tell me what ya think.

The Exchange

Pathfinder Adventure Path Subscriber
Erik Freund wrote:

Idea:

Each house requires 5 Liberation Points to accept you as ruler of Pitax. (4 houses * 5 point each = 20 liberation points total)

<snipped>

Vascari:
- gain 1 LP for every 1 BP spent in the Moondocks
- succeed a DC 40 Diplomacy check to gain 1 LP (once only)
- um, I need more inspiration for this house...

Furthermore, all houses except Vascari gain 1 LP if you construct a road connecting Pitax to your capital. (due to increased oppurtunities to trade)

Once you get 20 LP, the city stops generating unrest. However, if you get to 20 with some houses at higher or lower values, their standing in the city is permanently changed to reflect this. It is possible to get to 20 with one or more houses at 0 LP, this effectively dissolves them.

How about a monetary amount (or BP worth) to give them for establishing additional ships/barges, that will probably be worth 1 LP. I guess that's a bit similar to the first one you mentioned.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Canton Ohio Pathfinder Lodge wrote:

Well I as well am disappointed to not see anymore ideas here. Here is my take on Pitax for my game.

Size 20 hex
Ruler Irrovetti
Councilor Annamede Belvarah
General Avinash Juurg
High Preist Drey Yarnes
Magister Englidis
Marshal Nunzio Arapaia
Spymaster Gedovious
Warden Villamor koth

I left vacancies in Grand Diplomat and Treasurer

Promotion Standard
Taxation Overwelming
Festivals 6

Cave 1
Farm 12
Landmark 1
Road 6
Special resource 1

Put in 3 cities:
Pitax
academy 1
Cathedral 1
City Wall 6
Exotic craftsman 1
Guildhall 4
House 6
Inn 1
Market 1
Noble Villa 1
Piers 3
Tavern 1
Temple 1
Theater 1
Tradesman 1
Watchtower 4
Waterfront 1

Littletown:
Casters tower 1
Herbalist 1
House 2
Inn 1

Rushlight
Arena 1
Barracks 1
Exotic craftsman 1
Park 1

Control dc 40
Ecomomy 42
Loyalty 50
Stability 34

It comes out that it would have a poplutaio around 15,756 which I downgraded to 8,756 due to exodus of people.

Tell me what ya think.

I like it. Did you do anything with the remnants of the village that he sacrificed to the wyverns? How did you come up with 20 hexes? Is it just an arbitrary number? I'm having a hard time coming up with kingdom numbers for Mivon also. My group envisions uniting all of the river kingdoms or just conquering it. Any help would be greatly appreciated. Any other groups going a conquering? Brevoy war?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
PJ wrote:
Canton Ohio Pathfinder Lodge wrote:

Well I as well am disappointed to not see anymore ideas here. Here is my take on Pitax for my game.

Size 20 hex
Ruler Irrovetti
Councilor Annamede Belvarah
General Avinash Juurg
High Preist Drey Yarnes
Magister Englidis
Marshal Nunzio Arapaia
Spymaster Gedovious
Warden Villamor koth

I left vacancies in Grand Diplomat and Treasurer

Promotion Standard
Taxation Overwelming
Festivals 6

Cave 1
Farm 12
Landmark 1
Road 6
Special resource 1

Put in 3 cities:
Pitax
academy 1
Cathedral 1
City Wall 6
Exotic craftsman 1
Guildhall 4
House 6
Inn 1
Market 1
Noble Villa 1
Piers 3
Tavern 1
Temple 1
Theater 1
Tradesman 1
Watchtower 4
Waterfront 1

Littletown:
Casters tower 1
Herbalist 1
House 2
Inn 1

Rushlight
Arena 1
Barracks 1
Exotic craftsman 1
Park 1

Control dc 40
Ecomomy 42
Loyalty 50
Stability 34

It comes out that it would have a poplutaio around 15,756 which I downgraded to 8,756 due to exodus of people.

Tell me what ya think.

I like it. Did you do anything with the remnants of the village that he sacrificed to the wyverns? How did you come up with 20 hexes? Is it just an arbitrary number? I'm having a hard time coming up with kingdom numbers for Mivon also. My group envisions uniting all of the river kingdoms or just conquering it. Any help would be greatly appreciated. Any other groups going a conquering? Brevoy war?

Trying to resurrect this thread.


I got the 20 hexes from the War of the River kings thread. James said that Pitax would have the bottom two rows without Forest in them. That came to 12 hexes. It didn't make sense that they wouldn't have The 8 hexes above them because it includes Rushlight and Littletown( Which even though the wyverns have it, he controls them. I made Pitax using the Write up on it and then adapted the Populace down due to unrest. I did not give Pitax a black market because it alludes that Irovetti controlled everything. I only stated out the 4 major houses. I gave them Guildhalls.

Someone here said something about Liberation points for the Trade houses, I used that. It worked well! Pitax is full of Resentful people both sympathizers to Irovetti and people who wanted his fall. I had the Strocale family continue to spy on the kingdom, they were caught though because my PC's have a spy network and monitored them closely. They are about to arrest the Family right up the chain of command. They have been building a case against them for 3 months. Including some spread misinformation.

Any more ? feel free to ask.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Canton Ohio Pathfinder Lodge wrote:

I got the 20 hexes from the War of the River kings thread. James said that Pitax would have the bottom two rows without Forest in them. That came to 12 hexes. It didn't make sense that they wouldn't have The 8 hexes above them because it includes Rushlight and Littletown( Which even though the wyverns have it, he controls them. I made Pitax using the Write up on it and then adapted the Populace down due to unrest. I did not give Pitax a black market because it alludes that Irovetti controlled everything. I only stated out the 4 major houses. I gave them Guildhalls.

Someone here said something about Liberation points for the Trade houses, I used that. It worked well! Pitax is full of Resentful people both sympathizers to Irovetti and people who wanted his fall. I had the Strocale family continue to spy on the kingdom, they were caught though because my PC's have a spy network and monitored them closely. They are about to arrest the Family right up the chain of command. They have been building a case against them for 3 months. Including some spread misinformation.

Any more ? feel free to ask.

Yes please share. I enjoy and try to soak up as much ideas as I can for this campaign which I'm thoroughly enjoying running. And I may add so are my peeps playing in it.


Thanks, PJ.

Dedicated Voter 2013

Paizo's Guide to the River Kingdoms has hunks of useful information. As far as Pitax is concerned, note two things: (a) the map inside the front cover, and (b) that Irovetti assumed the throne of Pitax in 4702. The default assumption for many Kingmaker campaigns is that the players claim their first hex in 4710.

At a pretty breakneck expansion rate the players' kingdom could start Chapter 5 as early as 4715 (roughly), 5 years after the 1st hex is claimed.

This means Irovetti has at least 13 years to build up Pitax. The piddly northeastern tip of Pitax on the Chapter 5 map is just the tip of the entire kingdom.

What I did was start Irovetti "from scratch" in April 4702 with a maximum expansion size of 122 claimed hexes. The cities that are part of the families he stole the crown from in 4702 are outside of his purview for this purpose. I scratched off 25% of his turns to reflect his inefficiencies and "squirrel!" moments as King of Pitax.

Until my group actually starts Chapter 5 I've presently only done Pitax under Irovetti's rule through 4714. I mean for Pitax (and any underhanded schemings) to present the players' kingdom with a serious war. Drelev will break them in to some of what a war / the mass combat system is about some time around 4717 (Chapter 4). Chapter 5 will nebulously take place some time in the 4720's.

If they're game for further conquests after Chapter 6 ... :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Turin the Mad wrote:

Paizo's Guide to the River Kingdoms has hunks of useful information. As far as Pitax is concerned, note two things: (a) the map inside the front cover, and (b) that Irovetti assumed the throne of Pitax in 4702. The default assumption for many Kingmaker campaigns is that the players claim their first hex in 4710.

At a pretty breakneck expansion rate the players' kingdom could start Chapter 5 as early as 4715 (roughly), 5 years after the 1st hex is claimed.

This means Irovetti has at least 13 years to build up Pitax. The piddly northeastern tip of Pitax on the Chapter 5 map is just the tip of the entire kingdom.

What I did was start Irovetti "from scratch" in April 4702 with a maximum expansion size of 122 claimed hexes. The cities that are part of the families he stole the crown from in 4702 are outside of his purview for this purpose. I scratched off 25% of his turns to reflect his inefficiencies and "squirrel!" moments as King of Pitax.

Until my group actually starts Chapter 5 I've presently only done Pitax under Irovetti's rule through 4714. I mean for Pitax (and any underhanded schemings) to present the players' kingdom with a serious war. Drelev will break them in to some of what a war / the mass combat system is about some time around 4717 (Chapter 4). Chapter 5 will nebulously take place some time in the 4720's.

If they're game for further conquests after Chapter 6 ... :)

would you mind emailing me what you've got?

Dedicated Voter 2013

PJ wrote:
Turin the Mad wrote:

Paizo's Guide to the River Kingdoms has hunks of useful information. As far as Pitax is concerned, note two things: (a) the map inside the front cover, and (b) that Irovetti assumed the throne of Pitax in 4702. The default assumption for many Kingmaker campaigns is that the players claim their first hex in 4710.

At a pretty breakneck expansion rate the players' kingdom could start Chapter 5 as early as 4715 (roughly), 5 years after the 1st hex is claimed.

This means Irovetti has at least 13 years to build up Pitax. The piddly northeastern tip of Pitax on the Chapter 5 map is just the tip of the entire kingdom.

What I did was start Irovetti "from scratch" in April 4702 with a maximum expansion size of 122 claimed hexes. The cities that are part of the families he stole the crown from in 4702 are outside of his purview for this purpose. I scratched off 25% of his turns to reflect his inefficiencies and "squirrel!" moments as King of Pitax.

Until my group actually starts Chapter 5 I've presently only done Pitax under Irovetti's rule through 4714. I mean for Pitax (and any underhanded schemings) to present the players' kingdom with a serious war. Drelev will break them in to some of what a war / the mass combat system is about some time around 4717 (Chapter 4). Chapter 5 will nebulously take place some time in the 4720's.

If they're game for further conquests after Chapter 6 ... :)

would you mind emailing me what you've got?

I need to finish it up as it's in word document format. Note that it makes use of my house rules (see the mass combay sticky) as regards armies and whatnot. What year are you looking for? I can send it out soon-ish. Real Life Monster and all that.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Turin the Mad wrote:
PJ wrote:
Turin the Mad wrote:

Paizo's Guide to the River Kingdoms has hunks of useful information. As far as Pitax is concerned, note two things: (a) the map inside the front cover, and (b) that Irovetti assumed the throne of Pitax in 4702. The default assumption for many Kingmaker campaigns is that the players claim their first hex in 4710.

At a pretty breakneck expansion rate the players' kingdom could start Chapter 5 as early as 4715 (roughly), 5 years after the 1st hex is claimed.

This means Irovetti has at least 13 years to build up Pitax. The piddly northeastern tip of Pitax on the Chapter 5 map is just the tip of the entire kingdom.

What I did was start Irovetti "from scratch" in April 4702 with a maximum expansion size of 122 claimed hexes. The cities that are part of the families he stole the crown from in 4702 are outside of his purview for this purpose. I scratched off 25% of his turns to reflect his inefficiencies and "squirrel!" moments as King of Pitax.

Until my group actually starts Chapter 5 I've presently only done Pitax under Irovetti's rule through 4714. I mean for Pitax (and any underhanded schemings) to present the players' kingdom with a serious war. Drelev will break them in to some of what a war / the mass combat system is about some time around 4717 (Chapter 4). Chapter 5 will nebulously take place some time in the 4720's.

If they're game for further conquests after Chapter 6 ... :)

would you mind emailing me what you've got?
I need to finish it up as it's in word document format. Note that it makes use of my house rules (see the mass combay sticky) as regards armies and whatnot. What year are you looking for? I can send it out soon-ish. Real Life Monster and all that.

How big is it? All of it? lol!

Dedicated Voter 2013

PJ wrote:
How big is it? All of it? lol!

Condensing it down should be only a few (dozen?) document pages' worth. I won't know until I get it to my desired base line.

If you want the full kit of house rules, that adds another 10 or so pages. :P

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Turin the Mad wrote:
PJ wrote:
How big is it? All of it? lol!

Condensing it down should be only a few (dozen?) document pages' worth. I won't know until I get it to my desired base line.

If you want the full kit of house rules, that adds another 10 or so pages. :P

Turin your a beast! :-)

Grand Lodge

PJ wrote:
Turin the Mad wrote:
PJ wrote:
How big is it? All of it? lol!

Condensing it down should be only a few (dozen?) document pages' worth. I won't know until I get it to my desired base line.

If you want the full kit of house rules, that adds another 10 or so pages. :P

Turin your a beast! :-)

Wouldn't mind getting a copy either. My players really need the challenge....when we get that far, probably finishing up Stolen Lands tonight.

Dedicated Voter 2013

Will do, gentlecritters. Probably late tomorrow evening my time.

Shadow Lodge

Turin the Mad wrote:
Will do, gentlecritters. Probably late tomorrow evening my time.

Would I be able to get a copy Turin? Love your ideas.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Turin the Mad wrote:
Will do, gentlecritters. Probably late tomorrow evening my time.

You the man Turin -I don't care what they say about you. :-)


If it is simply to much to post here, simply put it onto a filehoster and post the link.

I am interested in all rules/settings Ideas you have...

Dedicated Voter 2013

Posting the particulars for mass combat are found on the mass combat sticky thread here.

I don't want my several players that sneak on here to be able to figure out what Pitax is up to two chapters in advance though.

A few posts down there are more on sieges and stuff too.

E-mails will be sent out today as regards the awesomeness of Pitax playing by the same rules as the PCs. ^_^

Shadow Lodge

Turin the Mad wrote:

Posting the particulars for mass combat are found on the mass combat sticky thread here.

I don't want my several players that sneak on here to be able to figure out what Pitax is up to two chapters in advance though.

A few posts down there are more on sieges and stuff too.

E-mails will be sent out today as regards the awesomeness of Pitax playing by the same rules as the PCs. ^_^

awesome! thanks. email is on my profile page.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Turin the Mad wrote:

Posting the particulars for mass combat are found on the mass combat sticky thread here.

I don't want my several players that sneak on here to be able to figure out what Pitax is up to two chapters in advance though.

A few posts down there are more on sieges and stuff too.

E-mails will be sent out today as regards the awesomeness of Pitax playing by the same rules as the PCs. ^_^

Thanx Turin I really appreciate it and so will my group!

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Turin, I'd love to get a copy of anything you're sending out as well. All you stuff has been very inspirational - I've used or modified a lot of it in my own campaign.

peacecorpsbrian at hotmail dot com

Thanks!

Dedicated Voter 2013

Mosaic wrote:

Turin, I'd love to get a copy of anything you're sending out as well. All you stuff has been very inspirational - I've used or modified a lot of it in my own campaign.

peacecorpsbrian at hotmail dot com

Thanks!

Will do, Mosaic. Just as soon as I get home from work and the other necessary RLM stuff is dealt with.

I'm always glad to hear that my home-brewed lunacy draws others to do the same.^_^

Dedicated Voter 2013

DR-C and endier: I have e-mailed the pertinent Chapter 5 documents. I am unfamiliar with document sharing, so perhaps one of the other recipients can accomodate?


Turin the Mad wrote:
DR-C and endier: I have e-mailed the pertinent Chapter 5 documents. I am unfamiliar with document sharing, so perhaps one of the other recipients can accomodate?

Turin, While I'm unsure about google docs or anything, I do have my own site if you'd like me to post it up there for people to DL. If you'd like me to do so (and as long as the file doesn't go against Paizo's Use policy) feel free to email me at: chriso at cthulhubay dot com

Cheers,
ChrisO

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Turin the Mad wrote:
DR-C and endier: I have e-mailed the pertinent Chapter 5 documents. I am unfamiliar with document sharing, so perhaps one of the other recipients can accomodate?

thanks again Turin -- holy *^%$#! Pitax in your campaign kicks serious butt. The armies they field are pretty awesome. He can seriously make a bid to conquer the river kingdoms.

Dedicated Voter 2013

PJ wrote:
Turin the Mad wrote:
DR-C and endier: I have e-mailed the pertinent Chapter 5 documents. I am unfamiliar with document sharing, so perhaps one of the other recipients can accomodate?
thanks again Turin -- holy *^%$#! Pitax in your campaign kicks serious butt. The armies they field are pretty awesome. He can seriously make a bid to conquer the river kingdoms.

That's the idea. :) If the players don't stop him, no one will, not before he crushes them all underfoot. He would save Sevenarches for last, given the close ties to Kyonin.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Turin the Mad wrote:
PJ wrote:
Turin the Mad wrote:
DR-C and endier: I have e-mailed the pertinent Chapter 5 documents. I am unfamiliar with document sharing, so perhaps one of the other recipients can accomodate?
thanks again Turin -- holy *^%$#! Pitax in your campaign kicks serious butt. The armies they field are pretty awesome. He can seriously make a bid to conquer the river kingdoms.
That's the idea. :) If the players don't stop him, no one will, not before he crushes them all underfoot. He would save Sevenarches for last, given the close ties to Kyonin.

What lvl were your pcs when they hit Pitax?

Dedicated Voter 2013

PJ wrote:
Turin the Mad wrote:
PJ wrote:
Turin the Mad wrote:
DR-C and endier: I have e-mailed the pertinent Chapter 5 documents. I am unfamiliar with document sharing, so perhaps one of the other recipients can accomodate?
thanks again Turin -- holy *^%$#! Pitax in your campaign kicks serious butt. The armies they field are pretty awesome. He can seriously make a bid to conquer the river kingdoms.
That's the idea. :) If the players don't stop him, no one will, not before he crushes them all underfoot. He would save Sevenarches for last, given the close ties to Kyonin.
What lvl were your pcs when they hit Pitax?

They are slated to begin Chapter 4 next session in late July.


Turin the Mad wrote:

Posting the particulars for mass combat are found on the mass combat sticky thread here.

I don't want my several players that sneak on here to be able to figure out what Pitax is up to two chapters in advance though.

A few posts down there are more on sieges and stuff too.

E-mails will be sent out today as regards the awesomeness of Pitax playing by the same rules as the PCs. ^_^

Hmmm, I didn't got any email, perhaps it was never sent or it was deleted by my spam filter...

please try it again here:
endier (at) gmx (dot) de

Dedicated Voter 2013

endier wrote:
Turin the Mad wrote:

Posting the particulars for mass combat are found on the mass combat sticky thread here.

I don't want my several players that sneak on here to be able to figure out what Pitax is up to two chapters in advance though.

A few posts down there are more on sieges and stuff too.

E-mails will be sent out today as regards the awesomeness of Pitax playing by the same rules as the PCs. ^_^

Hmmm, I didn't got any email, perhaps it was never sent or it was deleted by my spam filter...

please try it again here:
endier (at) gmx (dot) de

I didn't see an e-mail address in your profile. Do you want it sent to this one or a different one ?

Scarab Sages

I too would be grateful for a copy of your Pitax write up Turin. My email addy is in my profile next time you have a chance to send out a round of them :)

Dedicated Voter 2013

redcelt32 wrote:
I too would be grateful for a copy of your Pitax write up Turin. My email addy is in my profile next time you have a chance to send out a round of them :)

I'll be glad to do so later today. It is set up enough to let you take your own spin with it (as the current write up is at least 7 or 8 months ahead of when any player kingdom should even theoretically be engaging Pitax in all-out war.

For my group, it is a solid 7-8 years ahead of them. When next I sit down to further it along, it will be taken all the way though the autumn harvest of the year when Chapter 4 occurs, perhaps even further.

My group is looking to field a VERY impressive army: 1 Large army of CR 4 or 5 fire elementals, a M or L army of ice golems, a militia-killing horde o' war-trained kittehs, at least 2 regiments of cavalry, at least 4 regiments of infantry with crossbows, and the Gawds know what else. And that's by the start of Chapter 4...

Drelev is in for a beat down from which Irovetti will gather considerable intelligence. And of course he won't be idle either.

I'm thinking he hires mercenaries to defend a small fortification [read: expenable city district, modeled on one or more of the player's own small cities] in the hinterlands that he siccs his own troops against to acquire "live fire training". ^_^

The Exchange

Pathfinder Adventure Path Subscriber
redcelt32 wrote:
I too would be grateful for a copy of your Pitax write up Turin. My email addy is in my profile next time you have a chance to send out a round of them :)

same here turin, can you send it to vallaugh at yahoo? thanks!

Dedicated Voter 2013

Whited Sepulcher wrote:
redcelt32 wrote:
I too would be grateful for a copy of your Pitax write up Turin. My email addy is in my profile next time you have a chance to send out a round of them :)
same here turin, can you send it to vallaugh at yahoo? thanks!

Sure thing! It's always fun to share.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Turin the Mad wrote:
redcelt32 wrote:
I too would be grateful for a copy of your Pitax write up Turin. My email addy is in my profile next time you have a chance to send out a round of them :)

I'll be glad to do so later today. It is set up enough to let you take your own spin with it (as the current write up is at least 7 or 8 months ahead of when any player kingdom should even theoretically be engaging Pitax in all-out war.

For my group, it is a solid 7-8 years ahead of them. When next I sit down to further it along, it will be taken all the way though the autumn harvest of the year when Chapter 4 occurs, perhaps even further.

My group is looking to field a VERY impressive army: 1 Large army of CR 4 or 5 fire elementals, a M or L army of ice golems, a militia-killing horde o' war-trained kittehs, at least 2 regiments of cavalry, at least 4 regiments of infantry with crossbows, and the Gawds know what else. And that's by the start of Chapter 4...

Drelev is in for a beat down from which Irovetti will gather considerable intelligence. And of course he won't be idle either.

I'm thinking he hires mercenaries to defend a small fortification [read: expenable city district, modeled on one or more of the player's own small cities] in the hinterlands that he siccs his own troops against to acquire "live fire training". ^_^

Wow! Your gonna keep us posted of course right?

Dedicated Voter 2013

PJ wrote:
Turin the Mad wrote:
redcelt32 wrote:
I too would be grateful for a copy of your Pitax write up Turin. My email addy is in my profile next time you have a chance to send out a round of them :)

I'll be glad to do so later today. It is set up enough to let you take your own spin with it (as the current write up is at least 7 or 8 months ahead of when any player kingdom should even theoretically be engaging Pitax in all-out war.

For my group, it is a solid 7-8 years ahead of them. When next I sit down to further it along, it will be taken all the way though the autumn harvest of the year when Chapter 4 occurs, perhaps even further.

My group is looking to field a VERY impressive army: 1 Large army of CR 4 or 5 fire elementals, a M or L army of ice golems, a militia-killing horde o' war-trained kittehs, at least 2 regiments of cavalry, at least 4 regiments of infantry with crossbows, and the Gawds know what else. And that's by the start of Chapter 4...

Drelev is in for a beat down from which Irovetti will gather considerable intelligence. And of course he won't be idle either.

I'm thinking he hires mercenaries to defend a small fortification [read: expenable city district, modeled on one or more of the player's own small cities] in the hinterlands that he siccs his own troops against to acquire "live fire training". ^_^

Wow! Your gonna keep us posted of course right?

The campaign journal is here.

The above link should take you to the beginning of the group's Kingmaker run. Note that they've reached the 1 year mark of progressing through Kingmaker as of our next scheduled session on 21st August. :) Good times!

Dedicated Voter 2013

DR-C: everyone's caught up. I don't quite know how to work around the e-mail link in your profile as my system seems obsessed with using Outlook to send it to you. I hate Outlook.

Is there another way to get it to you?

ChrisO: I leave it to you to ensure that the documents pass muster for sharing. E-mail sent.

Everyone else: e-mails sent, have fun!


2 people marked this as a favorite.

Turin,

I placed the zip file on my site, as it doesn't appear to violate Paizo's policy. Anyone who wishes to download it may go Here.

Nice work, by the way! Looks like you spent a good deal of time with it. Are your players higher level than the orig book? Thanks for the excellent contribution! :)

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