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most people do option C but d and e both sound pretty good too


this is the first day of the past two weeks, TWO WEEKS that we haven't had rain, and instead of being 80 like last week, it decided to be 50.

I hate this weather :(


post spanning six paragraphs saying that people are all entitled to their own ways of playing


off the current topic, and without my bestiary at hand right now this question is kind of crippled, but I have a high level party that needs to be challenged and I want to do something with dinosaurs, does an advanced fiendish T-Rex seem like it will be enough or should I throw in some minions along with it?

Thanks!
L76M


James,

Do you think that one could enchant masterwork thieves tools in a way similar to that of enchanting arms and armor? If so, how would one go about doing that?

Thanks!
L76M


JMD031 wrote:
Xabulba wrote:
Crimson Jester wrote:
Taliesin Hoyle wrote:
TriOmegaZero wrote:
Crimson Jester wrote:
Justin Franklin wrote:
Aberzombie wrote:
Crimson Jester wrote:
Celestial Healer wrote:


Spoiler:
James Jacobs wrote:
arrow recovery stuff

Personally, in my own experience using aluminum arrows, and white wooden arrows, using them in a wooded area, unless you pay close attention to where you are shooting it is likely you will lose the arrow, as they have a tendency to slip under the grass and leaves after traveling far off, and the white ones can be easier to see, especially the orange tips, which I have on my aluminum ones, but I find that I lose a lot of arrows to being lost under trees or getting buried under the grass, occasionally I hit the wooden base under the target I shoot at (Or the back of the target sometimes) and occasionally need to unscrew the tip of the arrow and get a new one, I've shattered 2 arrows in this way, and a total of 10 of my arrows have been broken by smashing themselves on targets or trees, and an aluminum one I had bent itself into uselessness one time, but mithril wouldn't have that problem, but i guess my point is that there are other ways to lose arrows besides them breaking, and I would have it be a one in 20 that they get lost even after a thorough search, one in 10 if the characters do not do much searching, and probably higher if they were shooting inside, as hitting wood or stone kills high-velocity arrows, even 25 lb. ones


lets see if this works:

1d1 ⇒ 1


smurf


Just started the campaign and I already bagged a half-orc barbarian by drowning in the water near the Jenivere


L76M is wondering how to set up an alias (and yes L76M just got here, not the site but this thread/fishbowl)


I intend to use stuff by manson and also some stuff by psyclon nine, which is probably too electronic but it will get the idea pretty well.


my pbp is running really slowly, as they are just getting to the point of exploring the ship right after waking up, but I suspect that the gnome will be killed within a week (game time of course)and I am going to let the PCs take whatever hit they might take later in the AP because of it.


I am doing a sporadic PbP at EN World but it's over full, we're starting about halfway through and it'll probably fizzle out before the end anyway, but I can respond to this thread if a spot opens up.


maybe you could even make your own short adventure if you wanted, but the Hollow's Last Hope looks pretty good too, having the Bestiary will help as well, as sometimes they will reference a monster and give it's HP, CR and XP, but won't put in which attacks it has and such, and the bestiary is worth the 40 bucks :)


halfway through savage tide in a PbP game and going into Savage Tide soon, they are both great APs, at least I think SSAP will be, the first part looks good so far, keep up the good work Paizo!


maybe the thieves guild needs to be "liberated" as well, possibly the PCs working to gain the loyalty and cooperation of the thieves guild. This one would probably not be dissolved like the houses might, but would be separate. Maybe if it is not liberated, it generates 2 unrest/ month or something like that, just to force the PCs to force it into submission.


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Let's use this thread to work out what the stats for the city of pitax are, if the PCs add it to their kingdom. I would have a few different options, like if they beseiged the city, or just waltzed in with their army. For example, if it is attacked directly it would probably need a new set of city walls to be built, as the existing ones would be trashed, for the purpose of city walls.

If it was beseiged, anything like a granary would be nearly out of food and would need replacing, and then we get to the various buildings inside the city:

I think that Irovetti's palace should count as a castle. just based on how it is built.

kvantum suggested this:

Quote:
Cathedral, Theater, Academy, etc. - but I don't know whether to make the Moondock a full Waterfront or just three or four piers

I would put the moondock as a full waterfront.


maybe the

Spoiler:
great wyrm red dragon
will be an issue for my party? do you think? especially if I throw it at them immediately after they kill Narissa.


PJ wrote:
Erik Freund wrote:
James Jacobs wrote:
Kvantum wrote:
James Jacobs wrote:
... and that's no the direction we wanted to go with the Stolen Lands since it would have taken us TOO far out of the sandbox.
And the First World isn't too far out?

Apparently not, since we did an entire adventure about it.

But it took a whole adventure to cover it, which left no room to goof around with Pitax. And frankly, I think the First World elements are a LOT more interesting than Pitax.

An AP that's all about rebuilding a fractured, freshly conquered city would be a GREAT AP. But since there's a very strong possibility that, in many Kingmaker campaigns, the players won't actually conquer Pitax, and that they might let it simply revert to its Pre-Irovetti days (and there's even a chance that they'll let Irovetti stay in charge), we didn't want to devote a significant portion of the adventure to something that, for those players, would be irrelevant.

Sounds like a job for the message boards! I'm up for the task. Let's get some collaboration going and take this sucker out.

James: give us a ballpark number of districts you think we should work with. (I don't want to reverse engineer from population, as you've said before that's flaky.) Also, give us an shoot-from-the-hip estimate for how much Unrest it causes to annex Pitax A) with the PCs as sovereign over it and B) as a more-or-less independant state that pays taxes.
We'll figure out the rest from there!

Man! That would be awesome! I don't trust myself with the fate of Pitax! I can be a bit harsh on my pcs. A collaboration would be awesome.

thnx,
PJ

Maybe we should take it to a different thread, to keep this one more on topic with the events that are in this module, I am happy to help in making the stats fro Pitax.


Warforged Gardener wrote:
EDIT: I think I would have it add to Consumption, but the idea is for a sort of single-choice Edict. Tying Slave Labor to Consumption would end up as a wash, probably. Maybe rock-bottom Consumption, like 1 BP, so that the benefit pays out handsomely at a cost of being able to live with yourself.

In Early America, the Founders considered Abolishing Slavery then and there, but it was too important to the economy to not allow slaves. Maybe it would give an even higher bonus to economy as well as reducing consumption (BP is approximately considered Labor, and slavery is free labor) but the price of it would be scorn from other countries, you would PROBABLY get attacked, looking at the Guide to the River Kingdoms, freedom from slavery is one of the 6 freedoms. Also it would kill your conscience to let something like that happen.


Are we ever going to see write ups of the Armies that Brevoy has? My PC's are definitely going to want to attack, especially after taking out Pitax, and when the civil war happens they will jump at Brevoy. So I was just wondering if we would see, maybe even just the armies Restov has, If this was answered elsewhere I'm sorry for re-asking.


+1 vote for it


hi, I love the Adventure Path, Definitely my Favorite AP so far, But I have one problem: I have my party, which is very expansionistic, finishing the third adventure soon, and the problem I have is that the PCs have already added the greenbelt, the whole thing, to their kingdom, meaning that the whole skunk river is settled and tatzlford is not a settlement. should I have Loy ask the PCs to build a town there, or have the armies attack a different, but heavily defended border town?


I think that the tenements can ONLY be replaced by houses, a houserule I made on a different note is that Mansions can also replace households, to be the basic building block of a very nice district, rather than have houses to support the luxury store while the rest of the buildings are mansions and noble villas.


going off of what MisterSlanky said: Maybe you could make it a friend of the fathers, sent to find the PCS but caught by the bandits and hung, the PCs might not necessarily know it was the father if the corpse was mutilated enough, they would assume it was the father and hate the bandits for it, then he would show up later, maybe even immediately before the attack if they are too weak at that point to warn them, maybe he has infiltrated the bandits and is operating among them, and the bracelet on the guy that got hanged was a sign from the father to stay away for the time being endless possibilites.


maybe when the bandits were relocating the prisoners they were taking them to the

spoiler:
abandoned keep in Area G of adventure 32, maybe the fey moved in after the bandits left, keeping it open for later use, but still giving ANOTHER more difficult (Maybe) to attack fortress


answered my own question here


Have there been any online supplements released with where everything in STAP would be placed in the forgotten realms? I looked but couldn't find anything online...


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TPK.

I have a new obituary, my PCs created a Black Market on the first turn with all of their money, and on the second turn, it rolled up a "Mirror of Life Trapping" as their major item, when the PC's went on their usual raid of the store to take illegal items, the first PC looked in the mirror and was traped, the rest looked incredulously at the mirror that just ate the Party fighter and were all consumed by it, TPK.


This one was my fault in a way but I lost half my party to a random encounter of 5 wolves ambushing them as soon as they left Oleg's, the party fighter and rogue were killed before the rest retreated back to the post while the wolves ate the dead. I gave them new characters at Olegs to replace the two dead ones


what makes me happy here, is that I'm on the DM's side of the screen


OK, here's a question and a statement/question: Question is: Will we see rules for highways? I saw earlier that the roads in the rules were not highways, but I could have missed it.

The statement/question is: My DM (He doesn't mind my being here) Let us (The PCs) create a law for our kingdom that required everyone in the city to peace tie their weapons, unless they didn't have special permission, he gave us a +1 bonus to stability as crime cuts down, but I'm not sure that's fair, what do you guys think?