Thistle Arrows and bleed


Rules Questions


Looking at the Adventurer's armory, thistle arrows are listed as doing bleed damage for 1d6 rounds afterwards.

Does this mean a longbow fired thistle arrow does it's normal (d8 + whatever) damage on impact and then the normal arrow damage (d8) for those extra rounds?

The "Bleed" condidtion in the core rulebook doesn't specify any amount of damage.


Dirty Rat wrote:

Looking at the Adventurer's armory, thistle arrows are listed as doing bleed damage for 1d6 rounds afterwards.

Does this mean a longbow fired thistle arrow does it's normal (d8 + whatever) damage on impact and then the normal arrow damage (d8) for those extra rounds?

The "Bleed" condidtion in the core rulebook doesn't specify any amount of damage.

Bleed damage if i recall correctly is generally 1 point of damage per round until a DC15 heal check is made or 1 point or more of magical healing. There are some abilities that inflict higher amounts of bleed, but unless stated otherwise this is likely 1 point per round.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Michael Miller 36 wrote:
Dirty Rat wrote:

Looking at the Adventurer's armory, thistle arrows are listed as doing bleed damage for 1d6 rounds afterwards.

Does this mean a longbow fired thistle arrow does it's normal (d8 + whatever) damage on impact and then the normal arrow damage (d8) for those extra rounds?

The "Bleed" condidtion in the core rulebook doesn't specify any amount of damage.

Bleed damage if i recall correctly is generally 1 point of damage per round until a DC15 heal check is made or 1 point or more of magical healing. There are some abilities that inflict higher amounts of bleed, but unless stated otherwise this is likely 1 point per round.

There is no such rule that I'm aware of.

"Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage."

I too, am curious how much bleed damage a thistle arrow does each round.

Dark Archive Owner - Johnny Scott Comics and Games

Ravingdork wrote:
Michael Miller 36 wrote:
Dirty Rat wrote:

Looking at the Adventurer's armory, thistle arrows are listed as doing bleed damage for 1d6 rounds afterwards.

Does this mean a longbow fired thistle arrow does it's normal (d8 + whatever) damage on impact and then the normal arrow damage (d8) for those extra rounds?

The "Bleed" condidtion in the core rulebook doesn't specify any amount of damage.

Bleed damage if i recall correctly is generally 1 point of damage per round until a DC15 heal check is made or 1 point or more of magical healing. There are some abilities that inflict higher amounts of bleed, but unless stated otherwise this is likely 1 point per round.

There is no such rule that I'm aware of.

"Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage."

I too, am curious how much bleed damage a thistle arrow does each round.

I think Michael Miller is working off of the assumption of a 1 point bleed as described by a magic weapon with the Wounding property (1 pt. per round) per page 472 of the Core Rulebook.

In my games, I would agree with his assessment and use this as the default assumption for any weapon that causes an unspecified amount of Bleed damage.

YMMV, of course.


Ravingdork wrote:
I too, am curious how much bleed damage a thistle arrow does each round.

In the Campaign Setting, it was one point of damage per round.

Dark Archive Owner - Johnny Scott Comics and Games

hogarth wrote:
Ravingdork wrote:
I too, am curious how much bleed damage a thistle arrow does each round.
In the Campaign Setting, it was one point of damage per round.

Thanks, Hogarth! I believe this is the definitive answer, as the Thistle Arrow entry in the Adventurer' Armory specifically refers back to the Campaign Setting for more details.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I had figured it out on my own shortly before you posted, but thanks anyways. It's good to know there are helpful people on here.


Where in the campaign setting are the thistle arrows? I can't seem to find them.


Nevermind i found it!

Dark Archive

Resurrecting this thread so we don't have to go over details again.

So, as I understand it, Thistle Arrows would do damage as an arrow fired from whatever bow (I have a shortbow so 1d6) and then bleed 1hp per round for 1d6 rounds?

Liberty's Edge

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talmerian wrote:

Resurrecting this thread so we don't have to go over details again.

So, as I understand it, Thistle Arrows would do damage as an arrow fired from whatever bow (I have a shortbow so 1d6) and then bleed 1hp per round for 1d6 rounds?

I know this is late, but as there was no reply, and since I've been looking at these myself I thought I would paste in the relevant entry from the Campaign Setting.

Thistle Arrow: These arrows are a specialty of the Ekujae
shamans, who craft the arrowheads out of the thistles of a toxic
plant that most creatures find highly caustic. They deal normal
damage
but then become embedded in the wound and deal an
additional 1 point of damage each round for 1d6 rounds
from their
irritating sap. Creatures immune to poison are immune to this
extra damage. A creature can remove an embedded thistle arrow
as a move action without provoking attacks of opportunity, but
doing so deals an additional 1d3 points of damage as the thorny
barbs are pulled free. A DC 12 Heal check (made as a standard
action) can pull free a thistle arrow’s head without dealing any
additional damage. A single thistle arrow costs 1 gp.

and from Adventurer's Armory.
Thistle Arrow: Crafted from the thistles of a poisonous
plant, these barbed arrows deal damage as a bleed effect
for 1d6 rounds after a hit.

My guess is that the intent of Adventurer's Armory entry was to say that Only the bleed damage is legal, not the extra 1d3 to remove. Though it also seems to remove the "Creatures immune to poison are immune to this extra damage." specification however; since it leaves in "crafted from ... poisonous plant" this may be debatable. One thing to note however is the cost of 1gp per arrow as that is not specified anywhere in Adventurer's Armory that I could find.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I think thistle arrows are being phased out / reprinted as bleeding arrows from the Alchemist's Manual:

BLEEDING ARROW, PRICE 160 GP
This sharpened hollow tube looks like the narrow proboscis
of some giant insect, but it actually comes from a carnivorous
plant. A bleeding arrow deals normal damage when it hits a
creature and deals 1 point of bleed damage. A critical hit does
not multiply the bleed damage.

The Exchange RPG Superstar 2010 Top 16

And, to double-check, being struck by three or six thistle arrows does not increase the bleed effect. It's still only 1 hp per round, yes?

Sovereign Court

Chris Mortika wrote:
And, to double-check, being struck by three or six thistle arrows does not increase the bleed effect. It's still only 1 hp per round, yes?
Quote:
Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.

Emphasis mine.

The Exchange RPG Superstar 2010 Top 16

Yep, that was my understanding as well. But the game is now sufficiently large that I no longer trust that I know all the rules.

Scarab Sages

The confusing part arises if a person only has access to the Adventurer's Armory and is playing a Pathfinder Society game. Thistle Arrows are legal in PFS whereas the Campaign Setting is not (ref:2015-02-18 Additional resources)

No cost, therefore assumed to be the same as normal arrows.

Thistle Arrow:
Crafted from the thistles of a poisonous plant, these barbed arrows deal damage as a bleed effect for 1d6 rounds after a hit.
The text implies its damage total is converted to bleed damage with a duration of 1d6 rounds.

If they supersede thistle arrows (such as the suggestion of Bleeding Arrows in the Alchemy Manual) then it needs to have the same name or specifically say it replaces thistle arrows, otherwise they stand as valid.

Personally, I wish the Inner Sea World Guide completely replaced Adventurer's Armory in addition to the Campaign Setting, but they didn't do that and now we have artefacts that are fragment entries.


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I use the following rules:

- 1 gp per arrow

- Deals normal arrow damage then 1d6 rounds of 1 point.

- Arrow requires bleeding creature to make concentration check if casting.

- Targets immune to poison are immune to the arrow.

As others have pointed out, it would be nice if there was one definitive source that answered all the questions.

Liberty's Edge

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Horselord wrote:

The text implies its damage total is converted to bleed damage with a duration of 1d6 rounds.

You can't really use the text from AA stand-alone, because it's in the conversion section of the book. You have to look at the Campaign Setting entry as well, which lists the arrows as doing normal damage plus the bleed.

Also:

1) It makes no sense to me to literally have an arrow stuck into you that did no piercing damage at all.

2) If the arrows deal bleed damage only, they are either really terrible (if they deal 1 point of bleed damage for 1d6 rounds) or incredibly powerful (if they convert your bow's damage total, potentially 1d8 or better, to bleed damage for 1d6 rounds - that's potentially 48 bleed damage at 8 damage x 6 rounds, or more if you're using a large-sized bow).

For 1 gp each, doing 1 bleed damage for 1d6 rounds in addition to normal damage may still be on the cheap side in my opinion, but it's much more balanced at that gp cost than doing between 6 and 48 bleed damage over the course of six rounds. It's also much more balanced cost-wise than the insanely overpriced (imo) bleeding arrows, which are 160 gp each.

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