Acrobatics / tumble question


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The smart thing to do in this situation would be to use the 'Withdraw' action - that way when you exist the surrounded square you don't incur AoO from the surrounding enemies - and you need to do only 1 acrobatic check +5 DC to move through the enemy square.
then you're out in the clear, you'd probably want to move farther away - and then you'd be open for AoO from 3 creatures, then you'd have to do only 1 acrobatic check vs CMD+4


The answer Jacobs wrote isn't in the FAQ so I am assuming they are not being official. For instance it breaks a rule. Falling prone in a square doesn't make you helpless. And the only way to occupy normal size enemy square is if that enemy is helpless. So I would suggest moving through or changing the rule so that a prone figure can occupy an enemies square with them. With some penalty

Liberty's Edge

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James Jacobs wrote:

If you fail an Acrobatics check to move through an opponent's square, you stop in the square you were left to make the attempt to go through that creature's square and your movement for that turn ends. If that square is occupied (say, you ran through three wererats in a narrow tunnel only to fail on the fourth), you fall prone in that square.

If you have any more move actions left in a turn, you could try again, of course.

This or a more detail version of it really needs to be added to the FAQ. Also it needs to be made clear that this can not be done unless you are trained in acrobatics, it is really annoying that is not in the skill itself but some obscure place in the book! *Pg 193 in movement*


Ironballs wrote:

The smart thing to do in this situation would be to use the 'Withdraw' action - that way when you exist the surrounded square you don't incur AoO from the surrounding enemies - and you need to do only 1 acrobatic check +5 DC to move through the enemy square.

then you're out in the clear, you'd probably want to move farther away - and then you'd be open for AoO from 3 creatures, then you'd have to do only 1 acrobatic check vs CMD+4

I don't think you can withdraw if your surounded.


It's not that you can't Withdraw, it's that once you Withdraw there are no legal squares that you can move to. Offhand, the only way to move into an enemy square is with Acrobatics or a Overrun.

With Acrobatics, it would pare down the number of opponents you would have to check against from eight to three (one because you're entering an opponent's square, which Withdraw does not help against; and two more opponents because the second square of your movement is threatened).

So, yeah, that's actually pretty awesome. Still, at the cost of a FRA, it should be.

I -love- how I keep finding new tricks in this game!

Scarab Sages

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I think there is a lot of over thinking going on in this tread.

14 16 14
22 PC 14 ----->
14 14 14

Each two digit number is the CMD of the enemy that square. PC wants to flee. He decides to move in the direction of the arrow. All 8 enemies threaten the square he is in. He has to roll 8 acrobatics checks. The DCs for each are Enemy CMD + 14 (7 additional enemies) except for the one whose square he is trying to enter, which is +5 on top of that. If he wants to take his full movement rather than 1/2, then each DC is 10 higher yet. He decides to settle for 1/2 move and rolls an acrobatics check against CMD 14+14+5 (33) first, because if he fails that, he doesn't leave his square and therefore doesn't provoke the others. Half his 30' movement is 15' so if he escapes the encirclement, he will be adjacent to 33 since the occupied square costs double. If he managed to do this on his first move action and live, he could take his second move action to increase the distance from the circle by 30'. If he failed to beat the initial 33 on his first move action, he could try again with his second move action. In that case, the enemy whose space he is trying to move through would NOT get a second AoO. None of the enemies get a second AoO at any point even if they have reach, combat reflexes or whatever because you can only provoke any given enemy once per round for movement through threatened squares. The DC of each of the 8 checks is:

28 30 28
36 PC 33
28 28 28

Interestingly, he cannot necessarily do this by moving diagonally, since each diagonal square of difficult terrain costs 3 squares movement. He'd end his move action in an occupied square which is illegal and would force him back to the last legal square he was in. Say he goes toward one of the 28's. he'd have to beat 28+5 (33). If he succeeded on his first move action and lived, he'd be obligated to use his second move action to move further. If he was rebuffed on his first move action, he would be foolish to try again until next round because even if he succeeded, he'd run into the ending his turn in an occupied square illegality. He could avoid this problem by using his full movement and beating 28's modified CMD of 43 (+10) for full movement.

Also, for each enemy whose CMD he fails to match or exceed, their attacks would be against his AC +4 if he has the Mobility feat. All will attack at +2 because they are all flanking (barring certain class features e.g Uncanny Dodge). Sneak attacks may of course apply as well.

Grand Lodge

1 person marked this as FAQ candidate.
Ansalander wrote:
I think there is a lot of over thinking going on in this tread.

I think it's been two years since someone else has posted on this thread.

Just saying.

Verdant Wheel

.

Scarab Sages

Yeah, I noticed that a bit too late.

The thing is, I was looking for help and this thread is what I found. Most of the right answers seem to be buried in there somewhere, but they are mostly drowned out by poorly though out responses. When I saw the thread was posted in "rules questions" I thought that it might be helpful. Unfortunately, it reads more like "rules questions with their answers interrupted by the pontification of people with apparently immense amounts of time on their hands but remarkably little time to write a clear response..."

Frankly, I don't have the time or inclination to peruse 50+ responses on a single thread, much less dozens of meandering threads. I hope my post will help someone else without the time to hash through hundreds of posts on multiple threads and still not have a clear answer.

I hereby correct my opening statement to "I think there WAS a lot of overthinking going on in this thread."

Just saying :)

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