So, which class are you dying to play now?


General Discussion (Prerelease)

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Frogboy wrote:
Sounds like the Fighter doesn't get any love here. I kind of understand though. They're the default fighting class and people will still play them just as much if not more than the other melee classes. There's just not anything terribly exciting about their update. They're still very straight forward (which isn't a bad thing at all).

Actually I'm really looking forward to a chance to play a fighter. The problem is everyone else tends to pick it up, and I generally get left with the fill in guy. Hopefully I'll get a chance to in the next campaign I'm in. However I'm also really wanting to do a paladin, a bard, and a Druid/Sorcerer (fortunately I'm doing the last one currently in a LoF campaign).

Scarab Sages

We'll be starting a new Pathfinder campaign as soon as the books come out, and I'm currently torn between Paladin, wizard or Sorcerer (that will depend on the schools/bloodlines in the final rules) and Druid, in descending order of priority.

Mostly, I'm attracted to the paladin because he's finally playable, and gloriously so. He seems to have all-round good defenses and yet kick a decent amount of ass with a one-handed weapon (thanks to the new power attack and smite rules, yay). Also, we're playing the Legacy of Fire, so being a paladin of Sarenrae (or Saranriyyah, as I'll call her) will be particularly fitting and flavorful!

I'm also attracted to the arcanists because they seem much more durable now (d6 hit die + favored class + trait bonus + Con bonus + Toughness feat!) and have their school/bloodline power. I'd prefer the Wizard (I've played the Sorcerer before, which was awesome), unless the school power are crappy enough to make me want a bloodline instead. Frankly, I was rather underwhelmed with the beta schools. The utterly redundant armor bonus for the Conjurer, for example -- wtf? The evoker sounds like fun now, but that would be too similar to the wizard of our current campaign in style.

Finally, the druid sounds like he's going to embrace the Shapeshift Druid concept from PHBII, which I found awesome (I've played it before), while still granting a pet. Yay! Also, I'd like to try out Shillelagh for once. ;)


Catharsis wrote:
Also, we're playing the Legacy of Fire, so being a paladin of Sarenrae (or Saranriyyah, as I'll call her)

I call her Saran Wrap


Frogboy wrote:
Sounds like the Fighter doesn't get any love here. I kind of understand though. They're the default fighting class and people will still play them just as much if not more than the other melee classes. There's just not anything terribly exciting about their update. They're still very straight forward (which isn't a bad thing at all).

Actually I'm looking to play a fighter myself. The nice innate abilities and the huge pile of feats appeals to me. I'll want to see the feats available in the final book, but things look pretty good so far.


Ranger has been my first choice for every edition to date. Alas I have only DM'ed PRPG, so I haven't had the chance to play any PC in Beta.

I have several old 2E, 3E and 3.5 characters I'd love to convert to PRPG and play.

My 2E ranger with pathfinder kit would rock as a barbarian/ranger.

My 3E/3.5 multi class ranger would convert quite nicely, and I'd love to play my multi class cleric in PRPG too.

I have a 3.5 Dwarven ranger6/rogue5 that I'm sure would rock in Pathfinder as well.

If I got to play a PRPG character from first level up it would be a mighty tough call. Ranger and cleric have always been favorites, but a straight up fighter engine-O-damage guy would be a blast!


Bitter Thorn wrote:
Ranger has been my first choice for every edition to date.

3.0 must've sucked. I remember the Ranger being a terrible, terrible class. I was just laughing at it last session when I cracked open the 3.0 PHB. Hey look, it's a fighter...with no feats. :)


  • Barbarian: hoping for some of those flavorful rage powers suggested by board posters... Feast of the Fallen! :-)
  • Sorceror: the powers make it feel distinct FINALLY. and bloodline skill + favored class = 4+INT per level AND Concentration is free!
  • Fighter: with the Campaign Setting 4 skill ranks/level variant
    Actually, if the Core RPG includes a 1st-level-only Fighter-only Feat doing the same thing, I would be thrilled, especially as it would make it legal for PFS organized play. It really enables a much broader role for Fighters, and it doesn't seem disruptive to balance with other classes.


  • Frogboy wrote:
    Bitter Thorn wrote:
    Ranger has been my first choice for every edition to date.
    3.0 must've sucked. I remember the Ranger being a terrible, terrible class. I was just laughing at it last session when I cracked open the 3.0 PHB. Hey look, it's a fighter...with no feats. :)

    LOL! Yes it was rough. I had a few fighter levels, but we had no rogue.

    Ranger: "Why am I on point?"

    Party: "Because you have the most HP!"

    Ranger: "There has got to be a better way!"

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