The Fake Arena


Play-by-Post

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The crowd is shuffling in, searching for seats in the Arena. Anticipation runs through them as they draw closer to fight-time for tonight is an epic battle between the forces of good and evil. The jugglers and swordswallowers are all finishing their crowd pleasing antics and the Tumbling Tumaris finish their act with one final flourish. The Arenamaster stands and with a magically amplified voice he says,Ladies and Gentlemen, Noble and peasant, we have for you tonight a battle like none before! A battle between 2 teams, one Good! And one Evil! They shall battle to the death for your amusement! And we offer a twist, a secret one to see which Team is truly supreme!
But enough talk, on with the BATTLE!!!!

We will be using the same Arena Map as last time with Team Evil starting in the red starting area and Team Good starting in the blue starting area. Remember the arena doors close at the end of round 2 and anyone caught behind the doors may be considered out of the battle.
I would like everyone to post with starting positions, the standard action used to prepare, and their PCs initiative. After everyone posts we will begin the first round.
Good luck to all and have fun....


Male Human Fighter 1, Monk 2

Logan stands next to the central door to the arena. He takes a deep breath to steady his nerves. He shakes the bolt case at his hip a bit to make sure it is fastened securely, then takes out a small vial.

"Relax. It is only your life on the line." Logan mutters to himself.

Logan breaks the seal on the open end, and gulps down the contents.

Spoiler:
Starting position B8

Setup Standard Action: Drink Potion of Cat's Grace, bringing my effective Dex to 20. (Modified scores in []) Duration: 3 minutes, or 30 rounds.

Starting Initiative Roll [increased Dex included]


Heinrich stands next to Logan, awaiting with anxiety for the doors to open. He listens to the crowd and closes his eyes, becoming focused.

He takes a swig from the small bottle that was attached to his belt, grimacing as it goes down.

"I'm as ready as I'll ever be."

Spoiler:
Drinks potion of protection from evil, duration 10 rounds. Initiative is in the profile

I won't be able to post again until tonight at approx. 8PM Eastern, I'll be on the road all day, then I will have no trouble posting regularly.

EDIT: Forgot to put my starting square: B9


Vanin Ironheart starts at C 13. He uses his standard action to cast Bull's Strength on himself from a scroll.

Initiative 14+2=16

Vanin stamps his feet and fingers his chain in anticipation of the upcoming skirmish, his heart emboldened by the chanting of the bloodthirsty crowd. "May Kord see us through to victory this day. Spare nothing my compatriots; these villains deserve nothing but the full extent of our wrath!"


Male Human Fighter 2/Sorcerer 1

"About time! I hope them do-gooders enjoyed a nice comfy night of rest since it'll be the last they enjoy in this world."

::Spoken to the spiked chain wrapped around his cloth-bound left forearm and trailing down to ground, "Drink deeply today, my trusty friend."::

Nilgar starts at Y-4.

Spoiler:
Nilgar's first action is to cast shield which ups his AC to 20, or 19 if making a melee attack.
Initiative: 1d20=7+6=13


Spartacus sits mounted on his horse in Y13-14 and Z13-14 and quaffs a potion for his standard action.

Initiative- 4


Mevers, Fatespinner and Mothman have yet to post initiative, starting location and prep-time standard action.


Male Gnome Bard 1/Cleric 2
False Arenamaster wrote:

Mevers, Fatespinner and Mothman have yet to post initiative, starting location and prep-time standard action.

I can't access Invisible Castle from work, but if you want to roll Init for me...

Rurin pops the top of a potion and chugs it down before the doors swing open, smiling cheerfully and preparing for the showdown.

Spoiler:
Drinking a potion of protection from evil. Starting at A8.


“C’mon Bitey, time to kill fings,” says Garash. “Youse guys ready?”

He pulls out a scroll, tracing it’s contents with a finger, mouthing the words silently to himself as he goes.

Spoiler:
Cast’s Cat’s Grace on self from scroll, sharing spell with animal companion. +4 to Dex, duration 30 rounds. +2 to AC, +2 to hit ranged.

Init: 1d20+2 = 5

Starting position: Z6
Bitey’s starting position: Z7


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Readying myself for the coming battle in Y8, I quaff my potion of Mage Armor (AC now 19), and nock an arrow to my bow.

Initiative (1d20+3=7)


Jathali wrote:

Readying myself for the coming battle in Y8, I quaff my potion of Mage Armor (AC now 19), and nock an arrow to my bow.

Initiative (1d20+3=7)

You have to start behind the doors. I assume that Z8 is acceptable, if not, pick a different square.

Rurin's initiative roll- 1d20+1=6


Initiative Order is as follows:

LOGAN (25) B
VANIN (16) B
NILGAAR (13) R
HEINRICH (10) B
JATHALI (7) R
RURIN (6) B
GARASH (5) R
SPARTACUS (4) R

The Doors all open revealing the arena floor. The crowd erupts in excitement as the match begins.

Logan, you are up.

The Exchange

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2

BTW guys, I am leaving on Tuesday (the 7th, probably today) on a mini-vaca for an overnight at the shore. I will be unable to post from about 1pm on the 7th until around 8-9pm on the 8th. Any questions can either hold til I return or Vissigoth can attempt to help smooth things out, if he wouldn't mind. :)

FH


Male Human Fighter 1, Monk 2

Logan pushes the distraction that is the roar of the crowd away, and steps down the wide shallow steps to the arena floor. He takes a couple of steps, then kneels beside the low wall.

Logan glances over the opposition, trying to size them up, while he opens the other vial he had. After he empties the contents into his mouth, he drops the empty vial unceremoniously.

Logan prepares to face the foul creatures that are his enemies.

Spoiler:
Move to C8 and kneel [adjusting my AC accordingly.]

Standard action: Drink the potion of Shield of Faith +3 [adjusting my AC] Duration: 6 minutes, or 60 rounds.

Logan has cover, which adjusts his AC and reflex save.

All adjustments should be in my profile shortly after I post this.

In case you want a new initiative roll for next round: Round 2 Initiative


"That's who we're gonna kill? Meh, they don look like much. One of em's jus little!"


In case anyone is interested, I made a few adjustments to the arena "program" I used for the other game.

The Fake Arena Map

As before, I'll update in the mornings and at night.

I'm not sure what Sparticus' avatar is, so I left him blank. I'll upload it when I see it.

Some of the new features:

  • Borders that reflect the Team Colors
  • Easy to update Size modifiers (scalable images)
  • Improved the variables
  • Scaled the document so it's more portable.
  • Should be portable to other maps as well.
Hope this helps!

Liberty's Edge

Male Mothman Expert 5

Thanks Todd, that's very cool.


Mothman wrote:
Thanks Todd, that's very cool.

Thanks! I'm interested in hearing other enhancements that can be added. I'd like to have the images move to the place, but that's a bit off.

Just a heads up. Seems like Firefox doesn't like the borders, but everything else works in FF2 and IE7 (use other browsers at your own risk, but I'd think that it could go back to IE6 or IE5).

Liberty's Edge

Male Human Expert 2 / Commoner 1

Awesome map! And thanks for the tips earlier about my site.

The Exchange

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2

Nice map! Thanks! I printed the blank one, covered it with the clear plastic sticky bookcover sheets and I use dry erase markers on it to show peoples postitions so I have an on-hand reference for myself, but that is way cooler.
Technology is pretty cool when used right.
FH

Heinrich is up.


Heinrich the Bold wrote:

Taking cover behind the low wall, Heinrich draws out his long ranseur and a small vial of oil, which he slathers over the tip of the weapon. It shimmers softly in response.

He smiles at Logan and Rurin. "I have a good feeling about this."

** spoiler omitted **

Sorry, screwed up. You weren't next Vanin was next, then Nilgaar, THEN Heinrich.

Sorry for the mixup.

FH


No problem, I'll wait my turn this time... no jumping the gun, heh.


Mine was off too, but it's fixed now.

Vissigoth, thanks and no prob. I'll see if I can come up with something for your character template, eventually. I'm sure there's a way, just haven't thought about it yet.

Fake, that's a pretty good idea. Eventually, I'd like to use it for a Silent Death PbP. But that's quite a bit off...


Vanin quickly casts a spell on himself before stepping through into the arena (F12) and shouting at the top of his lungs. "Time to meet your makers, you villainous swine!"

Spoiler:
casts protection from evil on himself and moves to F12.


Male Human Fighter 2/Sorcerer 1

"Let's see how that uppity priest blathers with a crossbow bolt in him," Nilgaar mutters as he takes a couple steps into the arena and drops onto his stomach, takes aim at Vanin with his crossbow and fires.

1d20+5=6, 1d8=5

"Dammit! Missed!"

While prone Nilgaar has +4 to his AC against ranged attacks. Nilgaar is now in square X-5.


Heinrich takes cover behind the low wall next to Logan, and grabs a second bottle from his belt, this one containing a viscous oil which he slathers all over the point of his Ranseur, which then begins to shimmer slightly.

Upon hearing Vanin's call, he smiles at Logan and Rurin,
"Somehow, I think this will turn out alright."

Spoiler:
Move to C9, apply oil of magic weapon, taking cover from the low wall, gaining +4 AC. Adjustments will be made to the profile shortly.


Male Human Fighter 1, Monk 2
Heinrich the Bold wrote:
"Somehow, I think this will turn out alright."

"Perhaps, but I think we should focus on the now. Not the later.

I believe the mounted one is our biggest threat at the moment."


Male Gnome Bard 1/Cleric 2

Since I'm a Small creature, can I use the sandbag walls as full cover instead of just +4 cover bonus to AC?


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Stepping through to X9, I unleash an arrow at Vainin, 1d20+5=6. The arrow flies wildly off into the crowd.

Damn you Priest!!


Male Human Druid 3

*is struck by Jathali's errant arrow*

Gyaaaah!

*falls dead in the bleachers*


Male Human Fighter 2/Sorcerer 1

"Jathali, it's the nerves, brother! Just settle yourself. Evil will prevail today cuz Good is dumb!"

Nilgaar grins his toothy smile at the do-gooders starting to emerge from the other side of the arena as he prepares to make his next move.

This round is moving pretty quick. Hope it keeps up!

"Oh, and nice shot, Jathali. Next time try for someone inside of the arena, though.

Contributor

Victimized Spectator wrote:

*is struck by Jathali's errant arrow*

Gyaaaah!

*falls dead in the bleachers*

LOL!!!!


Female Human Commoner 2

Nilgaar, I wanna have your babies!!!!


Male Gnome Bard 1/Cleric 2

Okay, before I act, does this count as round ONE or round TWO? If the doors aren't going to close and DQ me at the end of this round, I'm going to spend some more time back here on my way out. If they ARE going to close this round, then I need to make my exit now, which alters my strategy significantly. All of this is moot, however, if I can take cover in square C9. I realize that that square CONTAINS the sandbag wall, but is there enough room there that I can occupy the space and still benefit from cover?

Contributor

Rurin Songsmith wrote:
Okay, before I act, does this count as round ONE or round TWO? If the doors aren't going to close and DQ me at the end of this round, I'm going to spend some more time back here on my way out. If they ARE going to close this round, then I need to make my exit now, which alters my strategy significantly. All of this is moot, however, if I can take cover in square C9. I realize that that square CONTAINS the sandbag wall, but is there enough room there that I can occupy the space and still benefit from cover?

Fakey said that the doors would close after two rounds. Since we're on the first round, you should have time do whatever it is you're going to do assuming you enter the arena on your next turn.

Fakey Pants wrote:
Remember the arena doors close at the end of round 2 and anyone caught behind the doors may be considered out of the battle.

FH, just trying to help and keep things moving.


Male Gnome Bard 1/Cleric 2

Okay, assuming that Steve's assessment is correct, I shall act to further the game.

Spoiler:
The gleeful gnome steps lightly behind a wall and produces another potion, drinking it down with a slight "Ahhhhh," of refreshment.
5-foot-step to B7 behind the wall, grabbing my potion of barkskin +2 and chugging it down.


To Logan: "I'll keep an eye out, perhaps an opportunity will present itself!"

Upon seeing the death of the spectator: "MIKE!!!"
Looking over to Jathali: "You! You shall pay for what you've done to Mike!"


“Awright, lets git goin Bitey. Argh, dese guys can’t hit nuttin. Oh, har, har, har, dey hit dat guy up in da stands, dats funny!”

Garash casts another spell on himself from a scroll, then moves out the doors to space Y6. Bitey moves with him, ending up in space X6.

Spoiler:
Casts Barkskin on self, shares spell with Bitey. Duration: 30 rounds. +2 natural armour bonus.


::pushes "Mike" into the arean::

Death count
Red: 0
Blue: 0
Gray (crowd): 1

The Fake Arena


Spartacus trots his horse out onto the arena floor, his lance held high and proud.

Double move out to M14:N15.


"Waaagh! Go horse guy! Trample dat hairy chain dude!"


Male Gnome Bard 1/Cleric 2

Still waiting on an answer as to whether or not I can occupy the spaces in D8 or D9 and still benefit from cover...


Rurin Songsmith wrote:
Still waiting on an answer as to whether or not I can occupy the spaces in D8 or D9 and still benefit from cover...

Yes, you can.

"Fakey Pants", hum, watch it Greer!
I'm back a little early. I hate Wildwood beaches.

FH


Round 2 starts now, Logan is up.
The doors will close at the end of this round.


Male Human Fighter 1, Monk 2

Logan takes a deep breath while he loads his crossbow. He raises it to his shoulder, and takes aim at the horse under Spartacus...

A hit!!! Shallow but sure.

Spoiler:
Move Action, load crossbow. (Rapid Reload feat)

Standard Action, fire at the horse (damn fat fingers killed the note I was adding to the roll) 16+9=25 for the attack roll, 4 points of damage.

Note: Nearly every square inside the arena walls are in the first range increment for a heavy crossbow

Liberty's Edge

Male Human Expert 2 / Commoner 1

A quick question. I deal triple damage on a charge with my lance. If I crit on a charge, do I tripple the trippled damage? This seems a little excessive to me. My damage on a crit would be 63-126.


Bad troll Mere troll

Not quite Vissigoth.

The lance does triple damage on a charge, with a x3 crit multiplier.

If you crit on the charge you would do a total of x5.

Why do you think I assessed Spartacus as the most dangerous? ;-)


Disenchanter wrote:

Not quite Vissigoth.

The lance does triple damage on a charge, with a x3 crit multiplier.

If you crit on the charge you would do a total of x5.

Why do you think I assessed Spartacus as the most dangerous? ;-)

X5 is still nothing to sneeze at though....

Vanin is up!


"Des do-gooders are so slow, we shud beat em easy hey?"


After casting a spell, Vanin grows to a great height and steps backward to D10/E11. The cleric of Kord sneers at the mounted warrior and shouts "Give me your worst, you gutless worm!"

Spoiler:
Vanin casts Enlarge Person on himself then moves to D10/E11

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