Aberzombie
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I love the idea of cults as the enemy: Demon-worshippers, Devil-worhsippers, dragon worshippers, hell even some evil dude setting up a cult centered around rock worship. The best part about them is that they are so flexible. You can make them as big or small as you want. And, they can show up almost anywhere.
Anyone have any cool cult ideas out there that they want to share?
My own personal choice was the one I actually tried to start. However, no one else wanted to worship the Magic Eight Ball.
| Bill Lumberg |
I like the Jim Jones cult as inspiration for the game.
The leader promises his followers that he can deliver them from a coming doomsday. They travel to a remote location and fortify it.
Domsday date comes and goes. Followers start to get antsy. Mr. Big and his goons prevent anyone from leaving. More importantly, they prevent any outsiders from entering.
Naturally, the PCs have to either rescue someone from the cult, pass through its area or try to convert the deceived fools to the true light of the Magic 8-Ball.
| Sir Kaikillah |
Bow down before Banjo. Anyway I plan to worship a hand puppet>
Enough of my religious ideas.
How about a cult of celestial worshipers?
maybe a group of disillusioned celestials teach good mortals to forsake thier gods and connect to the well spring off goodness inherent through out the multi-verse?
Both good and evil dieties could see this cult as blasphemous.
"Baah you don't need the gods! True goodness springs from with in and flows between all good hearts and rightous deeds."
| Great Green God |
Sometime over the next year or so (I hope) we should all get to see a rather unique cult created by the author of "The Demon Cloak," Mr. Steve Greer. It is very cool, but also very hush-hush right now. However were you to donate a sizable portion of your annual earnings to my small community regious group (Followers of the Great Green Dude Who Will Save Us All - FOTGGWWSUA for short) I could see my way toward offering up a prophesy or two. Here, have some complimentary Kool-Aid.
;)
GGG
Aberzombie
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Bow down before Banjo. Anyway I plan to worship a hand puppet>
I'm already planning to get a Church of Banjo (Orthodox) t-shirt for myself, my brother, and his unborn son.
Enough of my religious ideas.How about a cult of celestial worshipers?
maybe a group of disillusioned celestials teach good mortals to forsake thier gods and connect to the well spring off goodness inherent through out the multi-verse?
Both good and evil dieties could see this cult as blasphemous.
"Baah you don't need the gods! True goodness springs from with in and flows between all good hearts and rightous deeds."
This is good. Its different enough that it would throw the PCs for a real loop. I bet the folks at Dungeon would like that. You should write something up and send it to them.
Aberzombie
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The Cult of Personality: A bunch of preppie aristicrats and wannabes trying to get more of society to conform to their disgusting ways under the rule of a doppleganger demi-god disguised as a Frat-boy aristicrat.
Sorry, didn't have many synapses firing, hope this wasn't just a junk idea totally.
Fh
Definitely NOT a junk idea. This one is inspirational. In D&D terms a cult is normally the brain child of an outsider. But you could have a cult whose leader is a young nobleman (or noblewoman). This person relies mostly on their Charisma (Cult of Personality) to get and keep members. However, they could also have enough of a bankroll to higher a magicuser to surreptitiously support them with a well-timed spell. The motivation can be anything: boredom, disdain for the masses, rebellion against the parents, or somehting more sinister.
| Phil. L |
A cleric comes to believe he is the living incarnation of his god. A cult forms around the cleric who denounces the mainstream followers of his faith as non-believers because they do not recognize his divine authority.
A society that follows the example set by a famous elven adventurer slowly transforms into a cult after the elf's disappearance. Evil NPCs in the cult take his ideals and twist them into something evil. When the adventurer finally returns centuries later he is shocked by what he discovers has been done in his name.
The old false god cult, but instead of outsiders the cult is controlled by aberrations. The aberrations (I'm thinking mind flayers or the tsochari from Lords of Madness ) take cult members from time to time to elevate them to the inner circle. These poor deluded humanoids are then used as vessels or food for the expanding aberrant menace lurking beneath the city.
| Delfedd |
Banjo.
And Mithmonthian. My character was part of this cult. The god was a dragon who would eventually eat the sun. Unfortunately, it was the size of a salamander. I was his only worshiper at that point, and so I was trying to convert people. The god was invisible to everyone but me. A wizard actually cast see invis once and saw it. He, having believed me a crazy cleric, immediately converted.
Lich-Loved
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I am a big Lovecraft fan myself, so when you say cults, I think of the Far Realm. Mad wizards with bizarre powers searching for or using cursed tomes (Culten de Ghoules, Necronomnicon) to bring about some sort of extra-dimensional catastrophe, either wittingly or unwittingly. It’s cliché, but I still like it. Also, Stephen King’s Children of the Corn comes to mind - children that dabble in the occult only to have it consume them and destroy a town.
And here is a freebie – a certain segment of a city’s older population is engaged in a necromantic cult to prolong their lives at the expense of the younger generation. This can be combined with the “aristocrat cult” mentioned above. The rich and the old, unwilling to relinquish their grip on power and life, turn upon the young (or the very young) to prolong their lives. These older folk could be truly evil, or simply members of an organization led by a truly evil power that has drawn them in and coerced them to remain members by some devious means.