Duniagdra DaaMyour |
This is a great tool for tracking a campaign's treasure, and the report output works well for both PHPBB PbP and for just a straight forward print out of what's found and what's been shared. I use it for all of my games and it makes it much easier for the players to maintain records of treasures found in the past, or when investigating a crime scene, a handy tool for collecting evidence.
Great Job Ritz
Scarymike |
Can you change the value of standard items in the program? We value armour and cloaks of resistance at 50% more than standard, can the program adapt to this?
You can create custom items, or just alter the values of the items in the Tables tab of the XLS. Then save the sheet. Viola.
ScryingEye |
Werecorpse wrote:Can you change the value of standard items in the program? We value armour and cloaks of resistance at 50% more than standard, can the program adapt to this?You can create custom items, or just alter the values of the items in the Tables tab of the XLS. Then save the sheet. Viola.
I would just change the Rate entry to 150% for anything that fits the cloak or amror entries. If you plan on selling it then change it to 75% to reflect the gain in base cost. (See, we really are using that algebra they said we'd need... <grin>)
Robert Miller 55 |
This sounds awesome! Would I be able to save different versions of it? Meaning if I alter it to fit another fantasy RPG's assumptions, will I be able to save a version for its pricing, etc... and still have a version of the data good for straight up PF RPG? Or should I buy a separate version of the program for each Fantasy RPG I like, then customize the data for each?
Mosaic |
I just LOVE negative reviews from folks who haven't used the product! I'll be buying this today so I can check it out for myself. I can imagine it saving my group a lot of time.
Scarymike |
Scarymike wrote:I would just change the Rate entry to 150% for anything that fits the cloak or amror entries. If you plan on selling it then change it to 75% to reflect the gain in base cost. (See, we really are using that algebra they said we'd need... <grin>)Werecorpse wrote:Can you change the value of standard items in the program? We value armour and cloaks of resistance at 50% more than standard, can the program adapt to this?You can create custom items, or just alter the values of the items in the Tables tab of the XLS. Then save the sheet. Viola.
Agreed. I was basing my answer on the beta, as I didn't notice the inclusion of the rate column until later.
This product is fantastic.
stuart haffenden |
I just LOVE negative reviews from folks who haven't used the product! I'll be buying this today so I can check it out for myself. I can imagine it saving my group a lot of time.
I think you'll find that we're all making comments, or asking questions. Very few reviews going on...
Also, I don't need to have used it to know that I don't need it, as I have a brain and a piece of paper, oh and a pencil too!
We don't use PC's of any kind at the game table, never have and never will, we're strictly a pen and paper gaming group.
However I'm sure some will love this software and find it very useful.
RiTz21 |
1) There aren't any scrolls! Scrolls are a frequent treasure find yet there aren't any scrolls listed in pre-generated treasure lists...
Fine fine, I'll add scrolls - there sure is a whole bunch of em! (412 Arcane and 340 Divine to be exact)
2) ...The "$1000" trick puts that 1000 gp directly into the re-sale value column....
Exactly: the $ symbol is used to represent the SELL value of any item you enter, as explained in the User Guide:
"The $ Special Character: If you have an item (works of Art or Gems) that your DM says you can sell for a specified value, you can use the $ character to sell it at a fixed price, irrelevant of the normal % rate you get. Ex: Paintings$1500
You can use negative numbers to denote that you are paying for something off the earnings. Ex: Remove Curse$-700
You can re-define this special character used for this in the Tables sheet."
It also makes possible things like Silver$400 or Copper$1000 (you don't 'sell' those at 50%!!)
3) There is a second sheet with all the character's names and columns under each name. When I saw this I expected the information from the treasure list page to link to this page and create a running list, by character, of which treasures had been assigned to each character. Not so...
Your idea of a growing list of PC-assigned items is quite interesting - The Tracker sheet was not exactly designed to do it in the manner you are proposing. I'll check on adding an 'alternative' way of tracking items like you suggest - This would be slightly different from the Tracker sheet. Thanks for the idea!
I will be opening two new sections on the forum for the Loot Divider: One for Bug reports, and one for Suggestions!
RiTz21
http://LootDivider.com
Mosaic |
responded to product review
Thanks for the responses. My review was in no way meant to trash the Loot Divider. It's a neat idea and works well enough as is, but my intent was to provide some constructive feedback so you can make it even better. (And I'm pretty sure that's how you took it, but I just wanted to make sure.)
On #2, you're absolutely correct, the instructions do clearly state that the value that's going to pop out of the $ function are going to be the same value you enter, so you need to enter the value you want for the sell value. It just seems to me the one encounters more "objects of worth" that are going to sell for the standard 50% than things that will sell for full price. Published adventures are full of little works of art, pieces of jewelry, and other items that will end up getting sold for 50%.** I'm lazy (that's why I bought the automated loot divider :). I don't want to have to remember to cut all those prices in half when I enter them into the list. Personally, I'd rather just enter the given price in the $ function and have it do the 50% for me. And on those occasions (like coins) when you don't want 50%, you could use the Rate column to tell it 100%. I don't know, but I feel like there will be more 50% occasions than 100% occasions.
** But I'm also coming to recognize that not all GMs make their players sell art, etc at 50%. My current GM and Pathfinder Society have you sell everything except coins at 50%, but I've go a thread up in the Rules forum asking about this and there seems to be a pretty wide range of experiences. So maybe, for the wider audience, just entering final price might be better...
RiTz21 |
This sounds awesome! Would I be able to save different versions of it? Meaning if I alter it to fit another fantasy RPG's assumptions, will I be able to save a version for its pricing, etc... and still have a version of the data good for straight up PF RPG? Or should I buy a separate version of the program for each Fantasy RPG I like, then customize the data for each?
You can fill in any data you wish, then 'save' a version of the tool for that particular setting! Note that you can also 'share' the DATA you added, in the The Loot Divider - Resources section of the Community Forum! (by copying the Data to a Blank workbook)
RiTz21
http://LootDivider.com
RiTz21 |
Thanks for the responses. My review was in no way meant to trash the Loot Divider. It's a neat idea and works well enough as is, but my intent was to provide some constructive feedback so you can make it even better. (And I'm pretty sure that's how you took it, but I just wanted to make sure.)
Yes, I am quite open to suggestions and ideas.
I've worked all day implementing the automation required for a new sheet [currently] called the Players' Loot; Basically, all players have one column, and you can select/insert entries from the Treasure! sheet in the column of the receiving player.
The complexity of this resides in the fact that the Treasure! sheet can be erased at any time: If I would have used a simple "vlookup()" formula to 'fetch' the value of the Item, I would loose this values the moment the Treasure! sheet is erased!!!
So I had to resort to programming to make this work: Once you have entered items in the Treasure!, you can select these Items in the Players' Loot: The Sheet will automatically grab the value off the Treasure! sheet and paste it (just the value) for that item! Now, even if you delete all the stuff from the Treasure! sheet, your values in the Players' Loot remain save.
As a bonus, I also took into account the current sell rate that could have been set for that item, and apply it to the value. And if no custom sell rate was define, the code will use the default one.
If the user still wants to manually adjust the value that was grabbed from the Treasure! sheet, he can do so at will. The user will still have to set (manually) the quantity if different than 1. It is not practical to try to get the quantity defined in the Treasure! sheet; Not only are the qty defined before the named of the Items (thus making it impossible to vlookup() that qty), but it is very possible that the same item was found later on, at a different qty! (i.e. you find 2 MW Daggers, then find 3 MW daggers in the next treasure you encounter)
Also, the Scrolls have been added now - the one listed in the SRD (here). I'm not sure if Scroll costs changed from 3.5 -> PFRPG though.
I'll post this new version on the Forum for the Beta Testers to play with and let me know if all is good, then I'll update it here on Paizo's page; They are supposed to send emails to customers when a product is updated, so you should get an email once it is. I'll post a message here once I post the update.
Sleep Data
RiTz21
RiTz21 |
The Loot Divider version 1.20 is currently in Beta testing! You can check out the release notes HERE.
A preview of the new Sheet added (as per Mosaic's suggestion) called Players' Loot, is visible HERE.
RiTz21
http://LootDivider.com
Galnörag |
Going to go out on a limb here, but are you a) profiting off a pretty simple concept because most people are lazy or b) should all the folks who do the character builder spreadsheets need to start charging?
I can't malign you for doing this, I'm just questioning the value, but if people are willing to pay, power to you.
Robert Miller 55 |
Going to go out on a limb here, but are you a) profiting off a pretty simple concept because most people are lazy or b) should all the folks who do the character builder spreadsheets need to start charging?
I can't malign you for doing this, I'm just questioning the value, but if people are willing to pay, power to you.
Lets see, $5 to pay for something that would take me many hours to do, and I earn $5 in under 20 minutes...
Seems like a good exchange to me!
RiTz21 |
Notice: The Loot Divider v1.20 has been ready for a couple of days, but unfortunately, I have been getting this error in the last 2 days when I try to update it:
"The paizo.com Uploader is down for maintenance.
Thank you for your patience."
Once this is resolved, I will make the update. It is my understanding that those who purchased it will be advised by email once this new update is available.
R
Mosaic |
Going to go out on a limb here, but are you a) profiting off a pretty simple concept because most people are lazy...
It's not that I'm lazy, it's that time is valuable to me. I enjoy creating new characters but not worrying about whether or I've correctly added every bonus and subtracted every penalty from my character sheet. I enjoy finding treasure but not making sure that everyone gets his or her fair share. And what I really enjoy is playing. Sure, I can do all this stuff by hand, and it would only take 10-15 minutes, but those same 10-15 minutes could also be one more encounter. That, to me, is worth a couple of bucks.
As far as charging for something like this goes, free stuff is cool. I use both PCGen and Eriane7's Excel sheet - both great and both free. But the Loot Divider offers a utility that nobody else offers. After spending almost an hour trying to figure out how to divy up the tresure from my last game, I'd happily spend $5 to get that hour back, or at least to not have to do it again.
Galnörag |
ut the Loot Divider offers a utility that nobody else offers. After spending almost an hour trying to figure out how to divy up the tresure from my last game, I'd happily spend $5 to get that hour back, or at least to not have to do it again.
I guess that is the crux of it right there, no one else has bothered...
Not sure what that says, but there it is saying it.
To:
. Sure, I can do all this stuff by hand, and it would only take 10-15 minutes, but those same 10-15 minutes could also be one more encounter. That, to me, is worth a couple of bucks.
My answer is we rarely bother with loot at the table. We typically have one person who writes it down as we go, maybe makes a note or two if a piece goes to a party member, and then we settle details over email in between sessions.
In the end my actually point was that the Character Sheet folks should charge, because frankly there efforts are much much greater and the audience demands for customization are constant and brutal.
In any event huzzah capitalism, as I know I for one am a benefactor of its spoils.
Vic Wertz Chief Technical Officer |
Hm, I just got the email notification regarding the updated Loot Divider, but when I redownloaded it, it was still v1.01. This happening to anyone else?
I've verified that you *should* be getting version 1.20.
Did you repersonalize it before you redownloaded it? Is is possible that there's something between us and you that's caching the old version of the file?
Vic Wertz Chief Technical Officer |
Alzrius wrote:Hm, I just got the email notification regarding the updated Loot Divider, but when I redownloaded it, it was still v1.01. This happening to anyone else?I've verified that you *should* be getting version 1.20.
Did you repersonalize it before you redownloaded it? Is is possible that there's something between us and you that's caching the old version of the file?
Hmm. Found the problem. I fixed it for you, and Ross is going to fix it for everyone else in the next couple of minutes.
Alzrius |
Vic Wertz wrote:Hmm. Found the problem. I fixed it for you, and Ross is going to fix it for everyone else in the next couple of minutes.Alzrius wrote:Hm, I just got the email notification regarding the updated Loot Divider, but when I redownloaded it, it was still v1.01. This happening to anyone else?I've verified that you *should* be getting version 1.20.
Did you repersonalize it before you redownloaded it? Is is possible that there's something between us and you that's caching the old version of the file?
I just repersonalized and downloaded the file, and it's v1.20 now. Thanks Vic!
Mosaic |
How strange. I just noticed that my 3-star review disappeared. Hmmm. Weird. RiTz12 even quotes parts of it above. I may have to go back and add it again just to keep the average rating correct. But to be fair, I've downloaded the new version and RiTz21 has already addressed one of my earlier concerns. Still, how strange.
RiTz21 |
How strange. I just noticed that my 3-star review disappeared. Hmmm. Weird. RiTz12 even quotes parts of it above. I may have to go back and add it again just to keep the average rating correct. But to be fair, I've downloaded the new version and RiTz21 has already addressed one of my earlier concerns. Still, how strange.
I though you deleted it, pending your re-evaluation of the latest version...! So much for that :P
RiTz21
Vic Wertz Chief Technical Officer |
How strange. I just noticed that my 3-star review disappeared. Hmmm. Weird. RiTz12 even quotes parts of it above. I may have to go back and add it again just to keep the average rating correct. But to be fair, I've downloaded the new version and RiTz21 has already addressed one of my earlier concerns. Still, how strange.
Hmm. We'll look into it.
Gary Teter Senior Software Developer |
RiTz21 |
Loot Divider version 1.21 RELEASE NOTES:
MODIFIED:
- The button in the Item Data sheet will now also copy the new item to the Data sheet (in the custom Area) so that this new item will be available for the other sheets as well (specifically, the Group sheet). This will allow the Group sheet to keep a permanent record of custom built items which will not be required to exist in the Treasure! sheet any more. This assumes you have access to Excel macros and have not completely filled the custom area!
- Increased the width of the Item Name columns in the Group sheet to use the full width on printouts.
FIXED:
- A typo in all the names of the arcane scrolls!
The Only Sheet |
Loot Divider version 1.30 RELEASE NOTES:
ADDED:
* Added the Option sheet, which contains the more important options
* The Player's Loot sheet now allows a player named 'GROUP' (or your group's name) to be defined to represent the loot assigned to the group.
* The Player's Loot sheet will automatically pick up the names of the Players from the Option sheet (VBA/Excel only)
* Added a new tag in the Reporting sheet, to handle the Treasure Title separately from the section titles
* The Item Builder sheet will automatically zoom in/out to take the full screen (VBA/Excel only)
* The Reporting sheet will automatically zoom in/out to take the full screen (VBA/Excel only)
MODIFIED:
* Clearing the Player's Loot sheet will now also restore all defaults values and formulas (VBA/Excel only)
* Modified the Player's Loot sheet to automagically take into account the quantity (VBA/Excel only)
* Reworked the BBCode report to look nicer
FIXED:
* Added the list element for when no section titles are used in the Report
* Reduced the number of 'blank' spaces when the code from the Reporting sheet is pasted
* When deleting a cell in the Player's Loot sheet, the quantity was not deleted as well
* The Elven Curve Blade was incorrectly priced at 24gp instead of 80gp
The Only Sheet |
Loot Divider version 1.40 RELEASE NOTES:
These are the release notes for version 1.40 of the Loot Divider!
Below, you will find all the new things added or fixed from the previous release. If you detect a Bug or any errors, please report it in the BUG REPORT sub-section that you can locate in the Loot Divider sections of The Only Sheet forums!
ADDED:
- Added the new Gear from the APG, including:
>>> Adventuring Gear
>>> Animal-Related Gear
>>> Clothing
>>> Entertainment Items
>>> Special Substances and Items
>>> Tools and Skill Kits
- Added the new Armors and magical Armors from the APG
- Added the new Rings from the APG
- Added the new Rods from the APG
- Added the new Shields and magical Shields from the APG
- Added the new Staves from the APG
- Added the new Weapons and magical Weapons from the APG
- Added the new APG magical Abilities for:
>>> Armor and Shields
>>> Weapons
- Added the new Wondrous Items from the APG
FIXED:
- The Player's Loot page double the value if the Qty was more than one
- The Player's Loot page did not add in additional monetary totals after Line 16
- Forced the Assigned To: columns of the Treasure! sheet to text
- The value of the Potion of Enlarge person was incorrect
Happy Gaming!
http://LootDivider.com
Liz Courts Contributor |
The Only Sheet |
Loot Divider v1.60 - RELEASE NOTES
Treasure Quick Picks!!
Users who use the 32 bits version of Excel will have access to the new Quick Pick feature of this new update! The Quick Pick button, found on the Treasure! worksheet gives you a fast way to select an item, by listing all items alphabetically - or by group! The selected item will either be placed where the cursor currently resides (if in the appropriate column) OR otherwise be appended at the first 'free' slot. Try it out!
Special Materials
The special material listed in the Ultimate Equipment have been added in this update. One distinction is the Wyroot material. Since this material can be crafted at various quality levels, I have split those levels in three (from lower quality to higher quality): wyroot1, wyroot2 and wyroot3. If you forget the last digit, the LD will assume you mean '1'. (i.e. wyroot = wyroot1)
ADDED:
* Added the Headband location (Pathfinder RPG)
* Added the poison item type
* Equipment added from the Advanced Player's Guide book:
- Specific APG Armors
* Equipment added from the Ultimate Combat book:
- Firearms Ammo
* Equipment added from the Ultimate Equipment book:
- Adventuring Gear
- Alchemical Remedies
- Alchemical Tools
- Ammunition
- Armors and Specific Armors
- Bundle Items
- Clothing
- Entertainment
- Farm and Work Animals
- Food and Drink
- Guard and Hunting Animals
- Mounts
- Pets and Familiars
- Poisons
- Rings
- Shields and Specific Shields
- Staves
- Tools and Skill Kits
- Trade Goods
- Transport
- Weapons and Specific Weapons
- Wondrous Items
* Special Material added from the Ultimate Equipment book:
- Angelskin (armor)
- Blood Crystal (ammo/weapons)
- Darkleaf Cloth (armor/items)
- Eel Hide (armor)
- Elysian Bronze (ammo/armor/weapons)
- Fire-Forged Steel (ammo/armor/weapons)
- Frost-Forged Steel (ammo/armor/weapons)
- Greenwood (items)
- Griffon Mane (light armor/items)
- Living Steel
- Viridium (ammo/weapons)
- Whipwood (weapons)
- Wyroot1, Wyroot2, Wyroot3 (weapons)
MODIFIED:
* In the Item Tracker sheet: When a Player is selected in the item location puppet, any items that are positioned at the same slot will be highlighted red since they would be in conflict
FIXED:
* Ammunition with properties were not adding the unit value (usually very low cost, but still!) of the Ammo itself
NOTE: Web site is now: http://theonlysheet.com/LootDivider/
The Only Sheet |
Loot Divider v1.70 - RELEASE NOTES
========================
NEW VIDEO! -> Introduction to The Loot Divider
I created a new video demonstration for the Loot Divider. Many users told me they learned a few new things from it!
Check it out HERE.
More Loot!
The space available for items on the Treasure! page was increased from 198 to 500! Hopefully this should help with long campaigns!
Weapon Sizes
The ability to add the size in the property string of Weapons was added. Unfortunately, the [Pathfinder] rules just covers Small, Medium and Large weapons (value wise). The rest of the sizes are not covered in the rules. So any weapons tagged as Large or larger (Huge, Gargantuan, Colossal) will have twice the value. Otherwise, Medium or smaller weapons will have the same value as a medium weapon.
Armor Sizes
Thankfully, the rules for armor sizes take into account all available sizes. So in this update, you can now define armor and shields for any sizes. Note that only Humanoid types of armor sizes are processed.
ADDED
- The ability to use sizes (Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal) properties for weapons
- The ability to use sizes (Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal) properties for [humanoid] armors
- Added the Unknown item Color entry for the reporting tool
MODIFIED
-Increased the number of rows in the Treasure! sheet from 198 to 500
-Increased the width of many of the Columns in the Treasure! sheet
-Increased the value allowed in QTY to 999,999,999
-'Undetermined Value' items will now be highlighted in the bbcode Reporting tool
-Specific selling rates will now be displayed in the bbcode/text Reporting tool
-The selling rate in the Treasure! sheet was set to 50%
FIXED
-Objects sold for less than 0 gp did not show the fractions in the Reporting tool
guymcperson |
Pen, paper and either a brain or a calculator is all you need!
By the time you've fiddled around with this software you could have moved the campaign on by 2 or 3 encounters!
Nice idea, but sorry I see no use for this item other than to slow down gametime.
Lmao talk about slowing down game time when I have to wait for a boomer to flip through 30 sheets of paper to find a potion he has.
Jonathan Morgantini Community and Social Media Specialist |