| AC 12 (tch 12, ff 10) | CMD 11 | F +1, R +2, W +3 (+2 vs enchantment; +2 vs fear, death; -2 vs distraction, mind-affecting) | Init +2 | Per +7, SM +1 |
Dimdweller: Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.
Eldritch Delver: You gain a +1 trait bonus on all Knowledge (dungeoneering) and Knowledge (history) checks, and you may treat your caster level as 1 level higher for all conjuration spells of the teleportation subschool.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Haunting Regret: You take a –2 penalty on saving throws against the distraction ability of swarms and mind-affecting effects and on concentration checks.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Mnemonic Esoterica: By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class’s spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic. You can decide to change the spellcasting class from which you draw this spell each time you gain a new level.
Past-Life Memories: You add a bonus equal to half your psychic level (minimum 1) to all Knowledge checks and can attempt all Knowledge skill checks untrained.
Reincarnated: You gain a +2 trait bonus on saving throws against fear and death effects.
Spell Recollection: Once per hour as a swift action, an amnesiac can attempt to remember any spell from the psychic spell list of her choice from either of the 2 highest spell levels she can cast. When she does, she rolls on Table 2–1: Spell Recollection to determine the result. Because the mental stress of combat brings memories to the surface more easily, the amnesiac adds 1d10 to this roll’s result if she’s in combat when she attempts to recall a spell. Regardless of the result, the amnesiac expends an amnesia slot of the appropriate level for the spell she is attempting to remember; she must cast the spell remembered (if any) using that amnesia slot during the same round, or the spell slot is lost without effect.
Once a spell has been remembered in this way, the amnesiac can cast it as one of her spells known for the rest of the day (even if she failed to cast the spell during the round in which she remembered it), unless spell recollection allowed her to cast a spell of a higher level than she would normally be able to cast.
Table: Spell Recollection
d% Result 1–10 The amnesiac is unable to cast spells this round.
11–35 The amnesiac can’t remember the new spell (but can still cast spells this round).
36–95 The amnesiac remembers and can cast the new spell.
96+ The amnesiac can choose to treat this result as 36–95. Alternatively, once per day, she can instead temporarily recall any spell from the psychic spell list that’s 1 level higher than the spell she’s attempting to remember. When she does, her caster level counts as the minimum caster level required to cast the higherlevel spell, and she forgets the spell after it’s cast.
Will of the Dead: The psychic can spend 2 points from her phrenic pool to overcome an undead creature’s immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead, but has no effect on creatures that aren’t undead. This amplification can be linked only to spells that have the mind-affecting descriptor.
Appearance:
Adrion is a gaunt elf of medium height, with almost gray skin and jet-black eyes and hair. Even when well illuminated, he seems perpetually in shadow, as if light is reluctant to touch him in any significant amount. He moves furtively, constantly scanning his surroundings for danger.
Personality:
Adrion has been left completely adrift by the loss of his memories. He is haunted by nagging spirits and flashes of random knowledge he does not understand, and he seems to have some kind of supernatural power he can barely control. Adrion's only consolation is that evidently he had a past, so his driving force at the moment is to find answers, a goal to which he will go to virtually any lengths to achieve. He is suspicious of everything he encounters once he wakes up, including his companions, and will probably remain emotionally unstable for a while as he grapples with his lack of identity. What sort of person emerges in the end is anyone's guess.