Pathfinder Companion: Second Darkness (OGL)

3.00/5 (based on 4 ratings)
Pathfinder Companion: Second Darkness (OGL)
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Dark Days in Riddleport

The city of Riddleport is no place for the naive. Founded by pirates and ruled by criminals, Varisia’s most lawless city chews up the weak and foolhardy. In other words, it’s a perfect home for adventurers! Take the first step into Riddleport, the starting city for Pathfinder’s Second Darkness Adventure Path. The information contained herein gives players the edge they need to face this deadly quest, with new rules, details on making campaign-specific characters, and background information no adventurer should be without. Even if you aren’t playing the Second Darkness Adventure Path, this booklet is filled with all-new spells, magic items, and character options perfect for any game.

    Inside this Pathfinder Companion, you’ll find:
  • Details and roles for every character race and class, specifically tied to Pathfinder’s Second Darkness Adventure Path but usable in any campaign!
  • A gazetteer of the city of Riddleport, including everything you need to know about its government, prominent locations, important characters, Riddleport slang, and more!
  • A new system for generating Character Traits, special features that instantly tie characters into a campaign and grant extra benefits to aid in adventures to come!
  • New spells, new magic items, new feats, and a new prestige class!
  • Full-color maps of Varisia and Riddleport, the City of Cyphers!

Pathfinder Companion is an invaluable resource for players and Game Masters. Each 32-page bimonthly installment explores a major theme in the Pathfinder Chronicles campaign setting, with expanded regional gazetteers, new player character options, and organizational overviews to help players flesh out their character backgrounds and to provide players and Game Masters with new sources for campaign intrigue.

By James Jacobs, F. Wesley Schneider, Amber E. Scott, and Greg A. Vaughan

ISBN-13: 978-1-60125-142-8

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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3.00/5 (based on 4 ratings)

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Doesn't really do its job

1/5

This book is fine as a standalone "facts about Riddleport" book. It does that pretty well.

The problem is that it's also the players guide for Second Darkness. It does that, for the first book of Second Darkness.

By book 3, Second Darkness is an entirely different adventure than the one the players guide talks about, to the point that the players guide is actively misleading about what the adventure is about and what kind of character you should make. If you make a character expecting to be doing morally grey stuff in Riddleport, you are in for a very rude surprise when the AP abandons all of that and changes tone and setting completely.


Portuguese - Br

4/5

O fato de ser um produto pago tira 50% da utilidade do livro já que o mestre não pode legalmente distribuir uma cópia entre seus jogadores e eles não podem baixar gratuitamente do site (ainda bem que eles voltam atrás e retiram os player´s guide da linha Companion tornando-os gratuitos novamente a partir de Council of Thieves). Fora isso o livro é muito util aos jogadores de Second Darkness (não é obrigatório) pelas opções e informações contidas neles. Tecnicamente tambem ele é o único livro em papel com uma versão da regra básica dos character traits para o D&D 3.5E sem ser a versão do Pathfinder RPG (existe uma página dificil de ser encontrada do site da paizo que tem essa regra para download gratuito). Para quem não quer jogar Second Darkness existem alguns itens e talentos interessantes (eu adoro os feats dos Cyphermages), mas nada que justifique muito a compra.


An RPG Resource Review

4/5

The first part of this work is in effect the Player's Guide for Second Darkness, and contains what you'd expect. The campaign starts in Riddleport (of which more later) and so we discover which races are most prevalent therein, as residents or visitors, and what people of the various classes might be doing - all to help you create a character suitable for the campaign. It also brings to the fore traits, which enable characters to have advantages and edges specific to the campaign without needing to know what they face - if it's here as a campaign trait, it will be useful somewhere along the line. They also help in building background and fleshing out the character, and so as well as campaign-specific traits there are more general ones to choose from as well.

The next part of the book serves as an introduction to the city of Riddleport. Third largest in Varisia, it's a den of thieves and tricksters and organised crime is rife. Starting as a pirate haven, it is now a true frontier town with all the opportunities and lawlessness that usually entails. There's an overview of the way the city is governed, and of its appearance and layout, the sort of thing that an observant person could pick up in a few days and which would, of course, be well-known to a native. This rounds off with some common slang and a couple of unusual poisons.

The remainder of the book has a few useful things like the Liberator prestige class, whose role is to free the wrongfully imprisoned. As they consider slavery to be wrong, there's the potential of conflict with practitioners of that trade, as well as kidnappers and other such lowlifes. Those of a religious bent might be interested in Cayden Cailean, a deity who is patron of both bravery and beer! Mages will be interested in the 'cyphermages' which flourish in Riddleport, and can learn a few new spells, while there are some usful items magical and mundane for those who like delving underground in caves. Finally there's an NPC called Lavender Lil.

Overall an intriguing and useful collection, especially if you'll be visiting Riddleport!




The Exchange

Does this replace the Second Darkness Player's Guide?
Is there a Second Darkness Player's Guide?


Mark Gedak 27 wrote:
Does this replace the Second Darkness Player's Guide?

Yes.

Mark Gedak 27 wrote:
Is there a Second Darkness Player's Guide?

See above.

Dark Archive

When will this be shipping?


David Fryer wrote:
When will this be shipping?

I got my note today, downloaded the PDF, and it is supposed to ship Monday, August 4th.

-- david
Papa.DRB

Grand Lodge

Hey just thought I'd that the "Hero's Brew" has a cost to create of 750gp and a selling price of 1,400gp, at half the base price for raw materials would only be 700gp or a base price 1,500gp.

Wow, that looked a little messy, but in the end I think there was a minor error in pricing.

Sovereign Court

My concern with this is sharing with players; I have two of them but significantly more players. I'm not going to buy a full six of these, though (as I have done for the other player's guides) and am I right in presuming that the pdf of this can't be shared with the players (for normal copyright reasons)?

Scarab Sages

is there a pdf of this available? I like these products because I usually have a pdf to go along with the print.
thanks

Silver Crusade

John

Look at the product options. Under the print is the pdf cost.

Also if you subscribe to this product, you'll get a pdf copy once the physical item has shipped, btw.

RM

Paizo Employee Chief Technical Officer

Bagpuss wrote:
My concern with this is sharing with players; I have two of them but significantly more players. I'm not going to buy a full six of these, though (as I have done for the other player's guides) and am I right in presuming that the pdf of this can't be shared with the players (for normal copyright reasons)?

We don't generally mind GMs sharing essential information with players in their gaming groups, but please ensure that you don't ever share our PDFs in a way that's publicly accessible... and keep in mind that if your players publicly share a PDF you've entrusted them with, it's *your* personally identifying information that we'll find, so you'll be the one responsible. (Yes, this *has* happened, and more than once.) It's far wiser to share material with them either as excerpts, or in print form.

Dark Archive

Vic Wertz wrote:

We don't generally mind GMs sharing essential information with players in their gaming groups, but please ensure that you don't ever share our PDFs in a way that's publicly accessible... and keep in mind that if your players publicly share a PDF you've entrusted them with, it's *your* personally identifying information that we'll find, so you'll be the one responsible. (Yes, this *has* happened, and more than once.) It's far wiser to share material with them either as excerpts, or in print form.

And best to convince them of the need to subscribe themselves....Or at least get them hooked on planet stories....


hI, first post here. This question concerns second darkness (which i lkove)...Will we see any miniatures of the characters & creatures in the adventure? Particullary the driders:D

Anywho, with the driders capable of breeding I roll to see which eggs are "normal driders" & which are drider spawn---if i get a chance, i'll post a pic of the different spawn:)


Andrew Betts wrote:

Hey just thought I'd that the "Hero's Brew" has a cost to create of 750gp and a selling price of 1,400gp, at half the base price for raw materials would only be 700gp or a base price 1,500gp.

Wow, that looked a little messy, but in the end I think there was a minor error in pricing.

Another price problem: Luthier's Rapier is a +1 holy rapier with some extra abilities, but its base price is only five grand. Normally a +1 holy rapier would be eighteen grand, and this one has added extras. I don't know how much this sword should cost, but surely it's more than it does.


you might refer to this post on pricing for Luthier's Rapier.


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Most of the other player guide's for adventure paths are now free pdfs. Was it intentional to leave this one at $7? I've been using the player's guide as a samples to choose which adventure paths to pick up.

Sovereign Court

Doubt wrote:
Most of the other player guide's for adventure paths are now free pdfs. Was it intentional to leave this one at $7? I've been using the player's guide as a samples to choose which adventure paths to pick up.

This is a full 32 page book of original content in the companion line (now the 'players' companion' line) rather than a pdf-only guide with half the pages that is designed to promote/support an AP.

It comes from a time when Paizo was trying out different ways of providing players' guides.

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