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Pathfinder Society Scenario #8-16: House of Harmonious Wisdom (PFRPG) PDF
Pathfinder Society Scenario #8-17: Refugees of the Weary Sky (PFRPG) PDF
Pathfinder Society Scenario #8-18—Champion's Chalice, Part 1: Blazing Dangerous Trails (PFRPG) PDF
Pathfinder Society Scenario #8-19: Treacherous Waves (PFRPG) PDF
Pathfinder Society Scenario #8-20: Torrent's Last Will (PFRPG) PDF
Pathfinder Society Scenario #8-21—Champion's Chalice, Part 2: Agents of the Eye (PFRPG) PDF
Pathfinder Society Scenario #8-00: The Cosmic Captive (PFRPG) PDF
Paizo Inc.(based on 11 ratings)
A Pathfinder Society Special designed for levels 1–11.
Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever.
The Cosmic Captive is a multi-table interactive adventure in which each group's actions contribute to the entire room's success.
Written by Matt Duval.
Note: The Cosmic Captive is a limited release scenario. It may be run at conventions with approval by a Regional Venture-Coordinator, and requires at least 6 tables to be playing the scenario simultaneously and in contact with each other (the Adventure Card Guild portion requires at least 2 tables with 2 players each). To inquire about access to this scenario, refer to the Organized Play Convention Support Policy.
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