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Pathfinder Society Scenario #3-16: The Midnight Mauler (PFRPG) PDF

****( ) (based on 9 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again?

"The Midnight Mauler" was originally an exclusive adventure, run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year, but has been revised and updated for public release

Written by Crystal Frasier.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Note: This scenario has been updated from its exclusive version for public release. Purchasers have access to both the exclusive version released as Pathfinder Society Scenario #2–EX and Pathfinder Society Scenario #3–16, but as of February 29, 2012, only the latter is legal for Pathfinder Society organized play. Except for minor changes involving faction missions and general copyediting, both versions of the scenario are the same; only the legal version of the scenario contains a Chronicle sheet.

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Product Reviews (9)
1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

Average product rating:

****( ) (based on 9 ratings)

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Good mystery

****( )

I love a good investigation, and this one has it in spades. You actually feel like you are getting somewhere with it, and the final fight has some excellent moral questions. The roleplay is rich, with some very interesting NPCs. Ustalav makes for great adventuring.

Great Scenario!


I was asked to GM this at Origins 2014. I had heard of the scenario, but had never played it or GM'ed it.

Prepping the scenario is really a piece of cake, though there is chase thrown in, so a GM needs to be ready for that and understand how chases work.

From a story perspective, I thought it was great. There are some twists thrown in, and one of the best parts is that Pathfinders can meet the mission without having to kill everything in sight.

The writing is quite good, the background story is interesting, and the pace of the scenario is good, too - I never felt there was a slow or dull moment when I GM'ed it.

Brutal Final Fight

****( )

I played this scenario at tier 6-7, and we convinced our party to let myself and my wife play our level 7s and thus force the party to play up. I pledged to protect the lower level characters with my life. Without spoilers, I'll just say it was all I could do to keep my promise. This one is an excellent scenario with an interesting mechanic that rewards having well-rounded characters over super-combat-optimized characters. (Although a little combat optimization never hurt anyone.)
I enjoyed it, and I look forward to GMing it for my local group.

Chase scenes are horrible!

**( )( )( )

Hello all,
I recently played this scenario during VirtuaCon 2013. I dont have a lot to say about it except to say I really hate Chase scenes! I have been dragged through 3 chase scenes now, with the mechanic featuring heavily in 'Race for the Runecarved Key', 'Rise of the Goblin Guild' and now 'The Midnight Mauler'. I have yet to enjoy the experience.

The thing I hate about chase scenes is that they often don't make sense! For example you get a penalty to your rolls based on low speed, but that penalty applies even to social rolls and saving throws! to the point that you can be rolling diplomacy checks to convince a crowd to part for you or a bluff check to fool some guards into letting you go through but the speed penalty STILL APPLIES?! Even my Fort save for passing through some smelly gas was penalized for low speed...

Also it really sucks being a Cleric trying to deal with these Chase scenes, Clerics get no physical skills (Climb, acrobatics or swim) as class skills and often wear heavier armour and use shields. With speed penalties included I faced at least two parts of the chase where I was facing a Climb check with -6/ Acrobatics check with -8 or a Swim check with -6/ Acrobatics check with -8. These are almost certain failures for me, I miraculously passed one roll by rolling a 19 (Getting 13).

Whats with the stupid guards anyway? the guards in this chase scene can be easily bypassed using a bluff check or snuck past with stealth because apparently they forgot to guard the backdoor?! Im sorry but if I was their Captain I would fire them all and hire better guards, SOP should be to post at least one guard on every entrance/exit and no one passes without the Captains say so. There would be a logbook with a list of people expected to go through the guard post regularly and mysterious sounds (such as stones thrown as distractions) would result in the guard raising the alarm.

(By the way my Cleric has +2 bluff and -8 Stealth, neither is a good option. Hes also Lawful Good and didnt want to roll either option since that would involve dishonour and immoral action. I asked the GM if i could use Diplomacy to ask the guards to call reinforcements and then direct them to the werewolf using Profession (Soldier) but he said 'that would take too long'. Weak.)

Other than the stupid chase scene I thought the NPCs were fairly interesting, I rather liked the contact we were first sent to speak to with his petty, pretentious behavior and his little delusion of true love.

But I still have to say, Ive seen better npcs... And its not like I really got time to enjoy them much with the amount of time made available at VirtuaCon.

In conclusion this is a slightly above average scenario made very average by the inclusion of a poorly thought up and implemented game mechanic: The Dreaded Chase Scene! Makes me want to stop playing Clerics.


I played the high tier version of this scenario as the Kyra pregen. It was one of the first PFS games I ever played. I had a lot of fun, particularly with investigating grisly murders in the dark heart of gothic Ustalav. There was a time limit, significant player challenges both with combat and roleplay, and an interesting chase scene toward the end. Mauler leaves room for player creativity and there is more than one solution to the main problem. I highly recommend this scenario!

1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

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