GM CHAPEL | OVERFLOW ARCHIVES PFS #6-15 (Inactive)

Game Master Great Green God

Maps
Loot List

Handout 1
Kreighton Shaine
Zarta Dralneen


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Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

"Dog-cat... maybe a fox? Those are kind of in-between dogs and cats, right?" Xavier mutters to himself. "And the gilded gills, maybe a set of gills made of gold? Or something that looks like gills... hmm... maybe a vent or a drain?"


Owl scoffs and says, "We was not prisoners in th' big sleeper. We just, uh, never had a reason ta leave is all."

Albatross waves his fishing pole at the group, "Don't you go rousing the big sleeper! We ain't goin' back!"

It's Ow's turn to smack Albatross, "Keep up that shouting and she'll hear us!" Owl picks up a scrap of paper and unfolds it. And unfolds it. And unfolds it. And unfolds it some more. "If yous gonna be dealing with that dumb ol' catdog, then yous gonna need this."

Albatross stands up and points at Owl, "Hey! That's our big catch!"

"I caught it, Albatross! It's mine to do with what I like!" Owl says.

Albatross huffs and turns around to cast his line from the other side.

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Vozzik tries to suss out Owl's intent before approaching to get a better look at the unfolding document.

Sense Motive: 1d20 + 0 ⇒ (7) + 0 = 7

Not sensing any deception, he hazards moving about 10 feet out from the fey and sees what he can see.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

"We appreciate the help but how do we use whatever this is?" Stefan asks as he waves his hand towards the document not being close enough to make sense of it.

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier carefully steps to the edge of the plank, wringing the water out of his cloak. "Well? What does it say?"

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo moves forward, cautiously, bow in hands. She peers inquisitively and cautiously at the goings on ahead of her.

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

After holstering his crossbow, Zahd begins approaching the fishermen. As he uselessly tries to keeps his robe clean, he squints at the paper, seeing if he can discern the contents.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Suddenly, a huge gout of sea water spills from over the edge of the chamber's mezzanine. It doesn't stop coming, creating a crashing waterfall.

Map updated


"I warned them to be quiet...." says Owl. The dread on his face is clear as he looks up at the waterfall.


"Th-th-that y-y-you did." stammers the Albatross, looking up as well.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Zahd Mullman wrote:
After holstering his crossbow, Zahd begins approaching the fishermen. As he uselessly tries to keeps his robe clean, he squints at the paper, seeing if he can discern the contents.

The parchment is a soggy bit of scroll written in Sylvan. Seemingly in the same hand as the bit of doggerel that is suspected of being the start of this whole thing.

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Stefan whirls towards the newly created waterfall. He grips his sword with both hands tightly, his body tense fully expecting an attack. He takes cover behind one of the pillars opposite Vozzik.

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

"Water's from up there, I will check it."

Hoo semi-cautiously trudges through the water towards the stairs to the mezzanine.

"You know what's up there? Owl and alb-a-tross? Do you okay with me checking?"

This may be necessary, so I'm making the check just in case.
diplomacy: 1d20 - 1 ⇒ (19) - 1 = 18


"Better you than us!" says the Owl without hesitation.

Remember, diplomacy usually takes a minimum of a minute to use, and often much more time.

There is water coming down the stair as well but, because it is a metal grill stair most of it just splashes though to the dark sub-basement below. Like the mezzanine has a rail that most of the water pours though so there is only about an inch or two of water up there. None of this hampers anyone's movement (though stairs just by themselves are difficult terrain).

And finally, the stairs on this floor have an elevated two-step stone riser that keeps the foot or so of water your PC is standing in on this floor. Otherwise it all would have drained into the basement, which folks can see (by looking down through the metal grill stair) has about 3 or 4 feet of water in it at present.

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo seems surprised, before attempting to climb atop one of the shelves.

climb: 1d20 + 3 ⇒ (10) + 3 = 13


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Hoo can't quite see where the water is coming from there. There are bookshelves in the way.

Map updated

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

Zahd bolts for the table (as much as one can in such waterlogged conditions) and yells at the owl, "Quickly, the paper!" while extending his arm out for said parchment.


"Here! Take it!" Albatross takes the parchment from Owl and shoves it in Zahd's hands.

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Concerned about the possibility of rising waters, Vozzik attempts to climb a nearby shelf.

Climb: 1d20 + 0 ⇒ (6) + 0 = 6

...and just barely makes it. Then he directs his attention up to the Mezzanine.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The water is coming from behind the bookshelves up there.

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Vozzik will relay as much to his companions, trusting one of them to take the lead, while he levels his crossbow and keeps an eye out.

"Thank you for your assistance, Owl and Albatross. Any idea what might be happening up there?"


"High tide?" offers Owl.


"Could be the Spring thaw." says Albatross.

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

With no sign of any immediate danger Stefan decides to make his way towards the stairs going up.Double move

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

As the water starts crashing down, Xavier immediately holds his hands to his ears. "Gah! Too loud!" After a second, he adjusts. He notices the water is almost up to his waist and scrambles to get to the stairs.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Folks can (at present) get to the stairs easily enough.


"Perhaps someone opened a floodgate?" says Owl.


"Have you had a lot of rain recently?" asks Albatross.

Dark Archive

Male NG Elf Bard (Archaeology) 1 | HP 7/7 | AC 15 T 12 FF 13 | CMB +0, CMD 13 | F: -1, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Archaeologist’s Luck: 4/7 | Spells: 1st 1/2 | Active conditions: None.

Zahd looks very confusedly at the fishermen. "We're indoors, in a libra... nevermind. Odder things have happened." He begins slogging himself over towards the stairs.

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

"Stef... Fuzzy man, I am prepared to uhh, cover you. I'm staying on the shelf."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Who (if anyone) is actually going up?

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

Vozzik is fine where he is, for the moment. I don't feel like pressing my luck with acrobatics checks to move across to the other shelves...

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Looking back at the others and not seeing anyone approaching Stefan shrugs and goes up the stairs. Sword and shield at the ready the warpriest cautiously ascends.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer makes his way to the stairwell to join Stefan. He holds his earth breaker as high above the water as he can.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

'Towards', 'to' and actually 'up the stairs!'

Stefan:
In a scene reminiscent of the opening of this other classic scene, Stafan looks around a corner, and finds the unthinkable.

It doesn't seem to be looking at you, rather it is looking about the back aisle of the bookshelves. The thing moves about on 8 or maybe 10 tentacles. It knocks a few books off the shelf with a couple of those tentacles both of them as thick as a man's leg. **splash splash**

It stops as if suddenly becoming aware of something....

You watch as its whole blubbery frame tenses and then--water! Water pours like a great decorative fountain from what you guess must be a number of unseen sphincters(?) all over it's body... but the thing is only the size of a very, very fat human. Where could all the water be coming from!? As it sprays the library with water it pirouettes about on some of its tentacles while two flick upward to happily conduct the unseen orchestra that must be playing in its head.

PCs who can see the--the thing may make on Knowledge (arcana) check to identify it and open all the following spoilers that apply.

knowledge (arcana) 15+:
The fish thing is a grodair, a magical, aquatic, extraplanar, beast native to the First World, and magical fishing holes in number of fairy tales.

knowledge (arcana) 20+:
Grodairs intelligent aquatic creatures that carry their own water around within them. Their bodies contain extradimensional spaces that can hold near limitless amounts of water like an everfull mug or bag of holding. Like sponges they can absorb water from one place and expel it in another.

knowledge (arcana) 25+:
Grodairs can drown whole valleys or expel concentrated blasts of pressurized water as a sort of defense mechanism. Often when they absorb water they will accidentally absorb other small objects as well.

Map updated

What do you do?

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer sneaks along behind Stefan. He sees the beast and immediately recognizes it, "Oh n...no. That's a gro...gro..grodair. It'll drown us all. Ma...make sure you keep things away from it."

Knowledge(arcana): 1d20 + 8 ⇒ (20) + 8 = 28 All spoilers are open.


The Visual

dice:
1d20 + 1 ⇒ (20) + 1 = 21

!?!?!?

The grodair looks up. All four of its eyes open wide and stare at the party hiding behind the bookshelf. It blurts out: "ਆਕ! ਇੱਕ ਵੱਡਾ ਕੁੱਤਾ ਅਤੇ ਇੱਕ ਚਾਲ ਚੱਲਣ ਵਾਲੀ ਮੋਮਬੱਤੀ ਵਾਲੀ ਚੀਜ!" in a deep blubber baritone.

Aquan:
"Ack! A big dog and an ambulatory talking candle thing!"

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

If Boomer can see it, Vozzik can probably see it, so either Boomer's going to have to move up, or Vozzik and Hoo should be able to see it from their vantage on top of the bookcases.

If Vozzik can hear Boomer over the waterfall he'll respond, pitched to carry at a similar level, "Sounds grodie! If it's intelligent, then maybe we can talk to it, and make it stop emitting all that water!"

Liberty's Edge

M CG Halfling Warpriest of Cayden Cailean 2 | HP 15/15 | AC 19 T 15 FF 15 | CMB +0, CMD 14 | F: +4, R: +5, W: +6 | Init: +4 | Perc: +4, SM: +2 | Speed 30ft | Rapier: +8 (1d4), Halfling Sling Staff +7 (1d6) | Conditions: none |
Spells:
1st level 2/2: bless, protection from evil, [open slot]; 0th level; create alcohol, guidance, stabilize

Xavier follows up the stairs and immediately has to brace himself against the rushing water. This is especially difficult as he also is holding his ears against the noise. "Any of you speak giant fish?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Vozzik Astrana wrote:
If Boomer can see it, Vozzik can probably see it, so either Boomer's going to have to move up, or Vozzik and Hoo should be able to see it from their vantage on top of the bookcases.

Given their positions relative to the bookcases on the mezzanine (now that I have updated the map) I'm going to say no.

Dark Archive

Female CG Human (Mwangi) Ranger 1 (1xp) | HP 7/10 | AC 12/16/17 T 12 FF 10/14/15 | CMB 0, CMD 12 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft (20 w/armour) | Longbow +4, 1d8-1p | Active conditions: None.

Hoo immediately nocks an arrow and aims past the other members of the party.

Oh dear... Ready you to try to knock over a shelf, give us an easy shot! If we are dealing with a big giant fish, probable not time for diplomacy!


The Visual

"ਉਹ ਕੋਣ ਹੈ?" rumbles the fish creature.

Aquan:
"Who's that?"

I should also note, that if your PC can see what's at the back of the mezzanine you can open the spoiler marked "Stefan" back here. So at least Boomer at this point (in addition to, Stefan, of course) can open it. This is how the creature initially appeared to Stefan.

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

"Owl, Albatross, can either of you speak...whatever that blubbering is? I think if we don't either kill this thing or convince it to stop, we're all goners!"


"Do we look like 'Blubberans' to you?" says the angry, and fearful Owl.


"It might be 'Blubberainos'." says the Albatross.


"You're the ones who want to talk to that monster. Maybe your friends should have thought about that before going up and getting themselves swallowed." says Owl.


"'Blubberanean'?" Albatross tries on for sound.

The Exchange

Male Neutral Half-Orc Mesmerist(Chart Caster) 2 HP 15/15 | AC 16 (T 12 FF 14) | CMD 13 | FORT +1 REF +5 WILL +7 | Init +2 | Perc. +5 Speed 30ft | Spell Slots: 0@1st | Active Conditions: 1 CHA damage, Mesmeric Mirror (2)

"Maybe we just need to try to find a common language?" Vozzik shouts up in Polyglot, "Hey, Grodair, can you understand me now?"

If that doesn't work Vozzik shrugs and says "That's my only other one, anybody else want to give it a try?"

And to the fey "It's 'Blubberians, surely."

Dark Archive

Male NG Skinwalker(Witchwolf) Warpriest 1  | HP 14/14 | AC 17  T 10 FF 17 | CMB +2, CMD 12 | F: +7, R: +2, W: +6 | Init: +0 | Perc: +5, SM: +6, Low-light vision  | Speed 30ft | Blessings: 3/4 | Spells: 1st 2/2 | Active conditions: War Blessing(7 rounds remain)

Stefan peaks from behind the book case Stefan sees the grodair. Upon hearing some sort of sound come from it the warpriest decides the creature is speaking and seeing that it was not moving in a threatening manner moves out into the open lowering his sword in the process. "Greetings! I am Stefan Mariano. Unfortunately I cannot understand what you are saying. Do you speak common?" he asks in a friendly manner.


The Visual

"ਐੱਮ? ਇਹ ਲਗਭਗ ਇਸ ਤਰ੍ਹਾਂ ਹੈ ਜਿਵੇਂ ਇਹ ਅਜੀਬ ਜੀਵ ਮੇਰੇ ਨਾਲ ਗੱਲਬਾਤ ਕਰਨ ਦੀ ਕੋਸ਼ਿਸ਼ ਕਰ ਰਹੇ ਹੋਣ. ਜੇ ਸਿਰਫ ਉਹ ਆਮ ਭਾਸ਼ਾ ਬੋਲਣ ਲਈ ਕਾਫ਼ੀ ਸਭਿਅਕ ਹੁੰਦੇ." the thing burbles to itself and then is bellows in a nearly subsonic bass-tone that can be heard all over the room. "ਆਪਣੇ ਕੁੱਤੇ ਨੂੰ ਕਾਲ ਕਰੋ ਜਾਂ ਇਹ ਹੋਜ਼ ਪ੍ਰਾਪਤ ਕਰੇਗਾ!"

Aquan:
"Hm? It is almost as if these strange creatures are trying to communicate with me. If only they were civilized enough to speak the Common tongue." the thing burbles to itself and then is bellows in a nearly subsonic bass-tone that can be heard all over the room. "Call off your dog or it will get the hose!"

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