Pathfinder Society Scenario #30: The Devil We Know—Part II: Cassomir's Locker (PFRPG) PDF (based on
10
ratings)
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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?
Written by Joshua J. Frost
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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This scenario centered around a sewer-themed dungeon crawl with loads of boring combats. There was no roleplaying to speak of and not enough encounters with NPCs and situations that would provide flavor. If it weren't for the fact that it's part of a larger arc I would say skip this one.
Combat: The combats were overly simple and seemed to be nothing special. In all cases my parties blew through them and were unimpressed. Note: Most of my parties had access to darkvision, neutering the front cover monster heavily.
Roleplay: None really to speak of. It was a straight forward no roleplay dungeon crawl.
Overall, this adventure wasn't so terrible that I wouldn't play it, but it wasn't something I'd reccomend either.
I played and ran this at Tier 1-2 and frankly this mod is too short and too easy. When I ran it only one of the fights lasted into a second round (although admittedly one of the fights was completely missed.)
There is very little in this mod to challenge even a non optimised party. Also there are very few opportunities for roleplaying, puzzle solving or the use of skills it's just half a dozen simple combats in a row.
Basically it's a simple dungeon crawl mod with very weak enemies. The other Devil We Know modules are far superior.
I played this scenario at the 2009 Gencon as a player at tier 1-2.
I agree with the other reviews, this scenario was a very basic dungeon crawl that contains mostly hack-and-slash encounters, with very few opportunities for roleplaying, and featured very little creative decision making. The combat was also very easy.
It is however, a well edited and servicable scenario that was quick to run.