The race is on to discover the lost treasures of ancient Osirion, seat of the Pharaohs of antiquity. Scoundrels, archaeologists, Pathfinders, and foreigners scour the sand-choked pyramids and temples of this once mighty kingdom. Pathfinder Companion: Osirion, Land of Pharaohs provides a comprehensive overview of Osirion from its star-crossed ancient history, to its treacherous modern politics. A complete gazetteer of the nation’s teeming, monument-laden capital of Sothis provides a great resource for player characters from—and for Game Masters running campaigns set in—the pulp-inspired nation of Osirion.
Pathfinder Companion is an invaluable resource for players and Game Masters. Each 32-page bimonthly installment explores a major theme in the Pathfinder Chronicles campaign setting, with expanded regional gazetteers, new player character options, and organizational overviews to help players flesh out their character backgrounds and to provide Game Masters with new sources for campaign intrigue that can be shared with players.
Este livro não vale a pena para jogadores. Mesmo jogadores interessados na cultura Osiriana tem melhor sorte em outros livros, a informação aqui é realmente muito densa e voltada para mestres. O conteúdo de regra apesar de ter seus pontos interessantes, já foi atualizado em outras fontes. Já para mestres interessados em campanhas se passando em um cenário egípcio, esse livro é uma grande fonte de idéias e conteúdo. A informação não esta muito bem organizada, mas até que uma nova versão desse livro seja lançada, é o único que nós temos.
I bought this looking for Osirion-themed hooks. Unfortunately, almost all the book is only half-hooks. A location will be half-described, along the line of:
"There is this very interesting mountain with [unusual geographic features]. What's going on at this mountain? It's a MYSTERY!"
Why do I have to pay $10 for a book to tell me "something interesting is happening here, but you'll have to make it up yourself." Making things up myself is fun, but I can do that for free. When I buy a book like this, I'm looking for cool story ideas, not [[insert cool story idea here]].
The other function of a setting book, local flavor, is also rather weak. My friend bought the Qadira book and I was struck by how much better that book described local people, city life, cultural beliefs, etc. This Osirion book just isn't that big an aid in designing interesting NPC interactions.
I picked this up because my main Pathfinder Society character is Osirion. I was more hunting for the details of Osirion culture, day-to-day life, sayings, etc., than game elements.
This is a beautiful book, easily living up to Paizo's high standards. It is also a good value at $10.00. The historical and geographical information is well presented and interesting.
Unfortunately, I did not find much of what I was looking for: Information on culture, the day-to-day life of an Osirion, etc. Depending on your expectations, you may find this book more to your liking than I did. (***--)
The book includes a nice overview of the Land of Pharaohs.
*Great map of Osirion
*Each area or location it covers has a great plot hook that you could build a session or even a whole campaign around.
*Adds great flavor to the Pathfinder world
*I enjoyed the necromancy spells in the book
*Great details on Khemet III and his two otherworldly servants.
*3 new gods without domains attached to them, booo!
*Some of the areas on the map aren't covered, but honestly Osirion needs a bigger book to flesh out everything in it
*No map of Sothis :(
*With a nation this ancient you would think adding a time line would be helpful
This is a great to give out to players of Osirion characters to get feel of the nation and plenty of awesome plot hooks for the GM to make this worth 4 stars despite it's shortcomings.
Favorite Part: Alashra, a Were-Hyena Cleric of Lamashtu, who is a respectable merchant in the Shai-Nefer and leads the Gnolls in ambushing caravans(even her own as to not rouse suspicion).
Owning several of the companion supplements, Osirion is easily one of the best ones so far - the areas that are covered are evocative, imaginative, and interesting. A variety of additional areas on the map are left to the reader's imagination, thus providing a GM the opportunity to add his or her own influences on this interesting setting.