Djarrus Gost

uncleden's page

Organized Play Member. 148 posts (154 including aliases). 10 reviews. No lists. 1 wishlist. 18 Organized Play characters. 1 alias.


RSS

1 to 50 of 148 << first < prev | 1 | 2 | 3 | next > last >>

Liz Courts wrote:
uncleden wrote:

Is there any reason this does not show up on the list of modules allowed for Pathfinder Society? The page I am talking about is here.

http://paizo.com/pathfinderSociety/pfsproducts/sanctionedModules

Den

Oversight on our part—it's been added. :D

Thank you!


Is there any reason this does not show up on the list of modules allowed for Pathfinder Society? The page I am talking about is here.
http://paizo.com/pathfinderSociety/pfsproducts/sanctionedModules

Den

4/5

William Jones wrote:

Thank you, everyone, for chiming in. All the warm welcomes, you wouldn't think I was in cold Michigan... lol

Here in Michigan, we have a very active community, with PFS play to be found nearly every day of the year. Some great Venture Captains have come before me, and I can only hope that I can continue their collective tradition of excellence!

I just wanted to take a minute out and thank Mr. Brock and the community for the opportunity to serve, and I promise to do so to the best of my ability.

This is an excellent choice. As was the promotion of Eric Clingenpeel. Michigan is getting a strong team state wide. Good things are going to happen.

Den

4/5

Dylan Wilson wrote:
I'm not sure when Jeff got his fourth star, but I think congratulations are in order. Jeff is one of the best GM's around. He helped myself and many other players become the player / GM they are today. Thanks for all the help Jeff! Look forward to you getting your fifth.

This is terrific news! Jeff has been a go to GM in metro Detroit supporting multiple venues. You never walk away from one of Jeff's tables wishing you had a different DM or thinking he didn't give you a fair shake. He also handles role playing encounters with the same ease he handles the combat ones. He did a near perfect job role playing a recent mods NPC and his severe case of PTSD for example.

Den

4/5

This proposal sounds entirely reasonable. I would suggest to have a sheet like the item worksheet where a judge could certify that the player owns the resource in question. Each book could be signed off individually as they get added to the character. To try to prevent book sharing the owner of the book should have their name written in permanent ink on or near the inside cover prior to the verification.

As someone who rides a motorcycle to most games having to bring the entire pile of books is ponderous. A way to lighten my load would be appreciated.

Mr Brock, please take this suggestion seriously.

Den

redward wrote:

And I'll kick things off:

For a bunch of reasons, I'd like to see an official "Chronicle 0" that captures characters' initial equipment and purchases. It would also be a good place to list any Additional Resources used in character creation.

The sheet could have something like this:
Additional Resource:.......Source:........................Proof of Ownership:
____________________ __________________ ___________________

Where the player would fill out the first two fields, present any sources listed to their GM, and the GM would sign off that physical (or digital) copies were present.

Additional Feats or items purchased would be similarly captured on subsequent chronicle sheets. Players would only need to bring physical copies once for each Additional Resource.

The biggest issue I see with this is the obvious one: someone borrows a book, gets the sign-off, and then uses a photocopy from that point on without ever purchasing the book. I don't have a solution for this, other than accepting that there will always be people willing to do what they have to do to cheat the system.

4/5

Malbraxis wrote:
Thanks for runnin games and Congrats on the Stars bro!

You earned it Kuya. Good work. Also stop being so humble. Learn to sing along with Mac Davis.

Lady O, Thanks for announcing. We'd all hate to see someone miss out on their well earned acclaim.

Den

4/5

I'm posting here to congratulate John Johnson on getting his his 4th star. He runs games nearly every week at a local game store. While he typically runs games elsewhere, I know he has never left me hanging when I have asked him to judge for one of my game days. The community needs more judges as willing to judge as he is.

Good Work John!

4/5

A month ago when I wanted to run something special, Dick got the call. He came over to judge the entire eyes of ten series in one weekend. Dick is simply put about as good of a judge as you can get in this game. Chicago is lucky to have him as their new VC.

With his years and years and years of experience gaming and organizing, I am sure he will apply time tested techniques to ensure all goes well. He will appoint new Lieutenants to the four corners of his realm to expand the base of gaming, not unlike laying the groundwork for a pyramid. Or so he tells me, I wasn't around to see them built.

So Chicago, my other home, enjoy your "new" Venture Captain. Also keep your eye opened for his phylactery. I'll trade a Tengu race boon for it.

Den

4/5

warfteiner wrote:

Holy crap.

30 tables of PFS. 2 days (with a pair of tables that we wrestled away from the FNM players).

We started the Linkscon dream with a desire to run 15 tables, and only expecting to run 10-11 of those. We knew something was up when our first table to fill up was a 7pm-midnight slot on Sunday.

This event grew beyond our wildest expectations. We met a lot of new people; we introduced a number of new people to PFS; we reconnected with a lot of friendly faces that many of us only see at "big 'cons" like GenCon, Winter Fantasy, and Origins.

Folks - I cannot fully express how pleased I am of everyone that showed up. We had some of the best players that I've ever met, some of the best DMs that I've had the pleasure of working with, and somehow we managed to have everyone walk out the door with a smile on their face.

We couldn't have done it without you. *I* couldn't have done it without you.

Sincerely, humbly: you're all rockstars, and I'm grateful that you chose to give your time to our dream event.

Thank you!

Alan
owner, Game Links

Alan,

Thanks for putting this on. I only played 2 slots. The players and both of my judges were solid and fun. This counted as my slot zero for my running of the same two mods on memorial day. It was also a nice day which made the ride out there about as good a cruise as any. I'd happily make that trip again.

Den

4/5

Erick Wilson wrote:
6. The campaign record sheets would be smaller, probably printed on cards or something that you could keep in your wallet or a cardholder so they're less bulky to keep up with. In general they would be condensed and you'd need less of them.

While I can see the appeal of this particular idea, let me tell you why I hate it. :) It would require judges and organizers to spend lots of time with scissors or make them buy postcard paper to print the things out. Then if there was any meaningful information at all on them, those of us in the 40+ crowd may find we need a magnifying glass to read them.

Please take this post with the humor intended. I am not trying to flame here.
Den

4/5

Doug Miles wrote:
I’d like to offer congratulations to Michigan’s newest 4-Star GM, Dennis Wheelock (AKA uncleden). Dennis is not only a workhorse GM but a pillar of the event organizing in Southeast Michigan. He has a long organized play history in both Detroit & Chicago. Dennis started playing PFS back in 2008. When I burned out on event organizing, he stepped in and revved the engine. The only reason he’s not a Venture Officer is because he’s a rebel at heart. He was in the Shadow Lodge before it was a faction ;-). We are lucky to have him. A few weeks from now he’s got a big Detroit event organized at our original FLGS, RIW Hobbies, and you can check it out on Warhorn if you’re going to be in the neighborhood! Thanks for everything Dennis! Illegitimi non carborundum!!

Doug, Thanks for the latin I had to google. I like it. I started in organized play in living Greyhawk year 6. When LG ended I decided to go with Pathfinder society. Do to a lack of games in my area I decided to host a game day.

Since I started running events at RIW, in September 2009, I've had the honor of hosting 296 tables plus a few where I lost the tracking sheet. 28 people have given their time to GM to help make this event go. Several of these GMs had never GM'ed a game before. I thank all of them for taking their turn behind the screen and making it happen.

I still long for the regional play days of Living Greyhawk and the abundance of cons that went with it. Then you had a reason to pile a couple of friends into the car and drive to the next state to game, namely 3 full days of stuff you could not play at home. Now I find I attend out of state cons because I would like to see the friends that I made back in the LG days. Which brings me back to why I still do this. I'm still making friends with those I meet through gaming. I organize games to help others do the same. In modern times your social circle is like your extended family. I feel the same about many of you, even if some of you are that cousin that you don't own up about. ;)

Chicago and Milwaukee people, I will see you at CodCon.

Dick, I thought I had all those paper records expunged.
Everyone else, thanks for the kind words.
Den


I just got my 4th star over the weekend. What is the process for this to show up in my downloads?

Den


mcv wrote:

I'm playing a Bard based somewhat on the Controller Bard from Treantmonk's Guide to Bards, which has a lot of interesting ideas, one of which is using your whip to trip.

However, today I found A Guide for Trip Builds, which insists that a trip build for Bards is not viable, and whips suck for tripping.

So which is right and which is wrong?

I do get the impression that the second guide assumes (but doesn't state explicitly) that tripping has to be done through AoOs, which definitely goes well with trip, but is it really so bad to stand behind the front-line fighters and trip one enemy per round, while boosting everybody's to-hit and damage?

A tripping bard seems to make perfect role play sense to me. You should be able to have the character get a steady supply of pesh or something similar. I'd say a must would be smoke goggles so that you look mysterious when speaking to people instead of just showing them your bloodshot eyes. A while is not such a great choice as you might want something sturdier to lean on if you get a bit wobbly.

I could not help but reply this way. I'll leave the mechanics to people that want to answer the actual question. Now why do I have Pink Floyd stuck in my head?

4/5

'Wisp wrote:

I recently GM'd a scenario I previously played, and the organizer applied the credit to a character number I had not yet created. He also posted the credit as if my faction was (would be) Grand Lodge.

I have since created the character and want the faction to be Cheliax, but everything is showing up as Grand Lodge and I can't find a way to edit this. Is there a way I can do this, or do I need to contact someone to have that fixed?

Under pathfinder society/My pathfinder society /player tab your characters should be listed there. You can edit them. Set your faction to what you wish it to be.

As best as i can tell the reporting won't prevent that and future reporting should get the info right.

If this works, but you are fussy about it being reported perfectly too, you can pester the person who reported this and ask them to change it.

4/5

Walter Sheppard wrote:

Now that I have some time to myself I just wanted to post back on here and thank the PFSers of Michigan for an awesome time.

They went out of their way to organize and prep a game with virtually no notice for me, and it was a blast. I got to meet their new VC (Mason, I'm pretty sure your rhino was the MVP) and be part of one of the most humorous "PCs and this scenario" mashups ever (a paladin in the middle of a gang war, how is this a bad thing?). I'm grateful that they tolerated my bardic shenanigans, as well as my jet lag.

Best of all, I finally got to play my bard and experience the joy of illusions once more. Thanks everyone, and thank you for GMing John -- I hope to see you all at Paizocon next year!

Glad to have you around. You are not the first out of town stranger we have set up a game for, nor will you be the last.

Glad you didn't get too irritated with my malibu paladin shenanigans.

Den

4/5

Walter Sheppard wrote:

Hi Eric! I'm in communication with uncleden as well. Honestly I'm fine with anything, even something I've played before -- meeting new people and playing the game is what this is all about, right?

I'd be happy to head to either Collectible Treasure or RIW Hobbies, although it sounds like the game at RIW might be being organized just for me, which I'd feel bad about making someone do :(

I'll be puttering around online for another hour or so before we fly out, and then it'll be a few hours before I can check these boards again.

So what mod would you like? The sooner i know this the more likely i can actually put a table together.

If you haven't played Song of the Sea Witch, then I offer to be a second judge in case of overflow at Collectible Treasure.

Den

4/5

Walter Sheppard wrote:

So on short notice my company is jetting me over to their Detroit office next week, flying back on Wednesday. As I know nobody there and have no evening plans, what's the game status on those nights?

I see that I'm on the off week for the RIW Hobbies game, and the Collectible Treasure/Mythical Realm is listed as only having 1 table that night and I wouldn't want to crash and take up someone else's slot. Are there any other events that aren't regularly listed that might be going on?

Thanks!

Walter, Is there anything in specific you wish to play? I'd love a chance at helping a visiting VL not have to eat a mod. Since I am the guy who runs the weeknight events at RIW I am pretty sure we can set something up.


blue_the_wolf wrote:

This is kind of a strange one... not a rules question, more of a flavor question. I am looking for opinions on paladins who use smite without knowing if their target is evil.

Scenario:
A paladin and his group engage in a battle with an enemy of unknown alignment. When the battle starts the paladins first act is to smite > full attack.

Player mindset: its fine because the drawback is loosing a daily use of smite.
The players mindset is that if they attempt to smite a target that is not evil the smite is simply wasted. Thus instead of using a move action to determine if the enemy is evil he simply smites then says, "if its evil I have a +X and if its not I have a +Y"

DM mindset: Using smite to determine the targets alignment is kind of counter to the intent of the ability and the flavor of a paladin
Using smite on an enemy that is not evil is technically legal, but the smite power is a special power granted by the paladins god for the vanquishing of evil not to waste against anything that moves. The paladin is even given the ability to quickly (move action) determine the alignment of the target, failure to make use of that ability is basically wasteful and abusive.

I hardly see this as abusive at all. From a gamist perspective, all the player is doing is taking a risk as to whether a smite will actually work with the consequence of it being wasted if it does not.

From a RP perspective it would depend on the deity in question. I could see a LN deity getting bogged down in rules and such to the point of being inflexible and jerky to the paladin in question who did not bother to follow proper procedure.
I cannot imagine a LG or NG deity doing likewise, especially in a situation where lives are potentially at stake. To have one of them do so would frankly be bad role playing on the part of the DM.

Den


Reckall wrote:

So, yesterday we started our first adventure with the Beginner Box, with a first time DM at the helm. I had pre-warned her to expect "anything except what is written on the manual" - and this is exactly what happened. However, we also stumbled into a genuinely interesting problem.

Scene: a drunken goblin is hiding right behind the double stone doors leading to the "glowing fountain" room. We hear him, and the stout dwarf fighter KICKS OPEN THE STONE DOOR RIGHT INTO THE GOBLIN FACE.

How would you have solved it?

Our approach was as follows: kicking open the door was automatic (it was not locked or barred) except if the dwarf rolled a "1" (he didn't). He then rolled against the goblin a normal attack: BAB + Strength +1 for racial hate vs. the goblin's flat-footed AC. If the dwarf hit (he did) the damage would have been 1d4 + Strength modifier.

Why 1d4? Well, that was my (accepted by the DM) call: since 1d4 is the most basic damage a weapon can usually do (and a door is a weapon but it isn't a weapon, if you get my gist...) I felt that for a stone door 1d4 was about right - less were it a wooden door.

For the curious: the goblin survived and gave us hell - but this is another story...

Anyway, how would you have managed this situation? Will the Pathfinder manual (which I just ordered) cover situations like this one? It didn't even seem a special case to me: actually, given the tactical situation, it was quite a logical fighting choice.

Not that the ruling was a bad one, but i think a good argument could be made that the door used in this fashion is an improvised weapon and is thus Bab + Str + dwarven racial bonus - non proficiency penalty. Damage would be a d3 +str.

Den

4/5

Daniel Luckett wrote:

I have a different point of view on Detroit's status. From what I've been told about numbers of tables in 2011, and numbers of tables this year. There aren't as many being run, and less being run every month that passes. I can only find one group still running regularly (The Warriors). That tells me Detroit needs help. One of the reasons, I can personally citate due to my email and PM's being constantly pinged, is for people looking for games, but not knowing where to look.

Unless you know someone over there, who tells you about the yahoo group. You won't ever know it exists. That's not good, and is one of the reasons this site was built. 20 different groups using 20 different ways to generate interest in their tables is extremely inefficient. I can only see further use of that system as a detriment to PFS Statewide. The statewide website was used to great effect in Georgia (Mike Brock's original stomping grounds), and I look to emulate that success in Michigan.

So, here is what I ask. Help bring cohesion back to Detroit, and help Detroit be part of Michigan and not it's own little island. Let people know what tables are out there to be played. We've tailor built a website specifically for PFS and it's needs. To fight this, I can only see it as slowing down the growth of PFS in Michigan as a whole, and worst yet, specifically in the Detroit region.

The issue in Detroit has not been a lack of players. It is a lack of folks willing to organize a game day. That means finding a venue willing to host and finding enough judges. There is a fair amount of cat herding involved. I am aware of 5 different game days in metro Detroit. All can be found in the yahoo group I gave you before. A group with a current member total of 178. Obviously not all of these folks are active or even local. It is far from trivial to get that many people to move over to a new site without good reason. You have not offered a good reason.

My suggestion to you. Show up to our game days. Make the effort to find who is running them, and offer to run the special or some other thing. Or actually build play numbers in the part of the state that you DO represent before you try to horn in and claim our work as part of your success.

Den

4/5

Daniel Luckett wrote:
If you other Michiganders weren't aware, we're starting to direct all session coordinators and in our region to Michiganpfs.org. The goal is to have one site for all of michigan to use as a reference for gaming instead of the dozen or so ways public games are used.

I would not count on Metro Detroit jumping in on this. I appreciate your ambitions to get the rest up Michigan up to speed as far as Pathfinder Society goes. We are doing fine with what we have over here.

You can throw a link to us at
http://games.groups.yahoo.com/group/Pathfinder_Society_Southeast_Michigan/
on your page if you wish.

Den

4/5

uncleden wrote:

Joining in on this thread. I like the special mod for 4 star judges. I like even better that the mod was out for a year and then trickles down with some adaptation to the rest of us who have not hit that magic number of mods run yet.

What I would like to see, and won't cost much to implement is something to recognize the organizers who do a great deal of the heavy lifting required to have tables go off. I'd be happy with a unicorn or something similar next to where the judge stars go. Something like 1 for every hundred tables reported or so would be nice.

Mostly I picked unicorns because I thought it would be funny.

Den

Are unicorns the new Godwin? How bout Skullheads?

I'm half expecting someone to tell me that there ARE hellcats up there or something.

4/5

Joining in on this thread. I like the special mod for 4 star judges. I like even better that the mod was out for a year and then trickles down with some adaptation to the rest of us who have not hit that magic number of mods run yet.

What I would like to see, and won't cost much to implement is something to recognize the organizers who do a great deal of the heavy lifting required to have tables go off. I'd be happy with a unicorn or something similar next to where the judge stars go. Something like 1 for every hundred tables reported or so would be nice.

Mostly I picked unicorns because I thought it would be funny.

Den

4/5

Chris Mortika wrote:

So there's that other thread, that's turned toxic. I'm not talking about the main issue there.

But Mike commented that pre-gen credit for modules would work like GM credit for scenarios currently works: when you GM, you immediately assign the credit to a character, who receives the credit as soon as possible. Sometimes that's immediately, and at other times it happens when the character reaches the bottom of the scenario's tier.

Okay, but is that how people are using GM credit?

At Origins, I had a fellow sit down at my "Dalsine Affair" table with a 6th-level PC, with a 4th-level and four 1st-level colleagues. I suggested that he didn't want to play a character so high that it would force the new guys to play up. So he took 9 scenarios worth of GM credit and whipped up a 4th-level PC witch. Nobody at the table thought that the least bit odd.

At Stuffed COWS last month, I was playing in a 5-9 scenario, and one of the players had a 7th-level character that didn't fit well with the party, and a 4th-level Witch (11 XP). He decided to take out one of his GM-credit sheets, apply it to the witch, and join us as a 5th-level character. Nobody raised an objection.

According to the rules, I should have forbidden the first gentleman from assembling a PC out of loose GM Credit, and my GM should not have allowed the player at the table to play his witch.

Yes?

I see nothing here that was done wrong. We should not be looking for ways to punish cooperative players.

4/5

Cole Cummings wrote:

As a way of trying to explain "living" campaigns and generate interest, I have tried to explain to potential PFS recruits that their characters actions would actually have some weight in the gaming world as a whole.

Unfortunately I have not seen any such instances of that happening. Is this a "living" campaign? Or just tournament rules?

Is there any point to the factions? They never seem to get anywhere.

Is there a place or website or page that displays faction standing?

I mean personally from a purely Andoran standpoint, I'm pretty sure we could carve out a few more Cheliaxian (if I misspelled that too bad demon worshiping scum) provinces on our western border. Provided our faction standing was kicking their rosie-red butts.

Am I missing the fun or is there no fun being had?

From what I have seen so far in PFS is that it is not a living game nor will it ever be. I have yet to see any real choices in the campaign world that made any difference at all in later mods. The only real mechanism for feedback is based off of how often someone is willing to post and complain to this board so it's not really representative to who is actually playing and running.

LG used to solicit this feedback directly as part of getting the mods from your local triad. This would change the mods for the later half of the year in a very real way sometimes. This essentially never happens here.
Perhaps faction missions will start to matter for campaign direction. Years 0-2 it hasn't been seen to happen.
Den

4/5

As Mark Moreland has already pointed out enforcement of the pvp rule is left in the hands of an individual DM. I feel this is a good thing.
I am a DM that will ask the players permission before allowing am area of effect spell to be knowingly targeted on them by an ally. The reason why is simple. A lessor metamagic rod of selective spell is cheap at 3k and if AOE is your thing and you do not buy one then you are starting the mod intending to hit your allies.
Also if I think a player might be getting overly pressured or intimidated into agreeing I do not allow the action to happen for PVP.
I haven't decided how I will handle the wild rager. Most likely they won't have fun at my tables again due to the no PVP rule.

Funny story about a mod played back in 3.5 that involves PVP and the ask permission rule. The judge in question was pretty strict about it being a 6 second round and while speech is a free action he didn't allow it out of turn. A player with a crazy high movement rate runs up to scout and draws a ton of attention. He ends up surrounded 2 deep by foes before the end of his next round. As part of his action he yells "FIREBALL ME"
What he forgot is that 2 of the characters were capable of doing this. He failed both saves if I remember right and ended up at about 4 hit points. The good news for him is that all the nearby foes had fallen and he was able to make a fast retreat out of there.

Den

4/5

Pax Veritas wrote:

Unpopular Viewpoint: There's something missing in organized gameplay.

And there's one final thought to this lengthy story... it has always struck me that organized game players, in the few arenas where I've seen it happen, tend to express the rules, rules, rules, rather than holistically playing a roleplaying game. In the few times I've witness this type of play, purchased boosters of minis were involved, or the group tended to be more concerned over a familiar's spell mechanic than any kind of real "mood" of playing a fantastical game with spells and dragons! This was always a turn off to many folks I knew, and frankly the one sticking point that I would dislike. I know you cannot change people, but I would become active in a society of gamers who were adherant to any mantra set forth by the game company that said, "keep the mood of a roleplaying game, tell/play the story and rules come second".

As someone who has played about as long as you have and also as someone who has organized several hundred tables Pathfinder Society and Living Greyhawk before that I might have some insight into what you are experiencing.

People who thrive in organized play tend to like to play the tactical game as much, if not more than the roleplay side. This is especially true in a loud game room at a con. I could offer other generalizations but I will stick with what I like about organized play.

I prefer to play a character in a portable setting. Where the GM and other players are not the same week in and week out. In fact I often start to regard a home game as something of a grind after a while. I tend to get bored. Two things about organized play prevent this. I end up playing with a larger pool of people and there is usually a time limit that keeps the game moving. The cuts the boredom that I inevitably feel if I am at a RP heavy home game.

The players I like to play with the most in an organized play setting have a solid grasp of the rules and can role play well. In fact I do not consider it a slur to be called and to call others "rules lawyers".
I also find that often the players that are the best lawyers are also the best at RP within the confines of a limited time scenario.

What tends to happen is that these best players are already at full tables due to the amount of people that have played with them before and would eagerly do so again. This is especially true at cons. What the new player ends up seeing all to often is those players that are left over. This would be the new players and the kinda irritating ones.

There is a chance that this is what happened to you. The other chance is that you are not compatible with organized play. Some players do prefer flavor over rules. I tend to consider the rules to be part of the flavor. There is nothing wrong with that so long as you know that OP is not a plot to force you to play in a different style.

Enjoy your gaming, organized or otherwise.
Den

4/5

Deussu wrote:
Sure, but I figured if someone runs multiple games the GM might rather have one paper with all the data instead of three.

And without having to print out multiple pages filled with ink consuming graphics. Or the wrong mod name at the top. And without the event number on them.

ok. I'm done whining.

4/5

Arnim Thayer wrote:
GreggH wrote:
Brewfest in Cape Girardeau MO is the highlight of the con year for me. I'm anxiously watching the Warhorn site at this very moment, waiting for the schedule to finalize. I look forward to reuniting with my Nackle brethren during a full weekend of PFS!

Curse you and all those Nackles!!!!

(Just kidding... I look forward to the Nackle table with the "token round ear" in PFS... as long as I don't have to run it!)

I have not been to Brewfest since LG days. Thanks to your announcement I will put in for the time off so that I might attend this event again.

4/5

tlotig wrote:

A better question would be: who ienjoys/ fighting swarms?

they should not be left out of PFS modules because they are tough, they should be left out because nobody likes them.

This

4/5

uncleden wrote:
JP Chapleau wrote:

Deluge,

Read Jesse's post, He refuses to keep his allegiance a secret BECAUSE he's a paladin.

JP

Yep. Sounds like a perfectly reasonable way to play the class to me. Having a principled stand against lying and deceit sounds like how I tend to play the class as well. Though one could make an argument that refusing to inform someone of something that is not their business is not the same as lying.

Den

And i just noticed that i bit the worm on a potential paladin thread. All done.

4/5

JP Chapleau wrote:

Deluge,

Read Jesse's post, He refuses to keep his allegiance a secret BECAUSE he's a paladin.

JP

Yep. Sounds like a perfectly reasonable way to play the class to me. Having a principled stand against lying and deceit sounds like how I tend to play the class as well. Though one could make an argument that refusing to inform someone of something that is not their business is not the same as lying.

Den

4/5

Revised reply to better comply with Forum rules.

igorbabyeater wrote:

my gm reads my handout and sees this (preferably created without others knowing) when it clearly should be read as (preferably created without others knowing we are interested in the route you travel)

so i lose a faction point to either a stubborn gm or an poorly written scenario

Stubborn GM here.

To be clear the mod is explicit on the need to not be observed.
From page 7---
Osirion faction PCs can make a DC 12 Craft (cartography) check at any point after this encounter to copy Skagni’s map, but must do so without being seen by non-Osirion faction PCs.
And again in the conclusion. ---
Osirion faction PCs who copy Skagni’s map without being observed earn 1 Prestige Award

I double checked the handout to make sure there was something indicating the need to do this without being observed. I did that because I am not beyond fixing a scenario.

You were by the way softballed on the trample encounter. I gave 4 rounds to try to climb out. The mod gives 1 plus a possible surprise round.

Back to the reason I did not want to listen. You stated your point twice. When I was explaining why I was ruling the way I did you did not hear me as you continued to shout your point at me again. Seeing how it was pointless to talk to you I gave up at that point.
You are expected to miss a faction point from time to time btw.

Den

4/5

entropyrat wrote:

Thanks for that offer Bob, but that's just a little too far with the current cost of gas and all. If something changes though I'll be sure to look your group up.

Joel I'm shooting you off an email right now for more details.

Hope that works out for you guys.

There is also a Chicago area yahoo group for pathfinder society.

http://games.groups.yahoo.com/group/ChiPathfinderDB/

4/5

Ryan Bolduan wrote:
Dragnmoon wrote:
There will be rules on changing factions in 3rd season, details on those rules have not been released yet.
Rumor has it that you have to shower your VC with expensive gifts and should they deem your gifts adequate, they can hand-wave a faction change. At least that's what I was told, and you should let everybody know too, before Mark comes back from his honeymoon.

My plan is to coat my venture captain in as much filth as possible and then deny him access to a shower until he relents. But I don't care to change factions so I am waiting until i find something i really want.

4/5

Diego Winterborg wrote:
Jelloarm wrote:
uncleden wrote:


If that is one of the new factions I would certainly consider playing a halfling or an gnome. Most likely a bard. I would also sing at the table until I got stabbed.

Den

Diego Winterborg wrote:
That would be a both logical and fair option.
Definitely just hilariously misread Diego's post out of context.
That would have been my answer to uncleden as well :D

Note to self. When singing irritating falsetto songs near Diego, make sure he only has blades no longer than 1 inch. Hopefully the natural padded armor will save me.

4/5

Jason S wrote:

I want to be a member of the Lollypop guild. Thanks for the spoiler. :)

If that is one of the new factions I would certainly consider playing a halfling or an gnome. Most likely a bard. I would also sing at the table until I got stabbed.

Den

4/5

Oh and this blog post is why I will continue to offer the new mods when year three starts. I was dreading the idea of having to learn 20 faction missions to prep a mod to the point where I was going to walk from the table.
This post offers everything I asked for when I heard of the expansion to 10 factions and more. It is good to see you are listening instead of just telling us you are listening.
Thank you.
Den

4/5

Diego Winterborg wrote:

@ Mark:

Refering to the preview above, would an Andoran faction character only be able to liberate him/herself, or could that character "buy" the Liberation for a fellow Pathfinder (even from another faction)?

Liberation (5 PP) In the event that you are captured and forced into slavery, the faction mounts a rescue operation, freeing you from servitude without any material or physical effect. Any cost or penalty normally associated with being enslaved (including magical effects such as dominate person) is negated at no additional cost to you.

Is there anything in the wording that even sort of implies that "you" can use it on someone else?

4/5

Raymond Lambert wrote:
I have been tacking for granted that my Eidolon begins each game fully healed just like players. I figure the faction can reserve a space for him when a Cleric channels positive energy. Since they cannot heal from sleep, was I oversteping? If we really have to keep track from one game to another, I presume getting a GM to initial the end game hp(after other PCs have a chance to offer their left over spells/channels per day) is good enough? I do not wan to heal every point from my wands and have not chosen the spell for it.

I do not think you were overstepping.

Most conditions and effects do not carry from mod to mod. It seems reasonable that somehow the hp would come back.


Ashiel wrote:


I guess you could go primarily by their weight. Arguably you'd be able to pack them pretty tightly if you had them lay foot to head in alternating sequence. Otherwise, I'm not entirely sure. The main thing would depend on the size and type of the skeletons. A hydra skeleton would likely take up much more room than a human skeleton, but arguably the human skeleton could be placed inside the hydra skeleton's ribcage or something.

Otherwise, I'm not sure...
Actually, depending on the level and/or spells available to the necromancer, you could smuggle your undead around as inanimate objects. If you have tons of bone, use fabricate to turn them into sculptures made out of bone (it's called Scrimshaw and it's art), then use fabricate to put them back together again before animating them.

If you have wall of stone, fabricate, and stone to flesh, you can create an army of undead out of nothing. Cast wall of stone to get a crapload of raw material. Cast fabricate to turn all the raw stone into statues of your favorite creatures. Cast flesh to stone which turns them into corpses. Cast animate dead to produce your army of skeletons which you just created out of stone.

Now, while that's not technically storing them in a bag of holding, it definitely makes them more portable, which I think is where the question comes from originally, right?

In last nights game we ended up with a mixed bag of 7 zombies and skeletons. The issue came up when we needed to cross some water and water walking could not affect all of our undead canon fodder and the meanie cleric (me) refused to use another slot to be able to cast it twice.

I hadn't thought about the weight issue. I was looking at this as more of an issue of volume. I found some real life examples that seem to apply.
The record for how many people have crammed into a VW bus is 34.
VW Bus: 34, Pasco Bug Jam, Pasco County Fairgrounds, Dade City, Florida, USA, 14 November 2010
http://www.recordholders.org/en/list/carcram.html

I also found that one model of vw bus had the dimensions of 75″ x 165″ x 67 1/2″. This works out to 483.3984375 cubic feet.
Based on that being a little less that twice the volume of the bag of holding I feel it is safe to assume that there is room for about 17 zombies in there. Skeletons might be able to fit tighter.

So as you said it seems to boil down to weight.


How many undead can you transport in a type 4 bag of holding?
In our legacy of fire campaign this has come up with our party's necromancer.

In asking I am assuming a mixed bag of zombies and skeletons. Would skeletons be able to cram in tighter due to lack of fleshy bits getting in the way?

I hope this question is at least a little entertaining.

4/5

Tangaroa wrote:

You're right, off by just 1. It's +1 in the tier 1-2

Todd Morgan wrote:
Isn't she just +1 in the statblock for the low tier? I don't see the +2. But in either case, yes, it appears her to hit is +1 higher than normal in both tiers

Count me a bitterly disappointed with this mod. I'm left with the feeling that "they almost got it right". The trek through the frozen lands were kinda whatever. The final encounter was flat out lame. At the lower tier it may have been a real challenge. The high tier not so much. For our group of experienced judges playing this I feel that any combination of 2 of us could have defeated it at tier 4-5.

I'll be posting a review in the next couple of days for this mod, including what I will be doing to fix it so I am not embarrassed to run this at my next game day.

Den

4/5

Lilith wrote:

People seem to have missed something very important...

Tell the GM and the other players at your table that you're a new player, both to Pathfinder Society and tabletop roleplaying games. Most of the people I've met are more than willing to help a new gamer out once you advertise that fact.

Good gaming!

Yep. Lilith nailed it.

For the most part the people I have gamed with are very willing to help new people ramp up to speed.

Den

4/5

Nanomd wrote:
Howdy. So, the Harrower Class. Why not PFS legal? I won't go into a long debate, I merely would like to know the why. Thanks!

What is the source?

Is it 3.5?

4/5

Doug Miles wrote:
Al Rigg wrote:
Does the Overseer GM get a credit for running Year of the Shadow Lodge, or does that just go to the Table GMs? If so, how do you report the Overseer as a GM?

The Overseer has to take it on the chin. He/she gets no credit. If the coordinator wants to be generous they could report an additional table, put the Overseer as GM and add one or more players from different tables. This is the coordinator's call and not expressly allowed by the rules.

This falls into the same category as giving credit to convention organizers who never actually run any tables. They are still working and contributing, just not getting any credit for their efforts (for now).

I'd probably get around this by reporting the judges gm credit under the overseer as the gm. Just my two cents.


Ravingdork wrote:
Remco Sommeling wrote:
I do not think the ruling on cheating death was bad at all, perhaps the killing part was a bit harsh, but it doesn't seem unrealistic or unfair. It created an oppurtunity for the party to save your character.
Except their wasn't any real opporunity. Everyone was grappled or otherwise occupied. Escaping takes actions, moving to my location takes actions. Having bought a round MEANT ABSOLUTELY NOTHING because there was nothing you could do.

I do not have any real problem with the ruling about the hero point. It seems correct as per RAW and such. The chokers were not fighting for dominance or to take your possessions. They were hunting and you were the meal.

A larger problem is the cr8 encounter in the first place for a party of level 4 characters. Did the party have any advance warning that there would be a nest of chokers there? How many characters in your party?

4/5

ThornDJL7 wrote:
kikanaide wrote:

I will be running two sessions at Penguicon - one on Saturday, 2-6 p.m., and another on Sunday, 10 a.m. - 2 p.m. I currently plan to run two older modules - #24 - Decline of Glory and #5 - Mists of Mwangi.

This is rather last-minute, and won't appear on the official schedule (it will appear on the errata handed out at the con). If you're attending Penguicon and interested in playing, feel free to drop me a line. I'd feel better with at least one or two committed players for each session.

What kind of PFS turn out shows up normally?

Last year when i ran at PenguinCon, I was able to get a full table in three slots. Most people are there for other things.

I'd say to make sure you have a stack of pregens and some membership number cards.

4/5

JP Chapleau wrote:

@Jason S: Remember that you are a Pathfinder FIRST, and a faction member SECOND.

JP

Only 1 of my 5 characters would share that opinion.


Aretas wrote:
I played a Bard for the first time yesterday and had fun! He was introduced to the party as a fighter type but then the table was in shock to discover that a Bard was in their ranks! There has been much Bard hate and I'm on the fence. What do you all think of the class? The APG has some pretty cool new spells and variants.

Not sure why, but this Subject heading made me think of a drag queen bard who dresses like Katy Perry and sings " I played a bard and i liked it."

Well that is probably pretty close to where the bard hate comes from.

Den

1 to 50 of 148 << first < prev | 1 | 2 | 3 | next > last >>