Djarrus Gost

uncleden's page

Organized Play Member. 148 posts (154 including aliases). 10 reviews. No lists. 1 wishlist. 18 Organized Play characters. 1 alias.



Sign in to create or edit a product review.

Our Price: $3.99

Add to Cart

Enjoyed running this at both tiers

5/5

I was able to get this going today with two different tables.
The low tier was about as perfectly balanced as a party can get. They more or less shut down every encounter with the the exception of the final one.

The higher tier table had a much different experience. While running this they were repeatedly brutalized and barely made it to the end. Part of it was due to my dice being on fire as the GM, part was cold dice on my players parts, and part was because this mod really does bring it at high tier.

The ending was a thriller. Nobody really saw it coming. Hopefully everyone minds their spoilers until the 14th. A very good, fun to run, mod.


Our Price: $3.99

Add to Cart

Yup giving this a 5 star ranking.

5/5

Lets just start by saying that I am a fussy reviewer.
I loved how well this mod tied in to the previous mod in the series. Continuity is well done here. The flavor of the locale for this mod is also well presented. It truly felt like we were entering a dangerous place and gave us a good reason to tread carefully.
The encounters seemed balanced and depending on your party mix can be pretty challenging. The final 2 fights in particular were very satisfying.
I played this and the first one in this series with my Paladin character, but there is nothing in this storyline so far that would not have worked just as well with my should be NE thug character.
I liked this mod enough, after playing it and reading it that it gets 5 stars even with the following issues.

Nitpicks:
As usual most of the stat blocks for characters with levels have errors in them.
Also the following passage makes me giggle.
Use the lowest Stealth roll of the party to determine the final Stealth check. In Tier 1–2, they need a result of 10 or better, while in Tier 4–5, they need a result of 15 or better. Failing by 5 or more draws unwanted attention as the PCs are spotted by an Iron Guard patrol

This compels me to ask, what happens if you fail by 1? Is there any good reason not to just lower the dc by 5 and skip a line of text?


Our Price: $3.99

Add to Cart

Enjoyable.

4/5

I played this mod at tier 4-5. The fights were not unusually tough, except perhaps the last one. I have to say I was fairly impressed with the story. the faction missions seemed to be interesting as well. Also it meshed very well with the next mod in the series and actually felt like there was a reason to play the next mod in the series with the same character.

Why i did not givee it 5 stars.

nitpicks:
1 It is really hard to take seriously a villain that is a raging barbarian with a handaxe and a dagger.
2 The local thugs all speak common? It really is ok to give people a reason for exotic languages or comprehend language spells.


Our Price: $3.99

Add to Cart

Didn't hold up well.

3/5

I can barely remember playing this one. There is better stuff out there. As a year 0 mod it is a cakewalk for pathfinder characters.


Our Price: $3.99

Add to Cart

Ok I guess.

2/5

This mod is linear and all about the combats. If you have a party that is inclined to use diplomacy and actually treat government officials with respect they can get hosed out of a faction mission for it. Since I regard this as a penalty for good roleplay I downgraded this mod.
As a year 0 mod the fights are a cakewalk for pathfinder characters.


Our Price: $3.99

Add to Cart

Fun story. Almost there.

4/5

The story was fun to follow. It is also a fun one to run. The fights were soft in year 0 and now we are under the pathfinder rpg rules they really need updating as even the least combat effective parties will stomp them.
I do find myself practicing PJR gangsigns whenever I think about this mod. PJR 4 ever!
I would love to see a toughened up version of the PJR in a future mod with an axe to grind with the pathfinders.


Our Price: $3.99

Add to Cart

Best of the bunch

5/5

For a year 0 mod this one delivers. It present Taldor in such a light that you can see why it is in decline.
Your characters will be talking about this one many mods later.


Our Price: $3.99

Add to Cart

One of the best

5/5

Having played and then run this multiple times I will say that this one never fails to make the players laugh. The shear amount of breakstuffness that this mod brings is a joy. Your inner 10 year old will be gleeful.
The final combat is tough and feels like a boss fight.


Our Price: $3.99

Add to Cart

Incomplete mod

1/5

This mod is a sequel to a pair of other mods and thus has a recurring theme. I for one found the story presented in this mod to be enjoyable in the beginning and the the bad guy at the end was kinda meh. I do not think this is in any way the fault of Larry as the bad guy is limited by the story line.

Positives
Insane painter guy is a hoot to roleplay for judges and players that are up to it.
Smaller puzzle solutions are fun, individualized and attainable .

Nags

issues:

Obscuring mist seems to have been cast, yet the area on the map does not conform to the area of the spell.
Can we have a mod or 20 that don't have a swarm in it? (some tiers) Many of the players around me are sick and tired of them.

Negatives.
Main puzzle is unsolvable unless the DM thinks to print or bring resources that are not included with the mod, namely a map of Cassomir. The map in the mod has the answer on it so is not a useful reference to the players as it then swings the puzzle to too easy.
This is a major issue and is 3/4 of why I marked it down so far.

None of the puzzles seem to count towards the encounter count. This mod consistently runs long because of it even with skipping the optional fight. A four part puzzle really should have counted toward the 5 encounter limit especially since it starts with a lengthy chat with a madman.

Once again the stat blocks are of the go back to the previous encounter and look there for them variety. Please start putting them in the back. It will save on print and save having to have so many different pages open to run a fight.

PS. Just changed my review score down to 1 from 3 due to the 2+ months that Paizo has known about the glaring problem with this mod with no fix.


Our Price: $3.99

Add to Cart

Well writen and interesting read.

4/5

After reading it I really like this mod. The monster choices make sense and are interesting. The environment is well described. The plot is easy to follow. The faction missions are interesting. Most of the obvious questions have been answered by the author. Last but not least this is a mod that refers to the bestiary rather than some encounter 3 or so pages ago for stat blocks. Since i can bookmark the bestiary way easier than flipping back three or more pages in a pdf (I run from a laptop) this is a big convenience issue.

I marked it down from a perfect 5 for the following reasons.

Mod plot spoiler:

1 Typo on page 7 wrong hp total at higher tier. (minor)
2 It is yet another underground fetch mod. (A very well written one. Good enough i would not have lowered it's score just for this.)
3 Cheliax and Taldor missions may cause a pvp argument due to the way they read. (It is not the first time missions seem to conflict)
4 Neither of the big maps will fit on 1 standard flip mat. If you use something bigger than it should work fine. (mostly not a big issue)
5 Part 2 of a series that is not at all dependent on part 1. (why i dinged it a point. If it wasn't part 2 I would have given it a perfect score.)