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redeux's page

Pathfinder Card Game, Class Deck Subscriber. Organized Play Member. 44 posts (224 including aliases). 1 review. No lists. No wishlists. 2 Organized Play characters. 3 aliases.


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Just played this scenario the other night, albeit with 4 players. I'd suggest a proxy. Use two ruffian henchman (or any henchman) and then keep a Vrykolas to be ready to summon.

Although if I had not been aware/planned ahead then I guess I'd have a neutral party (non-player) inspect the decks and insert a proxy for me. The proxy route seems the closest to the rules:

MM pg 14 wrote:
sometimes you will be told to summon cards or to add cards to a deck. When this happens, retrieve the cards from the box. However, if you're told to summon a card that's already being used, just imagine you have another copy of that card for the new encounter.

Barring that, I probably would probably avoid the issue and just not temp/perm closed until one was r eady because I hate spoiling the game for myself, though this doesn't really help when you're already crunched for time.

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elcoderdude wrote:
Hey Tyler -- does all hell still break lose on the spreadsheet if you use cut-paste to move cards the Hand column to Discarded, Recharged, etc? (Instead of deleting then typing the card name.)

Another way is you can COPY and paste, just don't CUT and paste. The copy function doesn't update other cell references so the spreadsheet still works as intended. when you cut, it updates the references and then breaks the spreadsheet. You then just have to remember to go delete the old cell you copied from.

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Here is the correct link for Cartmanbeck's original blog: S&S/CD Oracle Alahazra

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Wikwocket wrote:

Thanks for posting this here; I didn't know PSACG was playable by post. The format used in the forums is pretty cool, and I'm definitely going to sign up!

Is there a lot of the card game (organized play or not) played in the play-by-post in general? I see a few campaigns, but couldn't find any recent PACG recruitment threads. Just curious; I'd love to try it out, even before the convention!

The online format was only somewhat recently made "official" and there's been a slow rollout phase to work out the format, deck engine, deck trackers, etc. So that's why you only see a few campaigns out there and not any recent recruitment threads. Having said that I'm hoping that after Outpost we start seeing more games rolling out.

Unsure of their plans about rolling out extra tables before the event, but if there is interest then I'll already be learning the game engine and would be willing to GM a table starting before the event.

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Irgy wrote:
redeux wrote:
There are also a few cards that allow rerolling. Such as the parrot or rotgut allies and a few other cards.
That rerolling would not trigger the power. When you reroll, you reroll the same dice, there's no opportunity to play additional powers. And yes the Stalker's Crossbow from WotR does manage to add a dice but that's as part of the reroll power itself.

Good catch, I see that now with the wording "if you previously played this weapon during this encounter, add an 1d10+1"

I was thinking of what Vic had said in the past that in certain specific wording of cards you do add die, but that does not seem to be the case here since the wording is "if you previously played this weapon."

Pathfinder Card Game, Class Deck Subscriber

There are also a few cards that allow rerolling. Such as the parrot or rotgut allies and a few other cards.

As for the class decks, if you're adding more than one CD then I generally would limit the number of AD-B cards you're throwing in there. Maybe only use half or a third of the AD-B cards from each CD, and then for the rest of the AD cards you can add them all in or just the ones you want. I just try to limit the number of AD-B cards from CD's because there are a lot in each CD and it gets repetitive and dilutes the box decks IMO.

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I REALLY wish this product was available, but I confirmed with Ultra-Pro that it was cancelled and they have no plans to ever make it. athfinder-Adventure-Chest#tabs

I've been using BCW boxes such as this: (though it is not 1 piece like you asked).

check out all of their options:

Their site does allow international shipping but you can also find them elsewhere online (Ebay/amazon...likely more expensive). Also worth checking out any local game stores. Many of them here in the US carry these containers for Magic the Gathering players.

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Enjoyed the interesting read! And yes, I continue to get impressed by the variation. Can't wait to get mine in the mail to look through the rest of these. Really like those blessings, especially SotStargazer

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I like the idea of difficulty settings. I too have fiddled with increasing difficulty in some of the base sets. I have enjoyed playing games like the entire dark souls series where it is brutal/agonizing at parts, but it felt so good to beat those. Losing all the time isn't fun, but beating every scenario on the first go isn't really fun either. Finding a way to incorporate difficulty settings at a design level would let us self-select our preference.

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Definitely encourage people to give it a shot. I started my first PBP game not too long ago and we've been having a ton of fun going through season 2 (runelords), currently in AD2. Looking forward to seeing more people join in and I'll definitely be willing to help out with questions from newcomers.

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I'm undecided. I bought box7 without realizing it. Haven't pulled the trigger on box 8 yet because of it. Before it was a no brainer.

The minis are nice, but as someone who currently only plays the ACG and doesn't have a passion for minis... the main thing I ever cared about were the promo cards.

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Tease! Looking forward to it

@Parody, looks pretty nice! Not sure If it's just my eyesight or not but the skill/power feat boxes are a bit hard to read, at least the top line of them is almost non-existent.

Thanks for sharing those!

I found this thread to be interesting related to our goblin negative die result rolls:

Basically we're okay to do -2 per die regardless of the individual result of each die. The final result just can't be negative so if we had -10 due to rolling 5 die and we rolled a 6, then the final result would be "0"

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Eliandra Giltessan wrote:
I’m really excited to try Korundo!

Same! He seems quite versatile, especially with his primal master role and the powerfeat that allows him to swap his cohort at the end of turn.

I also really like the artwork to the new boons. Seek Quarry, for example, has excellent card art.

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PS the subscription page has some estimated dates, and links to the products if you want to see the tentative artwork/descriptions. ion

Pathfinder Card Game, Class Deck Subscriber

I like the format and if the character and role cards were already filled out then that would be --excellent--. It'd be one less thing having to worry about when setting someone up.

Would the intent be for someone to keep using these as their character progress though? Or just a one-time reference for set-up? Because I know at our sessions it seems most players like having the class deck sheets download version because it is bigger and easier to read. Another option then would be to just save each card as an image which could be stored on your phone or in the cloud and then these could be easily pulled up for reference when the person is filling out the full-sheet versions. Don't get me wrong--I still like what you've done. Just something to think about since I know I'm one of the few in our group that doesn't use the full-sheet version and yesterday I was told it's because I have the "young people's eyes". Though truthfully it's because HV1 doesn't have their reference sheet made available yet and I've been too lazy to make one in the interim.

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Scott Romanowski wrote:
Marco Massoudi wrote:

So far none of the painted "Pathfinder Battles Iconic Heroes" from the boxed sets 1-7 have been sold seperately from Wizkids or Paizo.

You will have to try your luck on ebay or online vendors, sorry. ;-(

Thanks Marco. I'll have to try to pick up the three I want individually.

If you're buying three then it might be better to buy the whole box and sale the unwanted ones. You're going to be paying a premium if you buy three individually, whereas if you buy the whole box you likely could have a lower cost after reselling the unwanted ones. Just depends if it's worth the hassle for you.

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just some quick notes, i'm sure by now they'll be posting a blog entry within the next week or two--

Adowyn-female human hunter. Dex/ranged based.

Korundo- male half-orc hunter. str/mele based, also strong in cons.

Ukuja - male elf hunter. dex/ranged based.

all of them have a d8 or d10 for wisdom and then varied levels of divine and survival skills.

Some very cool cohorts that are quite versatile, which will be especially nice for Korundo who has a powerfeat on primal master role card to allow him to swap out his displayed cohort at end of turn.

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Hannibal_pjv wrote:

Heh... I would not maind a whole article about skill replasement power and some full examples how They work with different characters in different situations.

It is one of those my mind hurts and I am still not sure if this special case will count.

A really good candidate to Paizo blogs!

+1. Solid examples with pictures for visual learners would go a long ways in getting this all ironed all for future references.

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Has there been an update on this? :)


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I believe they said they are working on changing the process of how those documents get updated so that they are pushed out more frequently, but in the meantime...nope. I've been tracking using an excel spreadsheet that I made and keeping on a cloud service

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I'll be going with Kyra.

Pathfinder Card Game, Class Deck Subscriber

Bard deck has 2 cures (B, 1) and Safe Harbor (2), Holy Feast and Major Cure (4), and raise dead (5). So quite a bit there if Merisal wants to build that way, though I was also thinking that a cleric would round out the group well in that they could provide both STR and divine. Kyra is the obvious candidate but I'm also entertaining the idea of Lazzero (HV1). He's not quite as strong as Kyra in STR but i like some of his utility. So for now let's say I'm going Cleric, either Lazzero or Kyra.

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Redelia wrote:
I'd be interested, if you're willing to help out a newby. I've played the game (Rise of the Runelords) as it comes in the box, but have not tried organized play for the card game. I only own the goblin class decks; is that OK?


I'm always willing to help out party members so that's at least 1 person to assist and I'm sure the GM+ others would mirror this (if not I can take the responsibility for helping out).

First off - Check out the organized play guide here: Guide

That will discuss how things will work organized play. For the most part, it's pretty similiar to the boxed sets with the exception that when we acqurie cards during a scenario--we don't keep them. At the end of the scenario we will set them aside and then each of us will claim one of the cards. We will then take a card of similar type and level from our class deck. So if I claim an item4, I would go to my class deck and get an item4 or less). We still get skills/power/card feats, just a little differently. Have a read through the guide and if you have questions feel free to ask us or myself!

for all --
Thinking I may need to change my character selection since we will have a gunslinger who is dex focused. Depending on whom Redelia picks I might opt for either a intel-based character or a cleric. Will have to look through my options later (I own 7 basic CDs + Tales + HV1 + HV2)

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If we're talking about sales...Broken Token PACG insert is currently 20% off to a total of $24. I'm assuming for just 1 more day (Started friday).

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Interested, thinking emil (assassin) from hells vengeance 2 but have several class decks and could be flexible for party.

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As a new guy around here...thank you! This is awesome.

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I think the main take away I get from Arcaneum's post is that they think Nyctessa lacks utility. I think there's some truth to that, or maybe it's just because we're playing armchair PACG instead of actually playing her. I do think that she seems to be incredibly strong because of the scaling d4 skill.

Arcaneum's secondary complaint (at least how I read it) is that the d4 skill seems "meh" but again, I find it to be incredibly strong.

Once role card is unlocked it takes precisely 2 power feats to be able to boost another character's check to defeat a monster with a scaling ability.

For fun, let's say Nyctessa banishes a AD3 card. That is 3d4 or average of 7.5.

Now, also for fun, let's say Valeros is in the same team and put all his power feats into 1d4+4. So that's 4 power feats for an average of 6.5.

Sure, Nyctessa's power has some strings to it...but that is already strong just that she can out utility him on the combat checks with 2 power feats to his 4. That's not even taking into an account it could be an AD6 card for 6d4 or average of 15. That's huge and no doubt the world is a less scary place with an undead master by your side. There's nothing "meh" about that. BTW her other role card lets her bury the card instead of banish it. She can't help an ally but that opens up the ability to bury your high level AD cards rather than count on high level monsters or cards you don't care about. I'd dare say that even without your role card just spending 1 power feat to get the scaling is going to keep her at least on bar with other "smash" power feats.

As far as the not dying thing is...I think that is pretty cool considering how she is to be played. I am playing Linxia and Linxia banishes and buries a lot of cards. I've had a few games where I've banished or buries 5-6+ cards and suddenly my deck feels very thin even with no cards in my discard pile. Nyctessa doesn't have to worry about that as much. I also haven't fully read through all the spells but from the ones I've read it seems she has a lot of good options.

Both role cards have ways of manipulating the discard pile, either by resetting your hand from it or being able to add cards from discard to your deck. Maybe nothing mind blowing to make everyone at the table worship you, but still pretty neat.

So overall, yes, I think she lacks a bit more utility outside of her d4 ability, but at least playing armchair PACG she seems pretty legit to me for the people who just want to watch the world burn at their or their allies' feet.

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First playthrough (blind). No deaths. No failed scenarios.

Character Name: Merisiel
Role Card: Shadow
Skill Feats: Dexterity+4
Power Feats: +1 Hand size; Weapon Proficiency; Sneak Attack 1d6+1; Monster “before” damage reduced to 0;
Card Feats: Weapon+1, Ally+1, Blessing+1
Weapons: Vindictive Harpoon, Seeking Harpoon+1, Navigator Musket +1, Humanbane Crossbow+2
Spells: (none)
Armors: Shark Skin Armor
Items: Masterwork Tools, Emerald of Dexterity, Amulet of Fortitude, Ring of Wave Walking, Ring of the Iron Skull
Allies: Ambrose “Fishguts” Kroop, Rickety Hake, Tessa Fairwind
Blessings: BoAbadar x4, BoMilani
Current Party Ship: The Kraken

Character Name: Valeros
Role Card: Tactician
Skill Feats: Strength+2, Constitution+2,
Power Feats: +2 Hand size; 1d4+1 to ally combat check; Move when Villain encountered;
Card Feats: Item+2, Blessing+1
Weapons: Falcata+1, Keen Falcata+1, Seaborne Trident+1, Zul
Spells: n/a
Armors: Buccaneer’s Breastplate, Wilderness Studded Leather
Items: Topaz of Strength, Besmara’s Tricorne, Totem Necklace, Jolly Roger
Allies: Old Salt x2, Pierce Jerrell
Blessings: BoAchaekek x2, BoGorum x2
Current Party Ship: The Kraken

Character Name: Feiya
Role Card: Sea Witch
Skill Feats: Intelligence+4
Power Feats: +1 Hand size; check to acquire a spell or defeat a monster (*or barrier)… reduce difficulty by [*2]; Recharge BoHshurha;
Card Feats: Spell+1, Item+1, Blessing+1
Weapons: n/a
Spells: Wall of Fire, Freezing Sphere, Aqueous Orb Geyser, Safe Harbor, Animate Water, Dehydrating Touch
Armors: n/a
Items: Amulet of Life, Ring of Wave Walking, Jalhazar’s Wheel
Allies: Old Salt, Rotgut, Fox
Blessings: BoPharasma x2, BoCaydenCailean x2, BoHshurha
Current Party Ship: The Kraken

Character Name: Lini
Role Card: Aquamancer
Skill Feats: Wisdom+2. Strength+2
Power Feats: +1 Hand size; Weapon Proficiency; put animal allies on top of deck; Reduce Elemental damage by 1;
Card Feats: Weapon+1, Spell+1, Ally+1
Weapons: Keen Falcata+1, Brine’s Sting
Spells: Cure x2, Geyser, Aqueous Orb, Skeleton Crew
Armors: Fortified Shell Armor
Items: Bag of Sticks
Allies: Parrot x3(B), Dwarf Caiman, Dodo
Blessings: BoKelizandri x2, BoSivanah x2
Current Party Ship: The Kraken

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Additional questions:

BoMazmezz has "after you play this card, if this card has the corrupted trait, bury this card instead of discarding it."

BoMammon has "Discard this card to add 2 dice to any check; after the check, if this card has the corrupted trait, a random character at your location is dealt Fire damage equal to the lowest die of the size you added."

None of the blessings are listed on the redemption card. Is this by design or by flaw? I.e. do I always have to deal with the corrupted text unless I use a 1x use such as recharging the corruptive full plate (armor 4)? Or am I still able to redeem these blessing cards permanently?

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Doppelschwert wrote:

Thanks, that's very appreciated!

While it's tempting to ask about everything in the deck, I don't want my curiousity to get the better of me - however, it would be really cool if your or someone else could post Nyctessa in a similiar format :)


Nyctessa - female dhampir wizard
str d6
dex d6
cons d4
intel d10, arcane+2, knowledge+2
wis d8
char d8

Hand size 6 (_7)
Proficient with (_light armors)
"When you defeat a monster and would banish it, you may draw it instead"
"you may banish an ally, a monster, or a card that has the corrupted trait to add 1d4 (_or a number of d4's equal to the banished card's adventure deck number) to your check defeat a monster (_or to acquire an ally)"
"once per turn, if you are required to remove cards from your d eck and don't have enough, you do not die)"

Zelhara - female human inquisitor
str d6
dex d8
cons d6
intel d6
wis d10, divine +1, perception+3
charisma d6

hand size 5 (_6)
proficient with light armors and weapons
"on your check that invokes the chain, finesse, or knife trait, you may use divine instead of the listed skill"
"ignore redemption cards"
"once per turn (_or any number of times on your turn), when a power happens if a boon has the corrupted trait, you may ignore that power"
"a character at your location may bury an ally (_or a card that has the corrupted trait) from her discard pile; if she does, shuffle a random card (_or 2 random cards) from your discard pile into your deck.

That's all I'll share since I'd rather leave it to the pros to give a proper preview of how the deck cards support these characters.

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Here's a short preview of one of the characters/heroes/person of interest (got mine in the mail today)

Emil - Male pitborn assassin
str d8
dex d10, ranged+2, stealth+2
const d8, fort+1
intel d6
wis d4
char d6

Hand size 5 (_6)
proficient with light armor and weapons
"when you encounter a card, a character at your location may discard a card; if she does, evade your encounter"
"you may discard a card to add 1d4(_+1) (_+2) to a combat check by a character at another location."
"when you play a boon that has the poison ( _or corrupted) trait, you may ignore that trait and immunities to it. If the boon would require you to bury any cards from your hand or deck, recharge them instead"

Other two characters look pretty interesting as well.

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I don't have any suggestions at the moment, but I am also intrigued by the idea of online play, whether it be live or Play-by-post. Pretty exciting stuff!

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This product will not be released. I got the following reply from Ultra Pro:


Hello redeux,

I'm sorry to advise that due to issues beyond our control we had to cancel our plans to release this product. We will not be releasing this product.

Best regards,
Susan L
Ultra PRO International LLC

Pathfinder Card Game, Class Deck Subscriber

I got the Hell's Vengence deck about 1.5 weeks ago and was pretty impressed with the amount of interesting and unique cards in it. I especially liked the trade-offs that are presented and the ways to negate those trade-offs.

This past weekend I played Linxia in organized play and enjoyed playing her. Her ability to banish allies to increase combat checks came in handy when i drew short of a weapon. I also really liked her ability of shuffling cards from discard, this came in handy quite a bit when using boons to boost ally checks or getting my cure back into my deck.

As far as commentary on screwing over other players, from memory most of the abilities are "a character" rather than "another player" so its entirely possible to avoid those. Then for corrupted cards current language is that a card can be redeemed for the life of the character so much of these items are fine. I picked up Devil's Armor this weekend as a deck upgrade and first stop will be to redeem it so we don't have to discard 1 card every time my hellknight recharges it.

Overall, I'm happy. I'm fairly new to organized play but have played through RotR a few times and I'm not under the impression that my character will be screwing people over. The most harm done was having to tell the paladin in our group to look the other way when I banished an ally for a combat check.

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Solo Game. No deaths, no failed scenarios. Used 2-player party to determine location sizes, but only 1 character was ever played.

Character Name: Merisiel
Role Card: Thief
Skill Feats: DEX+3, WIS+1
Power Feats: weapon proficiency, sneak attack 1d6+2, +2 noncombat closing check.
Card Feats: weapon+1, blessings+2
Weapons: Deathbane Light Crossbow +1, Shock Longbow +1, Frost Longbow +1.
Spells: N/A
Armors: Snakeskin Tunic
Items: Masterwork Tools, Shedron Medallion x3, Medusa Mask, Wand of Enervation
Allies: Sage, Standard Bearer
Blessings: Blessing of Erastil x4, Blessing of Iomedae, Blessing of Irori.

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Character Name: Merisiel
Role Card: Thief
Skill Feats: DEX+4, CONS+1, WIS+1
Power Feats: Weapon proficiency, sneak attack +4, Dexterity Recharge, +2 to noncombat check to close.
Card Feats: Weapon +2, Spell+1, Item +2, Ally +1 Blessing +2
Weapons: Venomous Heavy Crossbow +2 (x2), Returning Frost Spear +2, Force Sling +3
Spells: Major Cure
Armors: Snakeskin Tunic
Items: Shedron Medallion (x3), Wand of Enervation, Emerald Codex, Greater Luckstone, Ring of Energy Resistance, Boots of Elvenkind
Allies: Sage , Standard Bearer, Clockwork Librarian
Blessings: Blessing of Erastil (x5), Blessing of Gozreh

No Character deaths, No failed missions. After adventure deck 2 I started using party size of "2" or "3" when setting up locations and then proceed to have Merisiel solo them.

Should note that I used Deathbane Light Crossbow +1 from start to almost finish. Replaced it with force sling from scenario rewards of Assault on the Pinnacle (6d).

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Ah, thank you both!! So it sounds that my line of thought was correct in handling the deck upgrades and later reconstruction.

Glad I asked about the redemption. In hindsight that makes sense. I had even read the Asmodean Disciplines text and thought about removing corrupt trait from it--but I guess I didn't think about that hard enough.

Thanks again!

Pathfinder Card Game, Class Deck Subscriber

Hi, sorry if this is painfully obvious somewhere, I've tried reading through Mummy's Mask and the Guild Guide a few times and don't quite see the answer I'm looking for. Also I'm pretty new to all of this!

My question: If I am playing a class deck and I banish a class deck card, how is this handled at the end of the scenario? During my deck upgrade selection do I need to choose a boon of the same type as the one i banished? Or can I pick my deck upgrade as normal and force my character into deck reconstruction?

For example:

Hell's vengence 1 class deck has several class deck card or abilities that require Banishing.

Let's say I play Linxia, the female human hellknight. A power feat reads "you may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6( _ 3d6) plus its adventure deck number."

So during normal play I banish the ally Hawk. At end of scenario, can I elect a weapon boon as my deck upgrade and then force my deck into reconstruction to acquire a new ally boon (leveled at least 2 lower than the adventure deck level) from my class deck?

I'm in particular interested about this since I am debating building my character around this mechanic but want to make sure I understand any drawbacks during the deck upgrade/reconstruction stage. I get that if I banish my Ally(4) and we are on adventure 4 then I would only be able to get an ally (2) or lower during reconstruction. I'm mostly concerned if this would impede my deck upgrades in other categories.

Thanks for any insight!

edit: bonus question-- if i banish a card that was previously corrupt but redeemed (no longer corrupt), if that card is later added back into my deck during deck reconstruction then it would now be corrupt again, correct? Or would it remain redeemed? I'm second guessing myself here since the redeemed tracker card doesn't seem to mention one way or the other. Thanks again

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Under the Pathfinder Society Create an Adventure Card Character there is a missing class deck: the recently released Hell's Vengeance 1.

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The "Accessory Perks" section points to, however, this link redirects to pathfinder society main page. The direct link is now

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Thanks Keith. That makes sense. And currently they're on

#3-4: Tomb of the Godless Host so puts me at tier3 if i'm using a pre-gen list.

Of course taking a closer look at the Higher-Tier Character guide I could just make up my own character, which I won't be opposed to.

And yes, I did see the promo scenario for HV. I really like that idea as a way to alternate character use!

Thanks again!

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I would like to see more pre-gen lists as well. I am new to PACGS and just went to my first group last week. They are on higher level adventure so originally i was able to "take one for the team" and use another players spare class deck and a pre-gen list for rogue. Now i have bought the Hells Vengeance and Tales class decks thinking I could use those. Specifically looking for Radovan but possibly Urgraz or Linxia. Wouldn't have been an issue if I wasn't starting up mid-campaign!! Thanks!!

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Will this class deck be able to be used in organized play as a starting character? Or will they only be able to be used with a character that has "unlocked" them via mission?

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