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*** Venture-Agent, New York—South Glen Falls 24 posts (74 including aliases). No reviews. No lists. No wishlists. 68 Organized Play characters.


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Dark Archive

Thanks for Running, now to update Rose to 9th level for Part D of the Special that's been run over the past year. Now she'll be able to Ride Screech (under certain circumstances) That's with reduce person and lead blades, and now her mounted feats will be useful again.
Now to save up gold again because that Holy Avenger Dagger is expensive.

Thanks again for running.

Dark Archive

Rose yells a command to Screech, its a trained trick so...."Screech, step towards me and wait for the cat to attack."
While she says that, she takes a step, getting closer to the fallen companion. She hopes that their friend that's dominated somehow will ignore the fallen one for a couple moments....
She takes aim once more at the demon thing up near the ceiling....
(Roses attacks are Smite Evil)
Comp Bow: 1d20 + 16 ⇒ (9) + 16 = 25Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Comp Bow: 1d20 + 11 ⇒ (15) + 11 = 26Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Comp Bow/haste: 1d20 + 12 ⇒ (7) + 12 = 19Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Once the cat flanks with Screech, he attacks Valais.

Comp Bite: 1d20 + 9 ⇒ (7) + 9 = 16Damage: 1d8 + 3 ⇒ (3) + 3 = 6(add 2 to hit for flanking)
Comp Bite: 1d20 + 4 ⇒ (6) + 4 = 10Damage: 1d8 + 3 ⇒ (2) + 3 = 5(add 2 to hit for flanking)
Comp Tail: 1d20 + 4 ⇒ (8) + 4 = 12Damage: 1d4 + 2 ⇒ (1) + 2 = 3(add 2 to hit for flanking)
Comp Bite/haste: 1d20 + 9 ⇒ (7) + 9 = 16Damage: 1d8 + 3 ⇒ (7) + 3 = 10(add 2 to hit for flanking)

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Rose reaches into a pouch and pulls out fine set of tools.
"Shall I?
Anyone able to give a bit of divine aid? I find the various Gods all give guidance even to those who do not follow them."

Disable: 1d20 + 15 ⇒ (20) + 15 = 35

Quietly, she returns the picks to her pouch after she takes a try at the door....

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"I should be going first. I may not be able to disable magic traps, but I can notice them since we are underground. We'll have to go slow though, we are getting hit hard by those we've stumbled across."
Rose will squeeze Screech into the same square as she's in if able and then start healing him.

traps:
With Dungeon Rover, just passing within 10 feet of any trap while underground, Rose has a chance to spot them at a +10. This is why I thought the disarm would work because it's almost the same as trap spotter.

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Rose moves on in and follows the leader to the left, and Screech follows along.
To Tiki, "If i can, I'll make your weapons hit harder, but we have to be close enough together that I can touch you to do it."
As she nears Valais, she'll detect evil as a Paladin on her, hoping to see if Evil influences her when she speaks like that....

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Rose looks to see if she can spot what just caused part of her team to just wracked with pain. First by a quick spot check, then by pulling out her non-standard wayfinder and detecting magic with it.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14(+2 from being ubderground)

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Rose stops and examines the mural with the writing....verbalizing to herself without realizing she's talking out loud, I've seen this style of script before.... It's human based....it's barbarian in nature... Northern from the stylization of that letter...It's gotta be Hallit..."
Turning to the rest, “Servants shall—”.
That's what that there says."
She points out to everyone.

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Rose sets Screech to helping dig the tunnel, and then she steps in next to the other Paladin and while they are digging the hole, will try to rebuild her self-confidence. "Hello Shyael, let me introduce myself while we work. I am The Lady Rhosalith Shadowblade of House Arpador of Taldor, but I'd rather be known as a Devoted follower of and Holy Warrior of my Patron, Apsu the Maker of All, the Creator of the Original Deities.
Back before I was saved by my first teacher, I had been one of those who believed I too was doing the right thing. I'd been soul wounded and was subsisting on the edge of society.
My eyes were opened to the realities of the World and eventually I was also introduced to Apsu through my teachers eyes. I am certain, in fact I'm positive when next you pray for your daily devotions, ask for the ability to forgive yourself and whomever it is you are devoted to, is certain to grant you their forgiveness thus allowing you to do the same."

Diplomacy: 1d20 + 13 ⇒ (15) + 13 = 28
Did Rose pick up any useful information about the wearer of the Angelskin Armor?
"I hope none of you mind if I make sure this unholy armor is properly disposed of. I know a couple of other Pathfinder that will assist me in making sure this is blessed and taken care of, so it can never again be used to fool anyone ever again."
Looking at the rune and symbols on the door by the dials, Rose wracks her brain trying to recall any of the languages she has been exposed to.
Linguistics: 1d20 + 7 ⇒ (2) + 7 = 9
Rose stands there and draws a total blank, "I thought I was pretty good with languages, but I got nothing I can remember with these symbols. Sorry everyone.
Screech says something in Draconic and the end sounds like barking.

Draconic:
"So, miss know it all admits she don't? It's about time you figured that out."(Sounds of Dragon Laughter to end the comments)

"Screech, next time I get you a lamb, I'll be sure to get a fresh one....and have them leave the wool on it and I won't pull it out when it gets stuck in between your teeth either."
Screech stops his barking laughter and tries to do one of those sad puppy-dog eye looks you see dogs give when they know they're in trouble.....

Dark Archive

"Even the most pure of souls can be fooled by those who wish to use the nature of the person against themselves.
Would you agree to letting me touch your armor?"
Will try to get a glimpse from the item with Occultist powers to see if the archer is telling the truth and not concealing their darkness with the angel skin armor.
As to Valais' demand we go down, there are few cities that are without their own warrens beneath the Cities foundation. I suggest we search for an entrance into the undercity. I find shining light into the darkness usually causes those who wish to use evil to run back to where they came from.

everyone:
Just returned from a 3 day PFS convention in Killington Vt. I doubt very much there will be a post monday (today) from me as I've been mostly dead all day. I'm not in my 20's anymore and able to scoff at needing sleep for 3 days of straight gaming. I will try to if I wake up at all.

Dark Archive

Rose will go over to the pile and pick up each item, one at a time. She spends about a minute each and then sets them down, after she's done each item, "Well, let me tell you a little about each of those items."

DM:
Occultist : At 2nd level, an occultist learns how to read information from items he examines. Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist’s class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock (see page 196), but doesn’t require a skill check and can be used at will. (most GM's just use it to identify items and skip the background stuff)

Dark Archive

Screech was given a command a couple rounds ago to Guard Enora and do what she says until Rose calls him
save: 1d20 + 11 ⇒ (16) + 11 = 27save Screech: 1d20 + 4 ⇒ (8) + 4 = 12
Know-Arcana: 1d20 + 1 ⇒ (7) + 1 = 8
Rose glances at Screech and notices that he has a semi-glazed look in his eyes.
"No help from Screech for now.
Izabela, if you need help, let me know, I'm gonna keep shooting at the flier...."

She then fires a couple more arrows at the flier.
Comp Bow: 1d20 + 12 ⇒ (3) + 12 = 15
Comp Bow: 1d20 + 6 ⇒ (1) + 6 = 7
She must have been more distracted by the spell than she thought.
"At least I'm not shooting straight up so maybe I'll get lucky and hit something useful when those land."

Dark Archive

spellcraft: 1d20 + 6 ⇒ (8) + 6 = 14

Rose, lets those already near the dino-thing deal with it, she aims at the flying caster that summoned it, and looses a couple more arrows at him.

Comp Bow: 1d20 + 12 ⇒ (17) + 12 = 29Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Comp Bow: 1d20 + 6 ⇒ (11) + 6 = 17Damage: 1d8 + 3 ⇒ (4) + 3 = 7

"No Idea what he just cast and I'll switch over if that beasty gets too close for Enora and start attack it."
Rose takes a 5' step south, closer to the dinosaur.

Do you want a separate post for Screech? I can't access a picture for him.

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I had been miss reading the Trick rule for Companions.... Paladin Companions are crazy with the tricks they know.

I was reading that companions have 6 tricks plus the bonus as per chart. They get 3 per Int point + the Bonus as per chart.

Mr. DM, can make the adjustment for the game, or no?
Goes to 24 tricks.

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I made a mistake Character Number 141608-16 (not 15)
guess I just didn't read it right.

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Still can not figure out how to set the tag line for when I post... got the character sheet done.

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Haven't played Traitor's Lodge with Rose.

Got the character I think all set, trying to get some help for the tag line. I'll be adding my Drake to Character Sheet.

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GM Picatrix wrote:
@jowie: this google doc explains how.

I have a character sheet on google docs, I was talking about the light blue line under the names.

I really do not want to retype the entire character(again). The only thing not on the sheet on Google are the boons.
She is saving gold though.... Trying to buy Glorymane and the Holy Avenger Dagger....

https://docs.google.com/document/d/1XhCvtMDKvouYMtyZFKBTbuEfRQRKm08x0JYR5CF h7lA/edit?usp=sharing

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Where do i need to type in to get the stat line?

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Player: John Calhoun
Character: Rhosalith “Rose” Shadowblade
PFS #: 141608-15
Faction: Sovereign Court
Progression: Normal
Day Job: Chronicle Sheet Check (just a mark) to become a Taldoran Senator
Notes: Rose is a Dhampir, Follows the Dragon God, Has a Aether Drake named Screech who wears leather armor, has magic attacks and can glide.
As an Occultist, unless an Item is a minor Artifact or greater, She can I.D. it by holding it. She also talks to Bats, Rats and Wolves.
Can be healed by Channeled Energy, but also Harmed by it. Prefers to use a Bow or Lance, but has other weapons as well.

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This is my 1st PbP on the Paizo site... What am i looking for on the Discussion thread? (looked and can't find)

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Still have room? Paladin 5 (Silver Champion), Occultist 2, Ranger 1 (Dungeon Delver)
I'm interested in playing.

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I'm interested in joining that 7-17 Adventure, Thralls of the Shattered God. Level 8 Paladin with a bit of Occultist and Ranger. I am a Follower of Apsu and everything entails, so do not expect a normal Paladin.

Dark Archive 1/5 Venture-Agent, New York—South Glen Falls

There is a weekly PFS game held at Foam Brain Games, on 4th street, in Troy NY.
There are lower level games run just about every other week, so novice players as well as veteran are welcome. The Games are every Thursday starting at 6pm. Help creating characters is usually available before game time.
Foam Brain Games charges $5 per player, and in exchange they provide each player with $5 in store credit.

https://warhorn.net/events/upstate-ny-pfs

Dark Archive 1/5 Venture-Agent, New York—South Glen Falls

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There is a weekly PFS game held at Foam Brain Games, on 4th street, in Troy NY.
There are lower level games run just about every other week, so novice players as well as veteran are welcome. The Games are every Thursday starting at 6pm. Help creating characters is usually available before game time.
Foam Brain Games charges $5 per player, and in exchange they provide each player with $5 in store credit.

https://warhorn.net/events/upstate-ny-pfs