I want to add the young template to vampire spawns to have creepy undead kids running around.
I was wondering how the lack of Con of the undead will affect the -1 to the CR since an undead is less weaken by the template than other creatures.
In the same line of thought, the wights (base for vampire spawns) have Skill Focus (Perception) as a feat. I would like to replace it with Weapon Finesse now that the Young template gave it a interesting Dex score. I know all feats are supposed to be equal so it is not suppose to change much of anything to the CR, but this really makes a the vampire spawn more powerful (aside fom the -2 to natural armour).
Should I keep the CR 4 or is it a CR 3?
How does these two ability interact if a Huge creature uses them both against a large creature?
DoG says: After you resolve your attack, the opponent you attack can spend an immediate action to make a single melee attack against you with the same bonuses.
Seems since the large creature only gets it's attack after it was knocked away (after the attack is resolved), it won't get the melee attack if the huge creature is out of it's reach.
How do Cleave and Cleaving Finish interact if you use Cleave on a creature and it falls to 0 hp with two creatures adjacent to it? Do you get two extra attacks on one adjacent foe? Which extra attack comes first?
One of my players was reviewing the path abilities a Champion gets and he found that at low levels and low tiers, interesting choices are limited.
He was saying that if you got a mythic tier at every even number level, there are few choices that are interesting. At level 2 and tier 1 he would probably choose To the death. At level 4 and tier 2 he wasn't sure. Precision is only useful at level 6 and than much later at level 11. Always a chanceisn't bad, but it a situation that happens rarely. Armor Master isn't very useful for a fighter or paladin unless you take it multiple times, so it feels like wasting 3 path ability to not get Dex penalty when wearing a full plate and with all the more interesting abilities unlocking later, you'll probably never chose it 3 times.
Aerial Assault, Devastating smash and Wall smasher are interesting if you like to use combat maneuvres, which we do not use often. The universal abilities are limited too if you do not use skills a lot. All that was left were Fist full of daggers and Stanch wounds for tier 2 abilitiess for a level 4 PC. Same happens for a lvel 8 tier 4 PC. He felt the lack of options would mean that a lot of PCs would always chose the same abilities and look similar over time.
He suggested that Champion and Trickter get a path ability that let's you select a mythic feat instead, Extra Mythic Feat, probably from a limited list depending on the path. Champions could have access to: Acrobatic, Athletic, Blind-fight, Cleave, Combat expertise, Combat reflexes, Dodge, etc... You get the idea.
The new playtest for 5e DnD is out. Well mostly magical items and redesigned monsters.
The items feel very 2e. This looked very familiar to me. Not all 4e fans approve. Hehehe.
But the mechanic for wands and staffs caught my eye. Wands have a max of 7 chages, staff 10. Each morning a wand recharges 1d6+1 charges, a staff 1d6+4. If you use the last charge of a wand or staff, roll a d20. Roll a 1 the item is destroyed with the last use.
I like these mechanics. They limit abuse and you do not have to recharge or buy/craft a new item if you are careful.
Right now there is one interesting inovation that can be imported in a 3.x/PF campaign.
I want to make feat trees that start with feats similar to the one below. I wonder if a +2 to one ability score is too much or too little coming from a feat. Thanks.
Prerequisite: This feat can only be taken at 1st level.
Benefits: You gain a +2 divine bonus to strenght.
Special: You cannot take this feat multiple times, but you can take similar feats that affect other ability scores.
I was wondering how I could use Dragon mag #335's Chaos Monk alternative class, and more importantly his Flailing Strike ability, with Pathfinder's Monk.
My guess is that I give the Chaos Monk the fighter's bab when using Flailing Strike and use the same dice used in the mag to determine the number of extra attacks. I just wonder what to do with the penalties to the attack rolls. Do I keep them?