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I sure hope we get Ogres this time around.


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Sauce987654321 wrote:
I'm having difficulty seeing the difference between the two if they are meant to be different. If a 60' high Gundam and a 60' high powered armor stood next to each other, what's their distinction? What would make someone say "yeah, that Gundam is clearly a mech and the powered armor clearly isn't." Is it because some of us don't agree with their mechanics? Because their mechanics and what they are intended to model aren't always going to be the same or what you expect.

I suppose the difference is one is a suit of armor you wear, that respond perfectly to your movements, and the other is a vehicle with a cockpit that you pilot.

Close to a lack of understanding of what makes a mecha a mecha.


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RiverMesa wrote:

Plus many mecha properties out there have mechs that require more than one crew member (Pacific Rim for instance, which is namedropped in the CRB and was mentioned by Paizo on various occasions), which is not something you can really do with power armor as-is either.

Let's not forget the Megazord or Voltron either. Oh man! A mecha that can break into starfighters? That would be sweet.


Sauce987654321 wrote:
bananahell wrote:
Dracomicron wrote:
bananahell wrote:

I hope you're not referring to the two or three suits of power armor that are size Huge because those are certainly not mecha. I'm talking giant robots you pilot that are hundreds of feet tall. Something like a cross between starships and power armor is what I would expect rules-wise.

Well that is something you should clarify, because "mecha" is a broad term that can mean anything from a humble suit of power armor to the giant robot maid that sucked the atmosphere of Druidia in Spaceballs.

"Mecha" isn't just the robo they trot out to fight Godzilla.

I disagree. Even the wiki articles says, "the term mecha may refer to both scientific ideas and science fiction genres that center on giant robots or machines (mechs) controlled by people."

Either way, mecha isn't power armor; Paizo has already made mention at past conventions that mecha are coming in the future. I just hope they're in this book.

I'm having difficulty seeing the difference between the two if they are meant to be different. If a 60' high Gundam and a 60' high powered armor stood next to each other, what's their distinction? What would make someone say "yeah, that Gundam is clearly a mech and the powered armor clearly isn't." Is it because some of us don't agree with their mechanics? Because their mechanics and what they are intended to model aren't always going to be the same or what you expect.

Well, for starters, a 60ft Power Armor is not anywhere near statted out, and will more than likely be too high of level to give access to a party in a Gundam-esque campaign. Point in case, the Warmaster's Harness is the largest power armor and item level 19. Unless you're going to start introducing Colossal power armor to level 3s, a new ruleset will be needed.


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CorvusMask wrote:
I think one issue with mecha is that not all mechas flie at all or fly in space :P There are multiple different type of mecha series so WHICH one are they adapting?

Why not all?? :D I imagine they could adopt something akin to Upgrade Slots, where some can give the mecha flight capabilities and others tank treads or something.


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Dracomicron wrote:
bananahell wrote:

I hope you're not referring to the two or three suits of power armor that are size Huge because those are certainly not mecha. I'm talking giant robots you pilot that are hundreds of feet tall. Something like a cross between starships and power armor is what I would expect rules-wise.

Well that is something you should clarify, because "mecha" is a broad term that can mean anything from a humble suit of power armor to the giant robot maid that sucked the atmosphere of Druidia in Spaceballs.

"Mecha" isn't just the robo they trot out to fight Godzilla.

I disagree. Even the wiki articles says, "the term mecha may refer to both scientific ideas and science fiction genres that center on giant robots or machines (mechs) controlled by people."

Either way, mecha isn't power armor; Paizo has already made mention at past conventions that mecha are coming in the future. I just hope they're in this book.


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Dracomicron wrote:
bananahell wrote:
Please, for the love of Triune, tell me this book will finally include the rules for mecha.

...the rules for mecha already exist in the Power Armor section.

If you're talking about starship-type mecha, then you can just use the regular sharship rules for nearly all of it.

The only thing that I'd really want extra to make space mecha would be melee attacks, and I'm pretty sure this book is going to have ramming stuff that could be adapted.

I hope you're not referring to the two or three suits of power armor that are size Huge because those are certainly not mecha. I'm talking giant robots you pilot that are hundreds of feet tall. Something like a cross between starships and power armor is what I would expect rules-wise.


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Xenocrat wrote:
There's huge and gargantuan power armor if you need something like that.

Yeah, but that isn't until level 11+. The gargantuan power armor is a level 19 weapon, and can't fly in space like mecha a la Gundam Wing.

I think the Dogfights concept is a stepping stone to mecha, but I'm still disappointed that it doesn't seem to be included in this book. With no softcover splatbooks being produced by Paizo, I doubt we'll get anything close to this for another couple years--which sucks for a feature people have been asking about at conventions and on messageboards for the past two years.


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Please, for the love of Triune, tell me this book will finally include the rules for mecha.


The Alara'hai Ungarato was statted in Starfinder, but none of the rest have surfaced yet. Obviously any question regarding unreleased Starfinder content is entirely hypothetical, but I'm curious what form Garvok, Sword of Wrath, might take Post Gap. For instance Ungarato takes the form of a power-packed minigun with a bayonet. In your opinion, what type of gun would be really cool for a Wrathful artifact in Starfinder?

I'm not looking for a specific weapon, just a type. Shotgun, rocket launcher, assault rifle, mingun, etc.


With a potential change of the slavery market in Kelesh, how would this effect Katapesh--specifically Okeno?


Do you have a favorite dragon type? Not just among Chromatics and Metallics, but all dragons that've been released so far.


I'm planning to introduce Nhimbaloth into my Starfinder game; how would Nhimbaloth effect the galaxy after the Gap? Would it be as simple as luring starfarers to the aforementioned planet, perhaps with a false distress beacon? Or does she affect the galaxy through cults, as Nyarlathotep would? Any insight you could give me into how this Outer God could interact with a Post-Gap galaxy would be greatly helpful.


Suppose somewhere in the deep reaches of the Vast there is a planet that is wholly in Nhimbaloth's clutches, and it lures starfarers to its surface to consume them in some way. What might this planet look like?


James Jacobs wrote:
bananahell wrote:
Succubi have a very weird change to their mechanics: the ability to harm them psychically with rejection. Does this mean that asexual or homosexual characters just deal damage to them by existing near them?

No.

The mechanics by which this weakness comes into play are specifically detailed in the text, and mentions nothing about homosexuality, aesexualty, or anything else. It ONLY triggers when the specific situation in the text occurs. The sexuality of the succubus or the other person involved is entirely and completely irrelevant to how this works.

Okay, I figured as much, but I was a little uncertain. Follow up question: do incubi have the same weakness?


Succubi have a very weird change to their mechanics: the ability to harm them psychically with rejection. Does this mean that asexual or homosexual characters just deal damage to them by existing near them?


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What was the reason behind the choice to make Goblins a Charisma Boosted ancestry? It seems strange to have such a reviled species only just a decade ago suddenly become charming. I've seen arguments for their love of singing, but they also love crafting things out of garbage, so Intelligence seems to be equally viable.


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James Jacobs wrote:

The whole POINT of Sorshen's redemption is that she does not WANT to conquer nations or cities...

Sorshen isn't stupid. She knows that the world is a different place, and her goal is to rule in harmony, not in disharmony. She chose the region she did to establish New Thassilon specifically because no heroes would be compelled to rise up and defend a land she's conquering, because the Kodar Mountains and Xin-Shalast and the neighboring lands are wilderness regions.

So Lost Kingdoms laid the grounds for a campaign involving the slow colonization of Xin-Shalast by various Varisian factions. Additionally, Rise of the Runelords has a Continuing the Campaign bit about the heroes continuing to "pacify" Xin-Shalast.

Assuming that these plot threads were followed and a decent community consisting of a few high-level post-Rise adventurers has begun to form in Xin-Shalast, how might Sorshen react to these people who already call Xin-Shalast home?

Obviously something like this is up to GM interpretation, but a little insight into how a redeemed Sorshen might go about negotiating with adventurers who aren't especially keen to handing over Xin-Shalast to another Runelord would be nice.


With Razmir getting on in years, are there any plans to do something with him in the near-future? Perhaps his name had been floated around for a potential early-2E AP before settling on Age of Ashes?


The Hellknight Citadel Vraid is said to be haunted, but its feature in Castle of Golarion doesn't really add anything to this...despite being a 10-page write-up. Unless I missed something, it only alludes to weird green lights during thunderstorms and a maddening effect on the previous two Lictors. I'd like to run an adventure there, but Castle of the Inner Sea makes this "haunted" location seem very...mundane, filled with only Hellknights and a few summoned devils.

What is causing the haunting at Citadel Vraid, if anything?


Glarataxus is mentioned to be a male red dragon that's plagued Korvosa for a couple hundred years, but is only mentioned in passing as far as I can see. My question is two part: is this dragon featured at all in Age of Ashes, and if not then what age category might it be?


Is the return of Choral, and his defeat by the new nation in Kingmaker, considered to be canon? The death of the Gorilla King being considered canon surprised me a bit, since it was a Continuing the Campaign idea.


Why was Ydersius favored to the serpentfolk over Yig?


What are some tips you could give about running solo adventures for a single player? Things to avoid, things to focus on, combat considerations; whatever you think would be helpful.


How would you describe the appearance of a Vorpal weapon, when gifting treasure to a party?


Have you heard of the new Color Out of Space film in development? Any thoughts, hopes, or concerns about it?


James Jacobs wrote:
THAT ALL SAID: regarding the new edition... the only advice I have is to ask them to try it out. If the thing they love most about Paizo stuff is the lore and the setting, that won't change at all; the new edition doesn't alter Golarion's history, and the adventures we're doing for the new edition would have worked perfectly well in 1st edition, and vice versa.

Will this be as simple as direct conversion? For example, if an encounter in the Hook Mountain Massacre calls for 2 trolls and an Ogre Fighter 5, will that directly translate into 2E without having to adjust stats to match 2E's CR system?

Similarly, would an encounter in, say, Age of Ashes that calls for an Adult Red Dragon and 5 Kobold Sorcerers directly translate to an appropriate challenge for a party in 1E?


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What made you decided to feature Hastur as the featured Great Old One in Strange Aeons instead of, say, Shub-Niggurath? Thrushmoor's history of Shub-Niggurath worship is pretty rich, and the Briarstone Witch herself was venerating him during the town's disappearance, I thought. I understand that you didn't do much beyond pen the outline, but I'm curious why you chose Hastur over others.


When deciding which mythological creatures from the real world to import into Golarion, what takes precedence? Is it a matter of popularity or theme or strength or...?


Have you read The Chronicles of Thomas Covenant the Unbeliever?


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James Jacobs wrote:
bananahell wrote:
On the topic of Nocticula: how might a CE cleric of Nocticula change to continue worshiping her, but without changing to CN alignment? As alignment goes, you can be within one step of your deity's and they will still grant you domains, right?

They wouldn't. They'd either have to change alignment or worship a different deity.

The "one step of your deity" rule is a 1st edition rule. It works different in 2nd edition.

If you want to stick with the 1st edition rule and allow CE Nocticula worshipers, you're kinda on your own into the land of homebrewing, but I wouldn't let it work in my game, since it erodes her themes. There's plenty of other succubus-like demigods out there to worship and be Chaotic Evil instead.

I'm a little confused because you've been saying to keep our questions to First Edition until 2E's launch, but you answered this First Edition question by referencing Second Edition's rules. Nocticula's redemption arc is something that has been built up in First Edition, so I was asking for something akin to First Edition's rules.

Allow me to rephrase: Suppose a CE cleric of Nocticula is completely devoted to Nocticula, and is willing to change their methods of worship to align with her new domains. Perhaps they identified most strongly with the Darkness aspect of the Demon Lord, and now that she has transitioned into a deity they've followed the transition by focusing on the Midnight aspect of her. The fact that many of their fellow cultists are now forsaking the former Demon Lord might even lend to said cleric leaning into the Outcast part of the portfolio. That said, they are still CE because one does not exactly change their penchant for the murder of innocents overnight.

What steps might this cleric take to continue to worship Nocticula without having to forsake their alignment immediately? Or would Nocticula be more patient with such a devoted cleric and give them time to adjust to a less murderous lifestyle?


On the topic of Nocticula: how might a CE cleric of Nocticula change to continue worshiping her, but without changing to CN alignment? As alignment goes, you can be within one step of your deity's and they will still grant you domains, right?


About how far in advance do you plot Adventure Paths? As in, do you already have an idea of the next two or three APs Paizo will be producing, or do you only begin thinking of them when the previous one is finished?


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In theme with the agoraphobia (assuming that would be a valid term for it), do you also eschew musical concerts?


James Jacobs wrote:
bananahell wrote:
James Jacobs wrote:
Jareth Elirae wrote:
Are there any specific deities who like to push the boundaries of the "non-interference in the mortal world" edict (Iomedae seems to have tried to see the limits, in some manner, during Wrath of the Righteous) and is this something Casandalee and Nocticula would struggle with upon becoming new divinities?

Yes, and when they do, they'll show up in adventures or adventure paths*. It's not something Casandalee or Nocticula would struggle with though.

*Age of Ashes spoiler!

Can we get a hint about who the deity(ies) may be? Alignment, domain, name; whatever you can give.

The deity in question is:

** spoiler omitted **

Spoiler:
Any chance of Apsu getting some spotlight?

James Jacobs wrote:
Jareth Elirae wrote:
Are there any specific deities who like to push the boundaries of the "non-interference in the mortal world" edict (Iomedae seems to have tried to see the limits, in some manner, during Wrath of the Righteous) and is this something Casandalee and Nocticula would struggle with upon becoming new divinities?

Yes, and when they do, they'll show up in adventures or adventure paths*. It's not something Casandalee or Nocticula would struggle with though.

*Age of Ashes spoiler!

Can we get a hint about who the deity(ies) may be? Alignment, domain, name; whatever you can give.


Planar Adventures introduced Divine Gifts as a form of deific intervention. In what sort of situation would you grant a Divine Gift to a player, and does their character level play a factor into it? Must the character be especially pious in their devotion?


Has there been much desire to give attention to other IRL mythologies? Osirion shared the Egyptian patheon, but what about the Ulfen and the Norse pantheon? Obviously the focus is on Paizo's deities, but the introduction of the Egyptian pantheon makes me wonder why it stopped there.


Will the Alchemist Damiel be making any future appearances? Or has he been scrapped for Fumbus?


Will the final chapter of Tyrant's Grasp be going into considerably more detail of the Test of the Starstone than what's currently been released? I think I recall someone somewhere mentioning their desire to correct some of the information in Mythic Realms (or some other splatbook).


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With the Campaign Setting line transitioning into hardcovers, how likely will we be to get a hardcover Dragon Empires book? Or is it still too early to talk about this kinda stuff?


How much input did you have into the design of Starfinder's setting? Obviously you weren't the Creative Director of it, but I'm curious how frequently people came to you with questions or thoughts on its development.


Are there any further plans to develop Adventure Paths into Pathfinder Legends audio dramas?


Since it's been announced, I'm hoping this question is fair game. What about Isger made you decide to prioritize it for the first Second Edition AP?


What would your consider an Heroic deed worthy of a Hero Point? I'm having trouble determining if my morally ambiguous players should be awarded them, as a lot of their actions don't shout "Hero" to me.


Which should be easier to earn: Hero Points or Mythic Points? Would you be willing to give an example of a situation where someone at your table might earn a HP or MP?


What is your opinion of Hero Points?


kadance wrote:
What Grows Within, pg. 39 wrote:
Two major components make up the Oraculum: a round sanctuary situated below and an observatory above. A steep set of steps ascends to the observatory from each of the cardinal directions, climbing 20 feet up the sloping exterior. Four sets of stone doors stand open along each of the ordinal directions, leading into the sanctuary.

So, the doors - the dotted lines - are at the ordinal directions (NW, NE, SE, SW) and lead down into the sanctuary (C3) from street level.

The stairs lead up to the observatory (C2).

C2 and C3 are the same size.

Yeah, I thought so. The description told me as much, but the map conflicted with the description.

On an unrelated note, like Mal_Luck said on the first page, Xhamen-Dor's husk has a different DR Bypass than his full form. Why is the Husk DR/Epic and Lawful instead of Slashing?


I'm having a bit of trouble reading the Oraculum map. By description it seems C2 and C3 are the same size, and the dotted lines represent the doors to the chambers below (C3). What confuses me is that C2 is listed as these dotted doors on the map. So...the stairs lead up to C3? And the street-level doors lead down to C2? Isn't C2 above C3? Maybe I'm just cartography illiterate, but shouldn't it be other other way around? Should the stairs lead up to C2 (The Observatory), and the dotted entrances lead down to C3 (The Sanctuary)?


Will we see any additional playable races before the close of First Edition? Something from Arcadia would be neat.

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