Bargle

bananahell's page

109 posts. No reviews. No lists. No wishlists.




First!


I ended up recording the third game of our Pathfinder campaign. Just thought you guys might find it interesting.

http://youtu.be/J4vTGLDbs4M


Okay, so the Warding Box can't be teleported and it hides the contents within. If opened, the Five Storms find out about the party and their location. I get that much. Now here's the dilema. I'm currently running JR for two players of mine. Both fighters, and they both keep having near-death situations and are running low on funds for potions and whatnot. Without a proper healer, they make a habit of running to Spivey for help (They've been rivaling Koya, so she's just kinda being a b+!~# to them whenever they ask for help). It's getting to where they're asking me what happens if the Warding Box is opened so they can use the Amatatsu Seal to cast Heal or whatever they need from it. Heal, Remove Curse, etc.

So when they asked me, I told them the obvious answer. "The Oni will know where you are." They accepted that, and have since stopped asking and decided it's best to tough it out, but now I'm curious. Thus far(We're on Book 2, almost diving into 3), there has been nothing saying that if it's opened all hell descends on them. Is there something in the later books? Or is it just kinda flavor thing? They don't really use Caravan rules, so I can't up the caravan encounters. I could maybe throw something at them for opening it, but I'm curious with you guys have to say about it.


I have three players playing Jade Regent. Two are reliable, one is a floater for the game. The reliable players are playing a Cad Fighter and a Bow Fighter. The floater is a Street Performer Bard.

So the Bard missed one game in the first book, which happened to be the game where the attack the castle. So far the two Fighters have cleared out almost everything on the ground and upper levels of the castle and we ended the session with them doing the Kikonu-Zaiobe fight. They are currently level four. They still have the dungeon to go through, and with only the two of them gaining experience, I'm moderately concerned that they'll upset the balance for the rest of the game's books.

Now, I could totally bump up the difficulty for the coming fights, or even cap them at level four, although I'm sure the latter will cause a bit of unrest with the players, but they're a fairly understanding lot. I've currently only read part-way through book two, and my question is pretty much: At the rate they're progressing, will they upset the balance of the game? They'll probably hit level 5 by the end of book one, so how badly will the game be upset, and are there any suggestions on how to fix this?