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Counterspell feat things.
It's your first level feat, and it's letting you spend a reaction to negate two actions. That's an unbelievably good deal! So, there has to be the catch. What's the catch? Well, either you have to actually play your Batman Wizard as Batman (studying all your opponent's fighting styles in advance so you can counter them), or it only comes out when your opponents are foolish enough to try casting one of the better spells in the game (you, of course, have prepared the better spells in the game). If you don't like the idea of using spells you prepared for personal use, universalist seems like a good fit, giving you the ability to recast whatever that spell was later. Added bonus, you get an extra first level feat.
But, there are more uses than that! Suppose you have a strategy you like to employ. I'm going to use a PF1 example- possessing people is really fun, especially if your character is evil. In PF1, though, your fun is going to get shut down really fast by Protection From Evil. So, you prep Protection From Evil. Now, when somebody casts the one spell that can really unfairly ruin your fun, you counterspell it as a reaction.
Being able to counterspell Detect Magic as many times as you want will be fun. I'm thinking the shadiest merchant, but illusionist specialists might snag it too.