I asked this question in the older product line under Shackled City but perhaps not many read or peruse the area. All of Paizo's Adventure Paths are usually designed for 4 player characters. I plan on running a shackled city campaign and see that in the introduction it recommends 6 player characters. Has anyone run this adventure path and who can speak from experience? Is it designed for six player characters regarding challenge? It is stated and seems like a difficult adventure path as it is and I don't want to doom the party from the start if they only begin with four or five characters. Would appreciate some input. Thanks in advance.
All of the PAIZO adventure paths usually recommend 4 player characters. I am getting ready to start a shackled city campaign set in the world of Golarion and I've noticed in reading through it that in the beginning 6 player characters are recommended for the campaign. This seems like alot as I've been used to 4 PC's in the current Adventure Paths. Is this fairly accurate that the adventure path calls for 6 player characters. Or to rephrase my question; is it designed and geared for 6 player characters? Anyone care to chime in here? Thanks in advance
Joss Whedon is amazing and broke the TV mold with Buffy and Angel (Angel a far superior series in my opinion and deserved at LEAST another season) and it is criminal that Firefly didn't get more of a chance as the writing and characters and acting on that show were incredible.
If I may.....I'd like to suggest....possibly publishing at least twice a year (every 6 months) in the AP books a column that discusses current events and what's happening around the world of Golarion. I would find this extremely interesting as obviously time has gone by on Golarion since the first AP (Rise of the Runelords) and it would be interesting for the GM to have some extra source material so that it seems to the players (whether they are playing an AP or a Pathfinder Module) that the world is a dynamic ever changing place.
I used to love in old TSR supplements or boxed sets when there would be a timeline or roll of years and each of the years had a specific title and that there were bullet points of things that where happening or happened and then in the most current year you'd have a bigger list or broader brush strokes.
I know it is agonizing to whittle down material to fill 96 pages each month but I think once or twice a year a column like this would be absolutely awesome for readers.
I just recently decided to try Robin Hobb and her Farseer trilogy. The first of which is Assasin's Apprentice. Incredible stuff and extremely hard to put down. I'm shaking my head and wondering why I have not decided to read her much earlier. I may go right into the Liveship Trader trilogy right after this.
I received mine on Friday and I have to say it is absolutely beautiful. It is truly a labor of love by all involved. I personally want to thank you for all that you put into this. I already have owned the original AP's and have been a subscriber since the beginning but I couldn't resist the Anniversary Edition and I'm not disappointed.
Kudos and thank you for this.
Just received my Anniversary edition in the mail and I just wanted to say thank you for all that you do. I have the original ROTRL Pathfinders but couldn't resist the hardcover and it is obvious that it was a labor of love. Kudos to you, as well as a dove-clap. It is just beautiful.
I hope that sales of this anniversary edition go very well for you as that may entice you to do something like it again down the road.
Any chance of an Age of Worms hardcover with a Golarion setting? Not sure if there would be copyright problems there.
Feedback appreciated. I am about to GM a new ROTRL campaign and I have read all 6 parts of the this lovely AP. I am very curious to hear others chime in and possibly even the Paizo staff as well.....using the Core Rules and the new base classes from the Advanced Players Guide....which combination of 4 classes stand the best chance of being able to move from the beginning to the ultimate end here?
I am eagerly awaiting input
Forgive me if this has been answered elsewhere. I have just recently purchased a kindle. Is it possible to take the e-book editions of the Pathfinder Tales and somehow load them onto my kindle? Will it read them or do I have to also somehow load a reader onto Kindle? I am speaking about Prince of Wolves, Winter Witch, and Plague of Shadows (I have enjoyed all 3 of those by the way)
Thank you in advance
This Adventure Path was written during the 3.5 OGL. Now that the Core Rulebook is out, I'm curious what the writers or others feel should be the speed of level progression throughout the this series. Obviously there is a Slow, Moderate, and Fast level progression outlined in the Core Rulebook. My first instinct was to use the moderate progression but I remember characters getting to second level under old 3.5 rules with only 1000 experience points.
Curious what the general thought process is out there
How about a Sandpoint Devil sidequest? There are a number of things you can do. Perhaps a rival group of hunters or adventurers might give your group some problems as well.
I have immensely enjoyed reading the Pathfinder Adventure Paths. I am sure that Erik is extremely busy, wait for it, ........BUT...I very much enjoyed his first installment in the Ages of Worms Adventure Path. It still rates up there for me as one of THE top Adventure Path installments.
The authors that you have been lining up have been nothing short of, wait for it again, ........AWESOME! But I was wondering, what do we need to do, to pull Erik away from his publishing duties, and have him don the mantle of writer/creator once again?
Erik how bout it?
The rules seem to imply that Countersong may only be used to help allies resist sound based penalties. Wouldn't it make sense to use Countersong to prevent enemies from receiving sound based bonuses? I'm running a RORL campaign..and a character has asked if he can attempt to Countersong the Warchanters affects. Sort of a dueling banjos. Opinions?
Have you missed your chance to play in a Rise of the Runelords campaign? Perhaps you started the mammoth quest but didn't complete it? Now is your chance!
Looking for three serious gamers to play in a play by post game hosted here. Please apply and mention the Paizo Messageboards as a reference. Here is the link:
While we can certainly scan and/or fax the appropriate sheets for online play; I'd like to make a suggestion.
Could the Pathfinder Society Character Sheets and Chronicle Sheets be available here as seperate downloads?
It would make it easier for Gamemasters who are running a Pathfinder Society Organized Play session online.
Remember that we're playing a FANTASY game. I agree 100% with what James said. I hand out experience after each session. In a play by post campaign I hand it out after every encounter. Training is boring and what better training are you going to receive than in a dungeon itself? Players want to have fun and obtaining a new level with new powers and skills is fun.
The challenge will be to role-play that power increase as both a DM and a player. After all you're both telling a story. So explain it away. Life is too short and there are too many adventures to go on and levels to be had without having to worry about going into town and logging in hours hitting a practice dummy while some gruff taskmaster yells harder and faster. Sheesh
I received Pathfinder #1 in the mail today along with the Player's Guide. Simply beautiful. An incredible product and Paizo should be proud.
Vic, thank you for your response and help and I wanted to make sure that I let you know that I received it. It was well worth the wait. I wish all of you the greatest success.
Sheesh. I am a pathfinder subscriber....my order was SHIPPED on August 20th. I've yet to receive it. I'm enjoying reading the PDF file but want the actual book in my hands. It is a complete shame something shipped on the 20th has not yet reached me 7 days later.
I'm extremely disappointed. Simply horrible. Horrible story-lines. Horrible premise. Horrible writing. Horrible acting. I'm shocked too as I've liked many of the sci-fi channel's original series. There have been good ones. Stargate Atlantis, Invisible Man, Farscape, I even liked the Dresden Files and that was cancelled. I'll be shocked if Flash Gordon is renewed. Seems to me like it would have been very hard to screw this up and they most certainly did. Bleck!
Anyone watch Eureka? Now there is an original show that I wouldn't think would have any lasting power and that one is pretty entertaining. Good acting and plenty of humor to boot.
Now I don't know what to do..... STAP or RotR??!!! We will be finishing AoW next monday and I don't know which one to run next. The positive side of RotR is lvls 1-15 as high level play was a little too slow for our tastes. STAP has demo and the abyss though!!! Arghhh..... Paizo is killing me with good products before 4th edition. Now we have a time limit too!.. double arghh!!
Play ROTR. Everyone else is. You should too. This is more fun than shooting someone in the ass with a potato gun.
This is everything I was hoping it was going to be. Very high quality product here. I love everything about it. I love the premise for the first adventure thus far...the lead in background material with the runewells is extremely intriguing....Sandpoint is fleshed out beautifully....Background on Thassilon and the pacing preview is simply outstanding...the bestiary is top notch as well.
Thank you Paizo!
James Jacobs wrote:
Ok..you got me to spit up my drink on that one. At least it didn't come out my nose. lol
Now that we have the Players Guide....and shipping is to begin shortly....what is the recommended number of starting players for Burnt Offerings?
I see that in the campaign journal the playtest group started with 5. A paladin, dwarven barbarian, warlock, rogue, and Cleric of Saranae.
The esteemed Mr. Jacobs said given a choice he might pick a cleric of Desnae.
Curious...what are the recommendations for classes to best succeed overall to 20th level as a group and how many? Thanks in advance. This will help with character creation
I can remember years ago...reading and playing a Dungeon adventure...play took place in a city and particularly the sewers..a shop keeper ends up misplacing or losing or was robbed about a dozen eggs.......and the player characters were hired to find the eggs...and they were paid per egg found.....one of the eggs ends up hatching I believe....could the adventure title have been For a Few Dozen More?? Dunno....does anyone recall this particular adventure? Better yet..can anyone tell me which Dungeon magazine # is was published in?
Thank you in advance!!!!
I wanted to get an objective opinion from a few of you please. I have started a Savage Tide campaign...play by post. The companions only met for the first time when commissioned for their task at dinner.
Bottom line....the gnome spell-caster just cast a Color Spray amidst the battle onboard the Blue Nixie. Shouldn't I include his own group members in the number of hit die affected by the Color Spray spell ???? When cast into an ensuing melee...then all people within the given cone are possibly affected correct? Not just the foes? Thank you in advance.
Also...they've already been spotted...the alarm raised...the halfling rogue is on the boat...the magic-user has failed his climbing check..and fell back into the boat.
(BTW - I'm laughing as I type this)
I'm running a play by post campaign...and were within the thralls of Round 1 right now.
Ouch! My PC's are about to get a lesson in subtlety.....they decided to split up....two remaining behind while three of them..this is a true story...ROWED OUT TO ThE BLUE NIXIE.and then proceeded to climb the ropes onto the ship...while arguing.
It is not going to be pretty.
I personally like Blue Nixie III: The Search for II
James Jacobs wrote:
Or the Tricksy Nixie. Or Blue Nixie II: Electric Boogaloo. Or Blue Nixie 3D. Or Blue Nixie IV: Nixie in Space. Or Blue Nixie V: Nixie in the Hood. Or Blue Nixie VI: Nixie in the Hood II.
I just can't get over the Crucible room. Purely diabolical. lol
James Jacobs wrote:
Correct. As with all adventure path adventures, it's recommended that you let PCs level up during the adventure. By the time they start the last act of "There Is No Honor," they should certainly be 2nd level. In fact, it's quite likely that they'll even hit 3rd level before they finish the adventure.
I personally can't wait to get issue #139 in my hands. Unfortunately with age, children, coaching responsibilities, and...oh yeah...a job!!!...I am reduced to play via messageboard campaigns and using an online client. Having said that I am very exicted to begin a Savage Tide campaign. I am currently running a Shackled City campaign and still immersed in Life's Bazaar.
James, congratulations on your inaugaral issue and I hope that you have a long and exciting tenure.
Will the sister magazine Dragon be publishing complimentary articles for the campaign as it did with the AoW campaign?
I am beginning a SC campaign...and I'm curious as to how some DM's chose to handle a starting gnome character given the city of Jzadirune and the Vanishing. I just wanted to hear your thoughts about how you may have or may not have tied the character into that particular part of the plot.
Good questions all. Let me be more specific. I am beginning a 1st level campaign set in the Forgotten Realms. The role-playing and combat is well balanced in my opinion.
The campaign will be run through Ghostorb.com....both the play by post campaign and the client server when we can get together. I was hoping to meet once a week for 2-3 hours and play via the server/chat. Or bi-weekly as I am a family man with many responsibilities as well. It isn't that I don't want to play it is just a matter of priorities. I know I speak for many. I can definitely commit however to responding to posts daily and once a week playing through the client or bi-weekly.
I am looking for 2 more players for a total of 4 players. Once we have the players then we'll determine schedules.
I am operating on Eastern Time here. Michigan native.
I should also warn that Ghostorb.com is not free. The membership fee is $27.00 for 6 months. Paltry fee however since it is a one stop for all gaming needs. The client server is the closest thing to table-top gaming that you are going to get. Whenever we finish a session we revert right back to play by post. So it is a hybrid of play by post and client server when possible....the only goal being enjoyment for all, quality gaming, and continuious progression of the game 24/7
I am looking for only 2 players.
If still interested after hearing more details: reply with the following:
Remember I'm lookng for committment.
There is some maturity among the 3 gamers already playing. I am 40 and the other two players are 40 and 37 respectively.
There are some things that do get better with age.......