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Pathfinder Adventure Path Subscriber
I have a player who is doing a character build and sent me these questions regarding the use of a net. I am prepared to respond but I am curious how other GMs/prospective GMs and rules lawyers would answer these questions. How would you rule? I'm about to build a net, so I can deal with our enemies less lethally. This means that I've got some net questions which I'm going to ask here, so that they're easy to find and refer to later on when we've both forgotten what your rulings were. 1. A net normally has a range of 10', and a 10' trailing rope which you hold on to when you throw it. Your enemy can't get more than 10' away from you without beating you in a strength check. My Strong Arm, Supple Wrist trait will up that range to 20' when I get a running start. Since I'm building the net myself, I could easily make the trailing rope 20' long. If I do, will my enemy still be forced to stay within 20' of me, or is that just too much slack, allowing him to build up enough momentum to break away even if I win the Strength check? 2. Can I choke up on that trailing rope? i.e. If I throw it from 20' away (or 10', if you disallow the 20' trailing rope) and then close to 5' on the following round, can I shorten his leash along the way? If so, is that a swift action, or something more substantial? 3. If I later take the Net Adept feat, suddenly I have the option of using my net as a melee weapon with a 10' reach. No, I'm not asking if Strong Arm Supple Wrist gives it a 20' reach. That'd be silly, particularly since the trait only affects ranged attacks. What I AM asking is if I can use it to attack creatures right next to me, or if it's like almost all the other reach weapons and can ONLY attack 10' away, not any closer. 4. If, instead of a net, I build a Snag Net, will I still be able to use net-based feats with it, even though it's technically a different weapon? 5. The net as written is made of hemp rope. Can I make it out of silk, or spider silk, to make it proportionately lighter, stronger, and more expensive? What about chain?
Pathfinder Adventure Path Subscriber
I have a question that my group and I have gotten into a bid discussion over. The grease spell....the question is...can it be seen? Is it like easily seen as like a coating that someone or something can spot and move around (when it is already cast and you have an area of affect) or is it so translucent that it is hard to spot? I've had a hard time finding wording to that effect. I think it makes a big difference
Pathfinder Adventure Path Subscriber
I am writing because I initiated all of my subscriptions and placed my order on July 21st. My order is STILL pending. I sent three different emails and finally got a response on Saturday morning that the reason my order was delayed was because there was a glitch in the system and that they were not sure if I really wanted the 3 adventure paths in my cart. I responded back within seconds of receiving the email and responded yes I did indeed want all 3 and I have already paid for them. Here is Tuesday morning August 6th and the order is still pending.
Pathfinder Adventure Path Subscriber
I wanted to get some input. I am going to be starting a Rise of the Runelord campaign in the coming days / weeks. I am wrestling with whether or not to run it as is under 1e or to run the Rise of the Runelord campaign using 2e rules and character creation. I am wondering, from any of the developers or play-testers, how difficult is it going to be, or even possible, to convert all the old wonderful 1e APs to 2e? Anyone want to help me out with a thought or opinion? Much appreciated
Pathfinder Adventure Path Subscriber
I believe I already know the answer to this question...but if the companions are facing two Yeth Hounds. And the Yeth Hounds win initiative and begin to BAY...sine there are two of them..would you have each of the party members make two will saves? One for each Yeth Hound present? Or once to overcome the fear of the baying in general?
Pathfinder Adventure Path Subscriber
I believe I already know the answer to this question...but if the companions are facing two Yeth Hounds. And the Yeth Hounds win initiative and begin to BAY...sine there are two of them..would you have each of the party members make two will saves? One for each Yeth Hound present? Or once to overcome the fear of the baying in general?
Pathfinder Adventure Path Subscriber
Rules clarification please: Koruvus in Rise of the Runelords has 3 arms and 3 melee weapons......a character moved into and then out of a square threatened by Koruvus provoking an AOO.......my quesiton: Is Koruvus' attack of opportunity only 1 strike with one of the melee weapons? Needing combat reflexes for more? or does he get he get to attack with each of those melee weapons in the AOO. My first thought ist that it is not a full round of actions but the one strike? Example with the longsword? Or am I incorrect and he gets all 3 attacks that he would normally get in a round? Thank you in advance
Pathfinder Adventure Path Subscriber
I asked this question in the older product line under Shackled City but perhaps not many read or peruse the area. All of Paizo's Adventure Paths are usually designed for 4 player characters. I plan on running a shackled city campaign and see that in the introduction it recommends 6 player characters. Has anyone run this adventure path and who can speak from experience? Is it designed for six player characters regarding challenge? It is stated and seems like a difficult adventure path as it is and I don't want to doom the party from the start if they only begin with four or five characters. Would appreciate some input. Thanks in advance.
Pathfinder Adventure Path Subscriber
If I may.....I'd like to suggest....possibly publishing at least twice a year (every 6 months) in the AP books a column that discusses current events and what's happening around the world of Golarion. I would find this extremely interesting as obviously time has gone by on Golarion since the first AP (Rise of the Runelords) and it would be interesting for the GM to have some extra source material so that it seems to the players (whether they are playing an AP or a Pathfinder Module) that the world is a dynamic ever changing place. I used to love in old TSR supplements or boxed sets when there would be a timeline or roll of years and each of the years had a specific title and that there were bullet points of things that where happening or happened and then in the most current year you'd have a bigger list or broader brush strokes. I know it is agonizing to whittle down material to fill 96 pages each month but I think once or twice a year a column like this would be absolutely awesome for readers.
Pathfinder Adventure Path Subscriber
Feedback appreciated. I am about to GM a new ROTRL campaign and I have read all 6 parts of the this lovely AP. I am very curious to hear others chime in and possibly even the Paizo staff as well.....using the Core Rules and the new base classes from the Advanced Players Guide....which combination of 4 classes stand the best chance of being able to move from the beginning to the ultimate end here? I am eagerly awaiting input
Pathfinder Adventure Path Subscriber
This Adventure Path was written during the 3.5 OGL. Now that the Core Rulebook is out, I'm curious what the writers or others feel should be the speed of level progression throughout the this series. Obviously there is a Slow, Moderate, and Fast level progression outlined in the Core Rulebook. My first instinct was to use the moderate progression but I remember characters getting to second level under old 3.5 rules with only 1000 experience points. Curious what the general thought process is out there
Pathfinder Adventure Path Subscriber
I have immensely enjoyed reading the Pathfinder Adventure Paths. I am sure that Erik is extremely busy, wait for it, ........BUT...I very much enjoyed his first installment in the Ages of Worms Adventure Path. It still rates up there for me as one of THE top Adventure Path installments. The authors that you have been lining up have been nothing short of, wait for it again, ........AWESOME! But I was wondering, what do we need to do, to pull Erik away from his publishing duties, and have him don the mantle of writer/creator once again? Erik how bout it?
Pathfinder Adventure Path Subscriber
The rules seem to imply that Countersong may only be used to help allies resist sound based penalties. Wouldn't it make sense to use Countersong to prevent enemies from receiving sound based bonuses? I'm running a RORL campaign..and a character has asked if he can attempt to Countersong the Warchanters affects. Sort of a dueling banjos. Opinions?
Pathfinder Adventure Path Subscriber
Have you missed your chance to play in a Rise of the Runelords campaign? Perhaps you started the mammoth quest but didn't complete it? Now is your chance! Looking for three serious gamers to play in a play by post game hosted here. Please apply and mention the Paizo Messageboards as a reference. Here is the link: http://www.myth-weavers.com/showthread.php?t=104607
Pathfinder Adventure Path Subscriber
Now that we have the Players Guide....and shipping is to begin shortly....what is the recommended number of starting players for Burnt Offerings? I see that in the campaign journal the playtest group started with 5. A paladin, dwarven barbarian, warlock, rogue, and Cleric of Saranae. The esteemed Mr. Jacobs said given a choice he might pick a cleric of Desnae. Curious...what are the recommendations for classes to best succeed overall to 20th level as a group and how many? Thanks in advance. This will help with character creation
Pathfinder Adventure Path Subscriber
Hello all, I can remember years ago...reading and playing a Dungeon adventure...play took place in a city and particularly the sewers..a shop keeper ends up misplacing or losing or was robbed about a dozen eggs.......and the player characters were hired to find the eggs...and they were paid per egg found.....one of the eggs ends up hatching I believe....could the adventure title have been For a Few Dozen More?? Dunno....does anyone recall this particular adventure? Better yet..can anyone tell me which Dungeon magazine # is was published in? Thank you in advance!!!!
Pathfinder Adventure Path Subscriber
I wanted to get an objective opinion from a few of you please. I have started a Savage Tide campaign...play by post. The companions only met for the first time when commissioned for their task at dinner. Bottom line....the gnome spell-caster just cast a Color Spray amidst the battle onboard the Blue Nixie. Shouldn't I include his own group members in the number of hit die affected by the Color Spray spell ???? When cast into an ensuing melee...then all people within the given cone are possibly affected correct? Not just the foes? Thank you in advance.
Pathfinder Adventure Path Subscriber
Also...they've already been spotted...the alarm raised...the halfling rogue is on the boat...the magic-user has failed his climbing check..and fell back into the boat. (BTW - I'm laughing as I type this) I'm running a play by post campaign...and were within the thralls of Round 1 right now.
Pathfinder Adventure Path Subscriber
I am beginning a SC campaign...and I'm curious as to how some DM's chose to handle a starting gnome character given the city of Jzadirune and the Vanishing. I just wanted to hear your thoughts about how you may have or may not have tied the character into that particular part of the plot.
Pathfinder Adventure Path Subscriber
I'm looking to begin an online play by email campaign. I'm interested in serious gamers who would be able to post at least once a day. The setting would take place in the Forgotten Realms Campaign setting. The game would be a hybrid of play by email and also by play in the chat room when we can all get together. Hopefully once a week. Please publicly reply here if interested.
Pathfinder Adventure Path Subscriber
Well met! Well I've started a combination play by post campaign that will be used in conjunction with a weekly chat room online gaming session. I was using Screen Monkey but looking to give Fantasy Grounds a try. Thus far the players have met in the old abandoned mining office, agreed to attempt to find the cairn, gotten inside, and have just bested the wolves from area 5. So obviously I'm just scratching the surface here but so far so good. I've made a couple of changes to the Forgotten Realms conversion. Instead of beginning in Daggerford I chose to start them in Daggerfalls. I also started them in 1359...the Year of the Worm as Zhentish rule in Dagger Falls would add to the oppressive atmosphere. I think I may even sandwhich in the Doom of Daggerfalls into the campaign between visits to the cairn. It seems very easy to mold it all together. I hope all of the other DM's are having good experiences. Share some of your highlights or concerns here. The adventuring party I'm dealing with consists of: A shield dwarf cleric of Haela Brightaxe
Wish me well. |