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Ohh, i think i have that book squirreled away in my downloads. Thanks i'll take a look.
Definitely a cool book - I bought it!However - again, just a word of caution - if you're using the original
AP ruleset - JBE's add-ons are just that - add-ons to the original rules.
They were mostly replaced by UC & UR...
In saying that though - I'm sure there's plenty of usable stuff...I just
Since the Lots represent multiple buildings of a type, i wonder if things like 'Butcher' etc would be too small in scale to be needed as an improvement.
Hiya, just a quick comment - like your thoughts, but need to point outthat the first incarnation of the rules did indeed have all sorts of
different kinds of buildings, but the devs pulled back on this & they
are now all just called 'shop' or something similar...
I guess all I'm suggesting is 'call it what you will, but currently a
Cheers & looking forward to what you come up with.
After telling the party I was going to kill them all - I actually felt a bit bad about this one...
As the room started to fill with water, the party wizard was felled by the large eel.
As the zombies moved in to melee range, they both (pure bad luck roll of the dice to see
In the actual KM kingdom building rules, there aren't any for the situation
There are a separate set of rules in the Campaign(?) guide, which you will need
(well - at least I think so, as I haven't read all of the rule sets for a while,
Also - be sure to read through the threads specific to each book!
EDIT: - Ooops - I think that's what Geeky meant in his above post...
That is very cool - but what of Ranalc?
Hi Iaraqua,I agree with you - Chemlak (& others, as he'd never claim sole coolness
for this project) has done a GREAT job! :)
Don't know about the hamlet vs village thing, well, except perhaps for
I'd suggest that (at the moment anyway) there are no individual alignments...
The 2 can work together, but they need a bit of work to mesh properly.
Norin d'orien wrote:
Thanks for the answer! What do you think of the idea of making vacancy count at a later point?
Also - instead of fully fledged 'kingdom' positions, you might like to considersomething like a 'council of elders'...
Even a small village might have a variety of people it turns to for advice etc.
Then, when the thorp grows big enough, the council can be formalised...
Also, remember that just because a book says 'xyz' about how the fire works...
What I'm trying to say is that - you don't have to use RAW...you can modify them
Get creative. So long as it's fun - your players won't care what some book says.
I'm sure the dudes who wrote the AP never bothered to actually go & visit
That being the case they probably wrote 'asleep for thousands of years' because
Okay - first things first.Do away with XP all together!
Level the PCs up as appropriate, & not via any particular XP track.
There are a lot of GMs on this board who are doing the same - myself included.
This means that all PCs will be the same level - unless you have some reason
to not want someone to be able to foot it with the rest of the players.
It also means that you decide when they level up (there are hints on this
Secondly - use the 6 player conversion posted elsewhere on the forum, and
Possibly the hardest challenge you will have is making sure your PCs
Hiya QM - I agree with you totally...plus I work in kilos, so this whole pounds
But we are talking about the Stag Lord's Armour - so that makes the cut for your
In various lists of equipment 'cloaks' are listed @ 1 lb - however I'd argue
PFSRD lists a kilt (clothing from UE) @ 1 lb - it doesn't have to be an armoured
Similarly gloves are listed, not gauntlets, and interestingly most magical sets
Most sets of boots (from memory) are listed at 2 lbs.
So - adding up a minimum reasonable weight gives, 3 + 1 + 0 + 2 = 6lbs.
Go with what you think - your game, you know how they got their STR, you know
I was trying to see if there is an official way to estimate it's weight in a proper way since
I think you can find weights for all of those items in various forms in
mcv, it might help to think about it this way: -
Farms are a terrain improvement for a hex. Like buildings in a town - it isn't
Magic items from 'slots' achieve 2 things in my mind - yes, your PCs can buy
Is there a stated weight for the Stag Lord's special +1 leather armor? If not, how would you estimate it's weight?
There isn't, but I'd suggest you can go about it 2 ways: -1. treat it exactly the same as normal armour... or
2. if you want to give you PC a small boon, reduce the weight by a few
pounds to make it different & special. (I wouldn't personally go lower
than 10lbs total, but it's up to you.)
Okay - see if you can get access to the Ultimate Campaign book - I think that's
You've probably already figured to dump everything you can into stability, but
However - that said, if you're that close, there's not a lot you can do 'in-game'.
What you need to do is prepare for the worst & what you'll do AFTER your kingdom
It may also pay to speak out of game to your GM & see what can be arranged.
Why not have them come across other 'obstacles' at which point they have to make
You're racing to the temple & you have possibly 10(?) rounds to get there before
:) Have fun.
I do think I'l have Armag up and leave, and Zorek will end his term and the cave will close. Loss of loot and current exp.
And when the players go back - telegraph some of what they missed out...Show that until recently the place was inhabited. Leave clues about the
transformation that took place, have Zorek's journal left behind, aged
writings carved into the wall speak of Armag's final test & how hard it
shall be...& leave evidence that it's been passed...
If you structure it right, your players will have a facepalm moment when
I ran the Kankerata Run last week. I'd like to make the following comments: -
a. Each segment of the chase took 1 minute - otherwise it would just be silly short. Each check therefore was also for 1 min.
b. Because each part was for 1 min, competitors could do multiple things within each segment. e.g. heal, leave blood on the stones etc.
c. I counted the number of extra actions they took, and this number was what finally decided winners etc. So - touching a stone = 1 action, healing = 1 action, failing a skill check = 1 action, casting a spell...yeah, you get it... etc.
d. On top of this, all centaurs move faster than PCs generally, so each segment they 'scrub' off 1 action - except for 'compulsories' like touching a stone. Any PC who uses expeditious retreat or similar to move faster gains a similar benefit.
The competitor with the least 'actions' at the end won the race. It worked really well.
You could also add in something like a landslide triggered somehow...? e.g. Roc
We're not going with Pathfinder rules though as my group prefer the Savage Worlds system.
That is a cool idea - I'm going to be swapping away from running PF afterthis KM AP - & SW is going to be the next game I run. :)
To be honest - I can't see the Sowrdlords letting your party get away with it.
That being the case - you're going to have to do some MAJOR story revision. Yes,
Search & you shall find.
If you're not keen on Pennywit's excellent portrayal of wedding shenanigans,then how about making something of that which you've mentioned above?
You mention overt actions between the civil war protagonists...but what
Speaking of which - the AP as written has the PCs setting things up without
I did something similar for a start - but on a much smaller scale...
The good thing about the laminated method, is that using different permanent
Artemis & Orthos - thanks to you both for your kind words...
I only hope that it helps the OP.
Also most of the people that I know that are really into steam punk all insists that it does follow real world rules.
Honestly - herein, I think, lies perhaps one of the issues... Are thepeople you refer to engineers like yourself - or just 'fans' of the genre?
If the first - then perhaps you may need to check their credentials...
If the second - honestly, really? They don't know what they're talking
about...and you're right to be concerned.
Something that was mentioned higher up the thread, but wasn't really
Steampunk of today takes those beliefs of a bygone era, & expands upon
I think for you to understand this, all that is required is a suspension
In closing, I honestly don't see any difference between that or fantasy.
Playing Kingmaker soon, trying to add some Dark Tapestry / Chtulhoid influences to the campaign. *General Spoiler warning*
Search for Candlemere Island - LOTS of GMs have turned that into a Cthulu-fest!
There are a few mysteries around which you could also play with if you want, &
Why not take the fey in your campaign out completely & be replaced by creatures
Or, if not prepared to go to that degree, get Dark Fey by Kobold Press & similar
Cool - wasn't trying to knock your idea, just to play devil's advocate. :)
There's enough ideas on this thread to sink a ship & you can't do all of them,
You know your players & the type of game you want to run better than anyone
I'd think that with 2 PCs it's going to be as hard for them all the way through
Cool if that's the headspace you want them to be in. i.e. don't squander your
I'd say go with the temp mod idea.
'Really' good condition they are not. Pretty good - definitely.
Seriously though, I'm not railing. I'm just emotional because I really do love the Paizo products that much that I want to be able to hold all of them in my hand like a treasure. That's really all it's about.
;-p Now THAT I can appreciate! :)
As for Deloreans, I was there then too... In fact - I saw a replica on
As a small (perhaps very small) glimmer of hope - I will be selling my
Not only that, but all of the 'books' would need updates to correct errors,
Instead of railing against something Paizo have said they're not going to do
First answer is 'no idea'...on the 'how long is a piece of string' scale.
Pretty much comes down to what you want/if you want...
However, now that his purpose is fulfilled - does he actually have to die?