Your weapon increases/decreases one size category. (then make it only for 24hrs, or make them roll a dice to determine how many hrs/days the effect lasts.)
You grow a beard (fun if it's a female PC), or all the hair on your body falls out/disappears.
Various spell effects can be annoying/fun - e.g. faerie fire or similar.
A bathtub full of hot water appears...or a bathtub without any water...?
Gain 1 rank in 'Perform: Slapstick'
You're surrounded by a swarm of chickens. Use appropriate swarm stats.
You could also run it with both sets of players on the same map & make it a race to see who gets to set up a kingdom...
The loosing team could then become 'subservient' to the winners.
However, I do agree with Spatula. In some ways, you're setting yourself up for a world of hurt as a DM. How do you foresee having 2 independent
Allying with the Mites might help set a helpful precedent with other Fey in the
Somehow I see Mites as being less industrious than Kobolds however, so whilst
As always - up to how you want to play it.
As for Svetlana's ring, you could have PCs spot mite children playing with it,
Not a lot of skill or knowledge checks against those 2... unless they're
To be honest though, your party should be okay, but may still get unlucky...
I had 5 (or maybe 6, can't remember) go up against these 2 & they had a tough
That said, at the end of the day & after having to retreat the 1st time, Big
It's quite possible that not all of the Mites were home when the party first came.
Or - you could have a new tribe of Mites (visibly/thematically differentiated)
For that matter - does it need to be Mites? Why not a new Kobold tribe or similar?
To be honest - I just decided how big I wanted it to be, included the buildings
After I'd decided that it was still a lot smaller than the PCs kingdom, I
Not all that helpful to you, but a different take at least...
See - I'd argue that the 'buildings' you're talking about are WHOLE BLOCKS
The kingdom may not have 'built' anything of the sort yet, but there may still
Don't get so caught up in the kingdom building rules that you mistake them for
Let the game flow.
Base value is not only about stuff your city can create on it's own.
This is your 'get out of jail free' card in this instance.
Base value is partly about that, but also what the city's merchants can afford
Go for it. if your players want to buy it, all you have to decide is whether
There are suitable Feats out there...
e.g. sounds like 'Dynasty Founder' a Story Feat may suit you...or not...
'Natural Ruler' is a general Feat that you might like.
There will be others, you just need to look. I found these in 10mins.
I like KK's ideas of introducing the fey Pranksters.
e.g. yes, their ropes are suddenly cut or untied, & yes, there seems to be
But - the fey have no particular reason to like the PCs yet, so are not friends
You don't have to have the fey ever be visible, & it will make a great plot
+1 to CB's comments above.
My Player's limited their sawmill expansion due to 'hints' by friendly fey
Also, & it may be too late for you now, apply the law of diminishing returns.
Glut the market, raise discontent etc etc... Look at the real world for
The other way you can look at it is to just let your players run with it.
Whichever way you go - good luck!
Also - I have just been thinking...
If you intend having outside forces wanting NPCs in a leadership position,
e.g. if you use some of the message board options presented for earning BP,
That said, how about making a limit for the amount of NPCs who can be brought
This would give you a bit more flexibility, and perhaps a tiered approach to
Next - how will you handle people on the council who are at odds with the
Know of the rules, but don't know the rules themselves.
All I'd say is be careful of leaving your players with no options to fill
Other than that - sounds like a good way to make your players invest in the
You might want to search for Venture Capital - a deal with the devil...
Also check out Redcelt's game of thrones for ideas, & Dudemeister's stuff.
For myself, I had my Players go on an adventure into the wilderness with a
At that same party, the Iron Wraiths were already out & on the job in the
With respect to your option 1, check out Legendary Games. They have a series
This accomplishes 2 things: 1 gives you maneuvering time with regards to
I'd suggest that each session you run of the above, you have a part of the
The OP actually wants to use XP from what I understand. That is why I suggested what I did, which is to just stop giving them encounters if they don't get it, after he explains how the game works.
True dat... but using XP & what I said are not mutually exclusive. :)
I'm talking about the messaging to the players. XP is given for exploring,
XP can be handed out at any old time, but not necessarily tied to what grinder
Not biggie, I just come from a background where the messaging plays a bigger
Just to add my 2cp...
I added another Red Scale tribe early on, & that worked really well. They had
I think perhaps putting a White Scaled tribe in the mountains, & a Black Scaled
I also didn't, but because of your piece, the Black's may well appear soon...
Also - something that has come up consistently as far as I can tell, is the need
You can also use the opportunity to have some of the quests from books 1 & 2 be given
I wish I'd done more of this when I started my campaign.
There is a conversation or 2 on these boards about that very thing...
From memory different GMs handled it different ways.
For my part, yes, the theft of the bracelet woke him up, but I also had the
Good luck on your quest!
IMC these events have the penalties apply for all time & these are mitigated by
I like Chemlak's Spanish inquisition example - & people do have a very long
As Spatula posted, if you go the way Farvin (sorry Farvin) is postulating, then
This system is a simplification... That's all it is. If you want to make life
Build some stuff to mitigate the penalties & then build a bridge...