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Any fun pranks you've used in your games?
Ahhh - a thread you haven't seen...No honestly...you should look - there is a whole thread with HEAPS of ideas on
this very topic.
Dan, Halfling Mime Lawyer wrote:
Careful - he's half-dragon!
Norin d'orien wrote:
Or at least, at the same time.
I presented both to my players as ongoing events that had started happening
As for the last one with Malgorzata - just because of the way things ran in my
Up to you - but feel free to play around with how things are introduced...
Also - why not combine some of these 'AP extras'...?
You could quite happily combine any of the three.
If you're looking at abbreviating the tomb, you can chuck out the bit around
Also - you can get rid of the huge water elementals, as whilst they are a battle
Then just add in thematic components from your game to populate the tomb. (i.e.
I'd like to point out that just because they're in the kingdom, doesn't mean
Also depends which rules you're using. The Ultimate Rulership ones have rules
Name: Elensil Valandar
First spell cast by Dekai was Dominate Person, which Simile failed...sigh...
Per an excellent idea from someone else on these boards, the command given was to
In the 1st round Simile used a negative energy ray against Bremen, the party fighter,
Elensil was put into negatives, & partially healed back up, FyreAmber (ranger)
(Luckily the player had enough Hero points to save him from being complete toast.)
We left our mighty heroes during a strategic withdrawal, with next session promising
Am just about to run the PCs encounter with the big V tomorrow night & have
One of the cool (well, I think so) ideas I've had is to make V a female - liches
I'm using a Graveknight template on top of a dread zombie cyclops as a stand-in
As part of this, & to make the Cyclops culture stand out a little more than just
You see, as with many other things, the name has been mis-remembered down through
This will be disclosed in her little BBEG speech, as follows: -
A dry, husking voice sounds out, echoes bouncing around the darkness of the chamber.
Dale McCoy Jr wrote:
I love Kingmaker. Its a great AP. But I would agree with Christopher Woldridge. It is an open-ended AP. So for a group of combat-focused, younger players, I would also agree with Mummy's Mask, Shattered Star or possibly Giantslayer are better choices. The kingdom part of Kingmaker has a decent amount of paperwork involved and beyond micromanaging the building of your kingdom, there is not a whole lot of actual rulership in the AP.
Anything Dale says = +1. ;-p
However - I would also add that yes, KM is a great AP...it is A LOT of work for
That said - I love it. :) But I've been gaming for 35 years or so, & my
Ohh, i think i have that book squirreled away in my downloads. Thanks i'll take a look.
Definitely a cool book - I bought it!However - again, just a word of caution - if you're using the original
AP ruleset - JBE's add-ons are just that - add-ons to the original rules.
They were mostly replaced by UC & UR...
In saying that though - I'm sure there's plenty of usable stuff...I just
Since the Lots represent multiple buildings of a type, i wonder if things like 'Butcher' etc would be too small in scale to be needed as an improvement.
Hiya, just a quick comment - like your thoughts, but need to point outthat the first incarnation of the rules did indeed have all sorts of
different kinds of buildings, but the devs pulled back on this & they
are now all just called 'shop' or something similar...
I guess all I'm suggesting is 'call it what you will, but currently a
Cheers & looking forward to what you come up with.
After telling the party I was going to kill them all - I actually felt a bit bad about this one...
As the room started to fill with water, the party wizard was felled by the large eel.
As the zombies moved in to melee range, they both (pure bad luck roll of the dice to see
In the actual KM kingdom building rules, there aren't any for the situation
There are a separate set of rules in the Campaign(?) guide, which you will need
(well - at least I think so, as I haven't read all of the rule sets for a while,
Also - be sure to read through the threads specific to each book!
EDIT: - Ooops - I think that's what Geeky meant in his above post...
That is very cool - but what of Ranalc?
Hi Iaraqua,I agree with you - Chemlak (& others, as he'd never claim sole coolness
for this project) has done a GREAT job! :)
Don't know about the hamlet vs village thing, well, except perhaps for
I'd suggest that (at the moment anyway) there are no individual alignments...
The 2 can work together, but they need a bit of work to mesh properly.
Norin d'orien wrote:
Thanks for the answer! What do you think of the idea of making vacancy count at a later point?
Also - instead of fully fledged 'kingdom' positions, you might like to considersomething like a 'council of elders'...
Even a small village might have a variety of people it turns to for advice etc.
Then, when the thorp grows big enough, the council can be formalised...
Also, remember that just because a book says 'xyz' about how the fire works...
What I'm trying to say is that - you don't have to use RAW...you can modify them
Get creative. So long as it's fun - your players won't care what some book says.
I'm sure the dudes who wrote the AP never bothered to actually go & visit
That being the case they probably wrote 'asleep for thousands of years' because
Okay - first things first.Do away with XP all together!
Level the PCs up as appropriate, & not via any particular XP track.
There are a lot of GMs on this board who are doing the same - myself included.
This means that all PCs will be the same level - unless you have some reason
to not want someone to be able to foot it with the rest of the players.
It also means that you decide when they level up (there are hints on this
Secondly - use the 6 player conversion posted elsewhere on the forum, and
Possibly the hardest challenge you will have is making sure your PCs
Hiya QM - I agree with you totally...plus I work in kilos, so this whole pounds
But we are talking about the Stag Lord's Armour - so that makes the cut for your
In various lists of equipment 'cloaks' are listed @ 1 lb - however I'd argue
PFSRD lists a kilt (clothing from UE) @ 1 lb - it doesn't have to be an armoured
Similarly gloves are listed, not gauntlets, and interestingly most magical sets
Most sets of boots (from memory) are listed at 2 lbs.
So - adding up a minimum reasonable weight gives, 3 + 1 + 0 + 2 = 6lbs.
Go with what you think - your game, you know how they got their STR, you know
I was trying to see if there is an official way to estimate it's weight in a proper way since
I think you can find weights for all of those items in various forms in
mcv, it might help to think about it this way: -
Farms are a terrain improvement for a hex. Like buildings in a town - it isn't
Magic items from 'slots' achieve 2 things in my mind - yes, your PCs can buy
Is there a stated weight for the Stag Lord's special +1 leather armor? If not, how would you estimate it's weight?
There isn't, but I'd suggest you can go about it 2 ways: -1. treat it exactly the same as normal armour... or
2. if you want to give you PC a small boon, reduce the weight by a few
pounds to make it different & special. (I wouldn't personally go lower
than 10lbs total, but it's up to you.)
Okay - see if you can get access to the Ultimate Campaign book - I think that's
You've probably already figured to dump everything you can into stability, but
However - that said, if you're that close, there's not a lot you can do 'in-game'.
What you need to do is prepare for the worst & what you'll do AFTER your kingdom
It may also pay to speak out of game to your GM & see what can be arranged.
Why not have them come across other 'obstacles' at which point they have to make
You're racing to the temple & you have possibly 10(?) rounds to get there before
:) Have fun.
I do think I'l have Armag up and leave, and Zorek will end his term and the cave will close. Loss of loot and current exp.
And when the players go back - telegraph some of what they missed out...Show that until recently the place was inhabited. Leave clues about the
transformation that took place, have Zorek's journal left behind, aged
writings carved into the wall speak of Armag's final test & how hard it
shall be...& leave evidence that it's been passed...
If you structure it right, your players will have a facepalm moment when
I ran the Kankerata Run last week. I'd like to make the following comments: -
a. Each segment of the chase took 1 minute - otherwise it would just be silly short. Each check therefore was also for 1 min.
b. Because each part was for 1 min, competitors could do multiple things within each segment. e.g. heal, leave blood on the stones etc.
c. I counted the number of extra actions they took, and this number was what finally decided winners etc. So - touching a stone = 1 action, healing = 1 action, failing a skill check = 1 action, casting a spell...yeah, you get it... etc.
d. On top of this, all centaurs move faster than PCs generally, so each segment they 'scrub' off 1 action - except for 'compulsories' like touching a stone. Any PC who uses expeditious retreat or similar to move faster gains a similar benefit.
The competitor with the least 'actions' at the end won the race. It worked really well.
You could also add in something like a landslide triggered somehow...? e.g. Roc
We're not going with Pathfinder rules though as my group prefer the Savage Worlds system.
That is a cool idea - I'm going to be swapping away from running PF afterthis KM AP - & SW is going to be the next game I run. :)
To be honest - I can't see the Sowrdlords letting your party get away with it.
That being the case - you're going to have to do some MAJOR story revision. Yes,
Search & you shall find.
If you're not keen on Pennywit's excellent portrayal of wedding shenanigans,then how about making something of that which you've mentioned above?
You mention overt actions between the civil war protagonists...but what
Speaking of which - the AP as written has the PCs setting things up without
I did something similar for a start - but on a much smaller scale...
The good thing about the laminated method, is that using different permanent
Artemis & Orthos - thanks to you both for your kind words...
I only hope that it helps the OP.
Also most of the people that I know that are really into steam punk all insists that it does follow real world rules.
Honestly - herein, I think, lies perhaps one of the issues... Are thepeople you refer to engineers like yourself - or just 'fans' of the genre?
If the first - then perhaps you may need to check their credentials...
If the second - honestly, really? They don't know what they're talking
about...and you're right to be concerned.
Something that was mentioned higher up the thread, but wasn't really
Steampunk of today takes those beliefs of a bygone era, & expands upon
I think for you to understand this, all that is required is a suspension
In closing, I honestly don't see any difference between that or fantasy.