|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Best piece of advice I can give is search out the 'party of 6' adaptation on these hallowed boards.
I think the RAW (UCam) actually assume stone buildings - pretty sure I read that.
I think you should also consider that most buildings will be wood - same as
There are suitable Feats out there...
e.g. sounds like 'Dynasty Founder' a Story Feat may suit you...or not...
'Natural Ruler' is a general Feat that you might like.
There will be others, you just need to look. I found these in 10mins.
I like KK's ideas of introducing the fey Pranksters.
e.g. yes, their ropes are suddenly cut or untied, & yes, there seems to be
But - the fey have no particular reason to like the PCs yet, so are not friends
You don't have to have the fey ever be visible, & it will make a great plot
+1 to CB's comments above.
My Player's limited their sawmill expansion due to 'hints' by friendly fey
Also, & it may be too late for you now, apply the law of diminishing returns.
Glut the market, raise discontent etc etc... Look at the real world for
The other way you can look at it is to just let your players run with it.
Whichever way you go - good luck!
Also - I have just been thinking...
If you intend having outside forces wanting NPCs in a leadership position,
e.g. if you use some of the message board options presented for earning BP,
That said, how about making a limit for the amount of NPCs who can be brought
This would give you a bit more flexibility, and perhaps a tiered approach to
Next - how will you handle people on the council who are at odds with the
Know of the rules, but don't know the rules themselves.
All I'd say is be careful of leaving your players with no options to fill
Other than that - sounds like a good way to make your players invest in the
You might want to search for Venture Capital - a deal with the devil...
Also check out Redcelt's game of thrones for ideas, & Dudemeister's stuff.
For myself, I had my Players go on an adventure into the wilderness with a
At that same party, the Iron Wraiths were already out & on the job in the
With respect to your option 1, check out Legendary Games. They have a series
This accomplishes 2 things: 1 gives you maneuvering time with regards to
I'd suggest that each session you run of the above, you have a part of the
The OP actually wants to use XP from what I understand. That is why I suggested what I did, which is to just stop giving them encounters if they don't get it, after he explains how the game works.
True dat... but using XP & what I said are not mutually exclusive. :)
I'm talking about the messaging to the players. XP is given for exploring,
XP can be handed out at any old time, but not necessarily tied to what grinder
Not biggie, I just come from a background where the messaging plays a bigger
+1 @ wraith
Heh, that dog was the only one to get a hit in on my players in the 1st round of combat...on the party Ranger. She took an immediate dislike to it - and whilst the party were fighting Drelev in the stairwell, her pet hawk took out the dog in revenge of the ankle bite... :)
Just to add my 2cp...
I added another Red Scale tribe early on, & that worked really well. They had
I think perhaps putting a White Scaled tribe in the mountains, & a Black Scaled
I also didn't, but because of your piece, the Black's may well appear soon...
Heh heh heh - the beatings will continue until morale improves...?
Also - something that has come up consistently as far as I can tell, is the need
You can also use the opportunity to have some of the quests from books 1 & 2 be given
I wish I'd done more of this when I started my campaign.
There is a conversation or 2 on these boards about that very thing...
From memory different GMs handled it different ways.
For my part, yes, the theft of the bracelet woke him up, but I also had the
Good luck on your quest!
IMC these events have the penalties apply for all time & these are mitigated by
I like Chemlak's Spanish inquisition example - & people do have a very long
As Spatula posted, if you go the way Farvin (sorry Farvin) is postulating, then
This system is a simplification... That's all it is. If you want to make life
Build some stuff to mitigate the penalties & then build a bridge...
When you get there - a kingdom building sheet.
Thomas Seitz wrote:
Yup - but I'd like to add that - you have to know he exists for 'him' to be scary...
One must also bear in mind that dragons often assume humanoid form & walk amoungst us...
+1 to RuyanVe's comment though... 'You encounter a caravan of refugees
Tent city sounds like a cool place to have a chase scene...could be
You could also keep playing up the bandit theme & have a bandit attack
Read ahead into the next book, find something/someone you want to
Yeah - depends how you want to play it, so up to you in the end...
Other than that - Jhod won't steal any of the PC's thunder later on, so does he
Besides that - he doesn't need to be played the same way as the PC - they could
My group is Lvl 10 & we've been doing it this way since day one...
BECAUSE KM is so sandboxy - more so than any other AP, you can't really count
I guess what I'm saying is look at how many of the encounters in each book that
This also allows you to throw in all sorts of extra stuff. We've been playing
Why don't you treat Davik as a 'Haunt'?
Well, you could ask for me to finish all the Legendary Games stuff...
+1 redcelt...& a big ditto here...
Dude, we don't need to when you're such a hard task master on yourself!
This from James Jacobs: -
Pitax's claims on its nation are pretty spurious—they actually claim to control all of the Stolen Lands west of Hooktongue Slough, but they don't really have an organized patrol route and the city certainly doesn't give out much support to anyone who wants to do stuff like live or work in that region.
The region that Pitax can legitimately claim as its own, though pretty much ammounts to the bottom two rows of hexes on page 22, with the exception of any hexes with forest in them and the addition of the hexes containing areas K and L.