Eliza Baratella

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I'd like the Carnotaurus Dinosaur to finally get stated up, Gore and a bite with a faster than average speed sounds fun.

I'd also like a Bull based skinwalker variant.I'm thinking a Con/Cha bonus and a minus to Int. Grow horns hooves and somethin else.


Mark Carlson 255 wrote:

I do not know about spells that could charge the gun.

But from my knowledge of physics and chemistry if there is a vacuum type spell it could be used to pull air through a system very quickly to charge a canister.
You could also do some stuff with fire and cold to speed up to process.

But you would have to talk to your GM about allowing this modern knowledge into your game. Or ask how long it would take for someone to be able to research such a thing. As well as allow for it to not happen.
Yes people did try and invent new ways of doing things and they failed often.

Good Luck
MDC

This is showing up in a Iron Gods game that I'm GM-ing so that wont be a problem. The creator is a Dwarven Inventor from Alkenstar who specializes in steam and pressure and is currently running around Numeria seeing all the Modern Tech.


Mark Carlson 255 wrote:


In the spirit of keeping it simple.

Having said that maybe the D&G Engineers developed a much better way to build the air chambers then us humans did.

MDC

That was my mantra while creating this write up. It's already full of specual rules and I didn't want to overload it.

I thought about including rules similar to those but thought that superior Materials and Engineering from the fantasy side would make it a bit more sturdy than the real life version.

Are there any spells that could be useful for operating this firearm? Anything that affects air or could help charge the gun?


Dox of the ParaDox twins wrote:
It seems alright to me, although the method of reload seems kinda slow if you fire more than thirty times in between rests. Probably gonna steal this to use as loot for a gunslinger in my game I'm running right now. I like the concept a lot

You can replace the reservoir with a fresh one. I should've put it in the post that you can have more than one.

But if all the ones you have are empty than you're out of luck.


Air Rifle 3000gp 1d10(M), Crit x4,Range 75ft, Missfire 1, capacity 20 (Special), Weight 10lbs

The Gunnisson Air Rifle is a marvel of Dwarven and Gnomish engineering. It operates by using a canister of compressed air to extend a piston that in turn depresses a spring. When the trigger is pulled the spring is released and the lead ball is ejected from the barrel at speeds matching that of most other muskets.

The Rifle is loaded by a side mounted magazine that requires a full round action to reload it to full capacity and a swift action to cycle in a new round into the chamber.

The compressed air is held in a reservoir that also acts as the butt stock for the rifle. At full capacity it holds enough air to fire 30 shots before it is empty. The reservoir can be removed as a full round action. To be recharged the reservoir must be attached to a hand pump and then a Dc 15 con check must be made while the user spends the next hour charging the system. A wagon mounted pump may also be used that allows for reservoirs to be filled while on the go.

The Rifle is an Advanced Firearm but due to its propellant method it's Range is affected as if it was a Early Firearm.

The Gunnisson Air Rifle is based of the real life
Giradoni Air rifle and is made for/by My Iron Gods PC Grizwald Gunnison Dwarven Inquisitor of Brigh.


Crystal Frasier wrote:

There is a campaign trait for playing a Molthuni stuck behind Nirmathi lines for whatever reason (deserter, spy, smuggler, sympathizer, ect), but beyond that the assumption is that the PCs are Nirmathi or largely unaligned with regards to the war.

You can certainly rework the campaign toh suite a Molthune party, but it could require extensive work or a large amount of narrative hand-waving, as most of the campaign is set far beyond the Molthune border, and deals with organizations (such as the Chernasardo Rangers and the dwarves of Kraggodan) that are hostile to Molthune.

Thank you Crystal, this helps immensely.

I was hoping for some sort of trait like that. I don't think I'll rewrite the campaign for Molthune but you never know, I'm looking foward to it never the less.


I'm going to be running Fangwood Keep from the Molthune side to introduce a friend back into Pathfinder after his 4 year hiatus from the system.


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What is the word on playing Molthune Veterans or aligned Mercenaries in this AP? While I'll probably end up running this AP for my group I'm wondering if the AP would even support Molthuni characters.

I'm about to run the Fangwood Keep Module and was hoping that Ironfang Invasion would borrow the Either side start or even a Christmas Truce style team up.

Does abybody else even want to play a character Molthune or am I way out in the boonies by myself on this one?


I really wanted to play an ex-molthune Veteran or perhaps a mercenary employed by them but that seems less and less likely with every bit of info that comes out.


Wow. Martial mauler is a brawler archetype...I really am rusty.


Texas Snyper wrote:
If you're not dead set on barbarian, have you thought about a kin//fighter build? You could go 2h fighting STR focus with kinetic blade and fighter feats. Earth -> water -> aether will give you the best defenses to survive melee and make you a tanking beast. DR, free floating shield while going 2H, and a regenerating temp hp.

I wasn't too set on barb and fighter/stalwart defender does sound really good. Now what archetypes synergize well? I was thinking mutaegen mauler. But like I said, i havent played in awhile and I need to get back into the swing of things.


For rolls I got 17 16 15 15 14 13.

As for build im leaning towards ranged but kinetic blade seems cool but is it useful?


Once im at home I'll roll stats and do as ome more research. Im thinking invulinvulnerable Rager/ elemental ascetic.


I'm rolling them later today when I have access to my dice. Rogue sounds neat but I wanna be a durable build since I will invariably be the tank. I'm going for a Toph Beifong vibe.


So after a few month hiatus my group and I are getting back together and playing again. The designated GM decided to kick it off with a bang by finaly doing a Gestalt campaign.

We've never done a gestalt game before and I decided I'd try something new and decided on a Geokineticist/Barbarian Dwarven earthbender build that sounded like fun.

So are you guys up to help me theorycraft/build this guy with me?

It's a level 5 start with a point rolls system(which I havent done yet since I'm at work) plus something we call a hero feat we get at levels 1,5,10,15 & 20 that can be used to skip one feat pre-req with gm approval (as long as its not too ridiculous he usually lets most anything through ).


So is she dead? my party captured her too and removed the Tengu stole her wooden teeth while she was knocked out. I had her use that acid ability to escape her bindings and lose the crew watching her.

Now she's working as a chelish privateer with a Chelish commander I have chasing the PC's since they stole the Dominator.


Destiny... I don't have a computer right now. But SWTOR when I did.


Pale Jester wrote:
Quote:
*And finaly Krieg from borderlands with a pet skagg with no clue how to build either of them.

Mad Dog seems like the right way to go if you need the animal companion (though the late acquisition of Rage makes it feel iffy to me, especially starting at level 1).

Alternatively, if the player is willing to ditch the skag or use it just as a pet rather than a companion, I once had tons of fun with a Bloodrager Krieg. The GM was running a Dark Sun game with Pathfinder rules and a heavy Borderlands influence. Although it might not be the purest translation of the character, I found the Bloodrager's access to evocation and other shenanigans well represented a lot of his fire/explosion-based skills.

I actually suggested mad dog to him myself ,and he did run a Krieg inspired bloodrager during the playtest. but alas he wont entertain any theory-crafting until we are done with skulls and shackles.

And the funny part is it'll take him hours if not days to build a new character which is why I want him to build it now since we always waste time during at least 2 sessions watching him write down feats and equipment.


My group refuses to write up characters till we finish my skulls and shackles game but as of right now we have a rough outline of a party

*Grizwald Gunnison: Dwarven Inquisitor of Brigh and blunderbuss wielding guntank
*Ricksum Dawkis:half elf Andoran Bounty hunter who rides a Roc, He has been planned as almost any build that supports him, yet to be finalized.
*Unamed Android magus/technomancer
* Vincent Rattigan: Ratfolk techslinger
*And finaly Krieg from borderlands with a pet skagg with no clue how to build either of them.

So the party gets more vague the longer the list gets.


moon glum wrote:


Singe: ratfolk rogue and hoarder. Seeks to hoard technological artifacts.

Love the Garret P.I reference, Pular Singe single handedly put ratfolk into my top 5 favorite Fantasy races.


ID love to contribute to this thread but everything I can think of has already been brought up.

Btw Kelesy your Campaign world sounds like a lot of fun!


I went for Emerging guns in my game. Plus we already went to Alkenstar and bought 11 cannons on a buisness trip/also the captain could visit his family in Nex...but that is a long story that involves Zombies,Dinoaurs,the Steel Falcons,a Drow Bandit, and the Sun Orchid Elixer


Yeah I hemmed and hawed over what I should do at the time. But what a great way to start the careers of our Notorious pirate crew.

But enough about My crew for the moment, what have you guys changed?


The 20 cannons ripping into the dominator, the powder going off and pirates plus ghouls tearing into marines All out once was a pretty good blitz to start off the raid. while that was happening the pcs Faced the Commodore Guy, his marine lackeys, and the level 8 gunslinging Captain I wrote up just in case they got frisky .It was an epic fight that deserved a reward, not a punishment for their efforts.


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It was only 10 kegs of powder, Not the full Magazine plus it was in a shallow bay at the time . And taking it away from the party would of been uncool after all the trouble they put into planning the raid on the spot. plus it took them 3 weeks to get it to limping condition and a ton of money(50k+) to get it seaworthy afterwards.

I decided to reward them for quick-thinking and determination. Plus the idea was cool and you just gotta follow the rule of cool sometimes :P.


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mbauers wrote:
Your players captured the Dominator in Book 2? How'd they pull that off?

Well they followed the book and disabled the tiller but the Rogue and Magus were still sneaking around under the protection of invisibility. The Stormbane (Man's Promise) was waiting for the signal to drift by and give a full broadside of all 20 cannons half of which had been moved to one side. The magus, who is captain gave the signal and the crew started their stealthy approach. While this was happening the rogue was snooping down below and found some sailors moving kegs of powder up from the stores. well he threw a bottle of alchemist fire at the pile and ran. So the last thing the magus see's is a hasted tengu appear on deck sprinting and leap into the bay before a massive explosion rocks the ship.

All hell breaks loose as half our crew (Including Owlbear, Besmara rest his soul) die in the explosion along with a majority of the sleeping Chelish. The ghouls get free and set upon the remainder of the surviving marines. About 6.5 hours worth of combat later, Rosie is missing an eye, crimson 2 fingers, Concobar dies horrifically protecting a unconscious Rosie and only 12 of our other crew members remain(all of whom now have names).

It was a all out brawl but our remaining crew fixed the Dominator back up enough to back to rickety's and have it Re-christened the Dragon's Jewel.


So like the title say, What changes have you made in your game? I'm curious to see how other peoples game turned out.

So far in mine:
1.After my players took the Dominator, I added the Majestrix Mallus as essentially the Chelish Navy Seals bent on killing the PC's.
2.Isabella has been charmed and given a letter of marque by The Commodore of the Majestrix Mallus.

Plus other smaller changes I cant think of right now. So what have all you other GM's added?


True, I agree with that but there are a few examples of it happening for just a sentence and I guess I should just deal with it. People can do what they want. scrolling over and clicking isn't that difficult, its just been bugging me lately in GM threads particularly.


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I always liked the show Castle's explanation of Steampunk,describing it as “a subculture that embraces the simplicity and romance of the past and at the same time couples it with the hope and promise and sheer supercoolness of futuristic design.

Hope that helps!


This and the first book are definitely in my top 5 favorite pathfinder tales. The Snappy dialogue and quite possibly one of the best characters I've seen in a novel in a long time (Skiver obviously) Make both of these books a must read. I've had City of The Fallen Sky sitting on my shelf for 2 years and i finally decided to read it and Death's Heretic on a whim recently. Suffice it to say I loved COTFS so much I went and bought ROS immediately after finishing it and read both in 2 days and 4 sitting total

1.City of The Fallen Sky
2.Skinwalkers
3.Death's Heretic
4.Reign of Stars
5.Winter Witch

Just in case you were all wondering.


Would everybody Please stop posting in spoiler tabs. this is a GM thread and if players are poking around in here they"re probably looking for spoilers anyway.


I just finished Reign of Stars and the Dwarven GMPC I wrote months ago for this AP got chased out of Alkenstar For wanting to share knowledge. So I am really looking forward to meeting her in Iron Gods and letting him tell her what I think of her and her methods... ;)


Courtney! wrote:
This inspired me to actually pick up my copy of the book and read it. Made it halfway through in one sitting. All the main characters really drew me in - although Dave Gross is right, Skiver steals the show and routinely gets the best lines. Alaeron is fun, too, though. Poor unappreciated genius. :)

Yeah Skiver is probably gonna be my favorite Rogue character for a long time. I had City of the Fallen Sky sitting around for 2 years before I ended up reading it. I liked Alaeron and Skiver so much I Finished it in a day the bought Reign of stars and finished that The next day. Sad news is Im Now out of reading material....


James Sutter wrote:
HikariStarshine wrote:

That thumb.

Just.... that thumb.

What on earth is the purpose of an extra thumb like that?

Apparently Tim imagined it being on the *other* side of the hand, which would admittedly be more useful. But sometimes the art is cool enough that you just run with it!

Its good to know that I imagined the same thing as the author, because that makes much more sense...


Im Gonna have to go with Ferelden from dragon age.


silvermage wrote:
Hi, I'm just wondering what miniature everyone else has picked out for Meyanda? I'm having a really hard time finding anything that looks like her ahaha.

I've got 400+ Star Wars Minis and i'm hoping something in there works.


Ascalaphus wrote:
Nitro-13 wrote:
Where does it say robots get hardness? my search-fu must be weak because i cant find it anywhere.
It's not inherent to the type, but most robots you encounter will have it.

Oh ok, i opened up my copy of fires of creation and ended up looking at the only 2 robots who dont have it. thanks


Where does it say robots get hardness? my search-fu must be weak because i cant find it anywhere.


RavenStarver wrote:
Actually renegade soldiers would be a scary encounter, played well a unit of soldiers is a terrifying foe, and a little disconcerting to face.

I agree on that account. I've Always Been More Martial minded and prefer it to magic. I enjoy making martial foes the party remembers for a long time. I'm really looking forward to getting to run one of the most powerful Martial Characters in the Inner Sea as the BBEG IN Skulls and Shackles


Why don't you you just put the Agile property on it? Its pretty cheep and you save a feat.


Seranov wrote:


Sacred Fist gets Channel Energy, per the norm for Warpriests, at level 4.

Wow i cant believe i missed that. so yeah, then strait sacred fist works way better than a splash.


The Hungry ghost monk is awesome for a crusaders flurry build because you generate ki with every crit witch youll be getting pretty often with a keen scimitar.


Rogar Stonebow wrote:
I was thinking crusaders flurry. What would sacred fist do for me? Im not familiar with it.

It gives a warpriest access to a lot of monk goodies (I.E flurry, Wis to AC , style feats and Ki pool), but it keeps spells. Only problem is sacred fist doesn't get channel so crusaders fist is out of the picture.


Oops you said paladin. I just read Sarenrae and my brain went to cleric since they synergize so well. For a Pally/Monk combo you could use the Kata Master monk for the Cha Synergy.


Why not a Sacred Fist archetype for warpriest instead? it gets the best of both worlds. unless your going for a crusaders flurry build then i would suggest cleric 1/Hungry ghost monk X.


I hope my Skulls and Shackles players never find this thread....So that i may use them all against them, although they have already done the feather token and ram.


Kensai dex magus with an aldori dueling sword, but thats only because one is stomping through my S&S Campaign.


Amulet of natural Musk


I just realized the idea I came up with is Atton's Backstory from kotor 2.


Ok cool, Umm lets see.... How about he was responsible for obtaining android "Samples" for League experimentation.Everything was going well, he was the best at what he did and was payed handsomely for it. Until the day he captured a women android. During the weeks it took him to get her back to Starfall from whatever remote location she was they formed a bond. And against his better judgement he turned her in to his superiors at the end of it all. After a few weeks of him starting to doubt himself and all he stood for She shows up at his door horribly disfigured and mutated and he has to end her suffering.