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![]() Mark Carlson 255 wrote:
This is showing up in a Iron Gods game that I'm GM-ing so that wont be a problem. The creator is a Dwarven Inventor from Alkenstar who specializes in steam and pressure and is currently running around Numeria seeing all the Modern Tech. ![]()
![]() Mark Carlson 255 wrote:
That was my mantra while creating this write up. It's already full of specual rules and I didn't want to overload it. I thought about including rules similar to those but thought that superior Materials and Engineering from the fantasy side would make it a bit more sturdy than the real life version.Are there any spells that could be useful for operating this firearm? Anything that affects air or could help charge the gun? ![]()
![]() Dox of the ParaDox twins wrote: It seems alright to me, although the method of reload seems kinda slow if you fire more than thirty times in between rests. Probably gonna steal this to use as loot for a gunslinger in my game I'm running right now. I like the concept a lot You can replace the reservoir with a fresh one. I should've put it in the post that you can have more than one. But if all the ones you have are empty than you're out of luck. ![]()
![]() Air Rifle 3000gp 1d10(M), Crit x4,Range 75ft, Missfire 1, capacity 20 (Special), Weight 10lbs The Gunnisson Air Rifle is a marvel of Dwarven and Gnomish engineering. It operates by using a canister of compressed air to extend a piston that in turn depresses a spring. When the trigger is pulled the spring is released and the lead ball is ejected from the barrel at speeds matching that of most other muskets. The Rifle is loaded by a side mounted magazine that requires a full round action to reload it to full capacity and a swift action to cycle in a new round into the chamber. The compressed air is held in a reservoir that also acts as the butt stock for the rifle. At full capacity it holds enough air to fire 30 shots before it is empty. The reservoir can be removed as a full round action. To be recharged the reservoir must be attached to a hand pump and then a Dc 15 con check must be made while the user spends the next hour charging the system. A wagon mounted pump may also be used that allows for reservoirs to be filled while on the go. The Rifle is an Advanced Firearm but due to its propellant method it's Range is affected as if it was a Early Firearm. The Gunnisson Air Rifle is based of the real life
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![]() Crystal Frasier wrote:
Thank you Crystal, this helps immensely. I was hoping for some sort of trait like that. I don't think I'll rewrite the campaign for Molthune but you never know, I'm looking foward to it never the less.![]()
![]() What is the word on playing Molthune Veterans or aligned Mercenaries in this AP? While I'll probably end up running this AP for my group I'm wondering if the AP would even support Molthuni characters. I'm about to run the Fangwood Keep Module and was hoping that Ironfang Invasion would borrow the Either side start or even a Christmas Truce style team up. Does abybody else even want to play a character Molthune or am I way out in the boonies by myself on this one? ![]()
![]() Texas Snyper wrote: If you're not dead set on barbarian, have you thought about a kin//fighter build? You could go 2h fighting STR focus with kinetic blade and fighter feats. Earth -> water -> aether will give you the best defenses to survive melee and make you a tanking beast. DR, free floating shield while going 2H, and a regenerating temp hp. I wasn't too set on barb and fighter/stalwart defender does sound really good. Now what archetypes synergize well? I was thinking mutaegen mauler. But like I said, i havent played in awhile and I need to get back into the swing of things. ![]()
![]() So after a few month hiatus my group and I are getting back together and playing again. The designated GM decided to kick it off with a bang by finaly doing a Gestalt campaign. We've never done a gestalt game before and I decided I'd try something new and decided on a Geokineticist/Barbarian Dwarven earthbender build that sounded like fun. So are you guys up to help me theorycraft/build this guy with me? It's a level 5 start with a point rolls system(which I havent done yet since I'm at work) plus something we call a hero feat we get at levels 1,5,10,15 & 20 that can be used to skip one feat pre-req with gm approval (as long as its not too ridiculous he usually lets most anything through ). ![]()
![]() So is she dead? my party captured her too and removed the Tengu stole her wooden teeth while she was knocked out. I had her use that acid ability to escape her bindings and lose the crew watching her. Now she's working as a chelish privateer with a Chelish commander I have chasing the PC's since they stole the Dominator. ![]()
![]() Pale Jester wrote:
I actually suggested mad dog to him myself ,and he did run a Krieg inspired bloodrager during the playtest. but alas he wont entertain any theory-crafting until we are done with skulls and shackles. And the funny part is it'll take him hours if not days to build a new character which is why I want him to build it now since we always waste time during at least 2 sessions watching him write down feats and equipment. ![]()
![]() My group refuses to write up characters till we finish my skulls and shackles game but as of right now we have a rough outline of a party *Grizwald Gunnison: Dwarven Inquisitor of Brigh and blunderbuss wielding guntank
So the party gets more vague the longer the list gets. ![]()
![]() The 20 cannons ripping into the dominator, the powder going off and pirates plus ghouls tearing into marines All out once was a pretty good blitz to start off the raid. while that was happening the pcs Faced the Commodore Guy, his marine lackeys, and the level 8 gunslinging Captain I wrote up just in case they got frisky .It was an epic fight that deserved a reward, not a punishment for their efforts. ![]()
![]() It was only 10 kegs of powder, Not the full Magazine plus it was in a shallow bay at the time . And taking it away from the party would of been uncool after all the trouble they put into planning the raid on the spot. plus it took them 3 weeks to get it to limping condition and a ton of money(50k+) to get it seaworthy afterwards. I decided to reward them for quick-thinking and determination. Plus the idea was cool and you just gotta follow the rule of cool sometimes :P. ![]()
![]() mbauers wrote: Your players captured the Dominator in Book 2? How'd they pull that off? Well they followed the book and disabled the tiller but the Rogue and Magus were still sneaking around under the protection of invisibility. The Stormbane (Man's Promise) was waiting for the signal to drift by and give a full broadside of all 20 cannons half of which had been moved to one side. The magus, who is captain gave the signal and the crew started their stealthy approach. While this was happening the rogue was snooping down below and found some sailors moving kegs of powder up from the stores. well he threw a bottle of alchemist fire at the pile and ran. So the last thing the magus see's is a hasted tengu appear on deck sprinting and leap into the bay before a massive explosion rocks the ship. All hell breaks loose as half our crew (Including Owlbear, Besmara rest his soul) die in the explosion along with a majority of the sleeping Chelish. The ghouls get free and set upon the remainder of the surviving marines. About 6.5 hours worth of combat later, Rosie is missing an eye, crimson 2 fingers, Concobar dies horrifically protecting a unconscious Rosie and only 12 of our other crew members remain(all of whom now have names). It was a all out brawl but our remaining crew fixed the Dominator back up enough to back to rickety's and have it Re-christened the Dragon's Jewel. ![]()
![]() So like the title say, What changes have you made in your game? I'm curious to see how other peoples game turned out. So far in mine:
Plus other smaller changes I cant think of right now. So what have all you other GM's added? ![]()
![]() This and the first book are definitely in my top 5 favorite pathfinder tales. The Snappy dialogue and quite possibly one of the best characters I've seen in a novel in a long time (Skiver obviously) Make both of these books a must read. I've had City of The Fallen Sky sitting on my shelf for 2 years and i finally decided to read it and Death's Heretic on a whim recently. Suffice it to say I loved COTFS so much I went and bought ROS immediately after finishing it and read both in 2 days and 4 sitting total 1.City of The Fallen Sky
Just in case you were all wondering. ![]()
![]() Courtney! wrote: This inspired me to actually pick up my copy of the book and read it. Made it halfway through in one sitting. All the main characters really drew me in - although Dave Gross is right, Skiver steals the show and routinely gets the best lines. Alaeron is fun, too, though. Poor unappreciated genius. :) Yeah Skiver is probably gonna be my favorite Rogue character for a long time. I had City of the Fallen Sky sitting around for 2 years before I ended up reading it. I liked Alaeron and Skiver so much I Finished it in a day the bought Reign of stars and finished that The next day. Sad news is Im Now out of reading material.... ![]()
![]() James Sutter wrote:
Its good to know that I imagined the same thing as the author, because that makes much more sense... ![]()
![]() Ascalaphus wrote:
Oh ok, i opened up my copy of fires of creation and ended up looking at the only 2 robots who dont have it. thanks ![]()
![]() RavenStarver wrote: Actually renegade soldiers would be a scary encounter, played well a unit of soldiers is a terrifying foe, and a little disconcerting to face. I agree on that account. I've Always Been More Martial minded and prefer it to magic. I enjoy making martial foes the party remembers for a long time. I'm really looking forward to getting to run one of the most powerful Martial Characters in the Inner Sea as the BBEG IN Skulls and Shackles ![]()
![]() Rogar Stonebow wrote: I was thinking crusaders flurry. What would sacred fist do for me? Im not familiar with it. It gives a warpriest access to a lot of monk goodies (I.E flurry, Wis to AC , style feats and Ki pool), but it keeps spells. Only problem is sacred fist doesn't get channel so crusaders fist is out of the picture. ![]()
![]() Ok cool, Umm lets see.... How about he was responsible for obtaining android "Samples" for League experimentation.Everything was going well, he was the best at what he did and was payed handsomely for it. Until the day he captured a women android. During the weeks it took him to get her back to Starfall from whatever remote location she was they formed a bond. And against his better judgement he turned her in to his superiors at the end of it all. After a few weeks of him starting to doubt himself and all he stood for She shows up at his door horribly disfigured and mutated and he has to end her suffering. |