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1.
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Re: A case for player owned shops, as opposed to auction houses
Post,
by
Ryan Dancey
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Comments:
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Current design for Markets |
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2.
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Re: PVP and Settlement Politics Pre EE and Early EE (0-3 months)
Post,
by
AvenaOats
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Comments:
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A collection of posts explaining how PvP in Pathfinder Online will be different from the PvP we're all used to in other MMOs. |
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3.
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Re: Kickstarter Community Thread: Player vs. Player Conflict
Post,
by
Ryan Dancey
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4.
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Re: Kickstarter Community Thread: Player vs. Player Conflict
Post,
by
Ryan Dancey
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Comments:
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Power Curve - Newbies, Heroic Adventurers, Old Vets |
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5.
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Re: Tab-Targeting
Post,
by
Stephen Cheney
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Comments:
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Skill Ranks |
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6.
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Re: free
Post,
by
Ryan Dancey
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Comments:
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MTX Items will be destroyable and lootable just like their non-cash-shop equivalents. |
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7.
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Re: Kickstarter Community Thread: Player vs. Player Conflict
Post,
by
Ryan Dancey
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Comments:
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Player Loot, Guard Contracts, and Chaotic Evil vs. Lawful Evil. |
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8.
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Re: Goblinworks Blog: To Live and Die in the River Kingdoms
Post,
by
Ryan Dancey
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Comments:
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You Are the Content, Why Partial Looting is Necessary... |
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9.
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Re: Goblinworks Blog: To Live and Die in the River Kingdoms
Post,
by
Ryan Dancey
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Comments:
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The negative effects of unpenalized PvP. |
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10.
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Re: Things I Want to Buy, and Things I Hate to Buy
Post,
by
Ryan Dancey
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Comments:
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A graphic that describes how MTX works, and a detailed analysis of the industry's understanding of how Cash Shops should work. |
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11.
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Re: Character Naming Conventions
Post,
by
Ryan Dancey
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12.
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Re: Kickstarter Community Thread: Subscriptions & Microtransactions
Post,
by
Ryan Dancey
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Comments:
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You will be able to login more than one character on the same account. |
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13.
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Re: Crafting / Gathering / Trade Questions
Post,
by
Stephen Cheney
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Comments:
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Some specifics on the crafting system. |
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14.
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Re: Crafting / Gathering / Trade Questions
Post,
by
Stephen Cheney
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Comments:
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Follow-up with more crafting specifics. |
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15.
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Re: It's 3am, do you know where your settlement is?
Post,
by
Ryan Dancey
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Comments:
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Yet another proclamation that Chaotic Evil will suck. |
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16.
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Re: It's 3am, do you know where your settlement is?
Post,
by
Ryan Dancey
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Comments:
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Why negative feedback for random player-killing is essential. |
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17.
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Re: Kickstarter Community Thread: Player vs. Player Conflict
Post,
by
Ryan Dancey
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Comments:
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Alt Zerg viability |
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18.
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Re: Stand and Deliver Discussion
Post,
by
Stephen Cheney
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Comments:
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Criminal Flag applies even in Lawless areas. |
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19.
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Re: Goblinworks.com Error Reporting
Post,
by
AvenaOats
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20.
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Re: My opinion of what is wrong with PvP in a lot of games
Post,
by
Ryan Dancey
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Comments:
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PFO is not "primarily PvP". |
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21.
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Re: Blog: Rushing the Blog
Post,
by
Ryan Dancey
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Comments:
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Don't vote in the new Land Rush if you voted for TEO, Pax, or TSV |
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22.
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Re: Crowdforging the Land Rush
Post,
by
Ryan Dancey
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Comments:
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No Guilds. Only Parties, Companies, Settlements, and Player Nations. |
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23.
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Re: Supporting "classes" Why are the devs so stuck to this idea?
Post,
by
Tork Shaw
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Comments:
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Summary of Settlement design objectives. |
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24.
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Re: Character Naming Conventions
Post,
by
Lee Hammock
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Comments:
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Rules for Character Names. |
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25.
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Re: Alternate Key-Bindings
Post,
by
Cole Brown
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Comments:
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Keybinding |
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26.
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Re: Design Intent - Are characters not gaining XP supposed to craft?
Post,
by
Ryan Dancey
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Comments:
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Ryan's comments about limits Characters that aren't gaining XP. |
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27.
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Stacks are Splittable!
Thread
(9
posts),
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Comments:
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How to split stacks (workaround) |
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28.
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Re: Could PFO Thrive with No Unsanctioned PvP?
Post,
by
Ryan Dancey
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Comments:
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Reputation as Currency |