Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Ezren

Morgen's page

Goblin Squad Member. Pathfinder Society Member. 2,938 posts. No reviews. No lists. No wishlists. 6 Pathfinder Society characters.


RSS

1 to 50 of 2,938 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

Traditionally a lot of the issues with large animals comes form getting them in and out of places to actually be used. Dungeons with 5' doorways and corridors, stairs/ladders and so forth. It's mostly a logistical problem. A medium sized mount or one that can fly tends to solve some of those issues.

Now an Eidolon doesn't deal with a lot of those problems. It's intelligent and you can summon it into places easily enough if not in combat or pressed for time. That allows it to be less stressed by those logistics.

A themed unicorn mount Eidolon should work just fine. Remember however not to focus on it completely, your summoner is a large part of the build. You can easily turn a lot of problems into solutions. A small summoner on a medium mount with a few mounted combat feats is just as scary as most other things on a mount. They can wear armor, they have d8 hit dice. It's entirely possible to build the summoner to be the combat monster and let the eidolon be the support like that especially with the right traits and feats.

You don't even need to do small if you can just be patient.

Sovereign Court

I find myself consistently drawn to Daggermark for my favourite city.

Sovereign Court

Forget everything up until now? Animate Dead?

Sovereign Court

2 people marked this as a favorite.

Alignment is a useful tool in helping to understand how another character wants to act. Not how they always do but how they'd like to or how they see themselves. Useful to add that little bit of nudge outside of your own head if you like to get a bit more into role-playing or so forth.

We've never had a Pathfinder or AD&D game without it that I can remember. It has lead to interesting situations of ethical conflict between certain groups.

Sovereign Court

Whew, that was amazing. I really can't wait to see what happens with the whole attempt to make new episodes thing. Hearing them riff movies is fun but the host segments really make those bad movies more tolerable and funny.

Sovereign Court

Just wait, soon Trumpy will be there to steal the show. :D

Yeah though Shout! does the DVD's and things and they're doing the stream effectively so they advertise on it. Rifftrax had a commercial at the very beginning.

Sovereign Court

Wooohoo! Rock climbing, heehee. Almost half way through it. Hope you all are enjoying this as much as I am. :-)

Sovereign Court

1 person marked this as a favorite.

Hey everyone,

Just wanted to make sure everyone had a heads up on this as I often miss out on cool stuff myself.

Tomorrow is Turkey Day! Starting at 11am US Central Time on November 27th the Mystery Science Theater 3000 Turkey Day marathon will be starting on Youtube found here: https://www.youtube.com/watch?v=5p56igk63es

It should be good for hours of football alternative entertainment this year! If you haven't watched MST3k before you are missing out. It even includes some new stuff so it should be quite a lot of fun.

As an added bonus they're streaming Manos: The Hands of Fat on a loop until the new marathon starts up! Torgo-ahoy!

Sovereign Court

Why not try a summoner?

Sovereign Court

Judge things when appropriate and just allow a knockout blow here and there if it seems reasonable.

If you're looking to capture people alive there are alternative methods to dealing damage as well. Various spells, combat maneuvers, demanding surrender, binding lethal wounds, etc.

I'm curious how this is coming up as an issue for you and your group at all really.

Sovereign Court

I'd also like to vote against the simpler = better camp, especially when it comes to crazy things like new psionic stuff.

I can read the rulebook and make sense out of things just fine. I like math, I enjoy the process of figuring out things.

Sovereign Court

A lot of archetypes do things like that RickD. Just how the designers worked it out for how they wanted it balanced.

It doesn't always make they most sense but it can make for interesting characters.

Sovereign Court

Nothing in my searching of errata, FAQ's or likewise has anything on this subject.

+3 spell level meta-magic feat so that sounds about how it should work. Guess that's why the rod is 14k gold rather then 3k gold like silence or extend lesser meta-magic rods.

Sovereign Court

You can use the Arcane Bond once per day to cast any known bard spell known following all the usual restrictions of casting that spell. You still need to provide material components, spend the right amount of casting time and so forth.

As a completely different part of their ability, Arcane Duelists may use the hand holding his bonded weapon for somatic components. In fact they'll want it that way because they'd need to succeed at a concentration check to cast spells without it.

Sovereign Court

As the feat specifically called out Rogue it wouldn't do that for a Slayer RAW. However that's also because Slayer didn't exist when the feat was created. It wouldn't be hard to suggest that it should function for any sneak attack but you'll have to consult your GM.

Sovereign Court

1 person marked this as a favorite.

Personally I lie alternatives to standard treasure when the situation warrents it. Titles, land, etc.

Sovereign Court

If they're that fragile wouldn't we need to carry potions around in special hard cases that have a ton of padding inside of them?

Alchemists would really have it bad.

Sovereign Court

Movement and size are pretty easy to resolve. Right in the combat chapter which is usually a better resource then debate threads.

Moving Through a Square wrote:
Very Small Creature: A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity when doing so.

Normally something needs to be three size categories larger/smaller but the smallest groups have a special exception I've italicized. So yes a tiny creature can enter and occupy the same space as a medium creature, so long as the medium creature isn't some kind of 5' cube creature taking up all the room in that square.

Flanking requires another enemy/opponent so No, you can't flank with yourself unless you're using some kind of feat/spell/special ability that allows it.

Flanking is normally considered to be center of square to center of square, if the line segment between those two points is through opposite borders of the opponent's square. Where the tiny creature is specifically is pushing things into undefined territory. To me it makes the most sense to center things so no, flanking wouldn't happen as the condition wouldn't be met. Your GM may decide differently.

Sovereign Court

2 people marked this as a favorite.

Not really no. What I want is to have an enjoyable time with my friends and have interesting adventures. That tends not to happen when everyone is just as powerful or weak as everyone else. I don't expect people brandishing two feet of steel to be as powerful as people who've trained all their lives to injure the laws of physics a few times a day though to be fair.

A lot of these "how do we fix X" threads around here always seem like they'd be "how do we make X less fun."

What I do care about is people using stupid incorporeal alpha strikes in adventure paths. It's lazy!

Sovereign Court

Vod Canockers wrote:
The Shire is a country.

Excellent! Then that's what I pick. :D

Sovereign Court

I was always fond of the Shire but I'm not sure if that qualifies as a country... :/

Sovereign Court

Don't forget a few unhollowed areas with dimensional anchors then. Keeps a good chunk nice and locked down.

Sovereign Court

Yeah, opening doors while in combat is a bit wonky. Just part of how it's a game mechanically is all.

You could ready an action to 5' step to the door and open it if a space comes open. Of course I'm not sure if you're aware if the door is stuck/locked/etc but that's usually the best way to go about it given what you've got going on there.

Sovereign Court

There are tons of references and little homages all over the place if you look for them. :D

Sovereign Court

I don't but it keeps being brought up.

Sovereign Court

How are Advanced Players Guide classes already to him? Did they play every day?

I don't really know what Kurzog has for resources so I'll just toss out random stuff.

Spoiler:
Anti-magic field + Masterfully crafted pit trap + advanced gelatinous cube? Really anti-magic + anything from the sound of the party. That plus a couple of brutes would probably trash them.

Spell Immunity should come into play as he should know their usual spell list. Really any major defensive buffs. Don't count out potions/alchemical items either. Tanglefoot bags and so on.

Spell Turning probably a good idea. Tough minors equipped with Ring(s) of Counterspells? Golems?

You can get pretty narrow focused since he literally knows what they do after all.

Sovereign Court

Yeah, see? It doesn't always work out or is horrible a lot of the time.

Sovereign Court

1 person marked this as a favorite.

There are a number of skirmishes going on all over but few countries have the internal stability to wage a large scale wars.

Everything is kind of horrible all over which is kind of making for a rough peace.

Sovereign Court

Ehhh, I don't know. Has any restarted or rebooted TV series been worth your time in the past?

Sovereign Court

Yeah, you'd need to take it twice but that's really your easiest route to having four arms.

It doesn't get you any extra attacks however. Of course Feral Mutagen very specifically gives you two claw attacks and a bite attack so it doesn't matter how many arms you've got.

Sovereign Court

Really? You'd think the extra stuff on the field would make it easier for you to get your flank on...?

Sovereign Court

kinevon wrote:
Actually, overall, the attitude of the Society's PTB, otherwise known as the Decimvirate, is that, usually, anything powerful gets locked up pending study.

It's actually listed as one of the ways the society gets people around in the back of one of the pathfinder society chronicles books is what I'm talking about.

Sovereign Court

Okay, just curious is all. It has come up a few times in the past.

Spoiler:
Don't know how being proactive is the wrong choice ever makes it through editing.

Sovereign Court

Call in the Combat Chapter:

Total Defense is a standard action. I don't know what Full Defense is but that's probably what your talking about.

Stand up from prone is a move action.

Take 5-Foot Step: You can move 5 feet in any round when you don't perform any other kind of movement.

Sovereign Court

A spiritual medium or psychic might work. They're con artists after all and come into contact with lots of different castes.

Sovereign Court

I think you'd have to go look and see what they were programmed to do to see if that was appropriate or not. That's really all they've got to go on and without that it's hard to say as an outsider if it were justified. Like if they don't pursue people out of the area, etc.

Aside spoiler:
Was this a "have to give up to succeed" style event? Because that's the stupidest and laziest thing that seems to happen in role-playing games... I'm just curious.

Sovereign Court

One writer wants it locked away ala Indiana Jones and another wants it being used. Most Society literature seems to suggest they use the thing though.

Not like they can't drag it out when they need it of course.

Sovereign Court

Yep, Calth's got it. Familiar arcana.

Ultimate Magic Magus Arcana wrote:
Familiar (Ex): The magus gains a familiar, using his magus level as his effective wizard level. This familiar follows the rules for familiars presented in the arcane bond wizard class feature.

Sovereign Court

Think this might be an ability written under an unusual understanding of the rules. I think I see what it's trying to do at least.

Calling for a bluff if someone were trying to propagate the thief's bluff through other people. Thief says they are king from foreign land and to make way, peasant rushes ahead yelling, "make way for the king" and others go, "What king?" and then a failed bluff check latter the peasant feels like an idiot, probably hit over the head with a hat or two for his ignorance.

Where with convincing lies you've got the peasant shouting, "The king of the Western Mole People, here to speak to our fair Queen about the thousand year trade deal we all vaguely learned about in middle school" and everyone goes, "Oh, better make way then."

Basically pushing a bluff through some people until it hits someone who has evidence to the contrary to stop it. Kind of a faster yet less effective Rumormonger.

Tricking people who are easily tricked who tend to be people who aren't trained in tricking others themselves and all that.

Mechanically it makes sense for a lie to be a lie no matter the source. So perhaps they're trying to codify it like that? After all given the hefty penalties any interesting bluff is going to stack onto it a untrained bluffer is going to auto-fail that check. So now you know why all the guards busted in on your rump after you totally convinced that one guard you were just there to get the crown jewels for their monthly off-sight cleaning. Sure your Potion of Glibness helped but the second he opened his mouth to tell the guard captain you were here the plan went right out the window.

Sovereign Court

You still get Stonestrike which is nice as it works on everything evil or not. You build up uses of it reasonably well for an ability that applied for a whole round. Not as good as smite evil against a black dragon for instance but overall not horrible.

The first time you trash a golem's or a stone skinned wizard you'll be quite happy with yourself.

Sovereign Court

Good point nosig! Missed that entirely.

Totally run it Rules as Written. Really just run like everything that way in a living campaign. It's the only fair way to do things. We've already abandoned like 3 outlets for just horrible house rules creeping into PFS games over the years. Yuck.

It goes both ways after all, how else are you supposed to protect squishy caster bad guys from Enlarged or other reach having PCs? Not really sure that it's RAI not to be that way?

Sovereign Court

Also good choices for weapons! Cheaper in the long run too. I did a two-weapon fighting spiked gauntlet inquisitor once that was quiet fun. If only he'd been a better swimmer. -.-

Sovereign Court

That's pretty much how it works. Here is your argument:

Soft Cover wrote:
Creatures, even your enemies, can provide you with cover against ranged attacks.
Cover wrote:
When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.
Cover and Attacks of Opportunity wrote:
You can't execute an attack of opportunity against an opponent with cover relative to you.

If they push the question you simply respond by politely asking for them to come up with a rules justification as to why not using some kind of citation. "I don't like it that way," is not a PFS acceptable answer. If pushed accept it and report them to your local representative. As you can see even a venture captain can get it wrong. ^

Sovereign Court

Chbgraphicarts has the right of it. It's the static damage that is important in the long term.

The only thing Monks get are an expanding damage die and a nice thing for two-weapon fighting really. You can still take all the other good bonus damage feats/magic items and the like.

Sovereign Court

With the right feats as a halfling I want to be fighting defensively all the time. It's like +6 or 7 to my Ac and a big bonus to reflex saves as well.

Being able to reduce the penalty to only -1 is gold for me.

It is a very specific character build though.

Sovereign Court

Well considering how broken Craft Contingent Spell was in D&D 3.5 >.>

Here's what I remember from Keak roughly with some other stuff.

Refill my ring of counter spells with another greater dispel magic if it is empty.
Heal spell if I get critically hit.
Teleport to a safe place if I get knocked unconscious.
Breath of life if I get teleported due to a contingency spell.
Freedom of Movement if I get grappled.
Remove Blindness/Deafness if I get blinded.

Sovereign Court

Artemis Moonstar wrote:
Hmm. Dot. I was always under the impression that additional bonus languages was only applied at character creation. That's how it's always been run when I played.

That text is still in the book but things have been clarified that all effects of stat increases are retroactive or rather that anything suggesting otherwise is a remnant of 3.5 D&D.

Sovereign Court

It's in the FAQ. You usually look there.

FAQ wrote:

Intelligence: If my Intelligence modifier increases, can I select another bonus language?

Yes. For example, if your Int is 13 and you reach level 4 and apply your ability score increase to Int, this increases your Int bonus from +1 to +2, which grants you another bonus language.
Technically, Int-enhancing items such as a headband of vast intelligence should grant a specific language (in the same way they do for skill ranks).

Sovereign Court

I don't see why you couldn't do the exact same thing with the print version. It's probably be a wash in terms of printer ink and paper use versus just buying the module.

I know lots of people who cut apart adventures to make them more useable.

Sovereign Court

1 person marked this as a favorite.

No need for an FAQ. It's clearly stated in the rules how it functions.

Create Pit is a conjuration(creations) effect. That fall under the rules for conjuration spells. I'll quote it for you all.

Magic Chapter: Conjuration School wrote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

You can cast a pit under something, but not inside of something. Under a table? Sure table falls in. Under a pillar actually attached to the ground (which should be anything structural in most situations) the spell will fail as it cannot appear inside of the support. You can't use it to cut anything in two, trees or otherwise.

If you've got a 10' wide door you certainly could cast it under there and climb down one side and up the other.

1 to 50 of 2,938 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.