It's getting really crowded for prepainted minis in the next months:
september 18th: D&D Icons of the Realms set 9: "Waterdeep: Dragon Heist" miniatures & hardcover adventure.
october 24th/31st: Pathfinder Battles set 15: "Kingmaker".
november 13th: D&D Icons of the Realms set 10 (no official name yet, but very likely "Waterdeep: Dungeon of the Mad Mage", as the hardcover of the same name releases on the same day).
Please continue the previews as soon as possible, Mark, because i think the more cool minis are revealed, the higher the pre-order numbers get. :-)
Yesterday Wizkids announced it's yet unnamed Icons of the Realms set #10 for november 2018!
While it's certainly possible that that date will be moved to december or january, i don't think so this time.
I think it will be called "Waterdeep: Dungeon of the Mad Mage" and be in stores the same day as the hardcover of the same name.
Here's where it gets really interesting:
There will also be a "Starter Companion One" & a "Starter Companion Two", each containing 5 miniatures for $24.99 each.
Also people who order a case will be able to order a "premium figure" which is listed for $49.99 by PHD Games.
Franz Lunzer wrote:
Thank you for the info, Franz.That sounds like pregenerated iconics could be involved.
If you can't level up, you'll have to use a pregen of another level, because the 7 parts are supposed to cover most levels.
It would also make sense for Paizo to gain player feedback about each of their iconic classes at different levels.
But it would limit the playtest about this module to predetermined builds...
James Jacobs wrote:
Thank you for answering, James!This both ships and is downloadable on august 2nd, isn't it?
Will you be doing previews before that (or showing the flip-mat art) or will there be nothing of the sort?
If year 2 manages to produce some ppm creatures, more flawless flip-mats & an updated or pocket version of the CRB, all will be great!
Glenn Elliott wrote:
ETA update - these are currently in manufacturing and we have seen and approved samples coming off the production line. They should be available for sale starting at GenCon, and should reach stores later in August.
Hi Glen,thank you for the update, much appreciated.
When do you think can we expect to see some sample images?
93 days until the release date of september 18th.
To my knowledge, this is the very first time EVER, that a minis set releases on the same day as the adventure it is based on (which is supercool by the way).
As the hardcover is an urban adventure for levels 1-6, it should have a lot of low level creatures suitable for city & dungeon adventures.
Generic Villain wrote:
I have a feeling that Thassilon is set for a modern revival. That would be a cool switch up for Pathfinder 2nd edition - Varisia may well have a makeover, wherein the 10,000-year-old kingdom rises again.
I too think that a sizable part of Varsia will be replaced by "New" Thassilon, which may very well be part of the actual old Thassilon displaced through time.Most propable it will be "the city outside of time" from last month's AP, which reminds me of "Kandor, the city in a bottle" from Superman's homeplanet Krypton.
Normally shipping would have begun on monday, but you are right about the Paizo crew being great. ;-)
Confirmed minis are:
Uuuh, did I miss announcement about shipping orders being later again? I guess its summer after all ._.
Shipping starts either tomorrow (june 14th) or friday, june 15th.
I believe to remember that it was similiar last year after Paizocon, which is quite understandable.
I imagine Gencon will have some repercussions too.
Lots of people are complaining about "sticky" minis.
Either way, i hope that Paizo can find another producer which is more reliable for future Starfinder minis, as a one year delay to make 15 prepainted minis is unacceptable.
Mark Moreland wrote:
Thank you for commenting on this, Mark.
Even if the price increase from $50 to $70 is a steep one, i agree with the decision of keeping both minis in the same set.
The next case incentive will probably be $49.99 again. ;-)
I bet it won't be a huge mini after three in a row (Hydra, Earth & Water Elemental), even if i like the fact that the missing huge creatures are finally being made.
Wizkids sadly doesn't seem to be willing to publish a Pathfinder Battles set including huge minis in boosters, so it may take years to get a (half-)complete collection of the most commonly encountered huge minis (like Aboleths, Bulettes, Froghemoths...)
Timetravel can create new facts.Also there are seven different Runelords and four players.
And i said they could become the very first Runelords, which are NOT based on the sins you named, but on the seven virtues. ;-)
As far as i lnow we don't know their names yet.
James Jacobs wrote:
Hah. I suspect a lot of folks are gonna be surprised, shocked, and delighted by the role the runelords have in this Adventure Path.
I suspect the players will either have to become the new runelords themselves in the present or because time travel is involved, they ARE the very first Runelords which found Thassilon on zhe seven virtues in the past. ;-)
Erik has already announced, that he is very excited for the case incentive of the set AFTER Kingmaker.
That being said, D&D IS outselling Pathfinder 10 to one atm, hopefully that will change with the Playtest.
The Icons of the Realms minis are now being tied very closely to the D&D adventure books and massively promoted via twitch streams.
There will even be a $350 set which includes battle maps, props & handouts for the next D&D adventure.
What i find curious, is that the Kingmaker (Huge Earth & Water elementals) case incentives are now two seperate boxes for $34.99 each.
D&D Icons of the Realms Set 9 is titled:
"Waterdeep: Dragon Heist" and has been moved to september.
Dragon Heist boosters will contain 1 large OR 1 UNIQUE HUGE mini & 3 medium or small minis.
Confirmed minis are:
There are supposed to be 44 minis in the set, but there will probably much more with variants.
The Case Incentive is the "City of the Dead: Statues & Monuments" dressing set, which includes 9 statues & 5 coffins (with removable lids) & costs $49.99.
Pagan priest wrote:
I think it's possible to install two hangar bays in a gargantuan starship for 16 interceptors, but i get what you are saying.
It's probably for simplification reasons.
Maybe the article in Dead Suns #6 about larger than colossal starships adresses this?
Deaths Adorable Apprentice wrote:
I would settle for a nice map. They did a beautiful on for the Shackles that had strange monsters and coffee stains on it. A map I do not have to try to make would be wonderful. I am not an artist :(
In one of the forewords the developer mentions that they played with the possibility of doing a campaign setting, but ultimately decided against it, because they didn't wanted to limit the individual developers imaginations.I believe it was mentioned, that it was a possibility for the future, as the best outcome of the AP is a beginning re-colonialization effort for all the ruins of Azlant.
This is all from my memory of course and may be wrong, but i think it is correct. ;-)
A player characters ecplicit ability always overrides any monster abilities and you shouldn't take that away, that's written down somewhere (maybe in the Game Mastery Guide?).
I would definetly rule it so.
The next two 256 page adventure books have been revealed:
-september 18th: "Waterdeep: Dragon Heist". A sourcebook for the city and four urban adventures, each taking place in a different season. Levels 1-5.
-november 20th: "Undermountain: The mad Mage" (or somesuch).
D&D Icons of the Realms Set 10 (no relese date yet) will very probably have lots of creatures from those books.
Standard thickness or WoTC thickness?
The new flip-Tiles are supposed to have the same thickness as the old ones.So in theory they are compatible with each other, the only differencees being the sizes (6x6 squares/inches for the new ones & 5x8 for the old ones) and the fact that the new tiles are double-sided.
Kadasbrass Loreweaver wrote:
So how much time are the Free RPG Day mods expected to run? Its the first time my game store has participated but the owner wants all RPGs ran to last only 2 hours to maximize the number of people participating. But I argued that 3 hours would be better for the mods that come out that day.
While i will only get the Skitter Shot module next week, from gamemastering experience of the "We be Goblins" modules, unexperienced players will need about 4 to 5 hours to play through the entire module.
Experienced Pathfinder players can do it in 3h, but 2h seems impossible to me.
As soon as i get this, i'll testplay it with my group, i will post the needed time here afterwards. :-)
Is it just me or is the scale of the ship different on each side? The side showing the interior shows the entire length of the ship from nose to tail, but the side showing the exterior does not. They're almost the same, pretty close actually, but the difference when viewed side by side stands out to me.
You are correct.Sadly two or three squares of the cockpit are missing at the front. ;-(
Robert G. McCreary wrote:
Thank you for the answer, Robert.I imagine that Akatas, Bone Troopers, Driftdead, Void Zombies and the playable races Elebrians, Kish, Ferrans, Ghibranis, Ilthisarians, Scypozoans, Selamids and Seprevois are good to have in a handy hardcover Bestiary volume. ;-)
Kadasbrass Loreweaver wrote:
I like the idea. :-)With Gallowspire being a giant mega-dungeon, i think at least one part (the final?) will probably be a dungeon-crawl...