Drow Battle Wizard

Marco Massoudi's page

Organized Play Member. 2,940 posts. 490 reviews. No lists. No wishlists. 2 Organized Play characters.


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It's getting really crowded for prepainted minis in the next months:

september 18th: D&D Icons of the Realms set 9: "Waterdeep: Dragon Heist" miniatures & hardcover adventure.

october 24th/31st: Pathfinder Battles set 15: "Kingmaker".

november 13th: D&D Icons of the Realms set 10 (no official name yet, but very likely "Waterdeep: Dungeon of the Mad Mage", as the hardcover of the same name releases on the same day).

Please continue the previews as soon as possible, Mark, because i think the more cool minis are revealed, the higher the pre-order numbers get. :-)

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Yesterday Wizkids announced it's yet unnamed Icons of the Realms set #10 for november 2018!

While it's certainly possible that that date will be moved to december or january, i don't think so this time.

I think it will be called "Waterdeep: Dungeon of the Mad Mage" and be in stores the same day as the hardcover of the same name.

Here's where it gets really interesting:

There will also be a "Starter Companion One" & a "Starter Companion Two", each containing 5 miniatures for $24.99 each.

Also people who order a case will be able to order a "premium figure" which is listed for $49.99 by PHD Games.

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Feiya the witch & Alahazra the oracle vs. a trio of Sinspawn.

Is it me or did Krunes tattoos bleach out?

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Franz Lunzer wrote:

What we know from PaizoCon: Parts 1, 4 and 7 are (to be) played with 'the same' characters at different levels.

The other parts are to be played with other characters (some or all of those might have information on how to build characters for that part).

I don't think that we are going to level up during any one part of the Adventure.

Thank you for the info, Franz.

That sounds like pregenerated iconics could be involved.
If you can't level up, you'll have to use a pregen of another level, because the 7 parts are supposed to cover most levels.
It would also make sense for Paizo to gain player feedback about each of their iconic classes at different levels.
But it would limit the playtest about this module to predetermined builds...

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Erasmus the medium & Jir(i?)elle the swashbuckler vs. a pair of Reefclaws.

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The sample art is from the "Ancient Forest" map pack.

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Sample art! :-)

I like the side with the colorful (teleport) circles, but can't see much on the other.

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James Jacobs wrote:
Marco Massoudi wrote:

What levels are the seven scenarios for?

Scenario 1: level 1-4
S2: 4-7
S3: 7-10
S4: 10-13
S5: 13-16
S6: 16-19
S7: 19-20?

I imagine the map folio is for 4 of the seven scenarios - which ones?

Thank you for your time! :-)

We haven't revealed that information yet, and are unlikely to do so until we're ready to launch the playtest itself in a little over a month.

Thank you for answering, James!

This both ships and is downloadable on august 2nd, isn't it?

Will you be doing previews before that (or showing the flip-mat art) or will there be nothing of the sort?

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Has the description been updated?

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Has the description been updated or am i wrong?
The pdf date seems also new...

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What levels are the seven scenarios for?
Scenario 1: level 1-4
S2: 4-7
S3: 7-10
S4: 10-13
S5: 13-16
S6: 16-19
S7: 19-20?

I imagine the map folio is for 4 of the seven scenarios - which ones?

Thank you for your time! :-)

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I will GM the first scenario and then probably play in the second one.

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Well deserved!
Starfinder has it's share of problems, but overall it's a great new game for being less than a year on the market!
I'm excited for the Armory, the 2nd & 3rd AP & Alien Archive 2.

If year 2 manages to produce some ppm creatures, more flawless flip-mats & an updated or pocket version of the CRB, all will be great!

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None of these ships actually appear in an AP volume so far, but they would none the less make for some good stand-ins for some enemy craft.

I hope we'll get some pictures soon.

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Glenn Elliott wrote:
ETA update - these are currently in manufacturing and we have seen and approved samples coming off the production line. They should be available for sale starting at GenCon, and should reach stores later in August.

Hi Glen,

thank you for the update, much appreciated.

When do you think can we expect to see some sample images?
I would like to use these for the "Dead Suns" adventure path, but would like to see pictures before ordering.
Thank you for your time.

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I have pre-ordered this (and the other two Playtest products) months ago, but an update would be very interesting.
I guess it should come somewhere in july?

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Could somebody spoiler how you can continue the campaign & what happens if you fail?
Thx!

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93 days until the release date of september 18th.

To my knowledge, this is the very first time EVER, that a minis set releases on the same day as the adventure it is based on (which is supercool by the way).

As the hardcover is an urban adventure for levels 1-6, it should have a lot of low level creatures suitable for city & dungeon adventures.

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A little more than 18 weeks until the intended october release date - i bet the previews will start again in early july.

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Subscribers should start getting their pdf's in 1 month! ;-)

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This should be in stores on august 2nd.
While i like the "River Drake attack on caravan during a downpour" cover, i suspect we'll get an updated cover soon.
Do we know how many races are covered in this book yet?

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Generic Villain wrote:
I have a feeling that Thassilon is set for a modern revival. That would be a cool switch up for Pathfinder 2nd edition - Varisia may well have a makeover, wherein the 10,000-year-old kingdom rises again.

I too think that a sizable part of Varsia will be replaced by "New" Thassilon, which may very well be part of the actual old Thassilon displaced through time.

Most propable it will be "the city outside of time" from last month's AP, which reminds me of "Kandor, the city in a bottle" from Superman's homeplanet Krypton.

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Medriev wrote:
Marco Massoudi wrote:
CorvusMask wrote:
Uuuh, did I miss announcement about shipping orders being later again? I guess its summer after all ._.

Shipping starts either tomorrow (june 14th) or friday, june 15th.

I believe to remember that it was similiar last year after Paizocon, which is quite understandable.

I imagine Gencon will have some repercussions too.

Paizocon or not, this feels like a pretty normal timeframe for a shipping window for me.

Given it is just past Paizocon then grateful to the Customer Service / Warehouse teams for making this happen.

Normally shipping would have begun on monday, but you are right about the Paizo crew being great. ;-)

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AmbassadoroftheDominion wrote:
where small sprigging are there are likely to be large ones (size changing monsters are awesome)

I agree with you and think there will be a large uncommon Spriggan in the set. ;-)

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Confirmed minis are:

COMMON
-Bat Swarm (medium)
-Spriggan (small)

UNCOMMON
-Troll Leader (large)
-Oni Mage (large)
-Soul Gorger (medium)
-Werewolf (medium)

RARE
-Stag Lord (medium)
-Jaethal, Elf Inquisitor (medium)
-Nyrissa, Nymph Leader (medium)
-Regongar, Half-Orc Magus)

CASE INCENTIVES
-Earth Elemental Lord (huge)
-Water Elemental Lord (huge)

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1 person marked this as a favorite.
CorvusMask wrote:
Uuuh, did I miss announcement about shipping orders being later again? I guess its summer after all ._.

Shipping starts either tomorrow (june 14th) or friday, june 15th.

I believe to remember that it was similiar last year after Paizocon, which is quite understandable.

I imagine Gencon will have some repercussions too.

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This should release on august 2nd - 50 days and counting! ;-)

I hope well get an update soon.

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Kolby Sample wrote:
Running on the 16th and still waiting for the PDF & Chronicles.

There won't be a pdf until at least july.

If your store hasn't ordered the free rpg package with the print copies (which should have shipped by now), you sadly won't be able to run this. ;-(

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Lots of people are complaining about "sticky" minis.
The quality of the first wave minis seems questionable.
The pictures i have seen so far are not very promising either.
I'll reserve final judgement until i hold the prepainted minis in my own hands, which i'm willing to bet won't be on august 2nd.

Either way, i hope that Paizo can find another producer which is more reliable for future Starfinder minis, as a one year delay to make 15 prepainted minis is unacceptable.

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Mark Moreland wrote:
Marco Massoudi wrote:

Can anyone who's knowledgable comment on why the case incentives for the "Kingmaker" set are being split into two seperate boxes for $34.99 each?

Thank you. :-)

It is true. For a variety of reasons, WizKids had to split them into independent products at a slightly higher per-figure price. The alternative was to offer only one figure as part of the Kingmaker set and push the other to a future set, but we didn't want to split the four Huge elementals over more than two sets, so this is the option we went with.

Thank you for commenting on this, Mark.

Even if the price increase from $50 to $70 is a steep one, i agree with the decision of keeping both minis in the same set.
They ARE massive. Especially the Water Elemental - it is almost gargantuan.

The next case incentive will probably be $49.99 again. ;-)

I bet it won't be a huge mini after three in a row (Hydra, Earth & Water Elemental), even if i like the fact that the missing huge creatures are finally being made.

Wizkids sadly doesn't seem to be willing to publish a Pathfinder Battles set including huge minis in boosters, so it may take years to get a (half-)complete collection of the most commonly encountered huge minis (like Aboleths, Bulettes, Froghemoths...)

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CorvusMask wrote:
Marco Massoudi wrote:
James Jacobs wrote:
Hah. I suspect a lot of folks are gonna be surprised, shocked, and delighted by the role the runelords have in this Adventure Path.
I suspect the players will either have to become the new runelords themselves in the present or because time travel is involved, they ARE the very first Runelords which found Thassilon on zhe seven virtues in the past. ;-)
Not really possible because we know what happened to first Runelord of Lust, Pride and Wrath and first Runelord of Greed's name was dropped in Xin-Shalasts background info.

Timetravel can create new facts.

Also there are seven different Runelords and four players.
And i said they could become the very first Runelords, which are NOT based on the sins you named, but on the seven virtues. ;-)
As far as i lnow we don't know their names yet.

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2 people marked this as a favorite.
James Jacobs wrote:
Hah. I suspect a lot of folks are gonna be surprised, shocked, and delighted by the role the runelords have in this Adventure Path.

I suspect the players will either have to become the new runelords themselves in the present or because time travel is involved, they ARE the very first Runelords which found Thassilon on zhe seven virtues in the past. ;-)

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By the way, D&D Icons of the Realms set 9 ("Waterdeep: Dragon Heist") will now release in september 2018 (same day as the hardcover adventure) - one month before Pathfinder Battles 15 "Kingmaker".

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Can anyone who's knowledgable comment on why the case incentives for the "Kingmaker" set are being split into two seperate boxes for $34.99 each?

Thank you. :-)

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Erik has already announced, that he is very excited for the case incentive of the set AFTER Kingmaker.

That being said, D&D IS outselling Pathfinder 10 to one atm, hopefully that will change with the Playtest.

The Icons of the Realms minis are now being tied very closely to the D&D adventure books and massively promoted via twitch streams.

There will even be a $350 set which includes battle maps, props & handouts for the next D&D adventure.

What i find curious, is that the Kingmaker (Huge Earth & Water elementals) case incentives are now two seperate boxes for $34.99 each.

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Pocket Edition wave 9 (of a theoretical 14 waves, if all 28 hardcovers in the Pathfinder Rulebooks section get adapted.
More if the Campaign Setting hardcovers get the same treatment)!

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I didn't expect this book to be released so soon as a pocket edition.

Bestiary 6 would be the most urgent pocket edition adaptation - followed by the Starfinder Core Rulebook.

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Castrovel, here i come!

Too late for AP#2 sadly.

The placeholder art looks great by the way.

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Sounds like Zon-Kuthon is involved.

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D&D Icons of the Realms Set 9 is titled:

"Waterdeep: Dragon Heist" and has been moved to september.
This makes it take away from sales of Pathfinder Battles Set 15: "Kingmaker", which releases in october.

Dragon Heist boosters will contain 1 large OR 1 UNIQUE HUGE mini & 3 medium or small minis.

Confirmed minis are:
-human Warlock of the fiend
-Pit Fiend (large?)
-Manshoon
-Quadrone (large?)
-Dragonborn dragonblood sorcerer
-Brown Bear (large)

There are supposed to be 44 minis in the set, but there will probably much more with variants.

The Case Incentive is the "City of the Dead: Statues & Monuments" dressing set, which includes 9 statues & 5 coffins (with removable lids) & costs $49.99.

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That's just placeholder art. ;-)

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Pagan priest wrote:
Kittyburger wrote:
VoodooSpecter wrote:
OK But I'm just going to say it here because one thing in the interview read to me as a bad misconception. They are NOT good on space ships as we currently stand. The game is presently completely lacking any kind of stealth system for starship battles, and there's all kinds of amazing third party stuff that has come out that blows away the meager offerings we've seen so far. New hulls, new hull sizes, new modules and systems. So that's not accurate. Starships aren't in a good state where they just don't need any more content. There is so much more creativity to be plumbed.
I think more important is how utterly AWFUL the existing charts are on the size and crew complements of the ships. A 3,000 meter deep-space dreadnought bristling with weapons ranging from laser self-defense nets to weapons of mass destruction should NOT weigh the same as a modern Arleigh Burke-class destroyer. It just SHOULDN'T.
A modern aircraft carrier, with a length of only 333 meters, has a crew of 5000 and carries 90 aircraft. A gargantuan SF carrier at 2000 to 15,000 meters (1.24 to over 9 MILES)only has room for 200 crew and a maximum of EIGHT tiny spaceships???

I think it's possible to install two hangar bays in a gargantuan starship for 16 interceptors, but i get what you are saying.

It's probably for simplification reasons.

Maybe the article in Dead Suns #6 about larger than colossal starships adresses this?

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Deaths Adorable Apprentice wrote:
I would settle for a nice map. They did a beautiful on for the Shackles that had strange monsters and coffee stains on it. A map I do not have to try to make would be wonderful. I am not an artist :(

In one of the forewords the developer mentions that they played with the possibility of doing a campaign setting, but ultimately decided against it, because they didn't wanted to limit the individual developers imaginations.

I believe it was mentioned, that it was a possibility for the future, as the best outcome of the AP is a beginning re-colonialization effort for all the ruins of Azlant.
This is all from my memory of course and may be wrong, but i think it is correct. ;-)

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A player characters ecplicit ability always overrides any monster abilities and you shouldn't take that away, that's written down somewhere (maybe in the Game Mastery Guide?).

I would definetly rule it so.
Even with a level 20 spawn slayer (and acompanying party), the Tarasque is a level 25 threat & can wipe out the pc's.

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The next two 256 page adventure books have been revealed:

-september 18th: "Waterdeep: Dragon Heist". A sourcebook for the city and four urban adventures, each taking place in a different season. Levels 1-5.

-november 20th: "Undermountain: The mad Mage" (or somesuch).
Twenty levels of dungeon, each totally different. Levels 6-20.

D&D Icons of the Realms Set 10 (no relese date yet) will very probably have lots of creatures from those books.

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GreatKhanArtist wrote:
Standard thickness or WoTC thickness?

The new flip-Tiles are supposed to have the same thickness as the old ones.

So in theory they are compatible with each other, the only differencees being the sizes (6x6 squares/inches for the new ones & 5x8 for the old ones) and the fact that the new tiles are double-sided.

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Kadasbrass Loreweaver wrote:
So how much time are the Free RPG Day mods expected to run? Its the first time my game store has participated but the owner wants all RPGs ran to last only 2 hours to maximize the number of people participating. But I argued that 3 hours would be better for the mods that come out that day.

While i will only get the Skitter Shot module next week, from gamemastering experience of the "We be Goblins" modules, unexperienced players will need about 4 to 5 hours to play through the entire module.

Experienced Pathfinder players can do it in 3h, but 2h seems impossible to me.

As soon as i get this, i'll testplay it with my group, i will post the needed time here afterwards. :-)

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Fumarole wrote:
Is it just me or is the scale of the ship different on each side? The side showing the interior shows the entire length of the ship from nose to tail, but the side showing the exterior does not. They're almost the same, pretty close actually, but the difference when viewed side by side stands out to me.

You are correct.

Sadly two or three squares of the cockpit are missing at the front. ;-(

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Robert G. McCreary wrote:
Marco Massoudi wrote:
Will this reprint the Alien Archive sections from Dead Suns 1-6 (like the Pathfinder Bestiaries reprinted creatures from older AP volumes)?
A few creatures from Dead Suns will appear in Alien Archive 2, but not all. More AP creatures will likely be reprinted in later Alien Archive hardbacks, as with Pathfinder APs and Bestiaries.

Thank you for the answer, Robert.

I imagine that Akatas, Bone Troopers, Driftdead, Void Zombies and the playable races Elebrians, Kish, Ferrans, Ghibranis, Ilthisarians, Scypozoans, Selamids and Seprevois are good to have in a handy hardcover Bestiary volume. ;-)

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Kadasbrass Loreweaver wrote:

I'm just gonna mention that after considering what the last AP could emcompass, I consider the idea that it may take place in a different region every book. After all, the three lesser seals keeping the Tyrant held up were hidden in 3 different locations by the 3 major forces that were apart of the shining crusade(Taldor, the dwarves of Kraggodan, and the Knights of Ozem) . So this adventure could start anywhere from the a backwood farm in Andoran to the blood soaked streets of Galt (or any other location that used to be part of once mighty Taldor).

So three books devoted to trying to track down the 3 lessor seals(Taldor [or other former Taldor location], Lastwall, Kraggodan?).

A book to track down the phylactery (this could be the planar book, or some random golarion location or even the isle of terror.

A final showdown book [Ustalav or Isle of Terror]

Plus one other book to cover missing plot idea.

This could be a Golarion Sampler Tray setting the stage and covering any major changes to the setting for 2e.

I like the idea. :-)

With Gallowspire being a giant mega-dungeon, i think at least one part (the final?) will probably be a dungeon-crawl...

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