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J B Collins's page

11 posts. 2 reviews. No lists. 1 wishlist.

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Great book but still disapointed.

***( )( )

Before I say why I found this was one of my most disappointing purchases for a long time, I'd like to say that this is a fantastic product; the changes to the rules that it introduces bring a breath of fresh air to 3.5, and more importantly, they are really, really, really cool.

My gripe? Well, gripes actually because there are two.

Firstly that the book addresses changes to 3.5 in such a way as to completely ignore all the brilliant work on Pathfinder. I think it’s pretty safe to say that most discerning gamers have moved from 3.5 to Pathfinder (3.75?) and appreciate the updated character classes presented there. This (brilliant) book also updates (and up-powers, it must be said) the character classes but to implement those changes into my Pathfinder campaign will require too much work. I, for one, buy a book where someone has already done the dirty work of play-testing for me and not to then slog my guts out adapting the rules to fit my game.

My second gripe involves Sorcerers. What has Mr Cook got against Sorcerers? They get a brief mention that says you don’t need them with the new rules, which is fine as far as 3.5 goes but in Pathfinder they are not only way cooler but also add a huge dollop of flavour to a character’s background. Again, Pathfinder is ignored, which is fine for those still playing 3.5 (if they exist) but I'm sure that they are few and far between these days.

So all in all a great book that I could have done with two years ago and if Monte adapts it to take the improvements already presented in the Pathfinder rules into account I’ll probably buy it again but for now it’s just a very good, idea provoking read on the shelf in my loo.

Substance over style.

****( )

This is a fantastic, atmospheric and thought provoking set of scenarios and encounters that will lead your players into tricks, traps and scraps in equal measure. If you have never played the slavers then have a look (it's only four bucks). Be prepared though; if you run them together it's likely you'll lose about half your party - players will die even if they plan well.

My only gripe? The art is shocking. The worst that I've ever seen. When this compilation was first released I didn't buy it because of the bad, bad art, even though my originals were battered and needed replacing. It is so bad, it distracts you when reading the adventures. It's from the 'if I take some photos of my mates then make them into pictures...' school of bad art. Buy it and you'll see.

Other than that, an absolutely brilliant, must have set of adventures.

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