Atlas Games
Over the Edge 3rd Edition PDF
Atlas Games
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During your stay with us, please remember that Liberty is Job One, Disarmament Means Peace, It’s Polite to Speak English, and, of course, Paranormal Activity is perfectly legal.
Thank you for your consent.
The Edge is the weirdest city in the world. Get into trouble. Question your place in the crazed multiverse. Transcend mortal limits. Join a cult. Fight a baboon. Along the way, you might find out who really controls humanity. Unless, of course, you’ve been working for Them all along.
Over the Edge is the classic RPG of counter-culture conspiracy, weird science, and urban danger. For its third edition, the game comes roaring back in a completely reimagined relaunch by its original creator. Everything old gets a new take. Nothing is a retread. Every conspiracy, every neighborhood, every major gamemaster-character is portrayed with a new spin. It’s not “25 years later.” Everything on the Island is reborn to surprise new and existing players alike.
THIS IS A WAR UNIVERSE. WAR ALL THE TIME. THAT IS ITS NATURE. THERE MAY BE OTHER UNIVERSES BASED ON ALL SORTS OF OTHER PRINCIPLES, BUT OURS SEEMS TO BE BASED ON WAR AND GAMES. ALL GAMES ARE BASICALLY HOSTILE.
—WILLIAM S. BURROUGHS, TAPED CONVERSATION, PUBLISHED 1991
At the heart of Over the Edge third edition are the nine districts of the Edge, each with a unique flavor, colorful characters, memorable locales, and a mélange of bizarrity ruled over by a patchwork of cabals openly tolerated or empowered by the all-powerful anarchic State. Behind this public face of the city, however, there is a secret world of conspiratorial factions, strange fringe abilities, cutting edge technology, and cross-reality incursions.
The result is a crazed sandbox setting which is infinitely receptive to whatever offbeat and outlandish ideas the players and gamemaster choose to pour into it. Over the Edge adds a final dash of madness with the “GM’s Secret Bag of Tricks,” a dozen fringe concepts and a gaggle of colorful characters, each of which can completely transform your version of the Edge or serve as the nucleus around which your entire campaign will form.
WHY DO YOU LAUGH? CHANGE ONLY THE NAME AND THIS STORY IS ABOUT YOU.
—HORATIUS, CONVERSATIONS, 30 BCE
Over the Edge features:
Fast, dramatic character creation that’s laser-focused on creating dynamic, active characters. Player-defined traits quickly establish what characters can do, and each PC’s Trouble & Question force characters into personal crucibles that drive story.
- A simple 2d6 resolution mechanic uses a lightning-fast comparison of level and difficulty to generate rerolls instead of managing modifiers through addition and subtraction.
- Inject shocking, unexpected outcomes into the narrative through good twists, bad twists, and “twist ties.”
- Three strikes and you’re dead. But unless you’re at risk of your third strike, you can safely take big risks, electrifying gameplay with big, exciting moments.
The core book is delivered in three different formats -- PDF, MOBI, and EPUB -- to make it easier to read on your platform of choice. It also includes PDFs of handouts and a map of Al Amarja.
Writing and Design: Jonathan Tweet and Chris Lites
Jonathan Tweet’s RPG credits include Ars Magica, Everway, Dungeons & Dragons 3rd Ed, and 13th Age. The Al Amarja Tourism Taskforce thanks him for his many services to the state.
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Goodnight Azathoth PDF
Atlas Games
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Say goodnight to all humanity with this Lovecraftian retelling of a familiar children's picture book. Young readers will enjoy this just-scary-enough book, while Cthulhu fans will delight in the eldritch Easter eggs throughout the story.
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Planegea 5E Standard Edition: The Star-Shaman's Song of Planegea (Planegea) PDF
Atlas Games
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Planegea Standard Edition at a Glance
Slay monstrous creatures, navigate clan intrigues, explore ancient ruins, craft enchanted weapons, infiltrate evil cults, battle, build, cast, carouse… everything you love in 5th Edition in a Stone Age World.
New features for player characters, including new sub-classes, new kinships, new spells, new adventuring gear, and new magic items.
A massive, high-quality, full-color hardcover book with over 350 pages of prehistoric goodness!
The Star-Shaman's Song
I will sing to you of bear gods and lion gods and ape gods, of wandering clans trying to stay ahead of the winter, of the doorways into dreams that offer salvation or despair, depending on the whim of the elves on the other side. I will sing to you of kraken cults, of woolly unicorns, of oozes and constructs, of the King of Death himself, in whose halls I have shined my light—the only glow in that infinite darkness.
If you're ready to listen, I'm ready to sing. Let me gather my drum and my string. Are you ready?
Then hear me, and know that I am the Star-Shaman and my song is the song of the land of Planegea…
The first, and wildest, of all worlds!
A World of Bone & Fire: Planegea
Planegea is primal fantasy roleplaying. Whatever you want to explore in 5E—slaying monstrous creatures, navigating political intrigue, exploring ancient ruins, crafting enchanted weapons, infiltrating evil cults, battling, building, casting, carousing—it’s all here. Planegea rises out of our earliest ancestral memory, a world we can barely recognize, which holds all the adventure we can imagine. You won’t find limitations on class or kinship here; rather, the world is filled with ideas and inspiration for running a long and glorious game set before written words, hammered ore, and plowed fields.
Drawn from the traditions of sword & sorcery pulp adventures, infused with the blood-pounding thrills of the Fury Road, and caught in the jaws of primordial dreams, Planegea has adventures for everyone who ever felt the cold wind raise a chill of hunt and hope on their raw skin.
Nothing is as you expect in Planegea. Elves are shimmering dream-walkers, dwarves are half stone, humans are beast-tamers, halflings are silent stalkers, gnomes are filthy scavengers, and dragonborn are just a heartbeat away from their draconic ancestors.
There are no great, universal gods—only a patchwork quilt of local deities, often appearing in the shapes you least expect, with powers that are bought with offerings and strange favors.
In Planegea, the planes of existence have not yet separated, and a warrior can travel by foot from the Sea of Stars to the infinite, volcanic peak of Blood Mountain; but along the way, that warrior must battle everything from cold alien intelligences to the genie caravans; from the four empires of the giants to the monsters that hunt the howling peaks and roaring oceans that ring the Great Valley; from the cold, bony fingers of the Nightmare World to the terrifying jaws of the jungle known by as the Venom Abyss. Every step of the journey is plagued with danger and death.
What's in the Book?
FOR PLAYERS:
Clanfire & Wilderness, introducing you to the unexpected truths and exciting realities of life in Planegea.
Kinships, revealing the primordial form of familiar faces like the gnomes and godmarked (tieflings), plus four all-new kinships including starlings and saurians!
Classes, including all-new sub-classes.
Backgrounds, twenty primeval 5E backgrounds for customizing your Planegea characters.
Equipment & Trade, including a comprehensive guide for how to adapt any treasure to the Stone Age.
Spells, with dozens of new options for spellcasters!
AND GAME MASTERS:
Planegea Adventures, including wilderness tools, clan tools, and adventure environments for your Stone Age campaigns.
The Primal World, a comprehensive gazetteer detailing everything from Blood Mountain to the World-Fangs; from the Great Valley to the Giant Kingdoms; from Nod to the Kingdom of the Dead.
Factions & Threats, with dozens of enemies and allies for the PCs to encounter in their journeys.
Treasures, including amazing new magic items like the enigmatic basin of dreaming and terrifying apparatus of the mammoth.
Gods & Monsters, including dozens of new monsters and rules for creating your own primal gods!
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Burning Dragon (Feng Shui 2E) PDF
Atlas Games
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Burning Dragon at a Glance
A Feng Shui adventure that lets you kick butt across the Gobi Desert!
Features a new adventure structure for huge events that makes them easy to run for new and experienced GMs alike.
Includes a new template for pulse-pounding Feng Shui fights, making them easier to run than ever!
The World of Burning Dragon
Burning Dragon is a counterculture phenomenon held annually in the Gobi Desert. A raw celebration of creative talent and Mongolian culture to “forge the dragon” — creating a temporary city dedicated to art, age-old athletic competitions, and extravagant performances.
This year, however, Burning Dragon has been suborned by Damien Wu — festival organizer, Triad big shot, and secret Eater of the Lotus sorcerer. When the dragon effigy burns during the closing ceremonies, Wu will use a blood sacrifice to harness the attendees’ souls and reawaken the ancient feng shui site that smolders beneath the festival grounds!
Explore the myriad events of the vibrant, chaotic festival!
Reveal Wu’s perfidy and punish his treacherous Triads by kicking ass across the Gobi Desert!
Save the girl! … no, wait, never mind. She already saved herself. Help the girl!
Sabotage the evil Lotus ritual, turning it to your own advantage! Then summon the spirits of ancient heroes in a firework-festooned finale!
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Apeworld on Fire! (Feng Shui 2E) PDF
Atlas Games
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Apeworld at a Glance
A 32-page Feng Shui adventure.
Race across time in a car chase through the Netherworld, then lead an armed uprising against the tyrants of Apeworld!
Get lost in a post-apocalyptic laboratory using the sector crawl structure.
Into the Future: More About Apeworld
Pontius Primate, religious psychopomp of the New Simian Army, has sent his cyber-ape holy warriors back through time. They're intent on kidnapping the scientists he needs to perfect a terrible mind-control gas that can strip the free will from countless victims at once!
Our heroes have chased them back to the future. In hot pursuit across the Wastelands, their journey will take them into the very heart of the simian capital of Apeworld and deep into the hidden laboratories beneath Pontius Primate’s cyber-fortress.
Race across time in a car chase through the Netherworld!
Visit Waystation, the last great free city in the Wasteland!
Fight the King and Donkey in the legendary Gladiator Bowl!
Lead an armed uprising against the tyrants of Apeworld!
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We'll Temporarily Have Paris (Feng Shui 2E) PDF
Atlas Games
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We'll Temporarily Have Paris at a Glance
A 40-page Feng Shui pop-up juncture.
Hop back in time to Paris, 1944, at the height of World War II.
New archetypes, guns, planes, and tanks for your heroes to blow stuff up with!
The World of We'll Temporarily Have Paris
Paris, May 1944. The cherry blossoms are in bloom. Time to punch some Nazis in the face!
J-meters everywhere are going wild. A pop-up juncture has appeared and every portal leads to the same time: Paris at the height of World War II! It’s only months before the city’s liberation from the German occupation, but that will never happen if the Jammers have their way and change the course of history!
We’ll Temporarily Have Paris features not only the ready-to-play adventure "Art, Apes, and Arson," but a full toolbox for running your own adventures during the darkest hours of the City of Lights.
A guide to wartime Paris, including location scouting for fantastic fight scenes!
Four new archetypes for exciting, wartime heroes!
Guns, planes, and tanks to blow stuff up with!
Lots of Nazis to punch!
Long after your heroes leave Paris, they’ll carry with them the legacy of those lost spring days!
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Our Price:
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Over the Edge 3rd Edition PDF
Atlas Games
During your stay with us, please remember that Liberty is Job One, Disarmament Means Peace, It’s Polite to Speak English, and, of course, Paranormal Activity is perfectly legal. ... Thank you for your consent. ... The Edge is the weirdest city in the world. Get into trouble. Question your place...
|
|
Our Price:
$3.95
Add to Cart
Goodnight Azathoth PDF
Atlas Games
Say goodnight to all humanity with this Lovecraftian retelling of a familiar children's picture book. Young readers will enjoy this just-scary-enough book, while Cthulhu fans will delight in the eldritch Easter eggs throughout the story.
|
|
Our Price:
$19.99
Add to Cart
Planegea 5E Standard Edition: The Star-Shaman's Song of Planegea (Planegea) PDF
Atlas Games
Planegea Standard Edition at a Glance ... Slay monstrous creatures, navigate clan intrigues, explore ancient ruins, craft enchanted weapons, infiltrate evil cults, battle, build, cast, carouse… everything you love in 5th Edition in a Stone Age World. ... New features for player characters,...
|
|
Our Price:
$7.95
Add to Cart
Burning Dragon (Feng Shui 2E) PDF
Atlas Games
Burning Dragon at a Glance ... A Feng Shui adventure that lets you kick butt across the Gobi Desert! ... Features a new adventure structure for huge events that makes them easy to run for new and experienced GMs alike. ... Includes a new template for pulse-pounding Feng Shui fights, making them...
|
|
Our Price:
$7.95
Add to Cart
Apeworld on Fire! (Feng Shui 2E) PDF
Atlas Games
Apeworld at a Glance ... A 32-page Feng Shui adventure. ... Race across time in a car chase through the Netherworld, then lead an armed uprising against the tyrants of Apeworld! ... Get lost in a post-apocalyptic laboratory using the sector crawl structure. ... Into the Future: More About...
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|
Our Price:
$7.95
Add to Cart
We'll Temporarily Have Paris (Feng Shui 2E) PDF
Atlas Games
We'll Temporarily Have Paris at a Glance ... A 40-page Feng Shui pop-up juncture. ... Hop back in time to Paris, 1944, at the height of World War II. ... New archetypes, guns, planes, and tanks for your heroes to blow stuff up with! ... The World of We'll Temporarily Have Paris ... Paris, May...
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