A little note..on one of the bow's capabilities
Spoiler: My PCs just assaulted the Crimson Fleet in SoSC and were in dire straits when the PC with the bow decided to nuke 'em with a tornado (via control wind @ 15th level)... Now I'm trying to figure out if anything will survive the tornado. By anything I mean the ships that make up the wreck.
ellegua wrote:
That's what I was thinking..."I'd rather get my hands dirty than use silly spells" You make an excellent point on using the PFRPG...I'm a bit ashamed that I didn't think of that...seeing how I'm always preaching about it to my players. Thanks for the suggestions.
Spoiler: I'm concerned that the Hezrou room is going to be a TPK for my party. They are going to be 13th level when they hit that room. So if the Hezrou use Blasphemy in a coordinated way I'm looking at probably 8 rounds of PCs standing around dazed. That would also mean about 13 unholy blights. Even if they make all their saves the party is probably looking at somewhere in the range of 140 hp of damage. So here's the question, do you think the Hezrou are patient enough to do this coordinated attack or are they just too chaotic to work together? I don't want to try and force them to 14th level because it's still pretty far away.
Matthew Vincent wrote:
I agree, I'm looking for suggestions on how to approach this...story wise. I'm thinking that maybe some divinations spells or perhaps even bardic knowledge might do the trick. I was also wondering if there were any game mechanics out there that people might be able to point me to. Thanks BTW: I'm the DM not a player so please don't think I'm trying to weasel some forbidden knowledge out of this board.
Name of PC: Keblon Thistleman
The night was not expected to be uneventful, but as Keblon Thistleman took his post as first watch little did he know it would be his last. He thought himself prepared with an enchantment to see invisible creatures and a Gem of Brightness nearby providing adequate light. To Keblon’s dismay and eventual demise, an exceptionally intelligent and stealthy demonic ape was lurking just beyond the wary adventurer’s sight. With stunning quickness and overwhelming power the demon charged and pounced upon Keblon, striking him with both wickedly sharp claws across his chest and a gaping maw biting deep into his shoulder. Keb was so surprised by the sudden onslaught and still reeling from the pure force of the first assault, he had nary the time to gather his wits and loose sword or spell before the demonic ape came at him again. With a frenzied knuckle-walking dance the deadly primate retreated to better position himself to pounce once again. This time scoring deeply with a claw the fight was over for Keblon before he was even aware there was a threat, sending him to meet the rest of his family (which had been murdered in Sasserine) in Boccob’s Bunker.
About Daremo KicDetermined to travel to his homeland (specifically, his favourite part of it), Daremo picked a mysterious-sounding word in Minkaian for a nickname and joined the Pathfinder Society, eventually becoming a field agent. After begging and pleading with Venture-Captain Amara Li, she finally told him that he must prove himself in other, remote parts of the world before he can be trusted with any of the more important, secret missions. This inspired him to become the greatest Pathfinder ever, making up for his lack of serenity and social skills with his unstoppable determination. His parents, who migrated from a different region of Tian Xia and gave their first child an intentionally generic, human-sounding name, still want him to calm down and get a real job. Now that Venture-Captain Amara Li has set up a permanent lodge in Goka (and after a week of partying in Minkai's capital), Daremo is happy to answer to Venture-Captain Ambrus Valsin. His reports always come with a bag of fresh mochi. |