Everything associated with the project has already been written. There's a little adjustment and tweaking going on here and there but the actual writing for all if it is done. Even Frank Mentzer's bonus adventure has been turned for development. If May is the timeline thought we would be able to get it out, then that is probably accurate barring printer delays or something like that.
We don't want to drag this thing out a long time. Folks have been waiting long enough for this, and we want to get it into their hands as fast as we possibly can.
Okay, now that all is said and done on this mighty Razor Coast endeavor, the punchline is APRIL FOOLS!!!!
I kid! I kid!
(runs for shelter before the rocks start pelting him)
Seriously, though. A gigantic thank you to everyone. Obviously (but worth repeating), this could not have been done without you the fans. All the good intentions in the world from Nick, Lou, and Frog God Games could not have gotten this done without all of you getting behind the project. Razor Coast needed to see the light of day, and now thanks to all of you it will. I'm not ashamed to say that I was nervous at the very beginning wondering if the project would fund or not with all of it's inherent costs, but you have made a true believer out of me (or, I should say, "truer" believer, if there is such a thing). So again, a great many thanks to the fans of game, of Nick and Lou, and of FGG. And, of course, a very special thanks to Paizo and the many, many 3PP who jumped in to make this a success. I could not be more amazed at the outpouring of support this project received. Here in a few months when the books ship to everyone and yo get to hold your crisp new tome and piles of extras in your hands, I hope you all appreciate just how big a deal you were in making this happen and just how much we truly appreciate every one of you. It can't be said enough.
Greg A. Vaughan
Hahaha! You kill me H&W! No, seriously....
Just started developing one of the stretch goal adventures now that the main book is principally done. Oh my gosh, it is good. I don't know why there isn't an RPG just called Richard Pett. He's insanely good. It could be a hybrid of the one that would be called Nicolas Logue and would have a lot of similarities but with some of the words spelled weird and the z's called zeds.
Seriously, these adventures...not just the main one (which is truly amazing and groundbreaking in its presentation and mechanics for play) but the supplemental materials and stretch goals are really awesome. I feel so privileged just to be able to get the tip of my finger in this (if for no other reason than I get to read it all in advance...woohoo!). If you can't, you can't, and if it's not your thing, it's not your thing, but if you are on the fence and just aren't sure if you'll like it, let me pile on along with the others who have chimed in and say "You will!" I don't say that lightly. This really is an outstanding product that I wish I had written.
One more note on the family-friendly aspect of RC. While the final development pass has gone through me on this, I assured both Nick and Lou that I was not going to be rewriting it. My intention was for the pure original to shine through in all its glory. There's no "half of the Hook Mountain encounters got cut" going on here. And just to reassure you all that I'm not hacking up a masterpiece I'll let you in on the extent of the development changes:
I have changed and/or added some description details so that it will fit into the FGG canon that is being developed. These then go back to Lou and he asks me about any changes that were made, and then we would agree on the final version that goes into the book.
I toned down a little bit of cursing. I do want this to be family friendly after all, and like Paizo we push for more PG-13 than R (though we definitely go R on the gore side of things). There was not a lot of language to begin with, and this IS a pirate adventure so there is a context for some. So I just tried to make sure everything in there fit context. It'll be about on par with most other FGG products. For example, there might be a river pirate named D@#n-it-all Doyle, but there won't be a leather wallet that says Bad M@#$%r F%#&@r if you know what I mean.
Finally I did my own comma chasing here and there (but really very little since this thing has already been so heavily proofed in the past).
And that, ladies and gentlemen, is all. So you can be sure that you are getting the pure Nick and Lou awesomeness that went into this bad boy.
FGG is one of the publishers that I don't have a problem supporting with pledges. I have Rappan Athuk Pathfinder, Tome of Horrors Complete, and Slumbering Tsar. So adding Razor coast isn't a problem. The problem comes in when it appears I have limited funds and cannot pledge at the level I would like to.
And we appreciate your faith in us, SH2008. May we never let you down. :-)
As to the pledge level questions, Rachel or Bill would be the ones that know, so I'll let them answer that ('cuz I don't). :)
FOR THE LOVE OF GOD TAKE ME OFF YOUR TEXTING LIST!!
Mesopotamia is obviously on Earth, so it won't be there (good catch). Khemit is in our world, however. As far as I know we can say the three Zayene modules Necro produced are linked to our world, though they really don't have much campaign-specific information in them anyway as they're very "modular" modules with a lot of action taking place either internally or in the Outer Planes/demiplanes. So they're pretty invisible on a campaign level anyway.
Splinters is absolutely in. One other exclusion will be the Hex Crawl Chronicles since John is essentially creating his own world with those. However, it will exist in the same universe as our world (probably same solar system even), and his Nod stuff will also have a direct link (which has me super excited, because I love his Nod stuff!)
And quite honestly in regards to Mesopotamia, while we won't directly do a "this portion of earth is on our world" type of thing, there is a very Mesopotamia-y section of the FGG world, so much of that stuff will probably port pretty directly over. Still deciding on all that though.
If/when Rich and Nick write it, FGG will publish.
How about working on the campaign setting for instance?
Never fear. It's being worked on. In fact, one of the cool things about FGG producing both Razor Coast and Richard Pett's upcoming "The Blight", is that it means that while you can certainly run them as is in your own campaign, they will also canonically be within the same FGG campaign world...along with Slumbering Tsar.
In all of our feature books (and even our little ones) I'm trying to release dribs and drabs of the FGG world setting, and RC is no exception. A close reading will reveal tantalizing clues about the setting that will all fit together when the setting comes out.
In fact, after RC and The Blight, the only big piece of the puzzle left before the campaign setting itself will be Sword of Air, which will reveal A LOT of the campaign world.
So to belabor your question just a bit more, the forthcoming FGG world will comprehensively include Razor Coast, The Blight, Rappan Athuk, Sword of Air, and Slumbering Tsar in one contiguous, consistent setting. (plus Ebon Shroud...plus Carcass...plus The Haunted Hills of Harrowfar...)
Plus don't forget the Northlands Saga, plus all the One Night Stand and Saturday Night Special adventures plus EVERYTHING EVER PREVIOUSLY RELEASED BY NECROMANCER GAMES*.
So, yeah, we're working on that too. ;-)
*Except the Judge's Guild stuff. We do not have the rights to that and the Wilderlands is its own setting anyway.
A short preview from the gazetteer chapter of the book:
"An archipelago of fire-blackened stone and volcanic earth rises from the bloody waters of the Razor, a slash of islands like a jagged wound on the surface of the sea. This coast was once a sprawling kingdom, ruled by the mighty chiefs of the Tulita. With a wave of their hand, these chiefs commanded the fires of Pele’s fury and the winds of the fiercest storms. They danced darkly with old inscrutable gods. Their ancient powers now wane, and a new mandate has come to their home. Foreign ships of wood and canvas prowl the Razor, shedding the blood of the oldest gods with cruel steel harpoons and peeling back their sacred flesh with hook and blade.
Old enemies rise from the deep and even more ancient gods stir from their slumber to lust for blood once more. Meanwhile, Pele, ever fickle, fumes over the invasion of her children’s home, threatening a deluge of magma and fiery death at any moment.
The Razor Coast keeps the secrets of thousands of souls, all gone to the depths, bathed in god-fire, or torn apart by unwholesome things in the night. Naturalists plying the waves strive their best to catalogue the thousands of monstrous oddities lurking in her bosom, and cartographers descend on her treacherous waters every year to coax her curves and secrets onto parchment. Even so, hundreds of islands remain uncharted on the Razor’s surface, and the horrors inhabited by them are better kept from the world.
As has been mentioned, this is WAY more than just an adventure. This is a whole campaign setting complete with players guide, it's own character sheets, and a whole host of additional adventures and materials available as bonus goals (oops wasn't supposed to say that yet). Plus departing from prior FGG releases of resurrected projects (i.e Slumbering Tsar, Black Monastery, etc.), this one is in COLOR. Why? Well, a few years back Nick went and hired a bunch of folks like Wayne Reynolds to make a bunch of color illustrations and maps. They've already been made, but they make the book much more expensive to produce, especially when you can't make huge print runs like a Paizo or WotC can. So, yeah, the price is steep for sure, but this is a whole treasure chest full of all kinds of awesome that I think will be worth your while and that is going to have an extremely limited rpint run. FGG has committed to not putting out bad adventure products, and this one (with Nick Logue doing principal writing there can really be no doubt) will certainly not let you down.
But we've got to have you on board to make it work. Even if you signed on for the original back in 2008 like me, if we can't make goal we can't produce those either. This was a massive undertaking to get the stars all aligned to make this thing possible. I know because I watched everybody try it--such has been the clamor for RC to see print. FGG has been given the opportunity to make a go of it, so we want to do it right, but pledges have slowed WAY down after only 24 hours which is frankly a little scary to us. A lot of resources have already been put towards this in additional writing, art, etc. (not to mention the Herculean tasks Lou has undertaken in organizing and making the product a go), but we've still got printer bills and a thousand other things looming over us that will force us to eat the investments and cancel if we can't hit that goal. So we're definitely looking at you guys if you are thinking of coming aboard to give us a shot, and for everyone that's following it to let their friends know. We're not a big company and we need the pledges to make this happen.
Anyway, I had seen some banter about the prices (which are high, I admit) so I wanted to come in and give some perspective so they make more sense plus put in a little bit of rah rah for the project.
So thanks to everyone that has pledged or is going to or is even rooting for RC to make. We appreciate it!!!!
Greg - one of many developers for Razor Coast
Frigg says, "Get on board with the Frog God KS. They promised me a guest appearance in an upcoming adventure!"
Seriously though, hop on board the Razor Coast train. We'd love to make this adventure happen, but it's got to make goal in order to cover all the costs and prior commitments and we've got a long way to go. Nick's writing is his typical brilliance and I'm pretty sure Lou sold some kidneys to make this happen, so pretty please. Razor Coast needs YOU! :-)
I hear you, mach1.9pants. I'm sure they will, but I don't know the exact time frame yet. We try to get everything for sale through Paizo as soon as we can.
While everyone here in Froggieland is gearing up for the super-duper, amazing, mind-blowing* release of the Razor Coast Kickstarter,I wanted to drop a quick line and announce that we have just released three new adventures for both PF RPG and Swords & Wizardry version, lest they become lost in the great tsunami that Razor Coast will be. These are way cool, so don't miss out. Here's a quick preview to whet your appetites:
NS4: Blood on the Snow
The long-awaited fourth installment in the Northlands Saga series by the incomparable Kenneth Spencer:
The country of Estenfird is in flames. Wild men and beasts have descended in hordes from the mountains bringing fire and destruction into the forested lands below. The hirths of the North have been called forth to defense, but with the heavy snows of winter delaying travel will their arrival be in time to save this frontier realm? Even the heroic Protector of Estenfird, Hengrid Donarsdottir, is hard pressed and has called upon all heroes to come to their aid. It is time to don arms and armor and brave the winter’s wrath to come to the defense of Estenfird in its hour of need.
NS4: Blood on the Snow is an adventure for the Pathfinder Roleplaying Game and Swords & Wizardy Complete Rules designed for a party of four to six characters of 8th to 10th level. Like all the Northlands Saga adventures, Blood on the Snow can be used on its own, as part of the saga, or as part of an ongoing campaign. It is designed for use with the Northlands setting available from Frog God Games but can easily dropped into any campaign the GM chooses.
As with the other adventures in the Northlands Saga, this is a true Viking adventure. So if you like war cries, big axes, and anachronistic helmets with giant horns on them you'll want to check this out. Here's a link.
SNS3: Ice Tower of the Salka
Another of the Saturday Night Specials series, this adventure takes your players into the freezing wilderness. Sixty years ago, a mysterious flood of glacial ice utterly buried the tower stronghold of the Salka, a powerful and evil sorceress known throughout the land. Now, fissuring of the deep ice has revealed the rooftop of this lost tower. The secrets and treasurers of the Salka lie within, awaiting a band of powerful adventurers to explore the depths of her ice-entombed stronghold.
An adventure for PCs Level 8-12
Formats (separate purchase) Swords & Wizardry and Pathfinder
Authors: James C. Boney
Okay, so I haven't actually read this one yet, however, it came through the development desk of my counterpart Matt Finch who brought forth such classics as the Jungle Ruins of Madero-Shanti and The Spire of Iron and Crystal which are great examples of old-school dungeon crawl. Like those, I believe this one was written originally for S&W and converted to PF, so it is a true old-school classic in the making if his prior development projects are any indication. Linky.
SNS4: The Mires of Mourning
Another of the Saturday Night Specials series. Adventurers are needed for a simple job: escort a catatonic prisoner of value to the Crown to a sanitarium where he can be safely held for treatment. What could be easier? But the sanitarium lies at the heart of the Creeping Mire, and it’s the rainy season. No patrols or contacts have been able to get through in weeks. What dangers await along the Swamp Road, and why don’t they want the prisoner to reach the sanitarium? And why does the sanitarium staff want the adventurers to place the prisoner in their care and leave as quickly as possible? What secrets are held within the mute man’s head that some would kill for…or worse?
The Mires of Mourning is a Frog God Games adventure for 4-6 characters of 6th level with versions for the Pathfinder and Swords & Wizardry roleplaying games. Set in the generic Frog God Games setting for easy portability into your favorite campaign world. Players must brave the treacherous Swamp Road through the Creeping Mire in order to reach the Mourninghaven Sanitorium. The dangers within that decrepit hospice may be more fearsome than the dreaded swamp itself.
Formats (separate purchase) Swords and Wizardry and Pathfinder
Authors: Greg A. Vaughan and Kevin Wright
This is my favorite of the three (okay, I might be just a touch biased), but it's a great little adventure. I ran playtests for it at both ReaperCon and North Texas RPG Con to excellent reviews from the players. So if you like a little mystery mixed in with your madhouse, dungeon/swamp slog, then this is definitely the purchase for you. As always, here's a link.
I hope these are of interest, and I look forward to hearing everyone's thoughts of them before all rational thought is blotted out by the behemoth of Razor Coast.
Your Humble Frogster, Greg
*Individual adjective results may vary.
Hi Werecorpse! The multiple game system deal was a Sinister Adventures thing. For FGG we'll just be releasing in PF and Swords & Wizardry. Sorry 'bout that. :-)
It does involve gunpowder stuff, but you can easily replace with magic or ignore as you see fit. A gunpowder campaign is not necessary for play
I understand your frustration at that along with everyone who had preordered. However, Nick has been very open as to his culpability and has done everything he could to make things right. Many other people have jumped in to help with that very thing, so let's let this resurrection of the book finally bury all the hard feelings about it. A great part of this KS is to make good on everything. We hope you will find the KS to your liking and if you don't and have an existing preorder you're still going to receive the book in a much-expanded form. I think Nick has earned some forgiveness and hope this can erase any lingering hard feelings over things we can't change with better things that we can deliver! :-)
Which is really much of the point of the whole idea. Not only did we want to give RC a chance to finally shine, we wanted to repay the loyalty of all those who jumped on board with RC from the beginning.
Woohoo! We've finally announced! The wait has been killing me! I'm super excited as one of the original backers of RC for it to finally have the chance to see daylight thanks to the efforts of Lou, Nick, and FGG!
To answer your specific question, we are not updating DMC as a part of RC (RC is a TON of awesome on its own without having to piggyback any additional content with it). However, as DMC is a part of the collective FGG world, RC will be fully compatible.
It'll be awhile yet.
Bard's Gate is roughly due north of Rappan Athuk. Haven't got the distances all pinned down yet, though. All will be included when we release our FGG/Necro campaign world in a year or so.
mainly because I prefer the stupidly huge tree in the original write-up for the town in River into Darkness! Yes, it's WAY over the top, but it's too cool not to like!
They grow 'em big down there. :-)
I know this is the wrong thread (though I think some folks were talking about the Swords & Wizardry Kickstarter upthread a bit), but this was just too cool not to share. Just got this from Bill, but he's away from his computer this weekend and can't go posting:
"Frog God Games has a new Kickstarter project: the reprint of the Swords & Wizardry Rules. Everyone is talking about it! These old school rules are right in line with Gary's vision of the game. It is good to see them continuing the tradition started in 1973 and keeping the flame alive. I am so appreciative of the added efforts of Frog God Games to donate a portion of all book sales to the Gygax Memorial Fund. Several other companies are similarly providing support to include, True Dungeon, Wizards of the Coast, and many others. It is wonderful to see our industry coming together to make Gary's memorial a reality." - Gail Gygax
If there is a game store in the UK that would like to carry our products, we'd be happy to work with them. Have them contact Bill at bill[at]talesofthefrogod[dot]com. It's not that we don't want to have books overseas, it's just that there's got to be a distributor who will carry them.
Chuck Wright wrote:
I don't believe those last three are posted in the PRD, so their information should be included in the NPC stats accordingly.
I don't know about any European retailers, but there are some that carry Frog God Games books I think. You might ping Bill Webb at bill[at]talesofthefroggod[dot]com to get the names of them.
This does use material outside of the CRB, but all of that information is available for free on the PRD (like the CRB is), so it is not reprinted in the book.
Frog God Games has their whole Northlands Saga--three adventures so far (Vengeance of the Long Serpent, Beyond the Wailing Mountains, and The Death Curse of Sven Oakenfist) and another 7 (Blood on the Snow up next) and a Northlands source book on the way.
P.S. Night of Frozen Shadows and The Witchwar Legacy are awesome! :-P
Thanks, Kthulhu. We'll try to get this thing all sorted out from our end. Despite the awesomeness of Kickstarter, apparently their survey abilities leave something to be desired based on what I'm hearing from Blond Frog.