Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Greg A. Vaughan's page

Pathfinder Creative Director, Frog God Games. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 2,160 posts (2,165 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 4 aliases.


RSS

1 to 50 of 2,160 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Pathfinder Creative Director, Frog God Games

silverhair2008 wrote:
Maybe invest in a good generator?

Or maybe some gasoline to run it with! ROTFLOL!!! :-D

Pathfinder Creative Director, Frog God Games

Voice-over done.
KS page mostly done.
Bill's still got to verify the shipping costs and make sure all the pledge levels are added (and climb out of the Stone Age apparently). ;-)

Pathfinder Creative Director, Frog God Games

THERE it is!

(Thanks, Chuck. Huh, Facebook? Who knew it could do something like that?)

Pathfinder Creative Director, Frog God Games

Well...I feel kind of dumb now. I don't know how to post it here since it's not a link. I guess I hadn't really thought that all the way through. [sheepish grin]

Pathfinder Creative Director, Frog God Games

5 people marked this as a favorite.

Hi guys, this is something that I've been working on for the last week or so with some of the folks who didn't receive their minis order from CSM for the two Tome of Horrors Kickstarters. From talking with them, this is what we came up with that they thought would work well for them.

Since I'm sure there are some on these boards that were affected and might not have seen the discussion over at EN World, I wanted to post it here as well so they would know about it.

To the folks at Paizo: As far as I can tell, posting this does not violate any of the rules of the messageboards here since there's no flame-warring, or name-calling, or anything like that involved, but if you deem it does, please don't hesitate to take it down with our sincere apologies, because that was not our intention.

Thanks,

Greg

**************************************************************

Frog God Games is well aware of the disappointment, frustration, and monetary loss suffered by backers of the two Centre Stage Miniatures Kickstarters, Tome of Horrors Complete and Tome of Horrors Complete II, for which we had licensed monster images to CSM. Lots of our most loyal fans bought miniatures because they have our monster books and wanted miniatures for monsters from those books. When those Kickstarters did not deliver their products we watched in dismay as backers were left with nothing to show for their support of the Kickstarter campaigns. While Frog God Games did not run the Kickstarters, have control of the manufacture or delivery of its products, nor have any affiliation with Centre Stage Miniatures beyond the licensing of our art properties for the purposes of the Kickstarters, they did involve our licensed materials, and we did publicly support the Kickstarter campaigns. Since that time we have been looking for a way to lessen the blow suffered by the backers of the campaigns in a show of good will to our fans and those who might have supported the campaigns because they saw our name associated with it.

In recent dialogue on public forums with some of the backers of these Kickstarters, it was suggested to us that maybe we could offer free pdfs from our own product catalogue to backers of those Kickstarters so they could at least have something to show for their support. This was something we had considered doing at the time when the Kickstarters first seemed to have failed in their promised delivery of miniatures. At the time we thought an offer like that might be seen as adding insult to injury for trying to somehow diminish the severity of the loss suffered by the backers or otherwise wholly inadequate and inappropriate for the occasion. However, from our recent discussions with backers, we have learned that some would be receptive to such an offer as a way to at least ease their frustration.

We’ve spent the last few days talking about the logistics of how to do this because we’re a company of part-time gamers, not very automated, and lots of backers are involved here. Unquestionably there are going to be a lot of glitches and delays as we get a handle on the process. There’s also got to be an absolute time limit on this program to not only limit the consumption of our already-limited technical resources but also to protect us from a potentially years-long process of receiving, processing, verifying, and tracking these orders—a task of no small measure for our technical limitations.

As a result of this process, for the next 6 months Frog God Games is opening the pdf catalogue of our online store at froggodgames.com and will give store credit for pdf purchases to match dollar-for-dollar the amount that a backer paid to the Tome of Horrors Complete and/or Tome of Horrors Complete II Kickstarters from Centre Stage Miniatures. Obviously there are some difficult logistics involved in this both to verify backers for the issuance of the credit and to handle the resulting online transactions. To try and create a smooth process and save the sanity of our web master and keep him from being overrun with countless details to keep track of, we will initiate the following processes:

1. If you were a backer of either the Tome of Horrors Complete or Tome of Horrors Complete II Kickstarters from Centre Stage Miniatures, please send an email to Chris at froggodgamesfreepdf@gmail.com. In the subject line of your email include the name under which you pledged to either or both Kickstarters, indicate whether it was one or both Kickstarters, and include the total amount you pledged to both of them combined (Example subject line: Joe Backer, TOH and TOH2, $375). Include in the body of the email any screenshots, emails, or other documentation you have to show your support as a backer and the amount of the Kickstarter pledges that you made. (We’re not looking for some kind of legal standard of evidence here; we just need to be able to see that you were in fact a supporter of the Kickstarters and for what amount to help us sift out any unscrupulous opportunists who were otherwise unassociated with these Kickstarters and just see this as an opportunity to take advantage of our offer for free products.)

2. Chris has prepared coupons to the froggodgames.com web store in increments of $25, $50, $100, $150, $200, $250, $300, $350, $400, $450, $500, $600, $700, $800, $900, and $1,000. He will respond to your email with one of these web store coupons in the full amount of your documented pledges, rounded up to the nearest coupon increment. For example, if you pledged $200 between the two Kickstarters, you will receive a froggodgames.com coupon in the amount of $200. However, if your pledges total $201 you will receive coupons totaling $250, so Chris will not have to worry about creating hundreds of different coupons unique to individual backers. As a small game company, that sort of thing is frankly beyond the capacity of our personnel and online resources to handle. (Please note that if your pledge total was in excess of $1,000, Chris will issue multiple coupons in increments to get you closest to your pledge rounded up.)

3. In addition to the above offer, we are aware that due to hard drive crashes, loss of email accounts, and various and sundry other reasons all backers may not have documentation of their backing of the Tome of Horrors Kickstarters or may not be able to show the amount by which they backed one or both of the Kickstarters. To reasonably account for this we make this additional offer. If you cannot show us documentation of your support of one or both of the Kickstarters, send us an email at the above address and in the subject line state your name, the name of the Kickstarter(s) you backed, and write “No Documentation” (Example subject line: Joe Computercrash, TOH and TOH2, No Documentation). There is no need to include any information in the body of the email. In these cases we will take your word for it and will issue a coupon to you in the amount of $25. We apologize for being unable to honor higher dollar values in these instances, as we will already be opening ourselves to considerable exposure to illegitimate claimants, however we will honor emails sent to us in this manner, no questions asked. Please be advised, though, we will not issue more than one of these coupons to a single individual.

4. Please be sure that the email account through which you have sent these emails is one that Chris can reply to with the attached coupons and will not be sent to a spam folder or otherwise lost. This process is already going to be putting a great deal of stress on a part-time employee, and we are not going to be able to spend additional resources in tracking down email errors and hiccups, so please help us to get these right on the first try.

Important Note 1: This offer has an absolute time limit of 6 months. After March 1, 2016, Frog God Games will no longer honor any claims for backers seeking to receive coupons. Emails from backers received on or prior to March 1, 2016 will be honored even if we are not able to issue the coupons until after that date due to any backlog in processing. Coupons issued under this offer do not expire on March 1, 2016 and will be good until their normal expiration date of September 1, 2016.

Important Note 2: Please note that the store credit coupons are for pdf purchases only. They will not work for the purchase of physical product or in combination with purchase of such products. If you wish to purchase physical products, you will need to do so as a separate transaction so that our fulfillment process will not get messed up. Thank you for your cooperation in this.

Important Note 3: This doesn’t affect any of the above but is intended as an FYI to anyone that is intending to buy a physical product as well. All purchases of a Frog God Games physical book include the pdf of that book for free as well, so don’t use your coupons to buy the pdf of a book that you were already going to buy the physical copy of anyway.

Disclaimer (because we legally have make sure this stuff is clearly stated): Frog God Games is not affiliated with Centre Stage Miniatures or any of its principles and is not serving in any agency capacity for these entities. This offer of free pdfs is not considered or intended as a release of any claims or rights enjoyed by the backers in relation to the above-mentioned Kickstarters, and the claim or use of these pdf coupons is not intended to be considered as binding to the recipient for any legal purposes. Furthermore, in creating this pdf-coupon redemption offer Frog God Games is not making any statement or claim in regards to the Kickstarters, their outcomes, their hosts, their backers, or any pending claims or legal matters in regards to the Kickstarters or related entities.

Pathfinder Creative Director, Frog God Games

silverhair2008 wrote:
He didn't show any restraint when he ran The Crooked Tower at NTRPG Con.

I said I try to show SOME restraint...

Pathfinder Creative Director, Frog God Games

Matthew Finch wrote:
Greg, I can't believe you didn't just go all the way and say, "Winter is coming." Because WINTER IS COMING!

I try to show SOME restraint, thank you very much.

Pathfinder Creative Director, Frog God Games

Oceanshieldwolf wrote:

I have no ability to be fired up about this because it means absolutely nothing to me besides some cryptic use of quotes from ye olde Earth.

Anyone care to clarify?

Sorry for being cryptic, OSW. I was mainly just having some fun with the folks who already knew about it as a pending product. I'll have a much more detailed and useful announcement on it soon. I'm working on the text for the KS page now. :-)

Pathfinder Creative Director, Frog God Games

Thanks for the great mini-review, BPorter! Glad you're liking it.

You heard him, John. Get to work on expansions. ;-)

Pathfinder Creative Director, Frog God Games

LordofMuck wrote:

Hi Greg!

I am curious to know if you have any plans to re-publish Morten Braten's Ancient Kingdoms: Mesopotamia? In a Pathfinder version (and maybe SW), maybe to be included in the Lost Lands setting?

Also, now that I'm here: I LOVE the Slumbering Tsar!! :)

Thanks, LordofMuck! Glad you like Tsar.

As for Morten Braten's AK: Mesopotamia, yes and no...it's complicated.

It's obviously an actual Earth setting (much like Khemit in Gary Gygax's Necropolis), and the Lost Lands is not Earth. So it can't just be a straight port-over. However, we will be porting it over in modified form to keep it intact and retain the same feel, but without any real-world references that are too jarring. I say "too jarring" because if you follow the Lost Lands you'll notice that there are tons of RW references, but they tend to be more obscure or esoteric in feel so as to not destroy the gamer's verisimilitude for the setting. Our goal for the Lost Lands design has always been to make it seem "new but familiar" by using select RW names and ideas to give it a depth of history and richness of texture but without having to go with straight imports of stuff whole-cloth or that will not convey the atmosphere we're looking for. I think this is something that most campaign settings have probably used to some extent or other, but it works particularly well for us because of components like Mesopotamia and Necropolis.

So for AK:Mesopotamia, look for Lost Lands to include the gazetteer type info with some modification and the adventures with changes to fit these modifications. For the cultural-related game rules, those will be included on a case-by-case basis as necessary to fit the campaign world and keep the original coolness as written without creating the same sort of jarring intrusions we're avoiding above.

So there won't just be a straight reprint/update of Morten's book, but most of it will appear in Lost Lands book or books as we are able.

Pathfinder Creative Director, Frog God Games

Thanks silverhair and Skeeter!

Pathfinder Creative Director, Frog God Games

5 people marked this as a favorite.

"Here terrible portents came about over the land of Northumbria, and miserably frightened the people: these were immense flashes of lightning, and fiery dragons were seen flying in the air. A great famine immediately followed these signs; and a little after that in the same year on 8 June the raiding of heathen men miserably devastated God's church in Lindisfarne island by looting and slaughter." --The Anglo-Saxon Chronicle, AD 793

"Deliver us, O Lord, from the fury of the Northmen." --Unnamed Anglo-Saxon monk

Winter is closer than you think...

Pathfinder Creative Director, Frog God Games

1 person marked this as a favorite.

Silverhair, you are indeed the Herald Frog (TOHC, pg. 367). ;-)

lastgrasp,
1. Since those adventures all already exist in S&W versions in various products, it would be difficult for us to sell enough of them in a compilation to cover the costs of printing. Maybe someday if the demand for such a compilation becomes large enough we could do so, but for now we don't have any set plans to do so.
2. MoM will release either this year or very early next year. It will accompany one of the upcoming Kickstarters, but its release depends on our capacity to get it through layout and printing. So it'll be whichever one it works best for. I don't know which one that is yet, but never fear, it's coming soon. :-)
3. Not sure on this. Skeeter would know the answer. I'll ping him and try to get an update from him. I would think the answer on it is also "soon".

Pathfinder Creative Director, Frog God Games

Stupid USPS. It was supposed to be Tsathogga. [grumble, grumble]

Pathfinder Creative Director, Frog God Games

2 people marked this as a favorite.
shadram wrote:
Bard's Gate (unsure whether to buy the 3.5 PDF version or wait for the inevitable update)

Far be from me to try to discourage someone who wants to spend money on a FGG product, but I would wait for the update if I were you. The conversion of the original BG 3.5 material is nearly complete (in the hands of the incomparable Dave Landry) and Casey Christofferson is way deep in the plethora of new material expanding the city, surrounding area, and new adventures taking place in and around Bard's Gate. We don't have the final turnover quite yet, but it's very close. Bard's Gate Complete will be Kickstarted in 2016. So if you can hang on a little longer you'll get a bigger, better, much-more-complete, and entirely PF converted product.

That's what I'd do anyway rather than buying the 3.5 pdf now and then maybe regretting it later when the new version comes out. :-)

Pathfinder Creative Director, Frog God Games

However, you probably understand all of the finer points of butter substitutes now I bet.

(He totally stole that shirt from me, btw.)

Pathfinder Creative Director, Frog God Games

Too late. Justmebd shoulda' got that manuscript in sooner. Now, I'm afraid it's all of humanity that will suffer...

El Ronza, I have run into that problem with big files on my squirrel-y little laptop before (whether from FGG or elsewhere). Chrome just craps out on me regularly for some reason on those big downloads. When I go in through Explorer and try it, when it times out on me it pauses and gives me the option to unpause (something Chrome wouldn't) and then it goes through just fine. I don't know why, but that has been my experience anyway.

Pathfinder Creative Director, Frog God Games

1 person marked this as a favorite.

Hi Michael,

The plan is to launch the Northlands Saga KS at the end of August.

Greg

Pathfinder Creative Director, Frog God Games

brvheart, you'll probably have to ask Bill about that to sort through the purchase records. I'm not sure even Chris has access to that info.

Pathfinder Creative Director, Frog God Games

2 people marked this as a favorite.
Steve Geddes wrote:
I now officially owe Skeeter another beer.

Probably everyone does for one reason or other, really. And he will gladly drink them all. :-)

Pathfinder Creative Director, Frog God Games

3 people marked this as a favorite.
Set wrote:

Note to self, when Googling 'Greg Vaughan blog', do not forget the middle initial 'A.' It's the difference between the Frog God Games site, and some shirtless model...

I know, right?!?! I get so sick of everybody mistaking me for that underwear model guy! All the film producers, and chicks, and TV executives, and chicks, and agents, and chicks! ;-)

I actually lamented my bad luck in sharing a name with "James" Greg Vaughan in the foreword to PF AP #82.

That guy...[shakes fist]

Pathfinder Creative Director, Frog God Games

Hey mach1.9pants and brvheart! Have you guys sent Chris (Viking Frog) an email at https://froggodgames.com/contact-us? It sounds like maybe you have, but if not he's unlikely to see your comments here as he doesn't visit the message boards that frequently.

Just wanted to make sure we had somebody working on the problem. :-)

Pathfinder Creative Director, Frog God Games

1 person marked this as a favorite.

This is apparently my day to announce new Frog God Games pdf lines. First Lost Lore and not this. :-)

With our recent Cults of the Sundered Kingdoms Kickstarter we launched in experiment for dabbling in the realm of short fiction with Tales the Lost Lands, Tales Pack 1 and Tales Pack 2. These short stories are released in conjunction with specific products (in this case the three short stories in each Tales Pack ties in with the adventure path or gazetteer featured in Cults of the Sundered Kingdoms) and provide canonical information in support and even to expand on the information provided in the game books. In fact, one of my goals was to make each Tale of the Lost Lands hold a level of canonical detail unique to it alone, so fans of the Lost Lands can know they're getting more than just a cool story but actual new bits to the overall Lost Lands picture. But, of course, the main goal is to tell really cool stories set in the Lost Lands.

Each Tales Pack pdf consists of three short stories and runs about 30 pages long. For the price of $2.99 each, we thought that a buck a story was probably a fair way to introduce the new line. :-) In addition to being canonical to build on the game depth for players and GMs alike, each story begins with a spoiler alert to let GMs know the dangers of letting his or her players read the stories, what adventures/products they might spoil, and which ones would be better to let players read aftercompletion of a specific adventure. We want them to be a useful tool for both players and GMs but to not mess up any campaigns for GMs.

Our first two Tales Packs (just released to the Kickstarter backers) are now available at froggodgames.com here and here, though they'll be for sale here at Paizo soon as well.

The first two packs have works associated with the Cults of the Sundered Kingdoms gazetteer and adventure path, but we've got additional packs in the works for the upcoming Lost Lands products Borderland Provinces and The Northlands Saga Complete as well.

The first two feature the following stories:

Tales Pack 1
"Dominus Est" by Jeff Provine - a look at the secret history of Count Wynston Mathen, his accursed bloodline featured in the classic Necromancer Games adventure Aberrations included in the adventure path, and his time spent with the Great Crusade in the mysterious eastern land of Khemit.
"The Doom That Came to Saranganatha" by Nathan Shank - a glimpse into the prehistoric doings and resulting catastrophe that underlie the entire Cults of the Sundered Kingdoms adventure path.
"The Humble Friar, or Better Than One" by Kevin Wright - a look at the reign of the Tyrant of Lowport and the establishment of the enigmatic Lezcano's Inn outside of town where a group of adventurers has set up shop just outside that city's walls to become a constant thorn in the tyrant's side.

Tales Pack 2
"Among the Cattails" by Rick McCracken - the children's fable "Cat Takes a Wife" has been told as a bedtime story for years and even gave name to the Sundered Kingdoms town of Cat's Wife. But what happens when a stranger comes to town and weaves a dark tale about the centuries-old truth behind the fable while seemingly knowing far more about it than should be possible?
"Regrets Only" by Arlan Bullard - the classic Necromancer Games adventure Morrick Mansion centers around the heroes trying to break into the Morrick Estate and survive the horrors that exist there as a result of the wedding held there 5 years ago that fell under a powerful curse and went horribly, horribly wrong. Now with "Regrets Only" you can be on the inside and see what it was like to get an invitation to that ill-fated soiree.
"Under New Management" by Jeff Provine - The Empire of Oceanus has conquered the city of Oestre. But can even a military power such as Oceanus successfully cow a long-established cutthroat merchants consortium? And what about the ancient cult that stands behind it as the true source of its power?

So that's it so far, but look for more such as "Echoes from the Otherside" and "Home Waters" and others with the upcoming Borderland Provinces and Northlands Saga releases.

And since this is a brand-new foray for us, we'd really like to know what you think of these collections. So, please, let us know what you think while we determine their future as a product line. Thanks!

Greg

Pathfinder Creative Director, Frog God Games

1 person marked this as a favorite.

Hi All,

I just wanted to get the word out about a new product line of pdfs that Frog God Games has launched called Lost Lore. These are short, bite-size pdfs of Pathfinder crunch mixed with Lost Lands flavor that John Ling has been working on and developing for the last year or so. We've finally gotten enough of them through development to launch them for sale.

John can give you more detail on them, but I'll give the short version. These are pdf-only products that run around 10,000 words (roughly the length of the average adventure in the old days of Dungeon Magazine) priced at $3.99 (though, of course, with our daily deal sales, folks who receive those emails can probably get them discounted from time to time). They are currently only written for Pathfinder (though with enough demand we could probably do Swords & Wizardry and/or 5e versions of them as well).

They'll be released on roughly a semi-monthly schedule, so there should be two new offerings available for your review each month, and we'll maybe do more in busy months like around Christmas or what have you.

Each is its own self-contained bit of rules creation like: new classes, magic items, spell lists, schools of magic, rules for establishing a town, monster ecologies, even short adventures. Really whatever the write can come up with that sounds cool is fair game. They are also the means by which we're reaching out to freelancers who are interested in doing some writing for Frog God Games, since we haven't had a formal way to do so since the days of Necromancer Games and people have often asked.

In addition, each of these pdfs is 100% canon for the Lost Lands campaign setting we're developing, so folks who want to play with our adventures in that setting don't have to worry about dropping stuff from these pdfs into play. They all receive a thorough canon review before going to publication.

John Ling of WereCabbages, Razor Coast, and even these very boards fame is the lead developer and point of contact on these. He's also done some writing for them, though by no means is it limited to his work alone. We began releasing them at the beginning of July, and our first two releases were authored by Michael Kortes and Russell Brown, who are no strangers to long-time Paizo fans, and there's plenty more waiting in the wings.

The first two releases are:

Portalist (a new class) by Michael Kortes

On a battlefield where positioning is key, the portalist is king. By uncovering the secrets of leaping through hidden tears in the fabric of reality the portalist changes the rules by which ordinary melee is fought. Part warrior and part planar sage, the portalist keeps himself lightly armored and lightly armed, maximizing his ability to move in ways previously thought impossible. A true rarity, some portalists form a secret order dedicated to the mysteries of dimensional travel, while others are loners who study the secrets of teleportation on their own. Individual portalists are as different as the style of portals they create. Many are flashy, travelling through inter-dimensional wormholes with a cacophony of thunder and lightning, while others silently slip in and out of the world through tiny fissures near-invisible to the untrained eye.

and

Town of Glory (a town-building system) by Russell Brown

Grand Duke Iltobarus has taken a sudden interest in the Windreft, a remote area of dangerous wilderness made accessible by resolution of the civil war that has raged for decades in the Westmarches of Reme. He has granted lands and charter to a small group of settlers — good, loyal Remen everyone — to establish a new town there. These settlers will face danger, so the grand duke has called for brave and clever protectors to watch over the new town as it grows. That’s you.

To keep the town safe, you’ll have to be on constant watch for enemies, and there are many in the Windreft. Orc tribes control much of the nearby foothills, hobgoblins camp in the north, boggards infest the waterwoods across the river, gnolls hunt in the open plains, and trolls sometimes wander down from the Green Mountains. And if some scholars are correct, Glory sits right above a mythical subterranean world called the Kingdom Beneath.

The Town of Glory presents a new rules mini-system for building and growing frontier communities, giving players and GMs multiple options to add onto their existing game play.

With many more to follow.

The links above take you to the Frog God Games webpage, but soon they'll be available here at Paizo.com as well.

So, enjoy, and let us know what you think of them!

Pathfinder Creative Director, Frog God Games

1 person marked this as a favorite.

I don't know for sure, MichaelSandar, but I think it's soon. Skeeter acted like it was imminent. However, he's headed to Gen Con, so it'll probably be next week at the earliest before we hear anything.

Pathfinder Creative Director, Frog God Games

1 person marked this as a favorite.
Jeffrey Swank wrote:
And he still forgets to mention my name! lol

Corrected!!1!!!

Pathfinder Creative Director, Frog God Games

3 people marked this as a favorite.

Hey guys, totally unrelated to the above discussion, but for those fans of Paizo and Frog God Games who like to run FGG adventures set in the world of Golarion, I've posted a new blog entry here that you might find very useful.

Pathfinder Creative Director, Frog God Games

1 person marked this as a favorite.

Just talked to Bill. The S&W project has been pushed back because not enough of the art is in yet. I don't know the new date for it yet, but it is not at Gen Con as was originally planned apparently. Matt is out this week, so I was unable to get any further details.

Here is the Facebook post that describes what it is about.

Pathfinder Creative Director, Frog God Games

1 person marked this as a favorite.

Btw, Chris tells me that the corrected version of Cults of the Sundered Kingdoms including the Sundered Kingdoms poster map is now available for download. I checked it out, and it is there complete with map. Sorry about the confusion on that. I'm talking with Chuck to find out how to streamline that process so that integral poster maps get included in pdfs when necessary going forward. I don't like that our electronic fulfillment is so bumpy sometimes. However, Bill tells me that the hardcopy versions of the book that he has seen do have the poster maps included, so my heart attack is officially averted. :-)

Pathfinder Creative Director, Frog God Games

2 people marked this as a favorite.

Since it's S&W it's really outside my bailiwick. Bill and Matt were the masterminds behind it and have all the info. Maybe something happened and it got pushed, but if so I am not aware of it. I just dopn't have enough info to give details on it.

P.S. It is not what I was talking about earlier, but just to let you know we will be releasing an S&W conversion of Slumbering Tsar shortly. I don't think it will be a KS, though. Skeeter has been working on it for some time and knows the details on it. I'm working on the foreword for it right now, so it should be popping up very soon. :-)

Pathfinder Creative Director, Frog God Games

Steve Geddes wrote:
So if I haven't received the CD2 file (which I don't really want), does that mean I won't get a copy of the book either?

Steve, I really don't know. I don't have access to that info. But if there's confusion, it's best to shoot Chris an e-mail. He can get that info for you. But if you bought the book either with this KS or as part of the subscription a while back, then as far as I know you should be receiving both.

Sorry I'm not more help for you than that. :-/

Pathfinder Creative Director, Frog God Games

YOu should be receiving your links from Chris to download the pdfs. If you haven't received them, contact him at https://froggodgames.com/contact-us

Pathfinder Creative Director, Frog God Games

1 person marked this as a favorite.

There's actually one that should be launching in/around Gen Con, but it's a specifically Swords & Wizardry thing rather than a Lost Lands thing. It should be popping up soon. But yes, the one after that in September is...

The Lost Lands: The Northlands Saga Complete!!! {I added the exclamation points myself; they're not actually a part of the title} ;-)

It includes all 4 of the original Northlands Saga adventures by FGG (NS1-NS4) plus 7+ new adventures for a complete AP from level 1-20, plus a complete campaign guide of the Northlands and how they fit into the Lost Lands overall including: a history and timeline (much like in Sundered Kingdoms), specific player races and ethnicities, languages, etc., a complete gazetteer of the Northlands, a chapter on the Æsir, Vanir, and Ginnvaettir and even some other pantheons, a chapter of new monsters, a chapter of equipment, magic items, archetypes, and new optional rules (rules for holmgangs, epic deaths, dealing with fate, etc.), and an appendix of massive encounter tables for the different areas of the Northlands. It also updates the old Northlands map from the original adventures as a color poster. And the book will be approximately a ST1 (that's the size of a single copy of Slumbering Tsar [i.e. ~800-900 pages] on the Slumbering Tsar Book Size Scale).

So it's the Northlands but, you know, complete. :-)

Pathfinder Creative Director, Frog God Games

De nada :-)

Pathfinder Creative Director, Frog God Games

2 people marked this as a favorite.
Matrix Sorcica wrote:
Greg A. Vaughan wrote:

The Lost Lands are big enough that there is definitely room. But there's so much politics, history, and canon tied up in the Sword Coast the question is there room to fit all that in, and that will really come down to how closely you're wanting to keep to the FR canon. Obviously we can't use anything resembling that IP, so ours will not be that similar. But if you don't mind some squishy edges in those departments, the physical space does exist.

Probably the best place to fit it would be on the western edge of the kingdoms of Foere where they meet the massive inland sea known as the Crescent Sea. It lies far to the west of any of the maps we've released yet and would be south of the Grand Duchy of Reme in an area occupied by the Kingdom of Bret Heath, the Duchy of (can't remember the name offhand), and the halfling Low Country.

Not very interested in FR Canon, so that won't be much of a problem. It's the geography, placenames and locations relative to eachother I want.

Any chance of a quick look (not detailed, subject to change, etc.) of that part of the map?

And thanks for taking your time to answer.

The map for that area is only a hand-sketched poster at this point, so I won't be able to reveal it yet. As for size/geography, depending on how you define the Sword Coast you can consider it to be anywhere from around 400 miles to 1,000 miles or more in length.

The eastern shore of the Crescent Sea is a couple thousand miles in length and is composed of a hodge-podge of nation-states. So there would be room within there to include Sword Coast locations, but of course the actual geography won't necessarily match up. We can't duplicate the FR map or anything like that. So if it's relative space and a westward facing shore in an area that is probably culturally similar to the Sword Coast and the North, then you've got it. If you're wanting a 1,000-mile stretch of coastline that matches up geographically, then you don't.

As a bit of preview, I'll list the major nation-state/geographic sites along the east coast of the Crescent Sea as they go from north to south (apologies for butchering it when I was going from memory alone in my earlier post).

They are:
-Grand Duchy of Reme, Bay of Remenos (capital: Reme)
-Rimeth Sound
-Kingdom of the North Heath (capital: Bret Harth)
-Norshore (lonely stretch of desolate coastline)
-The Brine Heath
-Insula Lymossus (large island 100 miles offshore, site of the City-State of Castorhage, aka The Blight)
-The Fetid Sea (waters between Lymossus and the mainland)
-Kingdom of the Vast (opposite Insula Lymossus, comprised of former Duchy of Kear and others. Capital: Eber)
-Worn Tooth Peaks
-The Low Country (capital: Bottomborough)
-Hearth Downs
-Greenreach (large island 50 miles offshore)
-Tranquil Bay (waters between Greenreach and the mainland)
-Falcomere Penisula
-Kingdom of Withy-Strythe (mostly occupies the Falcomere Peninsula. Capital: Bannerhill)
-The Mouth of Akados (strait where the waters of the Crescent Sea enter into the waters of Oceanus between the Falcomere Peninsula and the Talanos Peninsula)
-Strait of Praeis (waters in the Mouth of Akados)
-Mandible Isle and Maxilla Isle (the two islands that define the Mouth of Akados and the Strait of Praeis)
-Mother Ocean of Oceanus

Pathfinder Creative Director, Frog God Games

Matrix Sorcica wrote:
Greg A. Vaughan wrote:
DaveMage wrote:

After reading some of the Wilderlands box set tonight, I think I've decided in my game that Wilderlands will be on the opposite side of the globe from the Lost Lands.

I think the two areas compliment each other very nicely, and then I'll never need another new campaign world again.

:)

DaveMage, that's quite an honor. :-)

However at the scale of the Lost Lands you could probably fit all of the Wilderlands into a few of hexes of the Lost Lands, so you might not need to locate it so far away if you didn't want to.

I'm not very patiently waiting for the campaign setting and a teaser map for the outline (hint).

My campaign world has for a long time used the maps and places etc. of the Sword Coast from Forgotten Realms and I want to include it. Is there room for this coast in the Lost Lands?

The Lost Lands are big enough that there is definitely room. But there's so much politics, history, and canon tied up in the Sword Coast the question is there room to fit all that in, and that will really come down to how closely you're wanting to keep to the FR canon. Obviously we can't use anything resembling that IP, so ours will not be that similar. But if you don't mind some squishy edges in those departments, the physical space does exist.

Probably the best place to fit it would be on the western edge of the kingdoms of Foere where they meet the massive inland sea known as the Crescent Sea. It lies far to the west of any of the maps we've released yet and would be south of the Grand Duchy of Reme in an area occupied by the Kingdom of Bret Heath, the Duchy of (can't remember the name offhand), and the halfling Low Country.

Pathfinder Creative Director, Frog God Games

silverhair2008 wrote:

I just heard from Chris. They are taking inventory and checking to make sure the Daily Deals are running correctly and they will be back soon. Just don't know how soon, but they will return.

Silverhair (unofficial Tadpole of FGG)

Thanks Silverhair!

Pathfinder Creative Director, Frog God Games

1 person marked this as a favorite.
Steve Geddes wrote:
I'm also very keen to hear about the Campaign Setting and when/if we might see more of the world fleshed out through sourcebooks other than via adventures.

The Lost Lands: Borderland Provinces by Matt Finch is going to fit the bill perfectly for that. And, having read it, it is a very cool sourcebook (though it does have one very neat city adventure in it). It is currently scheduled for a Jan 2016 release.

Pathfinder Creative Director, Frog God Games

Okay. I don't know anything about it then. The Daily Deals are Chris' department, and I haven't heard anything one way or the other. I thought maybe it was just necromental not getting them. It sounds like they have paused, at least for the moment. Chris will have to give any further info.

Pathfinder Creative Director, Frog God Games

necromental wrote:
To Frogs - are you still sending Daily Deals? They've stopped coming to me last several days.

I believe so. YOu might send Chris an email through https://froggodgames.com/support so he can see if there's a problem with us connecting to your email.

Pathfinder Creative Director, Frog God Games

DaveMage wrote:

After reading some of the Wilderlands box set tonight, I think I've decided in my game that Wilderlands will be on the opposite side of the globe from the Lost Lands.

I think the two areas compliment each other very nicely, and then I'll never need another new campaign world again.

:)

DaveMage, that's quite an honor. :-)

However at the scale of the Lost Lands you could probably fit all of the Wilderlands into a few of hexes of the Lost Lands, so you might not need to locate it so far away if you didn't want to.

Pathfinder Creative Director, Frog God Games

remoh wrote:
BPorter wrote:

........

I'm still speechless from such a detailed, awesome thread. Thank you!

Me, too. I just had time to read it. This why I am willing to shell out $100+ for their products.

ps. That post would make an excellent Blog post..

Good point...done. :-)

Pathfinder Creative Director, Frog God Games

Thanks, BPorter! You made my day. :-)

Pathfinder Creative Director, Frog God Games

Tom Knauss wrote:
I turned in the first chapter a couple of nights ago, so all that is left is a brief introduction and the appendix, and that puppy is ready to go.

This is true. I received the Mountains Primer chapter of Mountains of Madness from Skeeter this morning after it went through editing, so we're about to wrap up production on this one as well. :-)

Pathfinder Creative Director, Frog God Games

4 people marked this as a favorite.
BPorter wrote:
General questions: With the push to develop a full-blown setting, what is the most widespread tech level and how much do the regions interact or have contact with one another? Because Razor Coast seems like it's at a very different tech level than say, Stoneheart Valley or other areas of the Lost Lands. It's all great stuff, I'm just curious how it fits together. Especially since Mr. Pett's new city sounds like it will be at an even higher tech level.

The Lost Lands relative tech levels are divided among the following:

Stone Age
Bronze Age
Iron Age
Dark Ages
High Middle Ages
Medieval
Renaissance
Age of Sail
Industrial Revolution

Starting with Cults of the Sundered Kingdoms (currently at the printer), each book that reveals gazetteer-type information about the Lost Lands will include at the beginning a list of the tech levels and a description of what each one means to the game world. Plus each region listing throughout the book will include a line that gives the tech levels.

In general the Lost Lands runs around a High Middle Ages - Medieval tech level, trending more towards Medieval in the cities and HMA in the countryside. The greatest cities are sometimes Renaissance. Some specific areas (Razor Coast, Oceanus, and Southvale to name a few) are Age of Sail. The Blight (the City-State of Castorhage) is more or less the only major area of Industrial Revolution tech, but as you'll see, it's a tech more driven on magic than anything else. Sort of a steampunk without the steam and with necromancy instead.

The relative tech levels are maintained primarily by the level of isolation of an area and general need.

Only the most isolated and backward areas would have a Stone Age or Bronze Age tech level. Exceptions would be:
Large parts of Libynos, where the vast quantities of cheap slave labor, extremely strong dynastic rule, and a desire of the powers that be to prevent equipping the peasantry with the means to effectively revolt keeps things at a Bronze Age level (think Khemit). That is not to say that no tech above BA exists in Khemit, just that the rulers keep a lid on trade in that stuff to the degree that unless someone has a great deal of money, they're not going to be able to easily acquire stuff of a higher level. The powerful elite would have access to a higher tech level, and adventurers conceivably could with their usual abundance of loot, but the average Joe on the street is basically stuck with BA tech.
And a few anachronistic specific areas that keep it at that level for their own idiosyncratic reasons, like the city of Freegate. Freegate is one of the major ports controlled by Bard's Gate but is so strongly steeped in its ancient Hyperborean roots basically maintains a BA tech level in their day-to-day existence. They've got all kinds of higher tech coming through to and from Bard's Gate (which is Medieval, borderline Renaissance), but they have simply chosen to not embrace it--something they have the luxury to do as a protectorate of Bard's Gate. Since Bard's Gate will handle any major military or trade-related problems they might face, the aristocracy of Freegate just kicks back in their togas and debates philosophy at the Forums while the coin rolls in. Visitors to Freegate are almost always of a higher tech level, but (as with the Libynos example above) the tech level indicates the most prevalent tech level, not the tech level available for those with coin enough to buy it or who may be traveling through.

Dark Ages is most frequently seen in not necessarily isolated areas, but areas that are on the fringe of known civilization. Higher tech levels are available but are generally expensive and the folk get along just fine without them for the most part. There is some tech-level creep, but when magic is readily available to take care of a lot of the problems tech was designed for then it reduces a lot of the drive to develop/adopt it. If necessity is the mother of invention, then cheap and plentiful magic is frequently guilty of matricide. Examples of typical Dark Ages tech would be the Northlands, the Heldring Peninsula, the island of Ynys Cymragh.

High Middle Ages tech is pretty much the default for most of the known civilized lands. The typical country village or small city is likely to be HMA/

Medieval is the highest "normal" tech levels. Most of the more powerful and/or affluent cities are going to be here, with the tech level descending more towards HMA in the hinterlands as you get farther away from the population centers.

Renaissance are the truly outstanding cities of the world. No nation is entirely renaissance. This represents the pinnacle for most technological achievement in the Lost Lands. Bard's Gate probably bounces right at the cusp between this and Medieval, but could probably properly be called Renaissance (I'll make a final decision when the new Bard's Gate manuscript arrives from Casey Cristofferson and I can see what he added on top of the old stuff). Other than Bard's Gate, the most likely places to find Ren tech is in Courghais, the imperial capital of the Kingdoms of Foere (though Medi and HMA throughout the kingdoms themselves), a few of its more affluent sister cities, Reme, some of the colony/conquered cities Oceanus like Oestre on the Matagost Peninsula), and maybe Alcaldar (still deciding on that one).

Age of Sail is really only found in nations that principally rely on their naval capabilities to project their power. The Empire of Oceanus is the greatest example of this and it and its colonies explain the perfusion of its tech in remote areas such as the waters and shores around the Razor Sea. There the availability of spellcasters is probably a bit more limited, plus Oceanus's tech is fairly common, plus Oceanus stands to gain a lot of trade by pushing their tech on these outlying areas that have no real hope of ever contesting with Oceanus but will gladly pay hard coin for the tech that they offer, which as a result is probably a lot cheaper than it might be found in other places. The Kingdoms of Foere (easily Oceanus's biggest political rival) would likely be at this level except it's largely become a land-locked empire in the last few centuries since its major naval defeat by Oceanus at Kapichi Point and has, therefore, not had the need to develop this tech. The Foerdewaith remain the major dominant power on the Akados mainland (and to a certain extent in Libynos as well, as seen in the Great Crusades of previous years) and with its tenuous peace with Oceanus chooses not to engage in a maritime arms race. Oceanus knows it can't beat Foere on the mainland, and Foere knows better than to invest in defeating Oceanus at sea. So a status quo exists that does a lot to prevent the proliferation of Age of Sail tech throughout the mainland. Plus Foere has the largest population in Akados and like a gazillion spellcasters, so the need doesn't seem pressing.

Industrial Revolution tech basically wouldn't exist without the City-State of Castorhage (The Blight) and essentially doesn't exist outside its local and colonial bounds. The only nation that could truly contest with Oceanus at sea (though no doubt at great cost), the two maritime powers basically steer clear of each other's assets to avoid any costly entanglements. And, as mentioned, Castorhage is Industrial Revolution in effect only, in that its tech emulates Industrial Revolution norms but relies more on necromancy and other magic to make that happen. The Blight is kind of a weird place. To get a feel for its tech (and weirdness), read Richard Pett's masterful novel: Crooked available here. It is not a Frog God Games product, but our agreement with Richard to make sure he never gets "Styed" again (if you're familiar with those events of the late days of Dungeon Magazine) lets him keep using his Blight IP while FGG creates Lost Lands game products out of it. Rich's novel takes place in the city of "Brine", but you'll easily see that it is basically The Blight in novel form.

We've essentially designed the Lost Lands to be able to seamlessly incorporate all of the old Necromancer Games adventures (Crystal Skull, updated in Cults of the Sundered Kingdoms included firearms) as well as new Frog God Games classics like Nick Logue's Razor Coast here or here and allow those kinds of play but not force GMs and players who want to play in a different kind of game that doesn't involve firearms and other higher levels of tech. It'll even allow low tech play in Khemit, etc. for those who want it, all without forcing components on them that they don't want to use. A GM can include or ignore Razor Coast in his campaign, include or ignore the fact that the Imperial Guard of Oceanus includes a battalion musketeers, include or ignore the fact that there may be gunslingers wandering around the countryside. Other than those places where they have been specifically called out, firearms and tech will not play an important role in FGG books and adventures and left up to individual GMs to insert if they wish. And if you think the temptation of a firing line of muskets would be too much for any government to resist fielding, then you haven't seen what a few well-placed fireballs can do to a line of stationary guys carrying horns full or blackpowder or what a wildfyre cannon can do against a wooden ship with a magazine full of powder and shot. ;-)

Pathfinder Creative Director, Frog God Games

Greg A. Vaughan wrote:
Shem wrote:
Holy Crap, that is a serious article. I will have to read it when I have time. I thought I would look it over but.... Not right now.
Hope you like it! I should be posting an article on the months and major holidays soon.

Blog post on the Calendar of the Lost Lands.

Pathfinder Creative Director, Frog God Games

1 person marked this as a favorite.

An update on stuff:

I'm checking with Chuck on the status of the pdfs for Cults of the Sundered Kingdoms, the player's guide, Fields of Blood, Cyclopean Deeps 2, and the Tales of the Lost Lands packs. I'll post what I find out.

Also:
I saw that Borderlands Provinces went for conversion today.

Mountains of Madness is done except for the first chapter that Tom is currently working on and the gods chapter that I'm finishing up.

I've contracted writers for new Tales of the Lost Lands stories to coincide with Borderland Provinces.

Editing has begun on Northlands Saga and is about half through. I've still got a little bit of writing and development for it, but the book is essentially done. Had a video conference with Ken Spencer last week to get started on the art order, KS stuff (it got bumped to September due to some scheduling stuff), Lost Lands Tales ideas to coincide, and talk about him writing some new Caliphate* material as part of a Desert Kingdoms book that will go along with Dunes of Desolation.
(*The Ammuyad Caliphate is a creation of Ken's that was introduced in his cool adventure Death in the Painted Canyons that we published a few years ago.)

Our Lost Lore short pdf line has launched and you should be receiving notifications about it every couple of weeks if you're on our mailing list. I've already heard some good things about the new base class that we introduced called the Portalist (by the esteemed Michael Kortes, even).

The Blight continues to sit and brood in my hard drive, waiting...and growing... (probably)

That's about all I can think of right now. School starts back up August 3, so I'll likely be dropping by less frequently after that but my goal is to get the wheels in motion on all this stuff before then so it won't need me to keep on eye on it as much after that to still go forward.

Pathfinder Creative Director, Frog God Games

Ed Reppert wrote:

That is quite a mountain of time, Greg!

Another approach, from N. Robin Crossby:

"Thirty days hath Halane,
Savor, Kelen, and Larane,
All the rest have thirty, too.
I can remember this, can you?"

Kethira's year is exactly 360 days. :-)

Ha! Nice. :-)

Pathfinder Creative Director, Frog God Games

Shem wrote:
Holy Crap, that is a serious article. I will have to read it when I have time. I thought I would look it over but.... Not right now.

Hope you like it! I should be posting an article on the months and major holidays soon.

Pathfinder Creative Director, Frog God Games

brvheart wrote:
Had a player ask a question "Heroism/Glory domain is available in the FGG pantheon?" It is a core domain.

Glory domain is present in the FGG pantheons. From what I can think of offhand Donar/Thor and Wotan/Odin both have the Glory domain, the Celtic dwarf-god Bilis has it (just did a write-up for him in Mountains of Madness), and some of the faiths in Dunes of Desolation had it. That's all I can think of right now.

1 to 50 of 2,160 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.