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Greg A. Vaughan's page

Pathfinder Creative Director, Frog God Games. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 2,142 posts (2,147 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 4 aliases.


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Pathfinder Creative Director, Frog God Games

brvheart, you'll probably have to ask Bill about that to sort through the purchase records. I'm not sure even Chris has access to that info.

Pathfinder Creative Director, Frog God Games

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Steve Geddes wrote:
I now officially owe Skeeter another beer.

Probably everyone does for one reason or other, really. And he will gladly drink them all. :-)

Pathfinder Creative Director, Frog God Games

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Set wrote:

Note to self, when Googling 'Greg Vaughan blog', do not forget the middle initial 'A.' It's the difference between the Frog God Games site, and some shirtless model...

I know, right?!?! I get so sick of everybody mistaking me for that underwear model guy! All the film producers, and chicks, and TV executives, and chicks, and agents, and chicks! ;-)

I actually lamented my bad luck in sharing a name with "James" Greg Vaughan in the foreword to PF AP #82.

That guy...[shakes fist]

Pathfinder Creative Director, Frog God Games

Hey mach1.9pants and brvheart! Have you guys sent Chris (Viking Frog) an email at https://froggodgames.com/contact-us? It sounds like maybe you have, but if not he's unlikely to see your comments here as he doesn't visit the message boards that frequently.

Just wanted to make sure we had somebody working on the problem. :-)

Pathfinder Creative Director, Frog God Games

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This is apparently my day to announce new Frog God Games pdf lines. First Lost Lore and not this. :-)

With our recent Cults of the Sundered Kingdoms Kickstarter we launched in experiment for dabbling in the realm of short fiction with Tales the Lost Lands, Tales Pack 1 and Tales Pack 2. These short stories are released in conjunction with specific products (in this case the three short stories in each Tales Pack ties in with the adventure path or gazetteer featured in Cults of the Sundered Kingdoms) and provide canonical information in support and even to expand on the information provided in the game books. In fact, one of my goals was to make each Tale of the Lost Lands hold a level of canonical detail unique to it alone, so fans of the Lost Lands can know they're getting more than just a cool story but actual new bits to the overall Lost Lands picture. But, of course, the main goal is to tell really cool stories set in the Lost Lands.

Each Tales Pack pdf consists of three short stories and runs about 30 pages long. For the price of $2.99 each, we thought that a buck a story was probably a fair way to introduce the new line. :-) In addition to being canonical to build on the game depth for players and GMs alike, each story begins with a spoiler alert to let GMs know the dangers of letting his or her players read the stories, what adventures/products they might spoil, and which ones would be better to let players read aftercompletion of a specific adventure. We want them to be a useful tool for both players and GMs but to not mess up any campaigns for GMs.

Our first two Tales Packs (just released to the Kickstarter backers) are now available at froggodgames.com here and here, though they'll be for sale here at Paizo soon as well.

The first two packs have works associated with the Cults of the Sundered Kingdoms gazetteer and adventure path, but we've got additional packs in the works for the upcoming Lost Lands products Borderland Provinces and The Northlands Saga Complete as well.

The first two feature the following stories:

Tales Pack 1
"Dominus Est" by Jeff Provine - a look at the secret history of Count Wynston Mathen, his accursed bloodline featured in the classic Necromancer Games adventure Aberrations included in the adventure path, and his time spent with the Great Crusade in the mysterious eastern land of Khemit.
"The Doom That Came to Saranganatha" by Nathan Shank - a glimpse into the prehistoric doings and resulting catastrophe that underlie the entire Cults of the Sundered Kingdoms adventure path.
"The Humble Friar, or Better Than One" by Kevin Wright - a look at the reign of the Tyrant of Lowport and the establishment of the enigmatic Lezcano's Inn outside of town where a group of adventurers has set up shop just outside that city's walls to become a constant thorn in the tyrant's side.

Tales Pack 2
"Among the Cattails" by Rick McCracken - the children's fable "Cat Takes a Wife" has been told as a bedtime story for years and even gave name to the Sundered Kingdoms town of Cat's Wife. But what happens when a stranger comes to town and weaves a dark tale about the centuries-old truth behind the fable while seemingly knowing far more about it than should be possible?
"Regrets Only" by Arlan Bullard - the classic Necromancer Games adventure Morrick Mansion centers around the heroes trying to break into the Morrick Estate and survive the horrors that exist there as a result of the wedding held there 5 years ago that fell under a powerful curse and went horribly, horribly wrong. Now with "Regrets Only" you can be on the inside and see what it was like to get an invitation to that ill-fated soiree.
"Under New Management" by Jeff Provine - The Empire of Oceanus has conquered the city of Oestre. But can even a military power such as Oceanus successfully cow a long-established cutthroat merchants consortium? And what about the ancient cult that stands behind it as the true source of its power?

So that's it so far, but look for more such as "Echoes from the Otherside" and "Home Waters" and others with the upcoming Borderland Provinces and Northlands Saga releases.

And since this is a brand-new foray for us, we'd really like to know what you think of these collections. So, please, let us know what you think while we determine their future as a product line. Thanks!

Greg

Pathfinder Creative Director, Frog God Games

Hi All,

I just wanted to get the word out about a new product line of pdfs that Frog God Games has launched called Lost Lore. These are short, bite-size pdfs of Pathfinder crunch mixed with Lost Lands flavor that John Ling has been working on and developing for the last year or so. We've finally gotten enough of them through development to launch them for sale.

John can give you more detail on them, but I'll give the short version. These are pdf-only products that run around 10,000 words (roughly the length of the average adventure in the old days of Dungeon Magazine) priced at $3.99 (though, of course, with our daily deal sales, folks who receive those emails can probably get them discounted from time to time). They are currently only written for Pathfinder (though with enough demand we could probably do Swords & Wizardry and/or 5e versions of them as well).

They'll be released on roughly a semi-monthly schedule, so there should be two new offerings available for your review each month, and we'll maybe do more in busy months like around Christmas or what have you.

Each is its own self-contained bit of rules creation like: new classes, magic items, spell lists, schools of magic, rules for establishing a town, monster ecologies, even short adventures. Really whatever the write can come up with that sounds cool is fair game. They are also the means by which we're reaching out to freelancers who are interested in doing some writing for Frog God Games, since we haven't had a formal way to do so since the days of Necromancer Games and people have often asked.

In addition, each of these pdfs is 100% canon for the Lost Lands campaign setting we're developing, so folks who want to play with our adventures in that setting don't have to worry about dropping stuff from these pdfs into play. They all receive a thorough canon review before going to publication.

John Ling of WereCabbages, Razor Coast, and even these very boards fame is the lead developer and point of contact on these. He's also done some writing for them, though by no means is it limited to his work alone. We began releasing them at the beginning of July, and our first two releases were authored by Michael Kortes and Russell Brown, who are no strangers to long-time Paizo fans, and there's plenty more waiting in the wings.

The first two releases are:

Portalist (a new class) by Michael Kortes

On a battlefield where positioning is key, the portalist is king. By uncovering the secrets of leaping through hidden tears in the fabric of reality the portalist changes the rules by which ordinary melee is fought. Part warrior and part planar sage, the portalist keeps himself lightly armored and lightly armed, maximizing his ability to move in ways previously thought impossible. A true rarity, some portalists form a secret order dedicated to the mysteries of dimensional travel, while others are loners who study the secrets of teleportation on their own. Individual portalists are as different as the style of portals they create. Many are flashy, travelling through inter-dimensional wormholes with a cacophony of thunder and lightning, while others silently slip in and out of the world through tiny fissures near-invisible to the untrained eye.

and

Town of Glory (a town-building system) by Russell Brown

Grand Duke Iltobarus has taken a sudden interest in the Windreft, a remote area of dangerous wilderness made accessible by resolution of the civil war that has raged for decades in the Westmarches of Reme. He has granted lands and charter to a small group of settlers — good, loyal Remen everyone — to establish a new town there. These settlers will face danger, so the grand duke has called for brave and clever protectors to watch over the new town as it grows. That’s you.

To keep the town safe, you’ll have to be on constant watch for enemies, and there are many in the Windreft. Orc tribes control much of the nearby foothills, hobgoblins camp in the north, boggards infest the waterwoods across the river, gnolls hunt in the open plains, and trolls sometimes wander down from the Green Mountains. And if some scholars are correct, Glory sits right above a mythical subterranean world called the Kingdom Beneath.

The Town of Glory presents a new rules mini-system for building and growing frontier communities, giving players and GMs multiple options to add onto their existing game play.

With many more to follow.

The links above take you to the Frog God Games webpage, but soon they'll be available here at Paizo.com as well.

So, enjoy, and let us know what you think of them!

Pathfinder Creative Director, Frog God Games

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I don't know for sure, MichaelSandar, but I think it's soon. Skeeter acted like it was imminent. However, he's headed to Gen Con, so it'll probably be next week at the earliest before we hear anything.

Pathfinder Creative Director, Frog God Games

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Jeffrey Swank wrote:
And he still forgets to mention my name! lol

Corrected!!1!!!

Pathfinder Creative Director, Frog God Games

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Hey guys, totally unrelated to the above discussion, but for those fans of Paizo and Frog God Games who like to run FGG adventures set in the world of Golarion, I've posted a new blog entry here that you might find very useful.

Pathfinder Creative Director, Frog God Games

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Just talked to Bill. The S&W project has been pushed back because not enough of the art is in yet. I don't know the new date for it yet, but it is not at Gen Con as was originally planned apparently. Matt is out this week, so I was unable to get any further details.

Here is the Facebook post that describes what it is about.

Pathfinder Creative Director, Frog God Games

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Btw, Chris tells me that the corrected version of Cults of the Sundered Kingdoms including the Sundered Kingdoms poster map is now available for download. I checked it out, and it is there complete with map. Sorry about the confusion on that. I'm talking with Chuck to find out how to streamline that process so that integral poster maps get included in pdfs when necessary going forward. I don't like that our electronic fulfillment is so bumpy sometimes. However, Bill tells me that the hardcopy versions of the book that he has seen do have the poster maps included, so my heart attack is officially averted. :-)

Pathfinder Creative Director, Frog God Games

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Since it's S&W it's really outside my bailiwick. Bill and Matt were the masterminds behind it and have all the info. Maybe something happened and it got pushed, but if so I am not aware of it. I just dopn't have enough info to give details on it.

P.S. It is not what I was talking about earlier, but just to let you know we will be releasing an S&W conversion of Slumbering Tsar shortly. I don't think it will be a KS, though. Skeeter has been working on it for some time and knows the details on it. I'm working on the foreword for it right now, so it should be popping up very soon. :-)

Pathfinder Creative Director, Frog God Games

Steve Geddes wrote:
So if I haven't received the CD2 file (which I don't really want), does that mean I won't get a copy of the book either?

Steve, I really don't know. I don't have access to that info. But if there's confusion, it's best to shoot Chris an e-mail. He can get that info for you. But if you bought the book either with this KS or as part of the subscription a while back, then as far as I know you should be receiving both.

Sorry I'm not more help for you than that. :-/

Pathfinder Creative Director, Frog God Games

YOu should be receiving your links from Chris to download the pdfs. If you haven't received them, contact him at https://froggodgames.com/contact-us

Pathfinder Creative Director, Frog God Games

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There's actually one that should be launching in/around Gen Con, but it's a specifically Swords & Wizardry thing rather than a Lost Lands thing. It should be popping up soon. But yes, the one after that in September is...

The Lost Lands: The Northlands Saga Complete!!! {I added the exclamation points myself; they're not actually a part of the title} ;-)

It includes all 4 of the original Northlands Saga adventures by FGG (NS1-NS4) plus 7+ new adventures for a complete AP from level 1-20, plus a complete campaign guide of the Northlands and how they fit into the Lost Lands overall including: a history and timeline (much like in Sundered Kingdoms), specific player races and ethnicities, languages, etc., a complete gazetteer of the Northlands, a chapter on the Æsir, Vanir, and Ginnvaettir and even some other pantheons, a chapter of new monsters, a chapter of equipment, magic items, archetypes, and new optional rules (rules for holmgangs, epic deaths, dealing with fate, etc.), and an appendix of massive encounter tables for the different areas of the Northlands. It also updates the old Northlands map from the original adventures as a color poster. And the book will be approximately a ST1 (that's the size of a single copy of Slumbering Tsar [i.e. ~800-900 pages] on the Slumbering Tsar Book Size Scale).

So it's the Northlands but, you know, complete. :-)

Pathfinder Creative Director, Frog God Games

De nada :-)

Pathfinder Creative Director, Frog God Games

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Matrix Sorcica wrote:
Greg A. Vaughan wrote:

The Lost Lands are big enough that there is definitely room. But there's so much politics, history, and canon tied up in the Sword Coast the question is there room to fit all that in, and that will really come down to how closely you're wanting to keep to the FR canon. Obviously we can't use anything resembling that IP, so ours will not be that similar. But if you don't mind some squishy edges in those departments, the physical space does exist.

Probably the best place to fit it would be on the western edge of the kingdoms of Foere where they meet the massive inland sea known as the Crescent Sea. It lies far to the west of any of the maps we've released yet and would be south of the Grand Duchy of Reme in an area occupied by the Kingdom of Bret Heath, the Duchy of (can't remember the name offhand), and the halfling Low Country.

Not very interested in FR Canon, so that won't be much of a problem. It's the geography, placenames and locations relative to eachother I want.

Any chance of a quick look (not detailed, subject to change, etc.) of that part of the map?

And thanks for taking your time to answer.

The map for that area is only a hand-sketched poster at this point, so I won't be able to reveal it yet. As for size/geography, depending on how you define the Sword Coast you can consider it to be anywhere from around 400 miles to 1,000 miles or more in length.

The eastern shore of the Crescent Sea is a couple thousand miles in length and is composed of a hodge-podge of nation-states. So there would be room within there to include Sword Coast locations, but of course the actual geography won't necessarily match up. We can't duplicate the FR map or anything like that. So if it's relative space and a westward facing shore in an area that is probably culturally similar to the Sword Coast and the North, then you've got it. If you're wanting a 1,000-mile stretch of coastline that matches up geographically, then you don't.

As a bit of preview, I'll list the major nation-state/geographic sites along the east coast of the Crescent Sea as they go from north to south (apologies for butchering it when I was going from memory alone in my earlier post).

They are:
-Grand Duchy of Reme, Bay of Remenos (capital: Reme)
-Rimeth Sound
-Kingdom of the North Heath (capital: Bret Harth)
-Norshore (lonely stretch of desolate coastline)
-The Brine Heath
-Insula Lymossus (large island 100 miles offshore, site of the City-State of Castorhage, aka The Blight)
-The Fetid Sea (waters between Lymossus and the mainland)
-Kingdom of the Vast (opposite Insula Lymossus, comprised of former Duchy of Kear and others. Capital: Eber)
-Worn Tooth Peaks
-The Low Country (capital: Bottomborough)
-Hearth Downs
-Greenreach (large island 50 miles offshore)
-Tranquil Bay (waters between Greenreach and the mainland)
-Falcomere Penisula
-Kingdom of Withy-Strythe (mostly occupies the Falcomere Peninsula. Capital: Bannerhill)
-The Mouth of Akados (strait where the waters of the Crescent Sea enter into the waters of Oceanus between the Falcomere Peninsula and the Talanos Peninsula)
-Strait of Praeis (waters in the Mouth of Akados)
-Mandible Isle and Maxilla Isle (the two islands that define the Mouth of Akados and the Strait of Praeis)
-Mother Ocean of Oceanus

Pathfinder Creative Director, Frog God Games

Matrix Sorcica wrote:
Greg A. Vaughan wrote:
DaveMage wrote:

After reading some of the Wilderlands box set tonight, I think I've decided in my game that Wilderlands will be on the opposite side of the globe from the Lost Lands.

I think the two areas compliment each other very nicely, and then I'll never need another new campaign world again.

:)

DaveMage, that's quite an honor. :-)

However at the scale of the Lost Lands you could probably fit all of the Wilderlands into a few of hexes of the Lost Lands, so you might not need to locate it so far away if you didn't want to.

I'm not very patiently waiting for the campaign setting and a teaser map for the outline (hint).

My campaign world has for a long time used the maps and places etc. of the Sword Coast from Forgotten Realms and I want to include it. Is there room for this coast in the Lost Lands?

The Lost Lands are big enough that there is definitely room. But there's so much politics, history, and canon tied up in the Sword Coast the question is there room to fit all that in, and that will really come down to how closely you're wanting to keep to the FR canon. Obviously we can't use anything resembling that IP, so ours will not be that similar. But if you don't mind some squishy edges in those departments, the physical space does exist.

Probably the best place to fit it would be on the western edge of the kingdoms of Foere where they meet the massive inland sea known as the Crescent Sea. It lies far to the west of any of the maps we've released yet and would be south of the Grand Duchy of Reme in an area occupied by the Kingdom of Bret Heath, the Duchy of (can't remember the name offhand), and the halfling Low Country.

Pathfinder Creative Director, Frog God Games

silverhair2008 wrote:

I just heard from Chris. They are taking inventory and checking to make sure the Daily Deals are running correctly and they will be back soon. Just don't know how soon, but they will return.

Silverhair (unofficial Tadpole of FGG)

Thanks Silverhair!

Pathfinder Creative Director, Frog God Games

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Steve Geddes wrote:
I'm also very keen to hear about the Campaign Setting and when/if we might see more of the world fleshed out through sourcebooks other than via adventures.

The Lost Lands: Borderland Provinces by Matt Finch is going to fit the bill perfectly for that. And, having read it, it is a very cool sourcebook (though it does have one very neat city adventure in it). It is currently scheduled for a Jan 2016 release.

Pathfinder Creative Director, Frog God Games

Okay. I don't know anything about it then. The Daily Deals are Chris' department, and I haven't heard anything one way or the other. I thought maybe it was just necromental not getting them. It sounds like they have paused, at least for the moment. Chris will have to give any further info.

Pathfinder Creative Director, Frog God Games

necromental wrote:
To Frogs - are you still sending Daily Deals? They've stopped coming to me last several days.

I believe so. YOu might send Chris an email through https://froggodgames.com/support so he can see if there's a problem with us connecting to your email.

Pathfinder Creative Director, Frog God Games

DaveMage wrote:

After reading some of the Wilderlands box set tonight, I think I've decided in my game that Wilderlands will be on the opposite side of the globe from the Lost Lands.

I think the two areas compliment each other very nicely, and then I'll never need another new campaign world again.

:)

DaveMage, that's quite an honor. :-)

However at the scale of the Lost Lands you could probably fit all of the Wilderlands into a few of hexes of the Lost Lands, so you might not need to locate it so far away if you didn't want to.

Pathfinder Creative Director, Frog God Games

remoh wrote:
BPorter wrote:

........

I'm still speechless from such a detailed, awesome thread. Thank you!

Me, too. I just had time to read it. This why I am willing to shell out $100+ for their products.

ps. That post would make an excellent Blog post..

Good point...done. :-)

Pathfinder Creative Director, Frog God Games

Thanks, BPorter! You made my day. :-)

Pathfinder Creative Director, Frog God Games

Tom Knauss wrote:
I turned in the first chapter a couple of nights ago, so all that is left is a brief introduction and the appendix, and that puppy is ready to go.

This is true. I received the Mountains Primer chapter of Mountains of Madness from Skeeter this morning after it went through editing, so we're about to wrap up production on this one as well. :-)

Pathfinder Creative Director, Frog God Games

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BPorter wrote:
General questions: With the push to develop a full-blown setting, what is the most widespread tech level and how much do the regions interact or have contact with one another? Because Razor Coast seems like it's at a very different tech level than say, Stoneheart Valley or other areas of the Lost Lands. It's all great stuff, I'm just curious how it fits together. Especially since Mr. Pett's new city sounds like it will be at an even higher tech level.

The Lost Lands relative tech levels are divided among the following:

Stone Age
Bronze Age
Iron Age
Dark Ages
High Middle Ages
Medieval
Renaissance
Age of Sail
Industrial Revolution

Starting with Cults of the Sundered Kingdoms (currently at the printer), each book that reveals gazetteer-type information about the Lost Lands will include at the beginning a list of the tech levels and a description of what each one means to the game world. Plus each region listing throughout the book will include a line that gives the tech levels.

In general the Lost Lands runs around a High Middle Ages - Medieval tech level, trending more towards Medieval in the cities and HMA in the countryside. The greatest cities are sometimes Renaissance. Some specific areas (Razor Coast, Oceanus, and Southvale to name a few) are Age of Sail. The Blight (the City-State of Castorhage) is more or less the only major area of Industrial Revolution tech, but as you'll see, it's a tech more driven on magic than anything else. Sort of a steampunk without the steam and with necromancy instead.

The relative tech levels are maintained primarily by the level of isolation of an area and general need.

Only the most isolated and backward areas would have a Stone Age or Bronze Age tech level. Exceptions would be:
Large parts of Libynos, where the vast quantities of cheap slave labor, extremely strong dynastic rule, and a desire of the powers that be to prevent equipping the peasantry with the means to effectively revolt keeps things at a Bronze Age level (think Khemit). That is not to say that no tech above BA exists in Khemit, just that the rulers keep a lid on trade in that stuff to the degree that unless someone has a great deal of money, they're not going to be able to easily acquire stuff of a higher level. The powerful elite would have access to a higher tech level, and adventurers conceivably could with their usual abundance of loot, but the average Joe on the street is basically stuck with BA tech.
And a few anachronistic specific areas that keep it at that level for their own idiosyncratic reasons, like the city of Freegate. Freegate is one of the major ports controlled by Bard's Gate but is so strongly steeped in its ancient Hyperborean roots basically maintains a BA tech level in their day-to-day existence. They've got all kinds of higher tech coming through to and from Bard's Gate (which is Medieval, borderline Renaissance), but they have simply chosen to not embrace it--something they have the luxury to do as a protectorate of Bard's Gate. Since Bard's Gate will handle any major military or trade-related problems they might face, the aristocracy of Freegate just kicks back in their togas and debates philosophy at the Forums while the coin rolls in. Visitors to Freegate are almost always of a higher tech level, but (as with the Libynos example above) the tech level indicates the most prevalent tech level, not the tech level available for those with coin enough to buy it or who may be traveling through.

Dark Ages is most frequently seen in not necessarily isolated areas, but areas that are on the fringe of known civilization. Higher tech levels are available but are generally expensive and the folk get along just fine without them for the most part. There is some tech-level creep, but when magic is readily available to take care of a lot of the problems tech was designed for then it reduces a lot of the drive to develop/adopt it. If necessity is the mother of invention, then cheap and plentiful magic is frequently guilty of matricide. Examples of typical Dark Ages tech would be the Northlands, the Heldring Peninsula, the island of Ynys Cymragh.

High Middle Ages tech is pretty much the default for most of the known civilized lands. The typical country village or small city is likely to be HMA/

Medieval is the highest "normal" tech levels. Most of the more powerful and/or affluent cities are going to be here, with the tech level descending more towards HMA in the hinterlands as you get farther away from the population centers.

Renaissance are the truly outstanding cities of the world. No nation is entirely renaissance. This represents the pinnacle for most technological achievement in the Lost Lands. Bard's Gate probably bounces right at the cusp between this and Medieval, but could probably properly be called Renaissance (I'll make a final decision when the new Bard's Gate manuscript arrives from Casey Cristofferson and I can see what he added on top of the old stuff). Other than Bard's Gate, the most likely places to find Ren tech is in Courghais, the imperial capital of the Kingdoms of Foere (though Medi and HMA throughout the kingdoms themselves), a few of its more affluent sister cities, Reme, some of the colony/conquered cities Oceanus like Oestre on the Matagost Peninsula), and maybe Alcaldar (still deciding on that one).

Age of Sail is really only found in nations that principally rely on their naval capabilities to project their power. The Empire of Oceanus is the greatest example of this and it and its colonies explain the perfusion of its tech in remote areas such as the waters and shores around the Razor Sea. There the availability of spellcasters is probably a bit more limited, plus Oceanus's tech is fairly common, plus Oceanus stands to gain a lot of trade by pushing their tech on these outlying areas that have no real hope of ever contesting with Oceanus but will gladly pay hard coin for the tech that they offer, which as a result is probably a lot cheaper than it might be found in other places. The Kingdoms of Foere (easily Oceanus's biggest political rival) would likely be at this level except it's largely become a land-locked empire in the last few centuries since its major naval defeat by Oceanus at Kapichi Point and has, therefore, not had the need to develop this tech. The Foerdewaith remain the major dominant power on the Akados mainland (and to a certain extent in Libynos as well, as seen in the Great Crusades of previous years) and with its tenuous peace with Oceanus chooses not to engage in a maritime arms race. Oceanus knows it can't beat Foere on the mainland, and Foere knows better than to invest in defeating Oceanus at sea. So a status quo exists that does a lot to prevent the proliferation of Age of Sail tech throughout the mainland. Plus Foere has the largest population in Akados and like a gazillion spellcasters, so the need doesn't seem pressing.

Industrial Revolution tech basically wouldn't exist without the City-State of Castorhage (The Blight) and essentially doesn't exist outside its local and colonial bounds. The only nation that could truly contest with Oceanus at sea (though no doubt at great cost), the two maritime powers basically steer clear of each other's assets to avoid any costly entanglements. And, as mentioned, Castorhage is Industrial Revolution in effect only, in that its tech emulates Industrial Revolution norms but relies more on necromancy and other magic to make that happen. The Blight is kind of a weird place. To get a feel for its tech (and weirdness), read Richard Pett's masterful novel: Crooked available here. It is not a Frog God Games product, but our agreement with Richard to make sure he never gets "Styed" again (if you're familiar with those events of the late days of Dungeon Magazine) lets him keep using his Blight IP while FGG creates Lost Lands game products out of it. Rich's novel takes place in the city of "Brine", but you'll easily see that it is basically The Blight in novel form.

We've essentially designed the Lost Lands to be able to seamlessly incorporate all of the old Necromancer Games adventures (Crystal Skull, updated in Cults of the Sundered Kingdoms included firearms) as well as new Frog God Games classics like Nick Logue's Razor Coast here or here and allow those kinds of play but not force GMs and players who want to play in a different kind of game that doesn't involve firearms and other higher levels of tech. It'll even allow low tech play in Khemit, etc. for those who want it, all without forcing components on them that they don't want to use. A GM can include or ignore Razor Coast in his campaign, include or ignore the fact that the Imperial Guard of Oceanus includes a battalion musketeers, include or ignore the fact that there may be gunslingers wandering around the countryside. Other than those places where they have been specifically called out, firearms and tech will not play an important role in FGG books and adventures and left up to individual GMs to insert if they wish. And if you think the temptation of a firing line of muskets would be too much for any government to resist fielding, then you haven't seen what a few well-placed fireballs can do to a line of stationary guys carrying horns full or blackpowder or what a wildfyre cannon can do against a wooden ship with a magazine full of powder and shot. ;-)

Pathfinder Creative Director, Frog God Games

Greg A. Vaughan wrote:
Shem wrote:
Holy Crap, that is a serious article. I will have to read it when I have time. I thought I would look it over but.... Not right now.
Hope you like it! I should be posting an article on the months and major holidays soon.

Blog post on the Calendar of the Lost Lands.

Pathfinder Creative Director, Frog God Games

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An update on stuff:

I'm checking with Chuck on the status of the pdfs for Cults of the Sundered Kingdoms, the player's guide, Fields of Blood, Cyclopean Deeps 2, and the Tales of the Lost Lands packs. I'll post what I find out.

Also:
I saw that Borderlands Provinces went for conversion today.

Mountains of Madness is done except for the first chapter that Tom is currently working on and the gods chapter that I'm finishing up.

I've contracted writers for new Tales of the Lost Lands stories to coincide with Borderland Provinces.

Editing has begun on Northlands Saga and is about half through. I've still got a little bit of writing and development for it, but the book is essentially done. Had a video conference with Ken Spencer last week to get started on the art order, KS stuff (it got bumped to September due to some scheduling stuff), Lost Lands Tales ideas to coincide, and talk about him writing some new Caliphate* material as part of a Desert Kingdoms book that will go along with Dunes of Desolation.
(*The Ammuyad Caliphate is a creation of Ken's that was introduced in his cool adventure Death in the Painted Canyons that we published a few years ago.)

Our Lost Lore short pdf line has launched and you should be receiving notifications about it every couple of weeks if you're on our mailing list. I've already heard some good things about the new base class that we introduced called the Portalist (by the esteemed Michael Kortes, even).

The Blight continues to sit and brood in my hard drive, waiting...and growing... (probably)

That's about all I can think of right now. School starts back up August 3, so I'll likely be dropping by less frequently after that but my goal is to get the wheels in motion on all this stuff before then so it won't need me to keep on eye on it as much after that to still go forward.

Pathfinder Creative Director, Frog God Games

Ed Reppert wrote:

That is quite a mountain of time, Greg!

Another approach, from N. Robin Crossby:

"Thirty days hath Halane,
Savor, Kelen, and Larane,
All the rest have thirty, too.
I can remember this, can you?"

Kethira's year is exactly 360 days. :-)

Ha! Nice. :-)

Pathfinder Creative Director, Frog God Games

Shem wrote:
Holy Crap, that is a serious article. I will have to read it when I have time. I thought I would look it over but.... Not right now.

Hope you like it! I should be posting an article on the months and major holidays soon.

Pathfinder Creative Director, Frog God Games

brvheart wrote:
Had a player ask a question "Heroism/Glory domain is available in the FGG pantheon?" It is a core domain.

Glory domain is present in the FGG pantheons. From what I can think of offhand Donar/Thor and Wotan/Odin both have the Glory domain, the Celtic dwarf-god Bilis has it (just did a write-up for him in Mountains of Madness), and some of the faiths in Dunes of Desolation had it. That's all I can think of right now.

Pathfinder Creative Director, Frog God Games

I'm checking with Chuck on the status of the pdfs for Cults of the Sundered Kingdoms, the player's guide, Fields of Blood, Cyclopean Deeps 2, and the Tales of the Lost Lands packs. I'll post what I find out.

Thank you for your continued patience.

Greg

Pathfinder Creative Director, Frog God Games

Brother Fen wrote:
Has anyone had experience with a misprint book of Slumbering Tsar? I have an offer to pick one up but apparantly several pages over the first twenty or so are blank. Curious if this was a problem for anyone else or if this was an isolated incident.

I am unaware of any examples of this. I'd be interested to seeing this book because I don't know of many misprints that occurred. Not that it's impossible, just that it must have happened so rarely that it's never been brought to my attention before.

Pathfinder Creative Director, Frog God Games

chaoseffect wrote:
4. My last question was about the iron bits as currency in the camp. Some parts of this just confuse me. So I can buy bits at a rate of 1 per 5 gold, but then I can only exchange 1 iron bit for 2 gold. Sounds easy enough to understand, I'm getting scammed to hell. The issue for me comes with this line "Locals needing gold to purchase from travelers, however, receive a straight 1 for 1 rate from the Usurer." So locals get scammed even harder than tourists because they only get back 1 gold for each bit? Does he offer them a 1 to 1 if they go from gold to bit too? I could see that being useful if you're just buying into the system, but at the same time it also devalues any bits that you already had before going "local." Anyone have a better handle on how this is supposed to work?

I just noticed chaoseffect's question here. The line in the book is unclear. It is intended to say that the Usurer exchanges the locals' gold for iron bits on a 1 for 1 basis, so they get full value. I can see why it looks like they're getting hosed on a bits-to-gold exchange, but that wasn't what was intended. Very poor wording on my part.

For PCs gold is devalued in favor of bits (either 5:1 or 2:1).
For locals gold is not devalued when converted to bits (they can exchange a gold piece for a bit 1:1). For getting from bits to gold assume the same devaluation of gold (either 5:1 or 2:1, your choice, I didn't specify because it really doesn't come up in a game mechanical way since it only applies to NPCs behind the scenes). The reason for my inclusion of the difference was to show the Usurer protecting his own (ie the locals) at the expense of strangers (ie the PCs) with an illustrative example. Unfortunately, the example was so poorly worded that it did not illustrate anything effectively. D'oh!

As for encounter areas and XPs. The spread out encounter areas aren't required in order to continue the adventure. They're spread out randomly like that to accommodate sandboxy gameplay. If you want the PCs to go somewhere specific use the rumors, hooks, and NPCs to guide them towards it. In the playtest the party chose to do a systematic survey of the Desolation which uncovered everything, but this is by no means a requirement. Do what works for your group. With mine, they went to so many encounter areas, the Medium XP track worked fine. If your players prefer a more direct/less-explorey route use the Fast XP track or even assign XP/levels as needed to make the campaign work to the style and speed that you prefer. The design is intended to give maximum flexibility to how you want to run the campaign, so make it do what you want. It should still work fine. There are purposely many, many sub-plots, threads, innuendos, and clues to keep a party engaged regardless of how the players want to conduct their progression.

Pathfinder Creative Director, Frog God Games

Hi Kuduku,

-The Tsar pdf does include maps for all areas of the adventure.
-I don't know the resolution answer, as I'm sure that there's an actual technical answer for it but in my non-techy terminology "Good"
-The maps are on grids except for the overall Desolation area map.
-The maps are generally on 10-foot squares, but it varies from map to map. There are only a few tactical maps laid out with 5x5 squares.
-No plans for maps as Additional Product Images at this time.
-I haven't run those formats so I can't answer that one.

Hope that is all somewhat helpful!

Greg

Pathfinder Creative Director, Frog God Games

Hi guys,

I don't know what Chris has done or hasn't done yet to deal with your issues (he didn't fill me in on that much detail), but he asks that if you are still having issues to fill out the support form at https://www.froggodgames.com/support is the best way to get ahold of him for this stuff.

If there are still issues after that, let me know and I'll keep poking.

Thanks again!

Greg

Pathfinder Creative Director, Frog God Games

Hi Guys! You are in luck; a new updated and greatly expanded Bard's Gate book is already in the works and slated to be one of our 2016 releases. The conversion is mostly done, and Casey Christofferson is hard at work adding new city materials and tie-in adventures. Matt Finch and I will be further expanding on the history of BG in the Lost Lands as well as delving into details of its vast sphere of influence in the Gulf of Akados (along the lines of what we've done in Cults of the Sundered Kingdoms and the upcoming Borderlands Provinces). No firm date yet as we're focusing on the more immediate releases of 2015, but never fear, Bard's Gate is on the not-too-distant horizon and getting the Rappan Athuk treatment of being bigger, better, and badder than ever before.

For some foreshadowing and hints in regards to its area of influence, see the adventure "Vengeance in the Hollow Hills" in Cults of the Sundered Kingdoms. There is a large sidebox giving an extensive glimpse into the Bard's Gate hegemony and just now in the world one of the marches of the Grand Duchy of Reme (specifically Waymarch) plays into it with Waymark* cavalry popping up all over the place in BG's interests.

Greg

*Just and an FYI, Waymark is the demonym for folk of the Duchy of the Waymarch and the adjectival demonym for folk-related things of the Waymarch (i.e. troops of cavalry, etc.). Waymarch remains the normal adjectival demonym for non-sentient things from the Waymarch.

Pathfinder Creative Director, Frog God Games

Auxmaulous wrote:
DSXMachina wrote:

So looking at the Backerkit survey (yeah, late I know). The players guide is $7.50 (for just the softcover), not $5 for the softcover & pdf as mentioned in the KS. Is this because it includes shipping to non-US, or just a price increase?

EDIT: Nevermind, not really relevant.
When's the next KS? :P

My understanding was that we didn't make it to the printed players guide, so they still threw it in as an option (since it was highly requested) but had to adjust the price since that funding level wasn't met.

P.S. Auxmaulous is correct on this. We didn't hit the funding goal but made $7.50 as the price as our compromise to still release the hardcopy book and at a somewhat discounted rate. (We would normally sell if for $10 without the print funding.)

Pathfinder Creative Director, Frog God Games

Hi Guys,

I've been out all week, so I'm just now seeing these. Thanks to Silverhair to giving me a heads up.

For the technical questions about Backerkit and stuff, I'll ping Chris and see if we can get you your answers. Not sure what the holdup is. I'd imagine Chris can help you fix your pledges/undo changes you've made, though I don't know the particulars of the tech side. It seems like he's usually able to do that kind of stuff.

The prices/options in Backerkit should all be fixed now, but if you still see discrepancies let us know.

I believe CD2 is the end of the original CD subscription. If Bill told this to Shem, then that makes me feel more sure. I wasn't involved in the subscription stuff so I'm not aware of all the details, but I'll ping Matt. He'll know on the CD stuff since he's the writer. :-)

Heine Stick, I'm not sure what to do about the digital rewards thing, but maybe Chris can sort that out too.

Dragnmoon, Chris will be able to get you those pdfs. You should have received them by now, so we'll be sure to get them to you.

Steve, we need to get that sorted out for you too.

I'm sorry that I'm not of more use on the technical question side of things. Unfortunately all those kinds of crunchy bits are handled by Chris and are beyond my abilities to resolve. I will make sure he's seeing these though. Since I've been gone the last week on vacation with the fam I haven't spoken to any of my fellow Frogs to see what's up.

Anyone have questions on Lost Lands lore? I'm really good with those. :-)

I'll start poking nests and stomping in mud puddles to see what I can stir up on the other issues.

Thanks!

Greg

Pathfinder Creative Director, Frog God Games

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Hi Guys!

Rappan Athuk is indeed our iconic landmark and a ton of potential remains. We will certainly continue to revisit it from time to time in the future. That said I don't know of any formal plans to do so at the present. We're all pretty booked up at the moment with other FGG products we've got in the works (however, there's no telling what is going on in the mind of Bill). But you're exactly right, I don't ever see us abandoning RA entirely. It's too much a piece of what we do.

As for Cults of the Sundered Kingdoms. It is through editing, conversion, art, and layout. So I think it is now with the printer since I have approved the layout proofs Chuck prepared as of a week or so ago. He can comment with more accuracy I'm sure. So at this point we're in the hands of the printer's timetable, though I haven't heard the particulars of that yet. When I know more, I'll pass it on.

The Player's Guide has also gone through all of the above steps.

The Tales of the Lost Lands packs have as well but are awaiting a final piece of art before layout is completed. As soon as that process is finished, we will start distributing them to all our backers. I'm thinking it should be soon since we don't have to contend with printing time.

Fields of Blood and Cyclopean Deeps 2 are somewhere in those stages as well, but I'm not the developer of thse books, so I can't say for sure. I know they're both complete though.

In other news Northlands Saga is now in editing and about to head for conversion and art. I'm setting up a meeting with Ken Spencer sometime this week hopefully so we can bang out the art order and get that assigned. We're looking at an early September KS launch I believe due to some scheduling conflicts that arose in July (of which I cannot make comment yet). :-)

I'm doing the canon edit on the adventures for Tom Knauss's next book, Mountains of Madness, right now.

The complete manuscript for The Blight is now in as well, though I haven't had a chance to look through it all yet with these other projects lined up.

Greg

Pathfinder Creative Director, Frog God Games

Tom Knauss wrote:
After sitting through the planning session with you and Greg, I wish I could have stuck around longer to see you put the beat down on those meddlesome PCs. Still, there's always next year.

Definitely, Tom!

Pathfinder Creative Director, Frog God Games

The Con was a blast, and we had a great time with Silverhair! Thanks again!

This week is all con recovery and working on the book. I'm going over the final proofs for the books and the player's guide and then it's off to the printer.

Pathfinder Creative Director, Frog God Games

Don't mess with Malag.

Pathfinder Creative Director, Frog God Games

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Unrelated to the ongoing Kickstarter (though if you're interested it's going on right here), I've put up a new blog post hidden deep on the FGG page that explores and explains the way time is tracked in the Lost Lands (from years all the way down to reading a clock) and gives the whys, hows, and whatfors. It's pretty niche minutiae, but for those who have expressed interest in all things Lost Lands, you can read it here. It will be included in the campaign setting in a much simplified form, but this post gives a peak behind the curtains.

Greg

Pathfinder Creative Director, Frog God Games

3 days!! New player's guide sample posted over at the Kickstarter page. Less than 3k to unlock the Player's Guide.

If you've been on the fence or know someone who hasn't seen this but might like it, now's the time. Thanks!

Pathfinder Creative Director, Frog God Games

MichaelSandar wrote:
Unfortunately had to drop out. If things look up by the weekend, I may jump back in.

S'okay, MichaelSandar. Hope things look more up for you by the weekend!

Pathfinder Creative Director, Frog God Games

Agena Fernnoggin wrote:
For what it's worth, my only regret with FGG products is only purchasing the "Quests of Doom" and "Lost Book of Spells" as PDFs from that KS as opposed to their hardcover versions. The quality of the other FGG hardcovers that I have purchased (Slumbering Tsar, Stoneheart Vally, and Lost City of Barakus") have been outstanding. I cannot say enough good about them.

Thanks, Agena!

Pathfinder Creative Director, Frog God Games

Getting close to 37k. We're creeping up on the Player's Guide stretch goal.

Pathfinder Creative Director, Frog God Games

Thanks, DSXM! Every pledge helps!

We're down to 5 days in our Lost Lan: Cults of the Sundered Kingdoms Kickstarter. We've unlocked the first of the short fiction packs, and I'm excited about the Sundered Kingdoms stories you're going to get just for the fun of reading and for the depth that they will add to your Lost Lands campaign.

Now we're less than $4,000 away from unlocking the Player's Guide written by industry veteran Anthony Pryor. Anthony is a great writer and really cool guy (I had the privilege of enjoying his presence at a PFS table I was running at Gen Con a few years back). He has written for Wizards, Necromancer Games, and was one of the creators behind Scarred Lands, so his work speaks for itself.

I've posted sneak preview of part of the book in the latest update on the Kickstarter page here. Come on over and check it out. Tell all your gamer friends about the KS and help us get over these last few humps here at the end of the campaign.

Thanks! Greg

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