B'kruss

Goblins Eighty-Five's page

Goblin Squad Member. Organized Play Member. 1,207 posts (1,280 including aliases). 1 review. No lists. 1 wishlist. 6 aliases.


Dark Archive

1 person marked this as a favorite.

The game is well into the 15th level; they ignore most touch attacks and incorporeal attacks. The Alchemist especially.

They're also not going up against mindless creatures. We're talking intelligent warlords, who know some advanced protips

I'm also not interested in hitting them. And neither are they interested in me inventing ways to hit them. Do you know how BORING it gets for everyone to have someone run up and slam their fists' uselessly against you? Yeah, it's awesome the first few times. Three months later, its boring.
And if I just gave them it, as in, the opponents just attacked them 'because', that'd be boring for everyone involved. They, like myself, love making builds to fix a problem. They're now scouring the books for solutions.

Antagonize, Combat Reflexes, Stand Still have their problems (but that's still pretty cool, thanks!) One requires a good Charisma and lots of skill points (and is useless against a lot of creatures) and the other requires a good Dexterity (which one, the Alchemist, has. I'll mention it to him!)

Dark Archive

1 person marked this as a favorite.

I love it as well, and it really took my game from 'Standard Fantasy' to 'Armed and Dangerous'.

I think they want to assault Castle Scarwall with the Cindermaw. I'm more looking forward to the mega-monster battle of the Cindermaw vs Zarmangarof.

Dark Archive

1 person marked this as a favorite.

My wife and some of the players were upset that I left out their favorite part of the story:

While feeding it Hero's Feast, the Summoner (my wife), gave belly rubs to the Cindermaw. "Who's a good boy?! Who's a good boy?!"

Dark Archive

4 people marked this as a favorite.

I'm surprised no one has talked about something like this happening yet.

My players went on the hunt for the Cindermaw in last night's game. Once the great beast revealed itself, the party began to buff; no one attacked it. On round one, I had the creature use its fiery breath weapon. I had plans for round two. But they never came to fruition.

On round two, the summoner cast Charm Monster; on round one, she had cast Eagle's Splendor upon herself. Now, the Cindermaw already has a poor Will save, but I rolled quite well. Not well enough, however, to save vs. the Summoner's DC; I was off by one (I can't remember the actual DC anymore, but I won't forget the Summoner's player chanting how I missed by 1).

Now, the players were just a little higher in level, since their number fluctuates, and they are at 12th level. So, the Cleric, spell slots left empty, prepares Hero's feast, and in due time, they feed the Cindermaw. Then, there was a casting of Fox's Cunning and the like, and they had a average intelligence Cindermaw. Tongues had already been cast, and Diplomacy checks were made.

"Did you like your meal? If you did, align with us!" was the general message.

They hadn't planned this. They made it up as they went. I was so awed that I let them have it. They subdued the beast for good.

They rode the great beast. Just for good measure, each and everyone of the party's members walked in and out of the great beast's gullet for the Truthspeaker's tale.

Did I mention that they rode the Cindermaw? They rode the Cindermaw all the way to the Sklar-Quah's encampment. The player's had had enough of chain quests and rituals; they wanted to know how to defeat the B@#$~ Queen. In no small words did they explain that they had done the impossible. They wanted to know about the Fangs' of Kazavon. Now. The Shoanti had two options really: Tell them, or...don't.

I opted for the peaceful option. The players felt for the Shoanti people. I know the book has the respect points averting war; but the players? They kind of want to ride, balls to the wall, back to the city, with a hoard of Shoanti warriors, and bring war to the Queen.

I might just let them.

They are the Kwisatz Haderach, after all.

Dark Archive

2 people marked this as a favorite.

*Screams*

To:
Expressing motion in the direction of a particular location.

Too:
1. A higher degree than is desirable, permissible, or possible; excessively: "he was driving too fast".
2. Very: "you're too kind".

You need another O! ADD ANOTHER O! (Or get rid of one, for some of you)

The only thing I like different, and I just house-ruled it in, is a feat at every level, more starting HP (we just add the con score at first level) and a +1 to an ability score at every even level that cannot be the same one as the last one.

*Walks away*

Dark Archive

2 people marked this as a favorite.
CourtFool wrote:
Nuke the table from orbit. It's the only way to be sure.

Look. I'm not blind to what is going on, but I cannot authorize that kind of action. I'm sorry.

-------

Alright, thanks everyone. Getting alot of the same advice here, so I'll take it, but he isn't the type to take criticism well at all, so I see this exploding, but honestly? His behavior isn't anything new, we just haven't gamed with him in over 4 years. Now I see why...

Dark Archive

1 person marked this as a favorite.
arioreo wrote:

Anyone ever tried to boil their dice for 20 minutes?

Do they meld or you can actually use the oldest method to remove bacteria?

btw, the hyper hygienic society we are living in is probably one of the reasons there is an increase in auto immune disease (like allergies). When the immune system doesn't get alien things to attack, it will eventually find else to attack.
So I'd say, do you immune system a pleasure and don't clean you dice (too often).

Nice. So, both me and my wife already have those, and I wasn't a germ freak until afterwards. You don't get auto-immune diseases for the reason you listed. But way to be as insulting as you could be by blaming me for why I have MS.

We have a community dice bucket, it gets brought to game shops, conventions, etc. I don't know whose or how many hands have touched those dice, or will.

Dark Archive

1 person marked this as a favorite.
Whatever's clever Human Librarian, 5th Level

The goblin that is left remaining,
Quickly finds his bladder draining,
As he looks around to find,
That he is really in a bind!

His hands fly up!
He screams in fear!
His life, he finds, is oh so dear!

He turns around,
His feet, they move!
He's hoping that,
His day improves!

An attack of opportunity,
You think is how it ought to be
But the goblin's feet find lots of traction,
As he takes...

A Withdraw action.

Skerrin *went*

Adanel *went*
1 Goblin left, he is 60 feet away *went*
Zelladania
Skeith
Demaiv
Zelaria

Dark Archive

1 person marked this as a favorite.

Adam Daigle the monster maker? May he die a thousand deaths! Which is to say his monsters are awesome...and have killed more of my PCs than there are calendar months.

Dark Archive

7 people marked this as a favorite.

Food. A lot more food. Trade values, how to cook it, what benefits there could maybe be from preparing a meal instead of just chomping away.

Also in this request is alcohols. Everyone loves to have their character drink dwarven ale, elven wine, or gnomish mead, but I can never find the price. And what if such beverages gave some sort of benefit?

Unrelated:
Expand the appraise skill when dealing with items?

Dark Archive

2 people marked this as a favorite.

I have no good reply
To your witty post
But maybe this will do
And perhaps convince our host

That sometimes editing a thread can be
a very good thing indeed
When a thread gets too long to find
The answer that you need

Or perhaps you write a poem
And think it's going well
Only to find over an hour later
Your rhyme and meter have gone to the hot place.

Dark Archive

1 person marked this as a favorite.
Whatever's clever Human Librarian, 5th Level

Those poor goblins! They just came to sing and dance for the festival!

As the goblins disintegrated from the massive amount of murder stabbing that was had upon them, the heroes looked about, and saw that the town of Sandpoint was engulfed. Engulfed in Goblin song, goblin merriment, goblin chaos, and goblin flames.

Nearby, another song could be heard above screams the sound of violence all around.

Burn the building
Slip inside!
Where the humies
Try to hide!

Drink their blood!
Slake your thirst!
Have no mercy!
Don't Kill them first!

Nosh on down until you filled,
Upon the corpses goblins killed!
Search the pocket, Steal the stuff!
Goblin never get enough!

When the humies start to fight
We will vanish to night!
Stick the goodies in a sack!
Silly humies,
we'll be back!

They are coming
straight to you.
I say two rounds.
What you do?

Dark Archive

1 person marked this as a favorite.
Whatever's clever Human Librarian, 5th Level

Skeith manages to get a bag full of silver pieces. 17 pieces are in the bag.

A sharp retort, like the crack of distant thunder, slices through the excited crowd as the sun’s setting rays paint the western sky. A stray dog that has crawled under a nearby wagon to sleep starts awake, and the buzz of two dozen conversations quickly hushes as all heads turn toward the central podium, where a beaming Father Zantus has taken the stage. He clears his throat, takes a breath to speak, and suddenly a woman’s scream slices through the air. A few moments later, another scream rises, then another. Beyond them, a sudden surge of strange new voices rises—high-pitched, tittering shrieks that sound not quite human. The crowd parts and something low to the ground races by, giggling with disturbing glee as the stray dog gives a pained yelp and then collapses with a gurgle, its throat cut open from ear to ear. As blood pools around its head, the raucous sound of a strange song begins, chanted from shrill, scratchy voices.

Goblins chew and goblins bite.
Goblins cut and goblins fight.
stab the dog and cut the horse,
Goblins eat and take by force!

Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!

Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins!
You be food!

Those who make a DC 12 Perception check:
You see that the shape that raced by and killed the dog now hides at the edge of the wagon—a single goblin, licking the blood from its dogslicer as it looks excitedly at the crowd, seeking out a new target. Characters who make the check may act in the surprise round.

EVERYONE ROLL INITIATIVE! Remember, if you roll higher than the goblins, you may go immediately! The first round is the surprise round. Assume the goblins are 40 feet away from you, and there is a crowd in your way to them, meaning it is difficult terrain to get to them. There are 3 of them.
Goblins: 1d20 + 6 ⇒ (6) + 6 = 12

Dark Archive

1 person marked this as a favorite.
thejeff wrote:
There are horror stories of hospitals turning to homosexual's estranged parents and shutting out the partner of 20+ years. He's not related. Has no legal right to visit.

This. This breaks my heart. This is why I am pro-gay-marriage, or even something resembling marriage, for consenting adults. Because I can't imagine the situation that occurs. I would die inside if I couldn't guarantee my partner's wishes if they were dying. If it was left for their parents to decide. No. It makes me die a little on the inside to hear about this.

I wonder why the PnP-gamer community is, generally, united on the pro-gay front? I haven't yet met more than one gamer who is anti-gay marriage. (One out of many more than I can count). And, in my experience, it surpasses a generational gap. I've met gamers, young and old, who feel this way. Maybe it's because most of us come from a community that shuns us. "D&D!? You're a freak," Is that why? I'm curious. Or maybe it's just here in the Denver-Metro area.

Dark Archive

1 person marked this as a favorite.
Joyd wrote:
but too many instances of a player counting out a bunch of different paths to see if he could get where he wanted convinced me that it was a complexity not worth holding on to.

Bam! There ya go. And bringing up examples about mathematics? Sounds complicated. Yep, I am that stupid, I don't know what you're talking about, I don't think I passed elementary geometry. Although my gaming table does include one engineer, it otherwise includes English majors, Theater Majors, and Homemakers. It's a pain to count out diagonal square movements at a 1:2 movement ratio. One square equals one square, no matter what. It is why I wish hex maps could be used with more ease; however, it's a pain to draw dungeons and maps without straight lines. But to each his own. If it helps you make sense of a world in which everyone moves at exactly the same pace, and creatures larger than a mack truck can achieve flight with their wings, then more power to ya!

@Finn K: What I meant to say is that you can do all those awesome things in Pathfinder/3.5, but NOT hike easily. Endurance made it so that you could jog around the earth twice without breaking a sweat. At higher levels of course.

Dark Archive

2 people marked this as a favorite.

That's quite a long name! Let me shorten it, and give it some flair.

14 Thair Al'redie


1 person marked this as a favorite.

I'm running CotCT for the first time tomorrow, and I've been looking through the threads here, and seeing that many people think certain elements of the game should have been either:

Changed
Removed
Improved/Updated/Converted
Added

Just so I can run a game with a full deck so to speak, I wonder which of these things you would have done? Of course, no need to pick just one!

Also, in regards to the Harrow points, how important are they really? The method for doing Harrow readings seems needlessly tedious and boring; at least, boring for my players. I've been using Action Points since they were introduced in D20 Modern all those years ago, and feel Harrow points would complicate things; how did you do the Harrow readings? Zell seems like a useful plot train engineer, but also doesn't seem to bring much to the story.

Dark Archive

1 person marked this as a favorite.

I've never seemed to have a problem with tracking buffs either as a player or GM. When I am playing a buffer, I jot down the name of the spell, it's page number, what bonus it grants, and how long it lasts (much like was just suggested). I keep track of the rounds in a very small notepad.

When I play a self-buffer or someone who gets buffed, I jot down what my stats are with different buff spells and effects in place.

As DM, I make sure the players know what their spells and effects do or do not do. As far as my monsters/opponents...well, if the players just burst into a room, I go ahead and just run the opponents with all their buffs in place, some may not agree with that, but it makes the battles work just fine, and the players don't mind. If the players on purpose sneak into the room so that opponent wouldn't have time to buff themselves (or something to that effect), it is then that, assuming the players were successful in their endeavors, the opponent is not buffed. It is rare that they do this, but when they make such an effort, I reward them for their success.

I agree that if you just hate buffs, you find another system. Castles and Crusades might work (I've never played though, so I can't speak from experience), and one of the changes that was integral to 4th Edition was that no one has to track buffs anymore, or at least as often, so that might serve you well. And then there are things quite off the beaten path from D20 like GURPS or Lord of the Rings.

But I like to think that with just a little effort and prep work, you could run a game with as many buffs as possible.

Dark Archive

1 person marked this as a favorite.
Whatever's clever Human Librarian, 5th Level

The leader went for his broadsword as Adanel stepped in front of them.

"WHY YOU STUPID COW!"

But another solider put his hand on the leader's arm.

"Sir, we must keep riding to keep the road's safe. They may be moths, but they aren't actively hurting anything. Why waste our time on people who might be con-artists and thieves, when goblin activity has been spotted? Isn't it better that if they commit a crime, they pay for it in front of the town's people, instead of some ditch in the road?"

The leader sneered at Adanel, and the others.

"Good point. These gnats aren't worth it. And girl,"

The leader looks at Zelaria.

"Nothing is wrong in Sandpoint! It's a little puddle compared to the majesty of Magnimar! We just ride to keep these roads safe from goblins...and bandits,"

The man sneers at them one final time before moving around Adanel on his horse and riding off.

Unless Adanel does something stu- to stop them

Dark Archive

1 person marked this as a favorite.
Whatever's clever Human Librarian, 5th Level

Tablark clenches his fists around the piece of wood he held in his hands.

"Don't worry! I'm sure, together, we can take out Ole Broke-Neck Mord! I don't fear im'! He 'asn't even showed 'imself! Come on out ye bastard! Come on out and fight like a man!"

"THEN SEE ME AND KNOW FEAR!"

The large iron door suddenly fly open! An ominous figure, hands bound before him and his head lolling obscenely to one side on a broken neck, hovers forward. His face is obscured by a rotten death shroud, a milky eye peering through one worn hole, half its black-tooth-filled mouth visible through another rent in the fabric. A horrid rasp of air croaking out pain and misery issues from the thing’s crushed throat.

Ebin is suddenly ripped out of Adanel's grasp with a strong and invisible tug, as his claws rip up the gnome's legs. Tablark screams and begins clawing at his eyes.

"NO! I CAN NA BE! NO! NOOOOO!"

Tablark runs off, as Ebin is lifted to the creature's grasping hands. Ebin keeps protesting, crying for mercy, again and again as the ghost formerly known as Mord reaches into the gnomes mouth, and with a sickening sound, rips his tongue from the jester's mouth.

"CAT GOT YOUR TONGUE EBIN? OR JUST A GREAT INJUSTICE?"

Rekkart has dropped his holy symbol in favor of his sword, and swings at the creature. It flies harmlessly through him.

"FOOL! SEE YOUR DOOM!"

Everyone, make a Will Save. You can also make an Initiative check if you so choose.

Dark Archive

1 person marked this as a favorite.

I just started up a new game, and my players asked that I choose some unconventional races to be played. I looked through my books, and decided I could run a game using only humans and all the races in the Dragon compendium.

My group is mainly made up of girls, and when they saw the Tibbit race, with sequels of delight, I suddenly had a party made up of Tibbits, and rogue Tibbits, at that.

Well crap.

Of course, they all switched into cats and immediately started acting like cats. In a haunted house.

Double crap.

They can't do anything!

I'm having a host of troubles. Any help would be appreciated on these issues:

Everyone dropped their strength scores to 7 to get the extra points, and when in cat form, Tibbits have a -8 to strength. And at a 5 strength, that -8 should put them at a -3. I know the lowest it actually goes is 1, but I just feel like it is giving the characters a free pass at lowering their scores as low as they'd like.

Because of the player's desire to be in just cat form, they haven't been able to function in combat; they just run away from all combat encounters. I'm also having trouble wondering if ghosts would even look twice at a cat (Edit: Actually, that question pertains to almost all semi-intelligent dungeon inhabitants). Assuming the world has Tibbits as a major race, would people just assume that a cat is a Tibbit?

My biggest problem is motivating the players. They pretty much just want to act like cats roaming around a dungeon. I feel like I should revoke the race, but I'm afraid that'll start a riot.

Help please?

Dark Archive

1 person marked this as a favorite.

We just got our first issue of Kobold in the mail yesterday, it's pretty awesome. My wife was so happy to place it into her magazine basket. I don't get her fascination with having a magazine subscription, but I'm certainly glad to have a gaming magazine instead of 'Better homes and gardens.'

Dark Archive

3 people marked this as a favorite.

I know, it seems like apples and oranges, but let me explain.

Words of power is a system in which you can piece together magical parts and make a spell, right? Try and replicate an old spell, and you will come up with something that is similar to the old spell, but not quite. Which was fine, because that wasn't what the system was about, it wasn't about remaking old spells, it was about making new ones.

So why is the Race Builder trying to do something it shouldn't?

Maybe you say: But goblins, you should be able to remake halflings with this system! And I'll say:

Yes, yes you should be able to. But you should be able to create new races with it as well. And you should be able to make monstrous races, like trolls, without racial hit dice, and see how those measure up. But instead of looking at all the parts lying in a pile, and building up the races from there, you took the preexisting core races, and broke them down in such a way that each core race had to come out to the same point amount. You tried making the race builder do something it cannot do: Make the core races fit into neat and tidy little boxes.

You didn't make this mistake with some other fan favorites: Aasimar and Tieflings, easily the two races everyone knows are just a little better, but not by much. And you didn't deny it. You took the tools and built those races up to their point totals, knowing that they would come out just a little better, instead of taking the components out of those races and tossing them into the pile, which is what happened here with the core races. (Heck, it might have even happened with the Aasimar and Tiefling, but no one has ever denied that they are slightly more powerful.)

I don't believe that the core races are going to be built up from a pile of tools that don't exactly match them and come out to be the same point totals.

I want to give a clearer example of what I am talking about

Elf Immunities should be something someone comes to the board with, and says: Look! Look! I made this racial ability with all the parts given to us, and it is like the Elf's immunities! I took that one ability that makes you immune to (some list of magic effects, like fear, sleep, sickness, paralysis, etc.) and chose sleep! It cost me (xRP)! And then, I took this other ability, the one that gives you a +2 racial bonus on saving throws made against (a specific school of magic) spells and effects, I chose Enchantment, and that cost me (xRP)! Oh boy! And when I added all these other abilities together, and made the Elf with these tools, it cost (xRP) amount, which is not the same as the human, or the gnome, or the dwarf, because why would it make any sense that those races, which are so very, very different from each other, have ever come out to be the same cost? And you know what?

That's okay. *Breathe*

This comes from a lot of places. There should be a racial ability that any race can receive a +1 racial bonus to all their saving throws, not just halflings or the halfling subtype. And if I am making a skill based character? It is just odd that I could purchase Adaptable, Bonus Feat, two skill bonuses and Integrated, all of which can do similar things but at drastically different prices.

Am I making any sense here?

This is so odd, I usually playtest these before having comments, complaints, suggestions, but I feel like, if we are going to go into this pretending like the core races all would come out to cost the same thing, then the only thing that needs to be playtested are the rules for challenging advanced and monstrous races (which look awesome, btw) and any new abilities.

Hey, I am open to being told and convinced "No, you are wrong," if it is followed up by: "And here is why," And please, discussion, not hatred.

Dark Archive

2 people marked this as a favorite.

One of the problems with ECL was the fact that the racial abilities were really good if you had one...and then they weren't. As in:

At first level, all of the abilities of a Drow are pretty awesome.

At 15th level, all of the abilities of a Drow aren't as good as if you traded them in for what your ECL wasn't letting you have.

Personally, the new system looks great. I need to try it out first before I can say whether it is or not.

Dark Archive

1 person marked this as a favorite.

Halted Speed: (-1RP) 25 foot speed

Light Sleeper: (1 RP) Gain the benefits of an 8 hour rest in only 4 hours. Must still rest full 8 hours to regain spells.

Polygot: (3 RP) Members of this race start with Common plus one more language of their choice. Furthermore, members of this race with high Intelligence scores can choose any language (except Druidic and other secret languages) as their bonus languages.

Glide: (2 RP) Members of this race move 10 feet horizontally for every 5 feet they fall. They cannot take damage from a fall.

Never Thirsty: (1 RP) Members of this race can never suffer from thirst.

Never Hungry: (1 RP) Members of this race can never suffer from starvation.

Iron Gut: (1 RP) +2 vs ingested poisons, and becoming nauseated or sickened.

Combat Trained: (2 RP) Choose a Combat maneuver. Members of this race receive a +4 racial bonus to their Combat Maneuver Defense when resisting this combat maneuver.

Moon Hide: (4 RP) Members of this race receive DR 5/Silver

Resilient: (2 RP) Members of this race receive Toughness as a bonus feat.
or
Resilient: (3 RP) Members of this race receive one extra hit point at each level.

Thick Skinned: (4 RP) Members of this race receive DR 2/-
or
Thick Skinned: (2 RP) Members of this race receive DR 1/-

These are just what I came up with just now. Give me some time, I'll have more.

Dark Archive

1 person marked this as a favorite.
Sigil87 wrote:
Also just as an opinion type thing the slow base speed only giving -1 seems iffy. Personally i reckon -2. Speed is a major thing.

Because you can still move while encumbered. I personally think non-penalized encumbered movement should be a 1 RP ability, and a 20 foot speed should be a -2 RP. You could call the new non-penalized encumbered movement Steady, thus giving us the Dwarf's Slow (-2RP) and Steady (1RP) ability.

Dark Archive

1 person marked this as a favorite.

xevious573 created, much better than I could, a Dragon type, which I feel is really needed for those of us who like to play dragons.
Link is here

I'd also like to suggest a +1 racial bonus to a saving throw. Probably worth 2 RP, possibly 3.

Dark Archive

2 people marked this as a favorite.

This is what we ultimately decided on:

Ice Tomb (Su): With a quick incantation, a witch can place this hex on a creature or object within 60 feet. A storm of ice and freezing wind envelops the target, which takes 3d8 points of cold damage (Fortitude save for half). If the target fails its save, the target is encased in a thin layer of ice, which renders it paralyzed and unconscious while the ice lasts, and it does not need to eat, drink, or breathe while the ice lasts, which, unless destroyed, lasts indefinitely. The ice has 20 hit points, no hardness, and it takes full damage from fire attacks (instead of the normal half damage taken by objects); creatures with natural attacks that deal fire damage (like fire elementals) automatically deal their fire damage to the ice each round. Destroying the ice frees the creature, which is staggered for 1d4 rounds after being released. The ice must be destroyed first before the creature can be damaged. Creatures immune to paralysis can still be rendered unconscious, however, creatures that could not be normally rendered unconscious (like undead or constructs) cannot also be paralyzed, however, if they failed their save, they are still staggered for 1d4 rounds immediately after taking damage from this hex. Whether or not the target’s saving throw is successful, it cannot be the target of this hex again for 1 day.

Dark Archive

1 person marked this as a favorite.
Lurk3r wrote:
If he wants to prohibit himself from being a Universalist, just let him and say that all spells not in his selected school take the penalty. That's about as universal as it gets.

I'd argue that the Universalist school is the study of all magical schools, and go with Lurk3r's suggestion. Your player should know that sometimes a loophole is kinda awesome to find, and sometimes just too damn powerful, and that he shouldn't be putting up a fight. And if he does, I agree with everyone else, and remind the player of GM Fiat.

Dark Archive

1 person marked this as a favorite.
Vindicator wrote:


What would be a good way to incorporate it into Pathfinder?

Oh, we use these all the time, I call them breathers. Here, let me do some copy-paste:

Breather
Breather moments give a PC a chance to gather himself – to mentally regroup, collect their thoughts, and to take stock of the situation. A breather takes a standard action, can only be done once an encounter, must be used while conscious, cannot be used outside of combat, and can be used to do any ONE of the following things:
• Heal an amount of hit points equal to 5 + their level + their constitution modifier, minimum 5HP
• Gain a bonus to damage equal to +1 plus an additional +1 per four levels to all their damage rolls on the next round
• Gain a bonus to attack rolls equal to +1 plus an additional +1 per four levels to all their attack rolls on the next round
• Gain a +1 bonus to one spell’s DC on the next round.
• Get a second chance to make a saving throw against a spell; this kicks in automatically at the earliest opportunity if affected by a mind-affecting spell, even if told to do otherwise.

Dark Archive

1 person marked this as a favorite.

I am not a lover of any Half-race (Half-Elf or Half-Orc, for example).

I have long contemplated designing racial feats that allow a player of any race to take them and call their character Half-(insert something here). This is what I have so far; I could use some help with ideas fleshing these all out and balancing them. Disclaimer: Not all of what lies below is original.

--------
Racial Feats:
Racial feats represent having another race in your ancestry. You can only take these feats at first level, but if you have more than one feat available, you may take more than one racial feat, representing what many call ‘mongrelfolk’. It is also possible to take these feats even if you are already from these races; it means that you are just a paragon of your race.

Celestial Blooded (Angels, Archons, Celestials)
Dragon Blooded (Dragons, Lizardfolk)
Leshay Blooded (Elves, Fey)
Giant Blooded (Ogres, Trolls, Giants)
Goblin Blooded (Orcs, Goblins, Hobgoblins, Bugbears)
Infernal Blooded (Demons, Devils, Daemons, Rakshasa)
Titan Blooded (Dwarves, Gnomes)

Celestial Blooded
Celestial creatures descending from the heavens to live with mortals often appear in myth and legend, and you can trace your heritage back to these beings of the Upper Planes. Descendants of such relationships often have silver or golden hair, a proud bearing, or a piercing stare.
Benefits:
You receive a +1 bonus to all Sense Motive, Bluff and Diplomacy checks, a +1 to all saving throws made against spells with the [evil] spell descriptor, and receive light as an at will spell-like ability.

Titan Blooded
The titans where an ancient race of architects, who built some of the great wonders in the world, like mountains, lakes, and canyons. From the very rock of the earth they built the dwarves; from its precious stones they crafted the gnomes. Within your veins runs their blood.
Benefits:
You add your class level as a racial bonus on all Craft checks related to items made of stone, metal, or precious gems. You also receive a +1 racial bonus on all saving throws made against poison and magic. Lastly, you can intuit where true north lies in relation to yourself, whenever underground.

Dark Archive

2 people marked this as a favorite.

So, I thought, for a GM source, we could plaster down our favorite riddles. I'll start.

Poor men have it, Rich men need it, God fears it, and if you eat it you die.

Answer:
Nothing

Dark Archive

1 person marked this as a favorite.

I keep hearing players all over talk about how the Cleric is the most unbalanced, broken character class out there.

Now, it may be uncouth, but I would very much like to know how this is done.

Dark Archive

1 person marked this as a favorite.

This is the question my player asked. For now, I am allowing the player to add contact poison to them.