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Glistenwing's page

15 posts. Alias of Mazra.


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Glistenwing conveys to the Gnomes that the party is referred to as the Heroes of Sandpoint. They are on a vital quest to determine the status of Fort Rannick. In addition, they hope to stop what is causing the persistent rain.

The Gnomes quickly change their stance, "We do not see travelers through the Sanos, except our own merchants. Your kind uses the Ferry. You may pass, but we must insist upon escorting you the rest of the way. I am Bastargre. There is a place for you to camp not far from here."

The rest of the Gnomes only talk amongst themselves.

Sense Motive DC20:
The Gnomes are hiding a great secret.


@Elektra:
Glistenwing will sneak over and sneak back, "They are Gnomes. They smell like olive oil."


Glistenwing has a +11 Diplomacy Check. But you may have to cozy up to Elektra. ;)


Glistenwing to Elektra:
Will she attack herself? YES. Disguised as someone else? YES. Is she already in the house? NO. That's it for a week.


Glistenwing to Elektra:
Is there another attack planned? YES. For the same reason to harvest greed? YES. Is the Lamia Matriarch still in the city? YES. Questions through Commune can have only simple yes or no answers. You have three more questions through Day Forty Nine. I will leave this to you to roleplay this information and knowledge of the Clockwork Golem to the party.

Edited


Stone can only assume that he has entered a zone affected by a Silence spell.

Elektra:
Glistenwing will tell Elektra that magic radiates from the top step before the landing. The fact that Glistenwing was able to tell Elektra this means you are both currently outside the area effect of the spell. The location of the spell is noted by a red sunburst. Since Detect Magic is a constant for the tiny Azata, the time it would take to learn this information would still allow Elektra time to take a standard action in the Round.


"Yes, Mistress." After a small amount of time, Elektra hears the invisible Glistenwing, "There are three ugly humanoids up in the belfry."


Elvish:
"Mistress, how far up do you wish me to fly?" Glistenwing ask in her precise Elvish.


Glistenwing looks at Elektra with a smile, "Ummm, honeyraisins." The little creature looks at the party, I am Azaterikinatova, but I go amongst your kind by what the Gnomes call me, Glistenwing. I have been called to serve Elektra as long as she will have me. It is my joy." Each of you hear the small winged creature in your native tongue and dialect. Then suddenly a small flute appears into Glistenwing's hand. She plays a short but spirited melody.


Glistenwing wing returns and tells Elektra about the Raven's destination.

@Elektra:
Elektra gets some of this from her knowledge of Magnimar, some from what Glistenwing observed, and some from the guards working the Ironbriar case: Hidden beneath the grimy, blackened goliath that is the Irespan, the lesser works of men huddle like weeds at the foot of the great trees that are the ruined bridge’s stone supports. Near one of these supports leans a decrepit and sagging clock tower, a dying structure of weathered stone, wood, and rusted metal supports that teeters to an unlikely height of over 180 feet. High above, near the tower’s roof and barely 5 feet from the Irespan’s stony belly, a tangle of scaffolding sits near a section of the structure that has fallen away. The tower’s clock face is frozen in time, defiantly (and falsely) proclaiming it to be 3 o’clock, while above, a stone statue of an angel, her wings crumbling, leans precariously, almost as if she were preparing a final leap from her decaying perch. The Shadow Clock is a minor marvel of engineering. The locals in the region half expect it to collapse any day, and several Underbridge taverns have longstanding betting pools on how many structures the clock tower will crush and how many people it will kill when it finally falls. Glistenwing saw what looked like a human female at the top of the tower.


Glistenwing seems distraught over the scenes at the Lumber Mill, "Life is too precious to be wasted this way."

She cheers up when she goes up to the rookery. Stone and Flynn are up there. Elektra prepares a message for one of the ravens. When Elektra releases the raven, Glistenwing follows, but not too closely. The raven heads due north across the city.

DC 20 Perception for those up in the rookery:
You can see in the daylight and high up in the rookery the city. You can see Glistenwing and the raven too. The raven appears to fly to the tallest structure under the Irespan, the Shadowclock.


Elektra:
I will follow the raven. But if it stops being joyful, then I am coming back.


@Elektra:
"I can follow a Raven." Then she hesitates, " Evil people? I don't like evil people."


@Elektra:
In Elvish the strange creature responds, "Then we together will seek to bring joy into dark places."

Do you follow Uriana?


As Uriana turns to walk toward the Lord Mayor's estate, Stone is briefly distracted by what looks like a large lunar moth. But upon closer examination it is something very different.

What looks like a tiny girl with larger luminescent wings flutters down from amongst the enormous statues. She flies near Elektra and in a strange tongue talks.

@Elektra:
Elektra hears through the strange tongue Elvish. It is as clear as though it was spoken by your mother, "Your hair is so lovely and golden. I am here to help you. Will it be joyful?"