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Lurker in Light

Flashohol's page

Pathfinder Society Member. 311 posts (5,102 including aliases). No reviews. No lists. 2 wishlists. 13 aliases.


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Andoran

You can treat the symptoms but the disease rages on.

Andoran

Oh thank god a Doctor. I think I've come down with a terminal case of winning.

Andoran

This isn't going to end until the Dev's lock the thread, then they win.

Andoran

Alright so that bachelor party went on all night and I ended up late for work because of it. No sleep just a quick change and back to the grind.

If someone could be so kind as to post how many skills a paladin gets and what I've got to chose from, as well as starting equipment. With that I should be able to pull something together before the deadline. Thanks in advance.

Andoran

Fluff:

What I've got so far.

Raised as a man of the cloth, Eisen is the 4th and only surviving son of Mark "The Red". From a young age Eisen lacked the aptitude for advanced studies and comprehensive knowledge but the young man possessed an unwavering conviction for justice, strength at arms and an uncanny knack for leadership. Whether to find lost treasure or fight off the local bullies, Eisen would often lead small groups of children on quests drawn from his own imagination.

When Eisen grew older his friends moved on and took to trade jobs. Farming, Crafting, Sculpting and Building. These tasks never set well with the young half-elf, his sense of wonder and adventure pulled him away from the mundane. His prevalence to fight injustice with the point of a blade distanced him from his fellow clergymen and Eisen was left with little choice but to leave his home and search out a place of his own.

He found life on the road to be exhilarating, all manner of beast stalked the wilderness and Eisen loved every moment of it. From fighting off thieves and bandits a few rabbid beasts even the occasional night celebrating with the fairer sex. Eisen had found peace of mind on the road but still he lacked a place to call home.

On a night of uncharacteristic drunkenness (never again will he dare to drink dwarven fire water) near Greatwall, Eisen found himself in a shared cell with a loon. A madman who rambled on about the strangest of things. All of which long forgotten by Eisen in his drunken state. But his sense of adventure drew him to accept a gift from the old man. A book with markings which made no sense at all to the paladin, but he had promised to protect the thing at all cost if for no other reason then to calm the strange man.

After his night in the brig Eisen was made to teach several recruits on how to handle a sword. As a form of "community service" required after the damages he had caused in his drunken state. A month long crash course on "how to die like a champion." Eisen liked to call it. His students didn't share his sense of humor.

Crunch will have to come later. And the background outline will also change now that I've scribed up some fluff.

Andoran

I'll see what I can put together today.

Right now I'm active in two games. (Cadranite and Icathia)

Andoran

Rolls:
5d6 ⇒ (6, 3, 4, 1, 6) = 20
3d6 ⇒ (6, 5, 3) = 14
6d6 ⇒ (4, 6, 1, 2, 1, 4) = 18
3d6 ⇒ (2, 3, 4) = 9
3d6 ⇒ (1, 3, 1) = 5
4d6 ⇒ (5, 1, 5, 6) = 17

16,14,14,9,5,16 (Paladin and probably a race with a Wis boost. Maybe Half-Elf. )

GMT-5 (Omaha,NE) It's 9AM as of this post. Posting everyday will not be a problem.

I don't have the book with me ATM (I'm at work) and I've got a bachelor party after work so I'll post something as soon as I can. Probably tomorrow after 3pm. If that's alright?

Background:
Acolyte (To be expanded upon later.)

Personality Trait:
I’ve spent so long in the temple that I have little
practical experience dealing with people in the
outside world.

Ideal:
Power, I hope to one day rise to the top of my faith’s
religious hierarchy.

Bond:
I seek to preserve a sacred text that my enemies
consider heretical and seek to destroy.

Flaw:
My piety sometimes leads me to blindly trust those
that profess faith in my god.

Andoran

2 people marked this as a favorite.

@Louise Van Andel

I'd like to know more about the Schim.

Did you create this race from scratch or did you base it off another pre-existing culture?

Have you thought about the race's origins? Do they have ruins buried in the wasteland or perhaps are they from another plane, similar to the gnomes in golarion?

Society and Values?

Mostly I'm bored and would like to know how much thought you've put into your race as a whole.

Andoran

I know it was meant as a joke but it raises an interesting question.

I imagine living in a society limited to only two genders one would have to associate themselves with one predominantly.

Andoran

I think it would depend on what you plan to use the arms for.

Andoran

It sounds like it's a regional language, but I don't know.

Andoran

Raubtier - German for Predator.

Andoran

A teleportation wizard can do it plenty of times per day as a swift action so lowering it down to close range or lower isn't that OP.

Andoran

2 people marked this as a favorite.

Players are supposed to help build and shape the world so I figured I'd try and nudge people in the right direction early, and save the GM some hassle with the 'little things'

Andoran

Not to speak for the DM but tor those wondering about the learning center ...

Dust wrote:
"I prefer the players being more in charge of their world than I am. I'm not going to stop somebody from being inspired because of the setting. I'm flexible. I just provide the backdrop, additional actors and good dose of storytelling."

This^ implies that you can take a bit of liberty with your background so long as it fits the theme of the game and the intro provided in the 1st post.

Andoran

Also - Trait bonuses don't stack so one of your traits was half wasted anyway.

Andoran

APG, 'Restrictions on Trait selection' - "you may not select more than one from the same list of traits"

They are worth about half a feat. +2 to init, +1 to a save for example.

And there is a feat that gives you two additional traits as well.

Andoran

G&!&*&mit. I was about to say I had decided on half-elf because Changeling (half-hag) didn't make much sense then the image of 3 steampunk hags with clockwork parts doing evil things poped into my head.... grrr.

Andoran

@Lemmy

Demon Spawn tieflings gain a bonus to str and cha with a pen to int. A bonus to Disable and Perception and Shatter instead of darkness.

Andoran

I actually forgot about those ones but yea.

Technically it is still a Ranger alternate. ;)

Andoran

Seems like a pretty good tracker. With Stealth, Alt. Movement and Scent.

Ranger or Barbarian still look like the best fit.

Andoran

Beast totem barbarian or maybe a ranger would both fit I think.

Andoran

---Lizardfolk used to be playable in 3.5 could start there as well.
(Claws or bite, Natural armor, Hold Breath?, Climb/swim/stealth bonuses, low-light etc.)

Current character is a Changling or Half-elf Summoner. With as much steampunk flavor as I can mush into the Eidolon and my spells. Profession would be engineer so she'll work on machines of all kinds and her Eidolon will most likely be robotic themed.

Photo.

Current Stats: Str, 10 Dex,14 Con,12 Int,14 Wis, 10 Cha 17

I should have at least an outline for a background up tonight before bed.

Andoran

I'll start a character background tonight, should be a slow day at work.

*Fingers Crosses*

Andoran

Hello fellow lightning based Dragonborn :)

Andoran

Awesome. Greetings everybody! (Raskul here, Katana wielding Dragonborn.)

I clock out soon and I'll work on the alias tonight when I get home, get him formatted and geared up by tomorrow night at the latest.

Andoran

GM Elton wrote:


Yes, I said that. I wanted to make sure it wasn't related to Southwestern Asian culture (middle east).

The colony in the Far East has oriental flavors to it.

It wasn't under the dragonborn race that was linked but I did find that part in the wiki. Still reading.

Andoran

Wiki wrote:


Draconic Glide.

Prerequisites: Draconic Aspect, Dragonborn.

Benefit: You grow a pair of wings that you can use to fall and glide at a safe pace. You can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, you may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet you fall.

Special: If you have the gliding wings racial trait, instead of the above abilities, your base speed increases to 30 feet.

Not exactly sure if that means you gain a fly speed or if the gliding wings trait is supposed to decrease you base land speed to 20 and this feat fixes that.

Andoran

Submission:
Raskul Desertscale
Male Dragonborn Figher 1
Racial Abilities: Improved Natural Armor, Slapping Tail, Gliding Wings, Dragon Type

Ability Scores after Racial Adjustments
Str 18, Dex 12, Con 14, Int 12, Wis 12, Cha 9

Feats: Dragon Aspect (Blue), Exotic Weapon Proficiancy (Bastard Sword)
Traits: Seeker (Perception +1 and Class Skill, Reactionary +2 Init.)

HP 13
Bab +1
Fort +4, Refl +1, Will +1
Sklls: TBD
Gear: TBD


Character needs to be formatted and Geared up still.

Background:
As I still have much to read this will be a rough draft and rather vague.

Raskul Desertscale or Ra for short, is a lone Dragonborn with no home or family to call his own. He aspires to one day reclaim his peoples great history and freeing them form slavery is a good start. Without wealth or power to accomplish his lofty goals he spends most of his days as a traveling blade for hire. He is courageous in battle and holds great pride in his heritage.

Andoran

Reading through the history of dragonborn it seems like they came from another planet and according to the wiki

Wiki wrote:

Dragonborn culture . . .

◾Is occidental in nature, rather than oriental.

Andoran

Interested in an OA game it's been awhile since I played in one. I'll have to read up on the Wiki tonight after work but I'm thinking a Dragonborn Barbarian.

Andoran

Looks like we have quite a few interested folks. At least a few who know what their doing.

Andoran

Is this a Homebrew world, and are you using the pathfinder gods or something else?

Andoran

Definitely interested in Mage. Gonna pick my friends brain on this system.

Andoran

The wiki seems like a jumbled mess. Can you point me to a Book or a PDF?

Andoran

Dot for later.

Andoran

I like a lot of those, crafting especially. You might actually be able to craft poison in-game w/o being an alchemist.

Andoran

1 person marked this as a favorite.

Sorry Adam. Stopping now.

--

I like having concentration based on your opponents skill as well as the spell level. Maybe you have to beat their attack roll against you?

--

But I don't know about removing all 6th ,7th ,8th and 9th level spells.

Perhaps adding the 3.5 way of prohibited schools. You don't get to cast them, at all. No wands, staves or scrolls either.

I did like the idea of removing the spells that overlap with some class abilities of other characters.

Andoran

2 people marked this as a favorite.

So then, Goblins are in fact being besieged by magic on a regular basis? Enough to be equated to a war and at least enough that every single one of them has seen a 15ft cone and then ADAPTED to the experience? Then that's fine. Sure.

But that's not Golarion or any campaign setting I've read. As interesting as that would be.

Guns and Nukes exist but I don't have a reason to walk around in a vest or build a fallout shelter.

Andoran

1 person marked this as a favorite.

If he can manage to get them to work together, has a reason to do so in the first place and if they remember once all the fighting starts. Absolutely.

You can make goblins as flavorful as you want, please do, but don't make it sound like this - "Because magic exists everything knows how to fight against it."

Not your exact words but that's more or less what it felt like. VERY meta-gamey.

MOST goblins are dumb and crazy. IF you can give them a reason and a means to fight off magic then go for it. But if they don't then every 4th person in your campaign world better be a damn mage.

----

@Atarlost I wasn't rejecting anything, his post just made references to powers by the encounter or the hour and giving martial classes mage-like abilities. Both are very 4e sounding.

Andoran

1 person marked this as a favorite.
Nathanael Love wrote:

...

But in a world with magic why do you assume that only Arcane casters prepare to fight foes with magic?

Fighters aren't capable of preparing? They can't consider tactics and make plans to face Wizards at all?

If your Goblins had fighter levels and not warrior levels, Maybe. Just because magic exists doesn't mean anyone, let alone goblins, are knowledgeable about it or have the means or need to plan against spells being used against them.

They lock their young in cages where they're forced to fend for themselves to the point of cannibalism. If they can't be bothered to care for their own children why would they go out of their way to run combat drills targeted against magic users?

I can't find anything to suggest that goblins are militaristic or organized, in any way, enough to develop any combat tactics as a race. They grab whatever weapons they can find and they kill it until it stops moving. Then they eat it.

Goblin Society:
PRD Advanced Race Guide wrote:
Violent but fecund, goblins exist in primitive tribal structures with constant shifts in power. Rarely able to sustain their own needs through farming or hunting and gathering, goblin tribes live where food is abundant or near places that they can steal it from. Since they are incapable of building significant fortifications and have been driven out of most easily accessible locations, goblins tend to live in unpleasant and remote locations, and their poor building and planning skills ensure that they dwell primarily in crude caves, ramshackle villages, and abandoned structures. Few goblins are good with tools or skilled at farming, and the rare items of any value that they possess are usually cast-off implements from humans or other civilized cultures.

Andoran

1 person marked this as a favorite.
Atarlost wrote:
Lots of stuff

Everybody play 4th edition!

Andoran

3 people marked this as a favorite.

@ Nathanael

Yea. That was the point. They're spreading out because the Wizard is there and become easier to pick off because they are not ganging up on any one PC something they wouldn't do if there was no wizard around.

I don't see Spellcraft or K. Arcana on a goblins statblock so how do they know not to stand in 15ft clumps in the off chance they encounter a human capable of AoE?

Are goblins constantly besieged with burning hands and color spray? So much so they need to teach every goblin capable of picking up a sword how to fight a wizard?

And why would any character use modern day military tactics?

Andoran

1 person marked this as a favorite.

Spreading out makes you an easier target to flank and eliminates the ability to swarm one guy.

Your wizard didn't even have to cast a spell to win the fight. Just had to show up.

Andoran

Referring to the Whirlwind Attack feat? Then yes you can substitute her attack with a combat maneuver.

I like the room and the feel of the encounter. I would make it 2 NPC's wearing the same outfit have it so that only 1 is visible at any given moment.

If fits with the identical rooms and the shadow copies of the PC's and it will help if one of your part members has a save or suck spell.

Andoran

I like it so far.

Andoran

Arista wrote:
Maybe not exactly like that, but something close to it.

I think someone's having an identity crisis.

Andoran

Yo

Andoran

Flynt wrote:

Yea I would like to know how old we are ultimately. If I were an early teen I'd be an archer proper as opposed to a rock thrower. I mean how else could I volunteer for tribute? :)

Maybe Gashka comes from strong stock. Like maybe related to Skaar?

Yes.

Andoran

I'm gonna take a -4 Con :(

I'll be one sickly frail kid.

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