Getting logged out relatively quickly still, but I understand that's not news.
I haven't seen any references to "focus" threads not being sticky, which I am also seeing. Generally, my focused threads are the only ones I have time to deal with, so I leave that turned on all the time. I am having to turn it back on every time I come back to the site or get spontaneously logged out.
Just for what it's worth.
I have to echo other positive comments on your responsiveness, however. Other than the system spontaneously shutting down, as Gary referred to earlier, functionality hasn't been impacted for me, just convenience.
I was hoping to get you something tonight while at work but they've gone and increased my call volume by several fold. I can likely get the crunch down but the rest I'm not sure about.
I've found work arounds, but the main page seems to be missing links and the messageboard link and my bookmark to it keep routing me back the the blog post.
Does anyone btw have good videos of people playing this game anyway? .-. I mean, I'm not really understanding stuff I read, so I wanna see how it works in practice
There are plenty of people on YouTube and Twitch that play. Beasts of War as mentioned is pretty good with explaining things in the first few episodes. Forgedbygeeks has been playing for ages tons of videos there.
I hope the species and cultures will be fresh and original rather than rehashes and reiterations of existing tropes.
Actually, how about having a community competition on that topic, with a chance of some fan-created species and cultures making it into the canon tapestry...?
I don't know... with the internet how it is, we'd end up with a race of Nazi cat girls in space led by Moon Hitler.
Half-Giant - Soulknife (Cutthroat)
Str 22, Dex 16, Con 16, Int 15, Wis 18, Cha 14
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Class Features:
Trapfinding, Sneak Attack 2d6, Shape Mind Blade, Form Mind Blade, Covert Training, Cunning, Quick Draw, Blade Talents
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Racial Traits:
Low-Light Vision, Powerful Build, Naturally Psionic, Psionic Aptitude, Juggernaut, Liberty or Death
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Skills: 6+Bonus+Int = 54 points
Bluff and Disable Class Skills
+2 Bluff and Stealth, +3 to find and Disable traps.
Acrobatics
Autohypnosis
Bluff
Climb
Disable
Diplomacy
Intimidate
K. Psionics
Perception
Sense Motive
Stealth
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Gear:
Crystalline Focus 11'200
Elven Chain +1 6,150
Belt of Giant Str. 4,000
Does Jamaardi not qualify as a skill monkey? There's a lot going on with that character sheet so I can't be sure.
Also I have Ultimate Psionics which has a fair amount of content that's not listed on the prd. I could probably link it with dropbox. Thought I'd ask before diving too deep into creation.
Does the unchained monk have the same skill points and class skills as the original? That's about the only thing I didn't copy from the class into the character profile.
I read the material before I asked. And a few times after.
Since the blade skill, Freezing Bolt, and by extension Psychic Stike are NOT magic weapon special abilities that leaves us with...
Ranged Weapons & Ammunition wrote:
The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies. Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon.
Nothing about supernatural abilities here either. So the only logical answer is no it doesn't. Taking Emulate Ranged weapon requires you to produce your own ammunition, neuters your psychic strike and prevents you from overcoming damage reduction by dealing energy damage instead.
Now that strikes me as just a little odd, which is why I brought it up in the first place.
There are two things that alter mundane ammunition on that page. There are magic enhancements that bestow their properties onto their ammunition. And Ammunition specific enhancements. Basic stuff.
But a BLADE SKILL is not either of these things. So again how is that relevant?
I'm not sure how that's relevant as a blade skill is neither an enhancement bonus or a special ability marked with an annotation or an ammunition specific special ability.
I think it would depend on the parties creativity. My 5e group solves most of it's problems by turning enemies against each other and bribing woodland creatures to fight or scout for us.
Level gap should be less noticeable than previous editions, you don't gain as many abilities and they scale slower so the biggest hurtle would be in spell power.
This ability alters the general rule of what provokes an AoO, it does not supersede anything that normally prevents an AoO, such a tumble or a 5ft step.
Since deleting an Alias after it's been used is impossible I think having the option so set one as inactive thereby removing it as an option when posting would be a useful tool.
At the very least it would keep the "Post As" drop down uncluttered for those who have 15-20 or more aliases.