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Alright so that bachelor party went on all night and I ended up late for work because of it. No sleep just a quick change and back to the grind.
If someone could be so kind as to post how many skills a paladin gets and what I've got to chose from, as well as starting equipment. With that I should be able to pull something together before the deadline. Thanks in advance.
What I've got so far.
Raised as a man of the cloth, Eisen is the 4th and only surviving son of Mark "The Red". From a young age Eisen lacked the aptitude for advanced studies and comprehensive knowledge but the young man possessed an unwavering conviction for justice, strength at arms and an uncanny knack for leadership. Whether to find lost treasure or fight off the local bullies, Eisen would often lead small groups of children on quests drawn from his own imagination.
When Eisen grew older his friends moved on and took to trade jobs. Farming, Crafting, Sculpting and Building. These tasks never set well with the young half-elf, his sense of wonder and adventure pulled him away from the mundane. His prevalence to fight injustice with the point of a blade distanced him from his fellow clergymen and Eisen was left with little choice but to leave his home and search out a place of his own.
He found life on the road to be exhilarating, all manner of beast stalked the wilderness and Eisen loved every moment of it. From fighting off thieves and bandits a few rabbid beasts even the occasional night celebrating with the fairer sex. Eisen had found peace of mind on the road but still he lacked a place to call home.
On a night of uncharacteristic drunkenness (never again will he dare to drink dwarven fire water) near Greatwall, Eisen found himself in a shared cell with a loon. A madman who rambled on about the strangest of things. All of which long forgotten by Eisen in his drunken state. But his sense of adventure drew him to accept a gift from the old man. A book with markings which made no sense at all to the paladin, but he had promised to protect the thing at all cost if for no other reason then to calm the strange man.
After his night in the brig Eisen was made to teach several recruits on how to handle a sword. As a form of "community service" required after the damages he had caused in his drunken state. A month long crash course on "how to die like a champion." Eisen liked to call it. His students didn't share his sense of humor.
Crunch will have to come later. And the background outline will also change now that I've scribed up some fluff.
5d6 ⇒ (6, 3, 4, 1, 6) = 20
3d6 ⇒ (6, 5, 3) = 14
6d6 ⇒ (4, 6, 1, 2, 1, 4) = 18
3d6 ⇒ (2, 3, 4) = 9
3d6 ⇒ (1, 3, 1) = 5
4d6 ⇒ (5, 1, 5, 6) = 17
16,14,14,9,5,16 (Paladin and probably a race with a Wis boost. Maybe Half-Elf. )
GMT-5 (Omaha,NE) It's 9AM as of this post. Posting everyday will not be a problem.
I don't have the book with me ATM (I'm at work) and I've got a bachelor party after work so I'll post something as soon as I can. Probably tomorrow after 3pm. If that's alright?
Acolyte (To be expanded upon later.)
@Louise Van Andel
I'd like to know more about the Schim.
Did you create this race from scratch or did you base it off another pre-existing culture?
Have you thought about the race's origins? Do they have ruins buried in the wasteland or perhaps are they from another plane, similar to the gnomes in golarion?
Society and Values?
Mostly I'm bored and would like to know how much thought you've put into your race as a whole.
Not to speak for the DM but tor those wondering about the learning center ...
"I prefer the players being more in charge of their world than I am. I'm not going to stop somebody from being inspired because of the setting. I'm flexible. I just provide the backdrop, additional actors and good dose of storytelling."
This^ implies that you can take a bit of liberty with your background so long as it fits the theme of the game and the intro provided in the 1st post.
---Lizardfolk used to be playable in 3.5 could start there as well.
Current character is a Changling or Half-elf Summoner. With as much steampunk flavor as I can mush into the Eidolon and my spells. Profession would be engineer so she'll work on machines of all kinds and her Eidolon will most likely be robotic themed.
Current Stats: Str, 10 Dex,14 Con,12 Int,14 Wis, 10 Cha 17
I should have at least an outline for a background up tonight before bed.
Not exactly sure if that means you gain a fly speed or if the gliding wings trait is supposed to decrease you base land speed to 20 and this feat fixes that.
Male Dragonborn Figher 1
Racial Abilities: Improved Natural Armor, Slapping Tail, Gliding Wings, Dragon Type
Ability Scores after Racial Adjustments
Feats: Dragon Aspect (Blue), Exotic Weapon Proficiancy (Bastard Sword)
Character needs to be formatted and Geared up still.
As I still have much to read this will be a rough draft and rather vague.
Raskul Desertscale or Ra for short, is a lone Dragonborn with no home or family to call his own. He aspires to one day reclaim his peoples great history and freeing them form slavery is a good start. Without wealth or power to accomplish his lofty goals he spends most of his days as a traveling blade for hire. He is courageous in battle and holds great pride in his heritage.
Sorry Adam. Stopping now.
I like having concentration based on your opponents skill as well as the spell level. Maybe you have to beat their attack roll against you?
But I don't know about removing all 6th ,7th ,8th and 9th level spells.
Perhaps adding the 3.5 way of prohibited schools. You don't get to cast them, at all. No wands, staves or scrolls either.
I did like the idea of removing the spells that overlap with some class abilities of other characters.
So then, Goblins are in fact being besieged by magic on a regular basis? Enough to be equated to a war and at least enough that every single one of them has seen a 15ft cone and then ADAPTED to the experience? Then that's fine. Sure.
But that's not Golarion or any campaign setting I've read. As interesting as that would be.
Guns and Nukes exist but I don't have a reason to walk around in a vest or build a fallout shelter.
If he can manage to get them to work together, has a reason to do so in the first place and if they remember once all the fighting starts. Absolutely.
You can make goblins as flavorful as you want, please do, but don't make it sound like this - "Because magic exists everything knows how to fight against it."
Not your exact words but that's more or less what it felt like. VERY meta-gamey.
MOST goblins are dumb and crazy. IF you can give them a reason and a means to fight off magic then go for it. But if they don't then every 4th person in your campaign world better be a damn mage.
@Atarlost I wasn't rejecting anything, his post just made references to powers by the encounter or the hour and giving martial classes mage-like abilities. Both are very 4e sounding.
Nathanael Love wrote:
If your Goblins had fighter levels and not warrior levels, Maybe. Just because magic exists doesn't mean anyone, let alone goblins, are knowledgeable about it or have the means or need to plan against spells being used against them.
They lock their young in cages where they're forced to fend for themselves to the point of cannibalism. If they can't be bothered to care for their own children why would they go out of their way to run combat drills targeted against magic users?
I can't find anything to suggest that goblins are militaristic or organized, in any way, enough to develop any combat tactics as a race. They grab whatever weapons they can find and they kill it until it stops moving. Then they eat it.
PRD Advanced Race Guide wrote:
Violent but fecund, goblins exist in primitive tribal structures with constant shifts in power. Rarely able to sustain their own needs through farming or hunting and gathering, goblin tribes live where food is abundant or near places that they can steal it from. Since they are incapable of building significant fortifications and have been driven out of most easily accessible locations, goblins tend to live in unpleasant and remote locations, and their poor building and planning skills ensure that they dwell primarily in crude caves, ramshackle villages, and abandoned structures. Few goblins are good with tools or skilled at farming, and the rare items of any value that they possess are usually cast-off implements from humans or other civilized cultures.
Yea. That was the point. They're spreading out because the Wizard is there and become easier to pick off because they are not ganging up on any one PC something they wouldn't do if there was no wizard around.
I don't see Spellcraft or K. Arcana on a goblins statblock so how do they know not to stand in 15ft clumps in the off chance they encounter a human capable of AoE?
Are goblins constantly besieged with burning hands and color spray? So much so they need to teach every goblin capable of picking up a sword how to fight a wizard?
And why would any character use modern day military tactics?
Referring to the Whirlwind Attack feat? Then yes you can substitute her attack with a combat maneuver.
I like the room and the feel of the encounter. I would make it 2 NPC's wearing the same outfit have it so that only 1 is visible at any given moment.
If fits with the identical rooms and the shadow copies of the PC's and it will help if one of your part members has a save or suck spell.
I'm thinking of having Jin be a 'Human' blessed with elemental gifts. Essentially this would make him age the same or closer to humans and possably change his creature type back to humanoid. Thoughts?
- What does your parent(s)/guardian(s) do for a living?
Mother is a Mage. Father is a Ship Captain.
- Were you born in Swampwood?
Possably, if not they would have arrived before his 1st birthday.
- What interests does your character have?
Planning and executing mostly harmless pranks on other children and spying on the resident's of the town. Prefering to learn that way over the study of books.
- What does your character dream of being when they’re older?
A ship captain like his father.