Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Lurker in Light

Flashohol's page

Pathfinder Society Member. 370 posts (7,454 including aliases). No reviews. No lists. 2 wishlists. 17 aliases.


RSS

1 to 50 of 370 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Liberty's Edge

I read the material before I asked. And a few times after.

Since the blade skill, Freezing Bolt, and by extension Psychic Stike are NOT magic weapon special abilities that leaves us with...

Ranged Weapons & Ammunition wrote:
The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies. Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon.

Nothing about supernatural abilities here either. So the only logical answer is no it doesn't. Taking Emulate Ranged weapon requires you to produce your own ammunition, neuters your psychic strike and prevents you from overcoming damage reduction by dealing energy damage instead.

Now that strikes me as just a little odd, which is why I brought it up in the first place.

Liberty's Edge

There are two things that alter mundane ammunition on that page. There are magic enhancements that bestow their properties onto their ammunition. And Ammunition specific enhancements. Basic stuff.

But a BLADE SKILL is not either of these things. So again how is that relevant?

Liberty's Edge

I'm not sure how that's relevant as a blade skill is neither an enhancement bonus or a special ability marked with an annotation or an ammunition specific special ability.

Liberty's Edge

I'm at work my time to research things is limited, and it uses wording I'm unfamiliar with as I don't play summoners. My bad.

So chill on the hostility, please and thanks.

Liberty's Edge

Katana Expertise wrote:
"Increase the damage die of katanas you wield by one die step"

This isn't a size increase, effective or otherwise. Just MO damage.

A size increase starting at medium is 2 die steps from the original and one for each after that.

Liberty's Edge

It seems obvious is all, so I thought I was missing something that would explain the need for it to be included.

When you walk around without a weapon or ammo no one suspects what you're capable of until it's too late.

Do the energy blade skills still work when firing mundane ammo?

Liberty's Edge

Bummer.

Any thoughts on why they added the line about weapon finesse to the Soulbolt?

Liberty's Edge

Do you need to provide ammunition if you emulate a bow/crossbow?

Liberty's Edge

I think it would depend on the parties creativity. My 5e group solves most of it's problems by turning enemies against each other and bribing woodland creatures to fight or scout for us.

Level gap should be less noticeable than previous editions, you don't gain as many abilities and they scale slower so the biggest hurtle would be in spell power.

Liberty's Edge

Dot.

Liberty's Edge

Hell yes.

Age of worms has my interest but I'd be down for anything I haven't played already.

Liberty's Edge

1 person marked this as a favorite.

"Die traitorous scum!"

-The troll when entering every room in the dungeon after we convinced it his allies were plotting against him.

Liberty's Edge

This ability alters the general rule of what provokes an AoO, it does not supersede anything that normally prevents an AoO, such a tumble or a 5ft step.

Liberty's Edge

The spell volley sneak attack was added to the FAQ.

Dotting.

Liberty's Edge

2 people marked this as a favorite.

Since deleting an Alias after it's been used is impossible I think having the option so set one as inactive thereby removing it as an option when posting would be a useful tool.

At the very least it would keep the "Post As" drop down uncluttered for those who have 15-20 or more aliases.

Liberty's Edge

What happens if you take Unorthodox Maneuver at a later level through the additional traits feat? Specifically if you already know a maneuver from the discipline you're trading away.

Since it's an untyped trait could you take it more than once?

Liberty's Edge

"Caught in a landslide,
No escape from reality."

Liberty's Edge

A choice between natural weapons is still a choice isn't it? I don't see how the limited selection invalidates the feat.

Liberty's Edge

Feral Combat Training

Mythic Weapon Training

If I understand this correctly this combo would allow you to sub an entire weapon group for just about anything that references or modifies an unarmed strike?

Flurry, Unarmed Damage, Style Feats. Etc.

Liberty's Edge

Instead of the wall of text you have for the Medusa gaze how about something like...

Medusa Gaze: The target is encased within a stone like shell and becomes paralyzed for one round. The stone shell has hardness 8 and 15 hp. Break DC 20ish? Breaking the shell releases the target though it suffers any excess damage from an attack.

(This way any attack at the creature is directed at an object granting the creature the immunities of objects (unless you had a brilliant energy weapon), spells that effect stone wouldn't harm the target and it would still fall or sink due to the paralysis.)

Liberty's Edge

You can change things at least until he closes recruitment.

Liberty's Edge

PRD wrote:
How far you can see underwater depends on the water's clarity. As a guideline, creatures can see 4d8 × 10 feet if the water is clear, and 1d8 × 10 feet if it's murky. Moving water is always murky, unless it's in a particularly large, slow-moving river.

Deepsight is just longer darkvision that only works underwater. So you have a max visibility distance depending on clarity but if it happens to be dark then you are further limited by the distance of your characters special vision.

Liberty's Edge

Found it.

Max HP same everything else.

Liberty's Edge

I believe that was already covered. Standard progression for companions.

Liberty's Edge

Looking forward to Psionics as well. Always been my favorite and I rarely get to use it.

Liberty's Edge

^ I know that. I asked because the GM was open to playing with the dark side as it were.

Background is a redeemed villain of sorts with lots of room for RP aspects of dark magic. Hag blood and all that.

Liberty's Edge

What devil blood? -Eschew Materials. <.< >.>

Fair enough. I'll pick something else then.

Liberty's Edge

@CaveToad: How do you feel about Infernal Healing?

Liberty's Edge

I had to go base 90, my original rolls were about on par with the standard array.

Everything is relative. So if were fighting things that are tougher then we need to be badass. It's only OP if you think of standard challenges for standard characters.

Liberty's Edge

Strong like bull.

Minotaur! Taste the Beast!

Sorry had to get that out of my system.

Liberty's Edge

Hulk Smash?

Liberty's Edge

Gonna assume we start with pants? or do I have to dedicate my special item for that?

:p

Liberty's Edge

Fixed. Have yet to play a ninja so that slipped by my notice.

Liberty's Edge

Crunch:
Race:
Changeling (Hulking) 8RP

Bonus Points: 22
4 Adv. Cha
4 Adv. Str
4 Adv. Dex
4 Ferocity
3 Imp. Natural Armor +2
2 Resistant
1 Darkvision

Ability Scores (Base 90, +2 Str, +2 Dex, -2 Con, +2 Wis, +4 Cha)
Str: 18 (20)
Dex: 18 (20)
Con: 18 (16)
Int: 12
Wis: 8 (10)
Cha: 16 (20)

Class:
Barbarian(Savage)/Sorcerer(Draconic_Blue)/Ninja*
*Favored Class (I believe I can use the Changelings fav. option for rogue?)

Sorcerer into Dragon Disciple.

Feats:
[b]Toughness
[1]Power Attack
[2]Dodge
[3]Mother's Gift (Uncanny Resistance)
[4]Mother's Gift (Surprisingly Tough)
[5]Improved Init.

Traits:
Reactionary, +2 Init.
Magical Knack (Sorcerer), +2 Caster Level up to HD
Birthmark, +2 v. Charm and Compulsion

Item:
Masterwork Bastard Sword

Theme:
Blitzkrieg

Liberty's Edge

That's a lot of info to sort through but I guess I'll roll so I know what I'm working with.

5d6: 5d6 ⇒ (6, 3, 2, 2, 4) = 17= 13
5d6: 5d6 ⇒ (5, 4, 4, 6, 3) = 22= 15
5d6: 5d6 ⇒ (3, 1, 3, 4, 4) = 15= 11
5d6: 5d6 ⇒ (4, 3, 2, 4, 1) = 14= 11
5d6: 5d6 ⇒ (1, 4, 2, 2, 2) = 11= 8
5d6: 5d6 ⇒ (1, 5, 2, 2, 3) = 13= 10
5d6: 5d6 ⇒ (4, 2, 6, 3, 3) = 18= 13

15, 13, 13, 11, 11, 10 (Well then...)

Liberty's Edge

I was thinking about Druid but I don't think we need four casters.

Martial class it is.

Liberty's Edge

^

I still have trouble spelling Ylrhea...

Bard?

Liberty's Edge

So no Lord Stabbington of Stabbington hall?

Liberty's Edge

The universe insists on distracting me from my responsibilities. -_-

Liberty's Edge

^

Liberty's Edge

Meow?

Add Ears?

Liberty's Edge

MC R.E.Z. wrote:
Never saw it.

Find it, Watch it. One of my favorite movies.

IMDB wrote:
A worldwide epidemic encourages a biotech company to launch an organ-financing program similar in nature to a standard car loan. The repossession clause is a killer, however.

Liberty's Edge

I was sooo stuck on the E and now that you've put it up there it seems so obvious...

Liberty's Edge

Reminds me of Repo the genetic opera.

Liberty's Edge

Synthetic
Personality
Energetics and
Cyber
Technology
Research in
Atomic
Law

This is hard...

Liberty's Edge

Yup, and I'm still no closer to making a decision about what to play.

Option A: Giant Robot pilot.
Option B: Soldier/Assassin - Cyborg.
Option C: Mutant with genetic powers.

Liberty's Edge

It's as open as can be.

Think of an aspect you want and give it a +1 to a +5 the higher the number the better you are at it. If it would apply to something your character is trying to do you add the bonus. Anything is possible.

Same is true for negatives. Pick things you're not so good at or aspects that could interfere and apply a -1 to -5 to them.

They can be epic or seemingly mundane doesn't matter.

If you look at Miho's sample sheet you can get a bit of an idea.

Some Abilities:
Armored: Reduces Damage
Art of Invisibility: Stealth
Attack: Self Explanatory
Barrier: Defense, Chance to negate attacks.
Beautiful: If it's helpful you get extra dice.
Charismatic: Diplomacy
Combat Expert: Either a single technique or a knowledge.
Companion: Self Explanatory
Connected: Self Explanatory
Cute: Kind of like beautiful
Dexterous: Slight of hand,
Dimensional Pocket: Pull items from other dimensions.
Endurance Reserve: Modifies your endurance score.
Evasive: Works like barrier except you dodge.
Famous: Self Explanitory
Flight: ...
Gear: An Item that works as another ability but requires possession.
Healer: ...
Heightened Senses: ...
Illusionist: Create illusions

Weaknesses:
Absent Minded
Accidental Transformation
Ageism: easily dismissed because of you apparent age. (Old or Young)
Airhead
Amnesia
Clumsy
Code of Conduct
Coward
Dense
Focus: Required to use an ability.
Frail
Lecherous
Loner

I still haven't gotten to the combat just yet.

Liberty's Edge

I've only glanced over the book so far but it seems like for every rank you put into something you get extra dice when determining success or failure. Going with base zero means your overall point value can't exceed zero, so for every neat little thing you can do you need a negative in something else. Even something minor like being poor or a terrible cook.

I haven't gone over combat yet.

Liberty's Edge

I've got 188 different anime listed on Myanimelist.net and I haven't updated it in a while.

51.34 days worth... wow.

Liberty's Edge

Those comments were making me sick.... religious bigots everywhere.

1 to 50 of 370 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.