Dr Davaulus

Exiled Prince's page

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Just as it says. I'll be picking one to play in a game this Sunday.


Either 1/2 elf or human starting at 7th level, taking the two weapon bonus preferred, but if you can sell me on the bow I might go for that. Oh and I guess I have to be honest in what I want to achieve, long drawn out turns. Yea don't ask. I'm thinking two weapon fighting


page count?


http://farm9.staticflickr.com/8184/8142153393_547f8569ce.jpg


I was wondering how many points a high level campagin would have for 7 not 6, Attributes. This is using the point buy in the 3.5 Dungeon Master's guide.


So someone in a Castles and Crusades game I'm playing in wants to play a Alchemist. This is not a literal translation. What should I do, what am I doing wrong (if anything) and last Where the heck is the Philosopher Stone in the Advanced Player's Guide. It's mentioned in the class, but not where is it described.

THE ALCHEMIST
The Alchemist is not a spellcaster as is the Wizard, nor is his powers ingrained as a Sorcerer. The Alchemist is one who through the development of their own personal Philosopher Stone, is able to create magical effects.
By use of his personal Philosopher Stone the Alchemist is able to wield magic. Since his path to creating The Stone is an arduous one , he learns along the way many other skills that can come in handy.

Prime Attribute : Intelligence
Alignment: Any
Hit Dice : 4
Weapons : Bows, club, dagger, dart, scythe, sling, sickle, spears, staff
Armor: Breastplates, Chainmail hauberk & shirt, cuir bouille, Greek
Ensemble, Chain Coif, Leather coat, Padded, Ring Mail,
Scale mail, Studded Leather & Leather Armor.
Abilities Philosopher Stone, Alchemy , Use Magic Device

Philosopher Stone
The Alchemist begins the game with his own personal Philosopher Stone that he has created by a process of long study and self discovery. In order to imbue his Alchemy the Alchemist must be in possession of his stone. Each Philosopher Stone is unique to the Alchemist that created it. The form and look of the stone reflects it maker. No matter the form and look, The Stone goes through a list of
Colors as the Alchemist advances in levels. The Philosopher Stone is unique to each Alchemist and will only work for him.
If the Stone is lost or destroyed, then the Alchemist must create a new one that takes one day per level of the Alchemist. The cost is 100 gp per Alchemist level.

First thru Third : Orange
Fourth thru Sixth: Purple
Seventh thru Ninth: White
Tenth thru Fourteenth : Transparent

Alchemy
This ability has a wide range of things covered. They include:

Continue next page

Identify And Work Natural Material : The Alchemist is able to identify any common mineral or plant.
On plants with an extraordinary nature he must roll and Intelligence roll, including his Alchemist level in the roll. He’s also able to create mundane items such as Greek Fire with a roll.

Poison
An Alchemist is able to create and work poison as an Assassin of the same level.

Longevity and Health
For every level the Alchemist gains, he gains 10 years to his life. So at 20th level he has gained 200 years! If the Alchemist stops advancing in his class (and takes another) he stops adding years (though he does not lose the ones he gained) even if he later starts advancing again in the class. Alchemy is a hard path that demands constant progress.
Also, for every five levels (starting at 1st) he gains a +1 to his Constitution rolls.
So it’s 1st +1, 5th +2, 10th +3, 15fh +4, 20th +5 etc. This advancement has the same rules as Longevity in that if he stops advancing so stops the increase.

Bombs
Bombs have a throwing range of 20’ and affect only one person plus anyone within a 15 ’ radius that does not make a Dexterity saving throw. A bomb can do any TYPE of damage the Alchemist wants (depending on level) , but that must be determined when they are made for the day.
The damage done with a bomb is 1d4 at first level + 1d4 for every other level. So at fourth level the bomb does 3d4 points of damage.

Orange : Fire Damage
Purple
Red
White
Transparent: Magical Damage

Formula
Mutagens

Use Magic Device
Though a Alchemist does not cast spells per say, the magic flowing through his
Philosopher Stone allows him a chance to use magic items that are reserved for
Spell Casters. The Roll is 1d20 +Alchemist level+ Charisma bonus (if any).


So here's the situation.
The DM:Only wants to play 1st ed /2ed D&D
Me: It's all good.
Everybody else: We want to play Pathfinder.

I've been the only player of the last four months. It's ok, but there needs to be at least two more players.
The DM is very loose with the rules .
I would like to play Castles and Crusades only because it has n old school feel while also cleaning things up.

I suggested a compromise. Try keeping Pathfinder simple.
So my question is how?

Things I've already thought of:

Stick to Main rule book only. No other classes, feats etc. MAYBE Spells from other books.

eliminate time wasters, like say Attacks of opportunity. Of course that means other things will change like maybe feats and what not.

Other detailed examples?


So I have the playtest and I'm not certain what I can and can not say about it, but I feel I can say this: From what I've read, it's pretty much a simplified 3.5. In fact it reminds me (again from what little there is) of Castles and Crusades.


http://www.youtube.com/watch?v=qYVPqBs2pls


I ran the first game, a bare bones encounter. And questions came up.
1.What does 1[w] mean? it concerns damage but don't know much else.
2.So alpha mutations are suppose to be not mutations per say, but abilities that you have from other time lines/ realities. Ok got that.
I also understand that they come and go.
But wtf is it about omegas? A weapon just pops into my hand? or am I suppose to believe I had it all along but am only know using it?
How is it that humans get alpha mutations? would it not be better that they instead get omegas only?


the game is here:
http://www.obsidianportal.com/campaigns/changeling-the-lost-dream

you do have to have an account, but it's free.


Which markers (wet, Dry ,,) would work best on the map?


So I bought this for my nephews and I plan of bringing it over for xmas and playing them through the first time. I have it on pdf so I should be able to read it ahead of time.
Now the question. To open it there or here? If I open it here I can look everything over and have no surprises. But opening it with them would make if more fun (I think).


Is there a text version of Pathfinder (like the srd) for kindle 3? If not, what would you have to do to make it? Could you make one on your own? I just bought one and it would rock to have the rules with links to certain sections.


While I like 3.5/Pathfinder there are some things that I hate about it. The first and I think most crippling is multiple attacks. At low levels not so bad. BUT hit 10th-16th and the game comes to a crawl. No matter the shortcuts involve(using different color dice, random generators etc)it's still a drag on the game. My question is simple: Would it kill the game if every character had a base of one attack with higher up and maybe certain classes getting maybe one extra attack or something in that ballpark? Alot of people say "well the spellcaster would out do a fighter type in damage. But if the fighter type is doing +16 damage is that still the case?


This Will be 4th ed C&C with the world of Greyhawk as the setting. the time and place is depending on peoples schedules.


So I'm going to be a guy that rides around on a dragon that I'm bonded to. According to the DM this dragon gets animal compainion class features SO if I'm a wizard it can be my familar etc.
Oh and we're playing Gestalt and we're using pathfinder books. I would like to have a fighting and magic using combo. Any suggestions?


So I've SKIMMED through the new players book and the one thing that struck me was there's alot of fun stuff in it. From the witch (CANNOT WAIT TO PLAY ONE)to the magic items such as the old gender girdle to the castle in the sky. It just seemed to me that its full of fun stuff.
I still feel that 3.5/pathfinder breaks up at very high levels, but man alot of fun stuff.


Seeing the other thread on gods I wonder what others think about what gods to include and not to include. I myself want to include them all.
Greyhawk, Pathfinder, real world mythology,all of it. But how do you do that without making it a muddy mess?


So how would you do it without it being too powerful? Do you keep invocations as is or would you have to damage? what about eldritch blast? do you lower the damgage? One of the theames of C&C is simplifing things. Invocations does not do this. Would just using spells in the C&C book be better or worst? certainly some spells are too over the top.


First off, Wow!
I dont think they are running a parrael universe thing. What I think they are doing is showing two moments. One is what happen after the bomb went off- they were thrown into the future.
the LAX crew is what happens toward the end of the show. The island is sunked to the bottom of the ocean -most likely between Jocob and Mr.Black using the losties.The big question then is if so, did the two die or is one of them -esp Mr.Black- one of them finally off the island.


How would you make a warlock old school? Certainly the way it is would be too powerful right? would he just have spell-like powers?


Please?


I need someone who knows the accurate wording for shild devices. How would this translate?

A blue six digit left hand on a orange background.

Thank you.


So there were four of us in the game. The warlock, the duskblade, the ranger and the cleric. We had worked our way up to 16th level but even before then combat was starting to wear us down. Now even though this was 3.5, we could be talking about pathfinder also.
The Ranger alone had (i believe) five or six attacks PER TURN. Even if he used mulitcolored dice (he did) and rolled them all at once(he did) it still took an insane amount of time for him to determed his attacks and damage.
SO I was looking over the 1st edition d&D book and realised that the game use to be playe with ONE attack and fighters had two maybe three at the highest levels. What whould be so bad about going back to that?


Exiled Prince wrote:
Just seen this and I would like to know how well it works on pathfidner pdfs. Answer back soon!!!! I want to buy!!!

Never mind. It's $500!!!! Oh well.


Two polls

1. (for those who have play tested all classes) Which new class works the best (not ness most powerful or cool or what not)

2. For anyone, which new class do you like the most and hate the most (you do not have to state why)


I was just on the Amazon and saw that they have downloads to make reading pdf's on them easier. Has anyone tried to use the pdfs on this site with a Kindle? I woul like to know as I need something that I can take along to read.


I'm conflicted on which one is better. I'm leaning for the knight as it seems to capture the feel for the concept but the new cavalier has some good points to it including orders. What do you think and why?


When a witch uses a hex that they must touch a target, do they provoke
an attack of Opertunity? It states that the ACT of provoking a hex does, but what about when you have to touch?


1.A witch has a familar that is basicly a spellbook.

2.Each day the witch "learns" the spells she will use for that day.

3.IF the familar dies, she can still
cast the spells she has not cast that day,
but after that cannot cast until she gets a new familar.

4.Unless a Hex says otherwise,the witch can cast the same Hex over and over.

A witch's hex works seperatly from her familiar and so the witch can cast hexes even if the familr is dead.

Do I have it right?


I do not know how long this will stay up here, but I feel that as someone who buys, and plays your products, you should give me a moment here. The purpose of this thread is stated as

"This board is for posting feedback, observations, and playtest reports on the Cavalier and Oracle base classes set to appear in the Advanced Player's Guide"

I stated my opinion -ie feedback-. Just because it's not what you did not want to hear does not make it unvaled. I understand that no matter what is said on this board you will go ahead and publish what you want to, and that's your right. But please do not ask for my opinion and then shoot me down when I give it.

-an offended Customer


Why? Read the paladin, then close your eyes and think of all the famous knights of legends and many of them are paladins. But I dont want a lawful GOOD knight you say. I want the Green Knight or the Black knight. Ok. I think the knight or if you must call him Cavalier for whatever reason would be better as a prestige class. The ideas of Banners, challanges etc are great, but I believe would be better as a prestige class. The thing is the base classes are just so well done that having more seems redundent.


ok so like where is Crazy?? I need my oracle crazy. The madman with
divine insight is universal. come on I need my Crazy Oracle!!!!!!


Ok so I tried to have fedex print the FREE pdf that is meant for MY use at Fedex online and was told they could not do it. Why? The print is for my own personal use, I'm not going to resale it. It's meant for me to use it right?? It's not even the blessed final copy of what it's meant to be. Please give me some clarity on this.


Found this on the net today

http://www.copyright.gov/fls/fl108.html

In a nut shell it stats
"Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it."

Sooo dose this mean that "The Storytelling System" is free to use since that is the name of the game?


I just found this on the net and
really like it the concept.
Has anyone played this game?
Still not certian how it would play
out. For example, how D&D classes would
translate and what combat would be like.


Anyone bought this? Is it any good?


it states if you have 10 or more ranks in ONE of these skills the bonus increases to +4 for that skill.

what if I have 10 or more ranks in BOTH? do I get +4 in each??


I have not done the spell list yet due to life getting in the way. I would like opinions on what I have so far though to see if I'm moving in the right direction.


I thought I saw it on youtube but cannot find anything like it.
The short film is
1. a vampire comedy
2. In three parts
3. Has two main characters that pick up a woman who
makes one of them a vampire.
4. they go to a vampire party of vampire wanna bes and
run into a real vampire lady.
I cannot remember the name if it. Something to do with blood.
The movie has gay undertones.


Would the fey touched in feind folio still be +1 level adjustment in Pathfinder?


(I have a pic too but could not figure how to paste)

Warlock (Pathfinder)

Alignment: Any Evil or any Chaotic.
Hit Die: d8
Class Skills
The Warlock’s class skills are Acrobatics, Bluff, Disguise, Intimidate,
Knowledge (Arcana), (The Planes), (Religion) , Profession,
Sense Motive, Spellcraft and Use Magic Device
Skill Ranks per Level: 4+ Intelligence Modifier

Class Features
All of the following are class features of the Warlock.
Weapons and Armor Proficiency
Same as old Warlock

Cantrips(sp)
At first level the warlock gains the use of cantrips as a spell at will.
His caster level equals his class level. The number of cantrips he gains equals his
Charisma modifier.

Eldritch Blast (sp)
The warlock gains Eldritch Blast that follows the rules of the old warlock class
With this exception: Every level the blast gets a plus one to the damage done.
So a 7th level Warlock does 4d6+7 in damage.

Invocation
The Warlock advances in invocations as he raises in levels ( Least 1st, Lesser 6th,
Greater 11th and Dark at 16th level).

The Warlock gains an invocation at EVERY level ending in having five invocations
Per grade, by 20th level.

Damage Reduction (SU)
Same as the old Warlock

Deceive Item(EX)
Same as the old Warlock

Fiendish Resilience (SU)
Same as the old Warlock

Energy Resistance
Same as the old Warlock

Imbue Item
Same as the old warlock


why do the tiefling, tengu and others not have a favored class?


While I like the fact that humans get proficincy with a weapon of my choice, what if I'm a fighter??? or any martial character for that matter?


I have not watched BG all the way through so lo and behold I pick up where they touch down to earth and find it a wasteland. What's going on? They all remember dieing on earth thousands of years ago. was that only the cylons? or did the humans remember also? Is everyone a cylon? Or is everyone reincarnated? Is starbuck a cylon and if so, than why does patch say his wife is the last one????


I grew up watching star trek reruns in the late 70's. As a child I believed everything the show was telling me. That in the future it will not matter what you are but who you are on the inside. That mankind will have evolved.
From the moment star trek went off air, through all of the movies and
up to the last series, The Gay community has begged for ONE gay character from a show that is suppose to inclusion.
In a interview done on AfterElton, the movie's creators flat out said no to having a gay character on the movie(not even a non major character).
I'm done.
I will not spend my money to support something that has gone out of it's way for the last 30 years to pretend that I do not exsist.


Well I bought the beta book and love it,but see alot of little things wrong with it. I just wonder since they have so much of it already printed up, how many changes will really happen to the final print.


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