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![]() well see this was a Castles and Crusades game until SOMEONE just had to switch to Pathfinder. Though I've never played it, I do own all of the main books and I did play 3.5 til we were 16 th level so I do know how drawn out the turns can be. Now in the book there isn't much to choose from for the animal companions to do what you are saying though. Is there a feat to let you pick something else? I was going to go with wolf( they can trip my enemy to make him prone). I'll look into the Master Summoner. What book is that in? ![]()
![]() So someone in a Castles and Crusades game I'm playing in wants to play a Alchemist. This is not a literal translation. What should I do, what am I doing wrong (if anything) and last Where the heck is the Philosopher Stone in the Advanced Player's Guide. It's mentioned in the class, but not where is it described. THE ALCHEMIST
Prime Attribute : Intelligence
Philosopher Stone
First thru Third : Orange
Alchemy
Continue next page Identify And Work Natural Material : The Alchemist is able to identify any common mineral or plant.
Poison
Longevity and Health
Bombs
Orange : Fire Damage
Formula
Use Magic Device
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![]() Axebeard wrote:
I'm 100% behind this. I played in a game with 16th level characters. The ranger (who had the two weapon fighting tree) took forever. Everytime it was his turn, everyone but the dm would get up for a break. I think though that everyone but the fighter should have only one attack a turn. ![]()
![]() Skeld wrote:
What are iterative attacks? What do you mean by the spells preps?Are traits in the main rulebook? ![]()
![]() "Most importantly, change the feel. Make it more wondrous, more magical. Worry less about Here's exactly how it works...and tell a good story." Of course those are important and we do that already (believe me, you need a lot of imagination with 1st ed). Another thing I thought of was you get all of the skills listed in the class, and you roll 1d20+ attribute mod+level. If you want another skill not on the list, it's a feat called Extra Skill. ![]()
![]() So here's the situation.
I've been the only player of the last four months. It's ok, but there needs to be at least two more players.
I suggested a compromise. Try keeping Pathfinder simple.
Things I've already thought of: Stick to Main rule book only. No other classes, feats etc. MAYBE Spells from other books. eliminate time wasters, like say Attacks of opportunity. Of course that means other things will change like maybe feats and what not. Other detailed examples? ![]()
![]() I ran the first game, a bare bones encounter. And questions came up.
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![]() So I gave them the box set at xmas and they opened it and put it aside in about 2minutes. I thought that was the end of that and would not be hearing anything about it again.
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![]() well it prob was for the best. I thought about it and either I'm going to mail it or take it on the plane with me. Either way I've added some other goodies to the box. So far I bought the "Nights of Wundagore" graphic novel for the older one who's bat s#+~ about comics now. I was telling him about the stories I read when I was his age and he wanted them. Might throw in the Original AD&D Players handbook. I think it'll fit. ![]()
![]() Exiled Prince wrote:
Ok. I did it. No errors, but now I feel dirty. Still I gently put everything back as was and it's not going to be touched again till xmas. ![]()
![]() So I bought this for my nephews and I plan of bringing it over for xmas and playing them through the first time. I have it on pdf so I should be able to read it ahead of time.
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![]() Well if I were to do it it would only be for myself. Though I think it would be too labour intensive for one person.
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![]() Well maybe I've just had different experience. In the last game I was in we ended up hating the Ranger with two weapon fighting tree and two different magic weapons with two different bonuses to it.
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![]() While I like 3.5/Pathfinder there are some things that I hate about it. The first and I think most crippling is multiple attacks. At low levels not so bad. BUT hit 10th-16th and the game comes to a crawl. No matter the shortcuts involve(using different color dice, random generators etc)it's still a drag on the game. My question is simple: Would it kill the game if every character had a base of one attack with higher up and maybe certain classes getting maybe one extra attack or something in that ballpark? Alot of people say "well the spellcaster would out do a fighter type in damage. But if the fighter type is doing +16 damage is that still the case? ![]()
![]() Brianfowler713 wrote:
I tried today (3/9/11) and it will not let me on. To make matters worst, there is no contact link and even when I go on the facebook page no one answers. So sad. ![]()
![]() I was/am at a crossroad my self. I've played every version of the game (except 4e which I will not touch for MANY reasons.) I'm conflicted about Pathfinder. First off I've bought all the main rule books. They're good. really good. The problem though is the system at high levels. What do I mean? Make a 16th level npc. go ahead. I'll give you 1/2 an hour. What's that? you need more time? you need a calculator?? Oh come on!Make a 16th level fighter. That's easy..no. It's not. At high levels the game falls apart. That's not an opinion, it's a fact. I know because I've been there. At the moment I'm running a Castles and Crusades game. It's Very rules light and relies on imagination more than stats. I miss the feats and skills but at the same time I realise that they are like the cake that I as a diabetic should not have. ![]()
![]() PDiddy wrote:
What is differnt about them? I heard the Barbarian was made better. ![]()
![]() So I'm going to be a guy that rides around on a dragon that I'm bonded to. According to the DM this dragon gets animal compainion class features SO if I'm a wizard it can be my familar etc.
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![]() cranewings wrote:
what you are complaining about is the rules system itself. while I like pathfinder/3.5 for it's STRATIGIC rules, it kinda sucks because if it's level system. I prefer WoD storyteller system that is more organic. But I think that is the problem. NOt the book itself.
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