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Erik Herrin's page

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber. 14 posts (237 including aliases). 1 review. No lists. No wishlists. 6 aliases.

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Hear these words, hear my cry,
Spirit from the other side.
Come to me, I summon thee,
Cross now the great divide.
Beloved spirit, Ruloc,
We seek your guidance
Commune with us
And move amongst us

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Go evil; take levels in souldrinker.

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Regeneration has nothing to do with non-lethal damage anymore.

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You and your friend's are going to scour the globe for seven magical macguffins that are almost always either A) in the worst possible places imaginable, B)part of the property of some evil a**hole, or C)both. You and your allies will train and power up, using fist, sword, and fireball to get these macguffins back so you can put them together in an awesome magical ritual. You will probably die along the way, but don't worry, you can be brought back.

That is Shattered Star...or Dragonball, I forget.

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Ah, ha, ha, ha, stayin alive, stayin alive... Just keeping things going.

@Vladimir Thomas- Sorry to burst your bubble, but Ruloc said he wasn't going to add anyone else to this list until it's done. He may or may not start another list, so cross your fingers and hold on to your character descriptions (I know I have a few:).

Yes, Ruloc does take commissions and that would be your best bet if you're in a hurry for your pics. Just hit him up at his Deviant Art page.

@Ruloc-If you haven't guessed, I stalk you when I haven't heard from you in a while. And it seems every time I do, I find another piece of your wonderful artwork. This is a wonderfully creepy piece that I will be recommending as a reference to a low charisma halfling witch Klooless will be playing in an upcoming Jade Regent campaign (alongside Janeko from your list). Keep up the great work!

...And stay in touch, we tend to miss you around here!

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I LOVE THE MONKEYS! Not just the band, but these beautiful pictures. Dhima Hona was a brainstorm child of mine that Mobat ended up playing, and I must say, you did it justice. He's not much of a poster so I'll send it along, "Thank you very much!".

P.S. Just so you know, your art is the perfect size for Iphone backgrounds :]

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Necromancy with the answer!

The Pathfinder Player Companion: Blood of Night contains a small blurb in the Moroi (standard Pathfinder vampire) section under the "Secrets of the Moroi heading".

Pg. 8, Blood of Night wrote:
Spells like darkness and protective penumbra (see Ultimate Magic) provide temporary respite from the dawn...

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And he's back and on a roll, folks!

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Ruloc, just saw Eric and Ulygun. Just beautiful pieces; I was hoping they would be going somewhere in the Reign of Winter adventure path, but then I saw the Wayfinder #8 part. Still great art!

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I'm DMing the same AP right now, and at about the same part. I have a Wizard/magumbiyan-somthing-or-other and a rogue/sorc/arcane trickster in the party. Their response to "Immune to magic" was, in order:

1)knowledge check for weaknesses or alternate magical responses
2)Buff melee instead of blast enemy
3)Re-check spell list for "Spell Resistance: No" spells.

...Hell, They even get a wand of Acid arrow as treasure just before these encounters and a golembane scarab last book! The rule is "adapt or die".

On a side note: I remember the Caryatid Columns and then the Glass Golem, what's the third monster?
*edit-never mind. The spider-head-golem-things. Totally forgot about them as both spellcasters' daily powers deal force damage and the barbarian chewed through them.

Peter Stewart wrote:
Would you throw a monster immune to melee damage, or weapon damage at a party?

Yes. At least 2 swarms so far in the adventure. And at lower levels, too.

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Gauss wrote:

Ed: Ahhh, Im sorry :) I live in Boise, Idaho.

Yeah, this thread got Concerro out of 'hiding' behind his alter-ego. If Concerro posts he is damned sure about what he has to say.

- Gauss

I like Wraithstrike better.

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The heading implies...

Yet the text afterwords spells out how it works.

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Core Rulebook pg.187 wrote:

Full Attack

If you get more than one attack per round because your
base attack bonus is high enough (see Base Attack Bonus
in Chapter 3), because you fight with two weapons or a
double weapon, or for some special
reason, you must use
a full-round action to get your additional
attacks. You do
not need to specify the targets of your attacks ahead of
time. You can see how the earlier attacks turn out before
assigning the later ones.
The only movement you can take during a full attack is a
5-foot step. You may take the step before, after, or between
your attacks.
If you get multiple attacks because your base attack
bonus is high enough, you must make the attacks in
order from highest bonus to lowest. If you are using two
weapons, you can strike with either weapon first. If you
are using a double weapon, you can strike with either part
of the weapon first.
Deciding between an Attack or a Full Attack: After
your first attack, you can decide to take a move action
instead of making your remaining attacks, depending
on how the first attack turns out and assuming you have
not already taken a move action this round. If you’ve
already taken a 5-foot step, you can’t use your move action
to move any distance, but you could still use a different
kind of move action.

No where in this does it say that it ceases to be a full attack action. It doesn't say it turns your one attack into a standard action attack. What it does say is it turns the rest of the attacks in your full attack action into a move action. you are still taking a full attack, even if the rest of your attacks become movement.

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Core Rulebook pg. 130 wrote:

Manyshot (Combat)

You can fire multiple arrows at a single target.
Prerequisites: Dex 17, Point-Blank Shot, Rapid Shot,
base attack bonus +6.
Benefit: When making a full-attack action with a bow,
your first attack fires two arrows. If the attack hits, both
arrows hit. Apply precision-based damage (such as sneak
attack) and critical hit damage only once for this attack.
Damage bonuses from using a composite bow with a high
Strength bonus apply to each arrow, as do other damage
bonuses, such as a ranger’s favored enemy bonus. Damage
reduction and resistances apply separately to each arrow

...Not "in order to use this feet you must make a full attack action". It quite specifically always happens on every full attack with a bow, whether or not it is no longer intended to be a full attack.

Concerro wrote:

Also as I have said before you can never opt of a full attack.

What happens is you make the first attack in a normal situation. Then you decide to go into the a full attack or take a move action. That is the order presented in the book. The book does not say you get to commit to a full attack and then back out. What I just said has been quoted several times, and it is in the book. Nobody has yet to produce a quote that references backing out of a full attack.

If this is to be believed then Manyshot simply doesn't work and would never work, as the first attack of any full attack is only a single attack with the possibility to become a full attack.

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I'm going to be able to make a campaigns worth of NPC's off of your portraits alone, Ruloc. Great work.

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Sang to the "peter cottontail" music:

Sanctum Piter oteum, Deus ore uneum.
Hippitus hoppitus reus homine.
In suspiratoreum, lepus in re sanctum.
Hippitus hoppitus Deus Domine.

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Cavian wrote:

So if we'd like on the list would we post here or on that website mentioned in the thread start post?

On topic though: Ruloc that Storm Caller is amazing, especially like how the lightning is dancing around her.

I did both, posting here for slot reservation and on the other list for character details (so as not to clutter up this board with errata to my visual). I figure it doesn't hurt.

...And Ruloc, I have a question: Which demon lord did you make a pact with to be able to produce such brilliant art so quickly? I've always wandered what I might be able to get for this pesky soul I keep lying around:]

Amazing stuff, Ruloc, Amazing stuff.

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Adamantine Dragon wrote:

One final comment and then I'll let those who want to exploit the rules to allow nonsense do whatever they want.

The feat doesn't "let you do it without readying an action." The feat let's you do it.

...With your bare hands no less, but you see people deflecting bullets with weapons in other forms of media. The way I see it, a person with the feat is nonchalantly batting aside these pesky attacks, whereas the one without is focusing all his concentration (enough to where he's not attacking anyone else) to attempt to destroy the offending object. I'm not seeing a great mechanical advantage to disallow it.

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My party and I are looting the storage supplies of an evil alchemist...

GM: "Okay, you find 20 alchemist fires, 20 alchemist frosts, 20 antitoxins, 20 thunderstones..."

Johnny, the new player, interrupts: "Finally, I can evolve my pikachu."

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Eschew Materials

The only component that doesn't cost anything that I can even remember is bat guano for a fireball.

All anyone does is:

1. check spell for material components
2. Check character sheet for spell component pouch
3. ???
4. Loot dead bodies (profit)

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