Alain

Sir Kavon Culjurk's page

14 posts. Alias of Erik Herrin.


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avr wrote:
A dread is a one-trick pony written up as a class. As one side of a gestalt that focus might not be a problem, but action economy will be - they want their standard actions as much as most, and you're not going to be a weapon user who can add fear effects as a rider, right?

Damn. I really like this as a concept, too. Blood and fear, adrenaline manipulation. Would even have my psionic feats pulling double duty for both classes. But, yeah, if I'm action starved until 11th level, it might not be too good.


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Today is a good day to... halp wrote:
Can't really help with the Dread class as I've never really played them before. I can help with the Akashic classes, as they're basically 3.5's Incarnum ruleset that got "updated" over to PF1e; they tend to generate magical "items" that can do a variety of mostly all-day effects [some exceptions may apply] depending upon certain magic item body slots on the body [hands, chest, feet, etc.], if I've got things correctly. ;)

Does binding still take up magic item slots? Would a guru be a good fit for the vitalist?


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KahnyaGnorc wrote:

Path of War Stalker is a Wis-based class, with a ninja-esque theme and 6+Int Skill points. It also has a martial discipline, called Steel Serpent, that involves corrupting enemies ki and acts like poisons. (It also adds Wis Mod to Reflex saves and Initiative, in addition to Dex Mod)

There are a number of abilities that'll use your Power Points, so a more martial pairing will help do damage while keeping power points in reserve for healing/Vitalist abilities.

Originally I had planned the other class to be a maneuver user, but I was leaning toward the sanguinist medic. That's when I realized how action starved the build would be. I still might consider either stalker or medic if I can't find something that meshes better.

I just found out the Dread has an archetype that switches them to wisdom. Anyone have any experience with this class?


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VoodistMonk wrote:

Ranger is Wisdom-based, has BAB, has skills, and fixes your saves. The spells are so-so, they are what you make of them, or can be traded away for Skirmisher tricks (also Wisdom-based). Favored Enemy/Favored Terrain both do not require actions.

UnMonk is Wisdom-based, has BAB, has a few more skills, and fixes your saves. The Ki Pool is so-so, it is what you make of it, but at least it's Wisdom-based. Many of the Monk abilities do not require extra actions.

Ranger does have a beautiful chassis, but, for the life of me, I can't find a good one that fits to theme. Also, we have 2 animal companions and a familiar as is. I don't want to bog down initiative any more than I have to.

On the other hand, I've considered monk extensively. The problem it comes down to on monk is I don't wish to step on the toes of the brawler//ninja (same reason I won't pick rogue). He's kind of a new player and I want to give him the spotlight with his build, overlapping as little as possible. Hell, he'd be playing a scaled fist monk if he could figure out how to play anything remotely lawful.


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avr wrote:
The first way to narrow things down is to look at a vitalists' weaknesses: poor reflex, poor BAB, 2 skill points base. Usually unimpressive classes like a swashbuckler or rogue (or some slightly better ones: investigator, slayer) could work for passive bonuses. Those are usually easy to work into a concept too.

Agreed. I'm not too worried about the BAB or the reflex save (reflex saves are usually just damage) , but I would love to have more skill points. Is there a wisdom-based swashbuckler?

avr wrote:
I think you've covered the obvious psionic synergies, but note that you might consider some psionic prestige class past level 5 - you wouldn't normally consider sighted seeker or war mind for example, but if it's on a class you don't care about advancing particularly it's more possible.

I'm gonna have to look at psionic prestige classes. That would certainly make wilder more tolerable.


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I'm gonna be in a gestalt Kingmaker-esque (open world exploration, kingdom founding, possible large scale war) campaign soon, and I find myself at a loss. I wanted to take a more supplementary route than I'm used to, usually favoring sneaky assassin types, so I locked myself in to play a Vitalist. I like the life leech and sadist combo, and I want to make the character have kind of a blood manipulation concept.

The problem comes with the second class, I didn't realize how active the vitalist actually is being able to use every action every round and often not having room for a lot of other things. Unfortunately, I have already generated stats and am locked in to them (we played a game with M&Ms and wouldn't be able to re do the game without re doing everyones stats).

Stats are as follows-
Str-10
Dex-18
Con-14
Int-12
Wis-18
Cha-9
leaning toward Elan as race to add +2 to wisdom and to have aberrant subtype, which can get me fast healing with a feat later on.

Other players are as follows:
Alchemist//Magus -concept: Mounted gunner
Cavalier//Druid/Mammoth Rider -concept: Huge monster rider
Witch//Mesmerist -concept: Halfling jinx debuffer
Brawler//Ninja -concept: Mortal combat brutal fist fighter

Allowed material is all pathfinder, 3.5, and dreamscarred press material. Right now I'm leaning toward either psionic Wilder (contemplative archetype),akashic Guru (sineater philosophy), or path of war Medic (sanguinist archetype). Medic has the best feel for concept, but initiators are another heavy action use class. Wilder would give me godlike psionic power, but the chasse sucks (3/4 Bab, 2 good saves, 2 skills per level), and guru is... I don't know much about akashia, but it could still fit the concept with the whole chakra control through blood manipulation.

I'm open to any help I can get and can answer any questions. I'm not limited to these options (except the stats and vitalist) so throw any ideas you can at me. Thanks in advance!


I have charismatic socialite alchemist that I'd like to take a familiar with, but the visual imagery of a large grotesque lump sticking out of her flesh just doesn't mesh with garden parties and high society balls. I was thinking something like a tattoo, but I didn't want to step on the sorcerer's shtick. Any thoughts?


Probably talking about this.


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I like this thread. It taught me that that if someone uses the antagonize feat against me, I can use an intimidate check to demoralize back, as it's an offensive combat action. Thank you.

...I have nothing of use to add regarding the topic at hand.


Did this ever get FAQed?


Sir Kavon Culjurk wrote:
Did this ever get answered?

How about now?


Did this ever get answered?


Sir Kavon Culjurk wrote:
Where does it say that a paralyzed or helpless creature has an effective strength of 0? I can only find the part about dexterity.

Never mind. Found out I was looking at a 4th printing Corebook. Carry on.


Where does it say that a paralyzed or helpless creature has an effective strength of 0? I can only find the part about dexterity.