Kreighton Shaine, Maste rof Spells

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***** Pathfinder Society GM. Starfinder Society GM. 10,830 posts (25,912 including aliases). No reviews. No lists. No wishlists. 96 Organized Play characters. 18 aliases.


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DungeonMaster

Workers dive for cover as the next wave of pirates arrive. More monkey goblin pirates swing in with a hearty call of “Oook-oook-oook!” Meanwhile, a new threat lurks below as underwater swimmers rapidly approach the docks.

The 2nd wave comes in You may capture these ones if you want one alive for info, these goblins and pirates are more intelligent. To capture one you either have to finish one off with nonlethal damage or succeed at an intimidate check when a creature is at half HP or less.
init: 1d20 + 9 ⇒ (13) + 9 = 22 athamaru pirate
init: 1d20 + 5 ⇒ (11) + 5 = 16 goblin rigger
Everyone roll your inits again and replace your selves in the starting area in the map again.


DungeonMaster

The DC is 17, the more successes the better, does anyone wish to hero point before I bring in the next wave?


DungeonMaster
Mia Moja wrote:

Mia has Ocean's Balm, so 2d8 healing per PC per 10 minutes.

Mia can also put out any fires that are still burning.

You actually have a 2nd wave coming in one minute. But the NPCs can heal you at one healing potion per round, so you would be healed nobody is hurt.

The Pathfinders have one minute, but it is time to make some repairs.
Save the shipyard For firefighting, use a Survival or Athletics check to dump sand or water on a burgeoning fire. To direct the crew to safety, use an appropriate Lore, Diplomacy or Intimidate to help get the workers to safety.
Critical Success You and your allies gain two Shipyard Successes!
Success You gain one Shipyard Success.
Failure You fumble and fail to help anyone.
Critical Failure Your actions actively interfere with saving the shipyard, and you and your allies lose a Shipyard Success.


DungeonMaster

So everyone hits and kills the pirate. out of combat


DungeonMaster

Gorilla would be on the water but not under the water. So you can still see it. It would be off guard but also have cover.


DungeonMaster

At old grim, pirate number 2 will still be live after all those attacks. Also posting from a phone.


DungeonMaster

Atlach hits the gorilla pirate hard. The pirate gets into melee with Mia the closest target. hit: 1d20 + 13 ⇒ (6) + 13 = 19 hit: 1d20 + 9 ⇒ (5) + 9 = 14 as it tries to attack with 2 fist attacks. But the fists bounce off her armor, the 2nd one misses completely. All heroes are up.


DungeonMaster

Alright so High in the Mountain
will saves: 2d20 ⇒ (6, 8) = 14 with +9 that is 15 and 17, he fails them both. He is shook up by both Gorillas. They don't stack so he is still only frightened 1. He is in a hurry and both his shots go wide. He then regains ahold of himself being no longer frightened.

Sindrailla fears the first one not, but the 2nd one must have been louder or scarier as she is shake in his shoes. She still delivers 2 good blows into the goblin. and Shakes off part of a crit fail. Frightened 1 now, but she is frightened to the 2nd Gorilla and not the first. So while frightened applies to the character as a whole, it does matter which Gorilla you are frightened against and which one you are not, as you are also flat footed against the Gorilla that does have you frightened. Also I moved you, there is one goblin, the other 2 Gs aren't there. It was difficult terrain moving across the boats like that but you had more than enough movement to make it, given a certain path, also because I don't feel like retconning things and you may have remembered the map when 3 goblins where there.
Sindrailla, edit That 1st action was a crit on the goblin and killed it, would you like to use your last action to move back a little or do something else?

Old Grim fears no Pirate and shoots the goblin, actually it is dead. reflex: 1d20 + 11 ⇒ (3) + 11 = 14 The pirate is in pain but it survives.

Alanosse shoots that pirate even after being critically frightened by it. She is also frightened by the 2nd pirate but not as much. She shakes some frightened off a little. She is currently frightened 1 total, but frightened 1 against pirate 1 who is dead when Mia goes and frightened 0 against pirate 2 who is alive.

Mia fears the first one not, but is shook up by the 2nd one. She blasts the 1st one Gorilla hard. killing it.
Goblin is dead, Pirate 1 is dead. Atlache is up. who is frightened 1 but will go to 0 when his turn is over. Sindrailla has one action left.


DungeonMaster

Which target old grim?


DungeonMaster
Atlach wrote:
Atlach has surprise attack. So it’s a crit

He is still alive but good to know. @high in the mountains, don’t forget your two will saves vs frightened, could cause a miss. flat check vs per bleed: 1d20 ⇒ 20


DungeonMaster

Atlach hits but doesn't crit. Unless you are part rogue or something where he is offguard. His AC is 20, just have to doublecheck, but a hit for now.
That hurts. The gorilla pirates move and do a Frightening display. Everyone two will save dc 22s vs frightened.
Everyone is up. 2 goblins were deleted, the challenge points wheren't cumulative so only 1 goblin on map.


DungeonMaster

init perception: 1d20 + 8 ⇒ (11) + 8 = 19 sinderella
Atlach is up.


DungeonMaster

Sorry for the delay, post coming. Strange indeed, but I'm sure they have a reason.

The wooden docks creak underfoot as Olad leads the way off the Lucky Duck. “I have a few other options for—” he breaks off as a commotion starts near the docks. Dozens of rough-looking goblin sailors swarm throughout the area, lighting fires in the shipyard and brandishing weapons. They shriek gleefully as terrified dockworkers scream and scramble out of the way. Plumes of smoke rise, and the scent of burning wood fills the air.
Olad puffs out his chest. “My ships! You’ll have my
ships over my dead body!” Olad shouts as he grabs a belaying pin and jumps into the fray.
From all sides, the sounds of “Ook-ook-ook!” calls rise as both monkey goblins and gorilla pirates grab onto ropes and swing into the dock area, attacking everyone in their path.

Nairaba and Kitsch: As noncombatants, Nairaba and Kitsch run and hide during combat, but also take steps to heal their fellow Pathfinders. At the end of each round, Nairaba hands Kitsch a healing potion (or elixir of unlife if the PC has negative healing) that Kitsch then loads into a bolt and fires at the most wounded Pathfinder while shouting, “This may sting!”
Roll init Map will be up shortly.
perception init: 1d20 + 9 ⇒ (18) + 9 = 27 pirates=Ps on map
perception init: 1d20 + 5 ⇒ (10) + 5 = 15 goblins=Gs on map
Map


DungeonMaster

oops 3 ships what: 1d20 ⇒ 17 this is a roll to determine if Olas was with you at the time you noticed the strange behavior of the sailor. Yes he was with you at the time. He didn’t disappear for the five minutes you saw the strange behavior or anything like that. He knows what you are talking about. Doublechecking the answer on that.will get back to you on that one MIA.


DungeonMaster

She responds to Old Gim Yes quite a collection, have a good look.
4 checks per pc, but only 1 of you need to pass.
The Pathfinders successfully determine condition of the ship, it is in the text.

The Pert Peach is a squat, mid-sized ship painted in gaudy colors and replete with the eye-watering scent of perfume belowdeck. Olad gestures expansively on the ship tour. “This pre-owned beauty is one we’re refurbishing! In addition to an excellent galley, there are so many private rooms, useful for storage!” A PC who makes a successful assessment of the ship realizes that while it would make a great passenger or hospital vessel, the ship is much too slow andunwieldy for the rapid transportation the Society often needs.

The Scurvy Scamp is a lean, two-masted brig. “Okay, so you want fast, you want lean, you want this ship! She’s fast and can be used for discreet merchandise,” Olad pauses to wink at Nairaba and Kitsch, “or for stealthy drops of soldiers on an enemy coast.” The
Scurvy Scamp is indeed seaworthy and fast, but a PC who makes a
successful assessment of the ship realizes that its rudder is in terrible repair and needs replacement. If the price was reduced for the bad rudder, it might be something the Pathfinder Society could fix in a few weeks.

As the players travel to the third ship, aimless sailors wander around the dock area of the shipyard. Some have opened a crate of Sauerton Red and are passing bottles around. The sailors sit on the docks, drinking and watching the nearby ships. Olad detours around a pair of sailors who are stretched out on the dock and then complains,
“Those louts are getting in the way of honest work.” He turns to the sailors and shakes a fist. “Hey! We’re trying to work here! Move on!” but the sailors shrug and ignore him.

sense motive dc 15:
A PC making a successful DC 15 check to Sense Motive might realize that this is unusual behavior for sailors off-duty.
Why are they hanging around a busy shipyard instead of enjoying the nearby bars and entertainment a few blocks away?

The Lucky Duck is a full-rigged ship with three tall masts. There are recently repaired battle scars on the hull.

Perception 13:
PCs making a successful DC 13 Perception check to Seek hear squeaking and scurrying noises
perception 18, this is the same check for the perception 13:
and if their check meets or exceeds a DC 18, they spot rats running along the floor, including one that runs directly over Olad’s bare foot, though Olad pretends to make no notice of this
.
“This ship may need a good scrub down and a little love, but she can carry a lot of personnel and has the space for 50 cannons onboard.” A PC who makes a successful assessment of this ship realizes that this vessel, despite its very prevalent rat problem, is ready now and would serve the Pathfinder fleet just fine.


DungeonMaster

Forgot to ask before we get into combat. What is everyone’s doing for Pathfinder provisions?


DungeonMaster

Touring the Shipyards
As soon as the PCs are ready, Kitsch rubs her paws together. “Enough
talking! Let’s go shopping!”
“Remember, we would like your honest opinion on all the ships you see,” Nairaba says gently. “It’s important to have multiple opinions when we’re considering a purchase as large as a ship.”
Nairaba and Kitsch lead the way down the five blocks from the BrineShark’s Bistro, down a steep incline to the dockside office of Olad the Alright Shipwright (overzealous male halfling salesman). Soon, the sounds of the Shipyard district grow more raucous. Gangs of workers sing Consortium lumberjack chants as they haul timber, and a cacophony of saws and hammers fills the air as craftsmen put together hulls in the dry docks. Augustana is sultry in summer; Nairaba and Kitsch fan themselves but heat radiates off the streets. The occasional cool breeze blowing off the Great Salt Harbor brings some relief not just from the heat, but from the mingling smells of sweat, sawdust, oil, and tar.
Olad greets that Pathfinder delegation as if they were long lost friends, pumping their hands (or claws, or whatever the party has for appendages) and expressing his joy in meeting them all. “Buying ships for a navy, yes?
Why then, you’ll be needing lots of ships! Small ships! Tall ships! So many ships, and Trustworthy Olad has them all for you!”

perception or sense motive dc 15:
A PC who makes a successful DC 15 Perception check to Sense Motive quickly realizes that Olad is viewing their delegation as a golden opportunity to offload the worst of his inventory on a bunch of moneyed landlubbers.

PCs who want to help assess the ships can do so with a successful DC 13 Warfare or sailing-related Lore to Recall Knowledge, a DC 15 Crafting check to Recall Knowledge or DC 17 Perception check to Seek (for levels 3–4 increase each DC by 2). Do an assessment for each ship and Nairaba will ask your opinions. You are high tier, so the dcs are increased. There are 4 ships, so it means 4 checks, no penalty for using the same skill 4 times.


DungeonMaster

I thought I had 6 on the google spreadsheet, I'm missing someone, before I determine challenge points.


DungeonMaster

For the two people asking about the ships, but Mia and Atlach asked something similar. This also answers old Glims's question Whatever it takes Mia, but..
Question asked: What is our budget for ship purchases?/How many ships are
we buying today?
Answer: “Let us worry about the money,” Nairaba says gently, “but we will welcome your feedback on the ships we see. Do tell us what you think of them.”

She responds to Alanosse yes if that is how you want to put it.

She responds to Sindrailla. Yes, you should know about the Cheliaxian. Close enough of Which I will reveal two questions and the answers too.

Question: What kind of trouble do you expect? “Anything short of actual Chelaxian troops on Andoran soil,” Nairaba says.
Answer: “The Chelaxians have a diabolical love of intrigue.”
Question: What have Chelaxians done before? “What haven’t they
done?”
Answer: Brackett grimaces. “They’re not above smear campaigns, assassination attempts, soul extraction and third-party actions through cat’s paws.”
Any other questions before I move on?


DungeonMaster

Nairaba. is pleased to meet all of you all.

While they talk, waiters bring in wine, savory crab cakes and other seafood dishes. Nairaba pours wine for everyone and then tastes it, nearly spitting it out. “Oh my, has this gone off? It may be more suitable as cleaning solvent than as a beverage.”
A PC wishing to inspect the wine can do so with a successful DC 10
Alcohol Lore (or DC 13 Society) You succeeded to recognize the vintage as Sauerton Red, a local Andoren vintage known for being both cheap and nearly undrinkable to those unused to its acidic aftertaste.
Kitsch glances furtively around for waitstaff, then dumps the bottle of Sauerton Red into a drooping plant. She holds up her hands for a moment and pulls three bottles of wine out of her cheek pouches. The moment she empties her pouches she says, “Sometimes the secret to a good supply chain is knowing when you need to smuggle things in. I think you’ll find these bottles are much better, Nairaba.”
“Thank you.” Nairaba carefully wipes each bottle down before passing them around; they are an excellent Galtan vintage.
Brackett closes the door firmly so that no other waitstaff can invade. “Now that you’ve all been sufficiently wined and dined,” he says, “it’stime to explain why we’ve scheduled this little excursion to Augustana. Cheliax
has never embraced the Society, even at the best of times. They made
Pathfinders illegal within their country. Then a few months ago, they burnt Greensteeples, the secret lodge we had there.
“But since the Battle of Hellknight Hill, they’ve grown positively restless,” Nairaba says. “We’ve always had Chelaxian smugglers and the like willing to deal with the Society, but now they’re all treating us like pariahs, and some have told us that the Chelaxian military is requisitioning all the supplies they would normally sell to us.”
Brackett nods. “Immediately after the battle, Zarta Dralneen warned us that Cheliax does not forgive slights. Since Isger is under the protection of Cheliax, Queen Abrogail will want revenge. With an Inner Sea war brewing, the Society’s leadership believes that we need more ships for our naval defenses.”
“So that’s why Nairaba and I are here,” Kitsch says, “This is thebiggest shipyard in the Inner Sea. But Nairaba and I aren’t fighters. We’reasking you to escort us and look for signs of trouble.”
“No one believes that Cheliax will do anything direct without a formal declaration of war,” Brackett says coldly. “But that doesn’t mean that they won’t try indirect and underhanded methods.”


DungeonMaster

Getting Started
This scenario starts in Augustana, within a private room that VentureCaptain Brackett has rented in the Brine Shark’s Bistro, a modest eatery in the Shipyard district that has some local fame for its savory crab cakes and compelling view of the docks and tall warships of the Great Salt Harbor. In addition to Brackett, the room also includes the two heads of Procurement and Supply, the fastidious Nairaba and the boisterous Kitsch. Read or paraphrase the following to get the adventure underway.
“Excellent, you’re all here,” Venture-Captain Brackett says as he gestures to seats around a large wooden table in this private dining room. “I have two people you need to meet. They’re responsible for fulfilling the Pathfinder supplies that you equip yourselves with before each mission. First, is our head quartermaster, Kitsch.”
He points to an ysoki woman using a full toolkit, including various pliers, saws and picks, to dismember a large crab carcass. Kitsch’s overalls are liberally smeared and spattered with both grease and shell bits. She glances up, waves, and then returns her focus to trying to break apartthe crab shell without saying a word.
Then Brackett points out a tall mwangi man in an elegant tunic unsuccessfully trying to stay out of spatter range. “And this man is our Head of Procurement, Immaculate-Weaving-Under-Moonlight Nairaba.”
“Please, that is such a long mouthful,” the man says as he passes out
napkins and cleaning cloths. “Feel free to call me, Nairaba. Tell me, what are you called?” Go ahead and introduce yourselves, also give me an alcohol lore or a society check if you can.


DungeonMaster

rpg chronicles

Also list your characters init modifier and what you use for init.


DungeonMaster

Dot in


Dot in


I’d actually be in if it was every pathfinder 2e Ap. 2E players tend to believe 1e is not balanced and vice-versa.


DungeonMaster

Okay, I swore I remember reading where it said I had till the 31st of July to finish all playtest material. I tried reporting, it would not allow me to pick a Starfinder Playtest game. So I reported Empires parts 1 and 2 as Starfinder 2e 1-01 until I can edit it as Empires Devoured or Playtest material. It is a placeholder so everyone can get their ACP until I can figure out how to edit it correctly.

Edit: Fixed, it was under Starfinder 1st edition, not 2nd.


DungeonMaster

Okay, I thought I had till the 31st of July to report the playtest games for my players to get ACP. I'm trying to report the playtest games my players finished a few weeks ago, but it is not allowing me. I couldn't report it right away cause my computer crashed and I was running everything by phone. I had to placeholder save the info as 1-01 until I can edit it to playtest.

Edit: Fixed, it was under Starfinder 1st edition, not 2nd.


DungeonMaster

Sounds good, remember to create the link and the rpg chronicles.


DungeonMaster

At this point we will say part 2 is complete and if someone wants to run part live before July 31st go ahead. I’ll write up what happened, give u your teaser and make sure to level up. Also I forgot to put up RPG chronicles but put up your pfs numbers here and I’ll put it in andreport parts 1 and 2 so you can get you acp points.


DungeonMaster

Okay so he is still alive, he moves away provoking from all in melee. aoos to all in melee.


DungeonMaster

It is close, I have to calculate if he is dead or not and I need the main computer to double check numbers, reason this is taking a few days.


DungeonMaster

Ray hits it once, and it regents 10. It will attack with tail hits: 3d20 ⇒ (1, 16, 12) = 29 +24, +19,+14. dmg: 2d10 + 12 + 2d10 ⇒ (6, 7) + 12 + (4, 7) = 36fire then spirit on Ray pretty sure 35 hits you. All heroes are up.


DungeonMaster

Much better round everyone, will update in the morning.


DungeonMaster

All right everyone gained a hero point. You’ll get another when this battle is over if people want to turn misses into hits as well.


DungeonMaster

Ray hits once and Kip misses. Ray Reflex save in case you missed it. You take the 41 fire on a reflex 32, damage is not only doubled but worse things happen on a crit miss. Kip I'll include that damage into Ray's shot.


DungeonMaster

So he only gets hit once by Ray then regents 10. He will make one attack with his rocket launcher launcher which he only has to hit the ground. hit: 1d20 ⇒ 6 not a 1. dmg: 2d10 + 12 + 2d10 ⇒ (10, 6) + 12 + (7, 6) = 41 fire dmg then spirit damage to. Reflex 32. To the Doctor and Ray. His tail attack was a crit miss. I rolled it and gave the you backtracked to far when I posted it on my phone. It is pain to enter in formulas on a phone. all pcs are up


DungeonMaster

Updating.


DungeonMaster

Did we have 4 characters? Quick someone make an attack as if we had 4, this is unbalanced.


DungeonMaster

I can borrow a computer but I’d have to schedule it. For now it is pbp until I can get one. I have a vacation week here in a July coming up, hopefully I can get on for one day, all day where we can all do it. For now what is your action?


DungeonMaster

Someone want to bought the other people so hopefully we cann finish part 2 before July 1st. July 31st is the playtest deadline. Posting from a phone has slowed me up a bit and people tend to forget. It will be 24 hour botting, I just need others to bought cause learning all the classes and the monsters is hard for me. We will start part 3, and it will fast forwarded meaning skill checks all at once. Also we need 4 pcs and we have 3 if someone wants to play 2 characters.


DungeonMaster

Kip will take cover as one action and then fire twice at it hit: 1d20 + 21 ⇒ (15) + 21 = 36 dmg: 2d6 + 2 ⇒ (3, 4) + 2 = 9 Hits it once but for 0 damage as his weapon ain't sonic.
hit: 1d20 + 16 ⇒ (9) + 16 = 25 dmg: 2d6 + 2 ⇒ (4, 6) + 2 = 12

It goes It is casting a spell in melee if that means anything. I need everyone to give me a will saving throw or be slowed. DC 3260 foot cone. The first person to fail give me an additional will save. It has an ability that takes one action, but can only affect 1 target
Whoever fails the will save takes dmg: 1d10 ⇒ 9 mental damage and is demoralized 1.
All heroes are up We have about 45 days to finish last of part 2 and do all of part 3 so we can get credit for playtest. Luckily I have more time this week as well as computer access, so posting will increase for a week.
Also it has regeneration 10 which you have noticed and no sonic doesn't deactivate it, so it has healed 20 so far. It can be turned off but you need a specific type of damage.


DungeonMaster

It does not have aoo, but you only hit it once for 22 actually 12 because of resistance. Edit Okay 32, I didn't realize I gave it weakness instead of resistance, it is suppose to have resistance, but it has weakness now cause players are going to target it based upon what they learned. So we are staying with weakness you dealt 32 this time and 42 last time.
fort: 1d20 + 22 ⇒ (9) + 22 = 31 just barely saves.
Matthew is up. Kip is up.


DungeonMaster

Flask hits it good and it is weak to sonic taking an extra 10.
It will fly around towards you 1st action
Attack you Flask with tail 2nd action hit: 1d20 + 24 ⇒ (17) + 24 = 41 dmg: 2d10 + 12 ⇒ (9, 5) + 12 = 26
And 3rd action grab you
All heroes are up


DungeonMaster

No longer on roll20, easier to use google docs on play by post
Link


DungeonMaster

I purchased a badge very late and tried to message Paizo convention people. Last I checked this game had 5 of 6 players on Warhorn if it ain't too late. boon: 1d20 ⇒ 1


DungeonMaster

I purchased a badge very late and tried to message Paizo convention people. Last I checked this game had 5 of 6 players on Warhorn if it ain't too late.


DungeonMaster

We saved them all. I guess I forgot to check the boxes. At Chupko you can just put a line through it and write 6.4I misread it.


DungeonMaster

With the source of befouling corruption gone, and the threat
of the Whispering Way gaining a foothold past, the survivors
take a moment to relax and catch their breath. They rally their
spirits and let out a cheer.
Upon returning to the lodge, Anemone, Pattypan, and
Bogs are shocked to hear what befell the sacred site.
They are equally grateful to the party for their part in
foiling the vampire’s scheme. Pattypan and Bogs, now
doing more administrative work than adventuring, offer
several treasures from their adventuring days as thanks,
hoping they’ll be put to better use by the PCs.
Rewards: Pattypan and Bogs reward the PCs with
a wrist grappler (Pathfinder Lost Omens Firebrands
82) and a masquerade scarf. For levels 5–6 these are
instead a clockwork wrist grappler (Firebrands 82) and
a persona mask.
Chronicles are in your email.


DungeonMaster

You can go. I need everyone to roll init.


DungeonMaster

Everyone is healed and the conclusion and chronicles will be here in hours.

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