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Dillan Surestep's page

614 posts. Alias of Azoun The Sage.



Liberty's Edge

Looking for one to two more players for a Pathfinder game that will also alternate to a AD&D/2nd Edition game. Both are homebrew realms.

Liberty's Edge

Hey all, i'm new to Maryland and trying to find a group of players. I can DM/GM and do prefer to run my own homebrew setting; but it is also nice to be a player! In my homebrew I use the Pathfinder RPG rules with very few house rules (that have never caused issues with groups in the past).

I'm a father, husband, and dog owner. I prefer mature groups who like to role-play and not so focused on Hack N Slash (don't get me wrong there is always time for some Hack N Slash). I don't mind groups with younger or new players and have no problems introducing/teaching others the game.

I'm willing to host a game though that would be entirely dependent on the size of the group. I'm used to gaming every saturday from noon to around midnight. But, i'm open to different days/nights and for not as long.

Please hit me up here with a response to this post or a private message.

Thanks ahead for taking the time to read my rant. :)


Male DM/GM 20yrs + as DM and Player

Mithrilshield

All:

The reunion in the halls was a good one; Thane Mithrilbeard was glad to see the companions all return safely and to see the return of the Dagger. After the formal audience with the Thane the companions are escorted from the room back to the royal guest quarters. Chief Advisor Sargor approaches you all, “And so what would be your plans from here?” He moves to a near by table in the meeting room and begins filling mugs with ale. “Rogdar the Thane and I would ask one more thing of you if you have nothing pressing or planned to do?” He then turns to Alex and Kellen, “I presume you will be returning to Drokara?” Finally he turns to Assiel, “And what of you? Where will you go?”

Rogdar downs his mug in true dwarven fashion, stands up and pats the legendary hound, Trip, on the head, “Aye, then we best be on our way.” Trip sighs in wolf fashion and follows his master from the room.

“The pawn and rook have now entered the fray, and we are just now getting to the point of the true strategy of this game we will begin to unfold. You are right; I do plan to stop by Drokara first, but I plan to study what has happened thus far to better plan for our endeavors to come.” Alex takes a drink from his mug and sets it back on that table.

Assiel looks at the dwarven liquid in the mug, for fresh wine would be divine, he thinks to himself before replying; “I shall return to Celestial Stone and make preparations for the looming dangers ahead. We cannon rush into this, as it seems a good idea to allow our spymaster, Alex, the time needed to do his job.” Turning to Kellen, “I shall keep in touch should you need anything. I believe Alex wishes me to take his weapon to make improvements, when I am finished, would you mind picking it up and returning it to him? It would be but a blink of the eye for you.” Assiel finishes the comment with a chuckle to himself.

The large mage drinks of his mug, smiles and thought of his magical talents, “I certainly can. While most of my time will be spent in Drokara I can easily make a round-trip every day if needed. In fact, I most likely will. The library in Drokara doesn’t have the quality collection needed to do any worthwhile research.”

Sargor nods, “We have a caravan scheduled to depart for Drokara in the morrow if you wish to join it.” He raises a hand pausing any interruption, “I am aware you have other, quicker, means to get there but the offer is still there.” He looks to Assiel, “We can provide you with transport back to Celestial Stone if you so choose.” He then looks to Alex, “What exactly did you have in mind?”

Kellen nods at the acknowledgement of his ability to teleport directly to Drokara, “If I won’t be intruding I think I’ll take you up on the offer to travel with the caravan. I’ve no doubt that your warriors can most adequately defend themselves, however, it would be remiss of me as an ally not to assist in their defense should it be needed.” Kellen drinks from the mug again, “As an aside, are any plans being made to visit the secret stronghold? I would like to speak further with the…guardian…that resides there.”

Politely acknowledging Sargor’s offer Assiel turns to Kellen, “I appreciate, but it seems I have an obligation I must attend to in Drokara. Helena wishes me to extend an invitation to Kellen and his lady to join us for dinner one evening. I’m under strict instructions to do it in person, no magic.” Assiel shrugs at his own words.

“I think I will leave on foot and make my way directly into the land of our neighbor to the west and join the other side. I will not be taking most of my gear. I need to blend.” Alex swirls the liquid in his mug, “I may also get a fishing pole and do a little fishing along the way.” He pauses his mind lost in thought, “I think I will need some salted butter and a few lemons.”

Sargor turns to Alex a mildly look of confusion, “You wish to go into Umari? And how do you plan to get there from here? The mountains may be safe from Giants but there is still threats about.” Sargor finishes his mug and pours another, “You speak of the Dragon?” He asks Kellen, “Kalver is there last I knew. The caravan is not scheduled on a path to pass its home and as I understand it the halls there are beginning to flourish with life again.” He nods at Assiel, “So then two of you for the caravan then? The cargo is simple, weapons for Drokara and some brew.”

Alex turns to his companions, “Would one of you be willing to keep my gear for a while, I do not think I will need it for a while.”

“Certainly, you know where I’ll be.” Kellen smiles before continuing, “Or, if I’m out then Margaret will have it.”

Sargor nods, “Then I shall leave you to ready yourselves for the morrow. If you would be so kind as to gather in the main traders hall then.” He nods then takes his leave of the room.

Dawn, A Day to Travel

The great doors were open letting the morning light shine upon the central chamber in the traders hall. The caravan was assembled, three carts full of armor and weapons, and escort of twelve stout armored dwarves, four trained boars clearly armored, their tusks tipped with metal. Two other dwarves stood amongst this group and watched as the two humans, and angel approached. The dwarves looked almost identical, both in chain mail, axe on back, and two on their sides, the only difference was one was slightly taller than the other. “So ye be are additional cargo and escort?” He steps up and produces his hand, “Hager Hornswallow of Clan Mithrilshield. This is my caravan.”

The other dwarf steps forward pushing himself into the taller dwarf then looking at the trio, “Tager Hornswallow of Clan Mithrilshield. It ain’t yers if it ain’t got me boys securing it!”

The taller dwarf sighs, “We get yer point.” He turns back to the three, “Is it just you three then?”

As the three begin to look about for the dwarven companion a low horn signals in the hall, the security detail forms up in a straight line, Tager quickly rushing to their front standing at attention in front of them, and Hager moving beyond you. Shortly you see another contingent of dwarves, eight in all, six armored with axes and crossbows all dressed in platemail. Their breastplates bearing the mark of the clan. Another dwarf unhelmed and dressed similarly those his armor is more adorned with spikes, his red hair seems singed in multiple locations and just behind him…a dwarf that looks similar to Rogdar. His skin is lighter, no cleaner, his beard and hair neated braided and ending in mithril ties. He wears a fine light grey dress robe and as the light strikes it fine mithril weaving within shows the clan symbal marked across the breast, the sleeve cuffs, and lapels. At his side a large white wolf. The group comes up before Hager, who stands at attention, then the red haired dwarf speaks, “Ambassador Rogdar will be joining this caravan and his detail. We head to Drokara, are security is ours, and the caravans is yours.”

“Of course Master Gralkin,” Hager nods, turns to Rogdar and bows, “Is an honor to have you with us and through these mountains!” He then rushes over to his brother, “Ready the wagons we move now!”

The Ambassadors contingent forms up around him and follows the caravan out of the main hall out on to the mountain pass. The red bearded dwarf watches as the procession goes by the non-dwarves then approaches, “If ye need any words with the ambassador ye go through me. In these halls is one thing, but out in those passes there is protocol to be maintained.” He then turns to Alex, “And fer one how doesn’t want to be known, it is such, ye will not be in his presence.” Then he walks after the contingent.

The trip from the clan is a peacefull one; the caravan travels well with no problems and after a few short days arrives in Drokara through it’s eastern gate. The gate itself made of wood with a low base stones supporting the frame for the small catwalk and two guard towers on either side of the gate. The guards render a peacefull wave and smile to the dwarves. Hager has a few words with the sentries, pulls forth some documents, and entrance is granted. Once through the gates he turns to the companions, “Well that was as we expected.” He looks back to the mountains, “It seems a time of peace for our clan is finally taking place.”

Gralkin and his detail continue into the city along with their Ambassador going straight to the docks. They share no words nor offer any time to receive any…

The streets of Drokara were bustling with commerce, Kellen and Assiel made their way to Magarets Mercantile. An establishment their group helped to build, finance, and stock. Alex departed from them in his usual silence; his absence unknown until they turned to look for him.

Kellen and Assiel

Spoiler:

Kellen and Assiel stepped into the establishment, Margaret was busy at work customers finishing up some simple transactions when she looked up and saw them enter, “Kellen! Assiel!” Her voice full of foundness, “I wondered when I would see you again. Where is Alex?” Her eyes lingered on the door as if expecting him to come in behind them.

Alex

Spoiler:

He watched his companions enter the store then looked down the street, there is work to be done, he thought to himself as he mixed into the crowd disappearing in the mixture of people. He found a simple place to rest until night fall then as darkness came he went back out into the night; to the cities rooftops to get a better view of the city and it’s nightly activities. He stood on a warehouse hidden in the shadows watching the docks, his eyes lingering on an old dock looking for any oddities once seen before. ”You have returned then?” The voice was quiet accompanied by a slender form stepping from the shadows nearby. ”Moriann is tending to events in Furp.” The form stepped into the light revealing his half elven heritage, ”Do you have anything new to report?”

Ambassador Rogdar

Spoiler:

The docks were busy when his entourage arrived, a vessel sat waiting for their arrival, and Gralkin quickly made contact with the ships captain, a human, as the rest stepped onto the boat. After a few short words Gralkin brought the captain over to Rogdar, “Captain Hassen will be taking us to Rant.” The Captain bowed, “It is an honor to have you with us Ambassador. You’ll find my vessel handles the ocean currents well and maintains a stable ride even in rough seas. Your cabin is ready and I’m sure you’ll find every comfort you need there.”

Captain Hassen turned then shouted, ”Justin!” A man ran forward and stopped, “Aye Captain.”

“Ambassador Rogdar.” The Captain turned to face the dwarven ambassador, “This is my First Mate Justin Hacken. If you need anything please go through him.”

Justin bowed to Rogdar, “My pleasure to serve Ambassador, if you will follow me I’ll show you to your cabin.” The man waited till everyone was ready then led the group downstairs. Once inside the vessel it was obvious the ship was designed for transporting dignitaries, furnishing created a common room with several doors off to the sides and to the front of the vessel a door. “At the front Ambassador is your room, you’re escort will be in either room next to yours. We have no other passengers on this journey so there should be no one to interrupt you.” He moved to the forward door, removed a key from his pocket and unlocked the door, then handed the key to Gralkin, “Only the Captain has a copy of this key. Within you’ll find a bell, it is enchanted to gain my attention. Please do not hesitate to ring it if you need anything. If not I will arrange for the cook to meet with you in the hour to tend to your cooking desires and routines.”

He moved out of the door way, “If there is nothing you can think of this moment I shall get the Cook and take my leave.”

Liberty's Edge

Hey all, looking for some opinions here.

I'm going to be building an NPC Dwarven Fighter that is a barkeep of a tavern. LN. He knows he runs a rowdy place, but as long as 'peace' is kept he's happy and at times, more often than not, he steps in to stop disturbances and remove people from the premises.

My question is should I go with a Fighter (Brawler Archetype) or Fighter (Unarmed Fighter Archetype)?

Liberty's Edge

I don't suppose anyone has or knows of a complete list for the topic spells, that covers all the Bestiary's?

Liberty's Edge

The trick in question:

Pressure Points* (Su): A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. Unlike normal ability damage, this damage can be healed by a DC 15 Heal check. Each successful check heals 1 point of damage caused by this trick. A ninja with this trick receives a +10 insight bonus on this Heal check.

Does this damage stack? If so it seems a little OP to me, in that this is available at a low level; which is pretty nasty.

I probably wouldn't have much of an issue with this trick if it had a save; say 10 + 1/2 ninja (rogue) lvl + ability mod (Dex in this case). This solution I just may do for my own group who are on board with it as we've discussed it.

If a heal check removes this damage then does a Cure type spell as well? Would it heal more than one point if the damage stacks?

Has anyone else used this in a campaign? How did it work out? Am I not reading it correctly?

As I said before i've already discussed this with my group; but I want to reach out to the community and see what everyone else is doing or has done.

Liberty's Edge

I tried searching the forums and couldn't really find anything recent to answer some questions.

1. How does it work when Villian A is grappled by PC A, and now PC B wants to attack Villian A?

2. Villian A has grappled PC A, PC B wants to grapple Villian A to remove him from PC A; how would this work out?

3. Some monsters, for example the Wyvern can grapple in the attempt to grab the PC. For it to grab the PC and lift him into the air then drop him how would this work? Does the Wyvern on round one initiate the grapple. Then on round two attempt to pin. Then, assuming all those succeeded (beating the PC's CMD), he can now lift the PC into the air. Or would it take less than three rounds for the Wyvern to get the PC into the air?

And now for a little more to it:

Wyvern is in the air doing a flyby attack, Wizard in party has been casting summon monster; the spell completes. He sets the placement for the summon creatured above the Wyvern. Does the summoned animal, in this case a dire tiger, automatically hit the wyvern? Does he need to make an attack roll to hit the Wyvern? If he hits can he automatically attempt to grapple the Wyvern?

This last scenario happened in my group our last session. We had a minor debate about it, but i'm curious how you all think it should've worked out.

Thanks for the help/input.

Liberty's Edge

OK, I just want to make sure I got this correct...if the creator of a magic item doesn't meet the requirments he can still attempt to craft the item with a +5 to the DC?

For example a Wizard/Sorcerer could craft an item that had a prereq of insert spell here and Must be a 10th lvl Cleric.

So if he knew the spell no issue, but he's not a the cleric so add 5 to the DC? Does it increase at all if his lvl is less than 10?

If he doesn't meet either of those prereq all he does is add +10 to the craft DC?

Thanks in advance for the help!

Liberty's Edge

I imagine someone here on these boards has gone through this at least once before.

In my tabletop group I have a player going for the Assassin PrC. He also plans on taking Craft: Poisonmaking. This way he can harvest his own poison and such.

1. What my question is, is how long does it take to craft the various poisons?

2. And when it comes to say wild life how much can be extracted?

Thanks in advance for the answers/input!

Liberty's Edge

OK, so yesterday I ran my group against a Barghest...well I found myself wondering...what the hell is the point of the spell Misdirection.

As they were in a dungeon type area I failed to see a point to this ability. I didn't see it as actually altering its physical appearance.

So what is the point of this spell?

Liberty's Edge

Here’s the scenario, it has already been resolved with the group though I think it may come up again.

Party make up:
Wizard – CG
Bard – NG
Paladin – LG
Oracle – CG
Rogue – CG
Two Weapon Fighter – CG

Scenario:

A group of orcs fights the party in a confined hallway; wizard steps up casts Colorspray! All of the orcs (three) fail their save. The player playing the Paladin is lost on what to do as they are now ‘non-combatants’. Wizard suggests OOC just disarm them and you should be good with your alignment and code. Paladin agrees and disarms first orc. Fighter steps up (5 foot step) and coup-de-grace one orc in front of the paladin. Paladin, “That’s not cool man, they are disarmed and harmless knock it off.”

Next round, Paladin moves 5 feet and disarms second orc. Fighter moves to first orc and coup-de-grace again. Entire party, “Dude seriously! Wtf?”

As a group we agreed this second act was against the CG alignment let alone the party seeing it as unwarranted with the Paladin there.

As the DM I can see the Paladin player confused as to whether or not attack the fighter. Suffice to say he doesn’t. I explain to the Fighter he’s definitely going away from the CG alignment. The first attack was ok, the orcs were hostile to the party, but once the Paladin made it clear it was not the correct thing to do and that he had an issue with it; well the second attack was malicious.

More orcs arrived shortly afterwards and the Fighter just stood there with his arms crossed. Like “F you guys.”

As I said the situation has been resolved and actually the fighter in question is now deceased do to another combat, but I think with the Wizard optimally designed to mitigate mass combat I think this issue may arise again.

So from the community I ask:

1. Do you think we ruled this situation correctly?
2. Would you have done it differently?
3. If there was nothing wrong with the Fighters action and CG alignment please explain your standing.

Liberty's Edge

OK,

Here it goes how many of you feel as the DM/Player that the Player should have all the same knowledge of the dungeon/campaign/adventure as the DM?

I feel that there is no reason for the Player to have the same knowledge about such as the DM, as he is the one running it and of course there are often times things going on behind the scene that the player(s) are just not aware of.

I understand this question is vague but i'd like a feel for general opinion on this before delving deeper into it.

Thanks,


Male DM/GM 20yrs + as DM and Player

Prologue

Spoiler:

Sytheria looked at the stone crafted village, her thoughts inward on her task. These brutes should prove most useful in distraction, and when all was done the lands would lay in chaos. She permitted herself a brief moment to allow her mind to visualize that chaos, the humans in the neighboring cities crying for aid, their bodies being crushed by these creatures of the mountain. Stone giants were definitely a dull blade, but at least a dull blade with the necessary force. She stretched her leathery wings, leapt from her perch and glided into the settlement. Most of the giants slumbered, unaware of the changes already in motion or of the agreements their chieftain had made. Surely these monsters would not be pleased to know the truth of it all, or the hand that lead their new course. They were not evil beings by nature, but their allegiance could so easily be swayed.

She landed silently at the centermost structure, coiling her wings about her in the way a human would wear a cloak; Sytheria wore little in the way of garments. Truth be told, she much enjoyed the discomfort her nudeness caused in those she had dealings with. Mytgore sat in his throne, his massive form intimidating to even those of his clan. After all it was fear of him that kept him in control of the clan. He ruled absolute. His hand caressed the steel blade at his side. What a gift it was; his own smiths had not yet mastered such fine craft, but he would ensure it was something they would learn. They would take the human settlements and purge their kind from these lands. The dwarves had always stopped his people from venturing out of the mountain, but now those halls had gone silent. The dwarves had sealed their doors to the outside a clear sign of the promise that was made.

“The dwarves are at war in their halls,” The soft feminine voice interrupted Mytgores’ thoughts. How long had she been there? “Now is the time to strike.” Mytgore scowled at the being, abyssal by nature, spawned from some demon. Her unnatural beauty, wings, and the small horns protruding from her forehead gave all this away; but still, he did not like her tone.

“I lead my people, demon!” he barked, and to his pleasure she seemed to step back from him, intimidated. “And I have your word that the dwarves will be forever silent in their halls?”

Sytheria gave a slight bow to the chieftain, “Indeed” her mind filled with thoughts of taking this one’s life…slowly…but quickly she came back to the game at hand. “My master has one final gift for you mighty Chieftain.” She pulled a slender steel wand from within her cloak. Mytgore caught the slight form of her wing.

“A rod?” the Chieftain stood, anger clearly in his voice, “And what is mighty Mytgore to do with a rod?!”

Sytheria sighed; she had to remind herself that these people lacked intelligence. “Yes, a rod, but a rod with great power.” She held the rod out to the chieftain, “Once I have taught you how to activate its power you will be able to harness the fury of the storms with but a word!” The chieftain sat back down his mind contemplating those words; harness the storms’ fury? How is that possible?

As if reading the chieftains mind, Sytheria said “These kinds of magic have been kept from you, selfishly, by the dwarves and humans. No longer shall you be denied that which is rightfully yours.”

“We shall crush their bones with stone and steel! Hernos!” he bellowed and a large stone giant stepped before the chieftain and bowed, ignoring the small female. “Assemble the war council; we begin our campaign at dawn!” Hernos exited the room barking orders and closing the doors behind him. Sytheria smiled, bowing before the chieftain. “I shall let my master know everything is going as
planned.”
---------------------------------------------------------------
Captain Grines looked at his soldiers some of them bore fresh faces, new recruits he thought, a fitting duty for them to escort trade caravans. He mounted his horse and brought it about to the group, “This is a regular trip men” he looked out over the small caravan, “We shall escort them through the pass and back again when the trades are done. Ready your gear. We leave just after the suns rise.”

The soldiers prepared all the gear, mounted their respective horses and took up positions around the caravan. At Captain Grines’ order they moved out of the city and began their trek through the mountain pass.

-------------------------------------------------------------------
Graf looked down at the caravan, the Bugbear grinned, just a few more hours and they would stop to rest in the pass. It was a commonly used resting area for large caravans. The mountain side had been carved into the mountain to provide an overhang granting protection from the weather. Fog was a common occurrence here, being located on a narrow peninsula, it always got thicker in the evening hours. That was Grafs’ time; when he would begin his torment of those camped there. He would let their minds fill with whatever fears he could muster in them. It was that fear of the night that kept him here in this mountain range; the Humans were so prone to it. On a good night the fear was almost tangible, in some cases it would become so thick in the air to almost drive Graf out of his shadows to strike them down. But Graf was no fool, he couldn’t take on that many armed men, but if fear could cause any of them to flee the camp they were his.

-----------------------------------------------------------------------
Captain Grines lead the caravan through the pass the fog thick; limiting vision to only fifty feet. He heard the deep laugh first, and then as the fog seemed to part he saw the tall figure standing in the road. He knew its type, a stone giant, but this one was different; it was armed with a large bastard sword in its right hand obviously crafted for the creature and its left held a slender metallic rod. Grines held up his hand halting the caravan and signaling his soldiers to form up behind him, “Make way giant and allow this caravan to pass.” He knew enough of these giants to know they were not always hostile, “Allow us safe passage and blood need not be shed today.”

The giant grinned; “Frezzak!” was the only thing the giant said as it pointed the wand at the group. The flash was blinding and the sensation was none like the captain had felt before. It was as if the sky had struck him down, when the daze faded he found himself on the ground his horse smoldering and his senses quickly came about as the moans of his soldiers echoed in the pass. Grines slowly lifted himself up to take in the scene, his soldiers almost all of them dead having suffered the same fate as his horse, the tradesmen either dead, dying or fleeing into the fog. He felt the footsteps more than heard; as he turned he saw the hulking giant weapon in hand standing before him, “Now is our time human,” it grinned, “Your ilk will be wiped from these lands.” The giant’s blade swept down and Captain Grines saw only darkness.

---------------------------------------------------------------
Graf watched the whole scene play out. What were the stone giants doing here? They never ventured this low into the pass. He looked to the few survivors fleeing into the fog and his mind went to them. He could already smell their fear, it enticed him as it filled his nostrils; it may be time to leave these lands he thought to himself, but first it’s time for some fun.

And so we have a beginning. We will be starting with the four getting off the boat, if there was any dialogue you wished to have while at sea, we can do it here or in the OOC. And we have Ardil and Avala standing outside the inn.


Male DM/GM 20yrs + as DM and Player

Here's our OOC thread, as well as character clarifications.

I would like to finish out the rest of the backstory for those characters that are finished here. :D

Thanks again for your interest and I do hope it will be an enjoyable game for you all.

:D


Greetings all!

I've played in a few PbP and normally do tabletop. I'm looking to start up my homebrew campaign here as a PbP depending on interest in it.

It will be run with PRPG rules with minor tweeks. All tweeks will be annotated.

There are few languages that are added (because they are unique to my realm) and I will post them.

I would like 4-6 players. Two spots are reserved. One is my wife who is new to PbP and the other to another poster here. (LostSoul)

There are certain limitations however. No EVIL pc's. I'm still torn on stat creation, wether to do point buy or use the BBC roller here. I'm open to thoughts/suggestions on this. This will be my FIRST PbP campaign. If there is enough interest I'm looking to start it in about two weeks time frame possibly three. I will be on some vaca time March 14-18 which will give me a great amount of time to focus on this and clear up any issues that haven't been resolved before then.

I do use my own homebrew deities and will be using certain demihuman deities. Finishing up their conversions now.

Spoiler is the history, well a history that would be somewhat general knowledge for the PC's.

Spoiler:

My Liege,
In response to your request of the history of our realm I’ve comprised several of my notes I have taken. I have chosen not to speculate on too much ‘empty’ space as I have yet to find a complete recording. I have scoured the lands ruins, as many as I could find, and spoken to many sages of times past. I do apologize for its incompleteness I am striving to correct and fill the gaps. I have also chosen to stay away from many of the religious injections into the history accept when it was the only history to go by. Most of the various races have their own religious views on how they came to be and on how we all came to be on this land. I shall leave that argument for those more spiritual than I.

The first age of our realm has been recorded down as the Time of False Gods. It is in this erra that we all worshipped Dragons (this I believe to be in error as this is the only mention of such beasts and I’ve only had one sage theorize this belief). Few worshipped and were granted great abilities by the land itself. In my discoveries of those fables and historical beliefs I feel this is the first sign of Druidism. All of the ‘great’ abilities described seem to be in equal proportion to those rumored to be possessed today of that sect. Now on the factual part of this time I am unable to uncover anything from ruins or scribed into stone. All of this is from several sages and what I’ve included is the most agreed upon assumption. I could not however get any druid to converse with me about the history of their belief.
The second age has been recorded down as the Time of Faith. Now most of the information here comes from the religious side though I have encountered numerous ruins that confirm this. In its main point the Gods where well known to the world and worshipped as such. This is actually where most recorded time began. From what I can tell this period lasted for just around 1,000 years, at its downfall was some sort of God War. The religious historians end this period with that and began a new time line with the war.
So now we are in our third age the God War. All of the religious texts talk about fighting on the prime material plane as they call it and in the god planes. It is said during this time many ancient gods where vanquished and some new ones, lesser ones, came to great power. Also during this time with the Gods absence many races began to fight one another and themselves. So this would be the point in our history where are fellow races begun fighting amongst themselves. The Elves are extremely secretive about this point in history and all I could gather from them was that it was a great time of sadness. The Dwarves were more forthcoming, they told me of how at the time there was only one Clan and all the dwarves were ruled by one King, they went on to tell me that from this period the dwarves separated and a multitude of clans arouse. Many had the same purpose as when they were unified, but some ventured towards darker aspects. Some dwarven historians belief there are ‘pure’ dwarves still those that are still directly tied to the first clan and that someday one of those dwarfs we reunite the clans.
Also during this same period the Minotaur race as we have come to know them was separated. Apparently they walked as men and in peace, but it was when a part of the God War struck the prime material plane some of their kin were embraced the more beastial side. Apparently this was a direct affront to their gods and this is when they split. Their historians have told me that the clear sign to those that are cursed are the beastial feet. Of course I have learned this the hard way, a mistake I have never made again.
Now at the end of the God War we see the first findings of some our smaller friends. Namely the Gnomes and Halflings, apparently the gnomes had been living alongside the the elves in their woods for sometime without even them knowing. I’m not sure what exactly happened, because it once again the elves where not free coming with any information here nor could I keep a gnome on subject long enough to get this, though what I have gathered is their god war/race war ended with the arrival of the gnomes. So I am assuming the gnomes helped them at some pivotal moment. The Halflings tie in much the same way except to the Minotaur’s. When the Minotaur fled the god warred land, those that remained faithful to their gods, they came across many races and apparently the first kindly race to greet them was the Halflings. Now I’m not sure how this all took place, but I’ve be witness to many a mistake by some and with that I offer only one piece of advice: Insult not a Halfling when a Minotaur is in the room.

This brings us to the fourth age the Time of Affirmation. In this age many races began their various advancements. Either it is mankind erecting its great cities, roadways and such. The Minotaur’s mastering the seas, the Halflings perfecting their ales, the elves stepping from the woodlands and the dwarves opening their doors to the surface. It is rumored, as always is, that many great heroes arose here and fell, great evils befell the land some vanquished some only silenced. But this is our most recent part of history. This part has ended with the building of the Pathfinder Society which has brought us into our current age…the age of Revelations.

In closing I will be crossing into Stygia in the next ten day and feel that much of our history can be garnered from those ancient lands. To many ruins I’ve come across point to those lands or the desert lands south of it. I will inform you when I know more and more precisely when I have stronger facts.

Forever your servant,
Senoir Pathfinder Praxtinn

Hoping for good things! :D

Liberty's Edge

Has anyone already converted over the Dwarven, Elven, Gnomish and Halfling Gods to PRPG?

I still use those in my homebrew campaign and was about to start converting them, mainly their domains (not too interested in stating them) and such.

Just figured I would ask here first before doing the work. :)

Liberty's Edge

OK,

I can't seem to find anything pushing this question either way. So i'm reaching out for input.

Can a character utilize sneak attack on a target already in combat. For example:

Mark the Brave is fighting a vile Orc. Splat the rogue has been hiding well before the combat ever started. Splat wants to get involved in the fight and fires his crossbow. Granted he takes the penalty for firing into melee, but does he get Sneak Attack still?

In this same scenario lets say Splat was close enough for melee engagement. Would he be able to attack the orc (Not flanking) and gain sneak attack on the first attack?

Also in the above scenarios if you believe he DOES get the sneak attack does he attack the orcs' Flat Footed AC?

Any/All input is welcomed!

Thanks.

Liberty's Edge

So i've been absent for awhile and couldn't find the answer to my question in the archives, I was hoping someone here could help.

The Teamwork Feat swap, I understand they get the Feat (bonus feat) much like fighters acquire their feats. My question is about the swapping.

Is it saying that when I know ONE feat...as a standard action I can choose to learn an entirely new feat?! Or is it he can swap from an existing Teamwork feat he already knows? Which then also means only one teamwork feat can be used at a time?

Yes understand this has probably been answered, but like I said i've been away from the boards for a while. Please Help.

Thanks

Liberty's Edge

Hey all,

I will be moving to the Cheyenne WY area and was wondering if there were any games going on there?

I'm really looking for a Pathfinder campaign, but am fine with standard 3.5, Vampire or Werewolf.

Thanks

Liberty's Edge

Please cancel my Adventure Path Subscription before the new one is shipped and charged on my card. I've already posted asking for this, and now have tried to delete my card information so it doesn't get charged, however it will not let me remove the credit card information.

Please assist.

Liberty's Edge

Hate to do this, but I need to cancel my subscription. A wonderfull bundle of joy has placed new financial restraints upon the family, and for the time being the focus needs to be altered.

I love the product and WILL be back as soon as I can.

Thanks Paizo staff for an AWESOME product, but please for the time being cancel my subscription.

Liberty's Edge

Hello!

OK, so normally I don't worry about my subscriptions arriving, due to the fact i'm Military stationed overseas...however just yesterday I received my Pathfinder AP #16 (Great item to get on a birthday), but I still have not received my Pathfinder AP #15 (Order #1067278).

My account said it shipped back in October I believe...but i'm getting worried about it as it hasn't arrived yet.

Thanks for your assistance

Liberty's Edge

Greetings all! I'm putting this here because I check these boards more often than any other I visit.

I'm looking for advice on making money in WoW. I currently have a 52 Druid that is my main character and i'm hoping to be able to get the funds to buy the training and next mount when I hit 60.

I'm curious what others have done to make cash that has worked for them...please post your ideas or what has worked for you.

Thanks

Liberty's Edge

As the subject says, it's like my main question these days...I mean the monster book is coming, the PrC's are out with more likely to come...how about the DM Screen????

As of right now I got an old 2nd Edition screen i'm using with copies of certain charts stapled on the inside. I know, I know how ghetto is that?

And on the topic has anyone made any of their own DM Screens?

What do you think should be on the DM screen?

Liberty's Edge

How's about the Paizo guys putting all those bad boys in a single PDF for download?????????

I'm just saying the list is great, and most if from the Pathfinder Adventure Paths, but I don't have all the other that are listed from Pathfinder Modules.

Liberty's Edge

OK, i'm coming into this problem and been working my own angles for this type of situation. I'm curious what everyone else has done. I'm sure some have had to do it after looking at and posting on the obitiuaries thread.

What do you do when all of the original Heroes of Sandpoint have died in the adventure and you have to introduce new PC's? How do you keep them tied into the "Heroes of Sandpoint" venue that sticks so much throughout the AP?

I've only recently had to do this...my closest character left in the party is "2" generations away from being an Original Hero of Sandpoint!

Liberty's Edge

Disregard, it finally came up and gave me the option to select AP #10!

Liberty's Edge

Perhaps this belongs in the Community Created Thread but perhaps not. I am about to start The Skinsaw Murders for my group next weekend. I'm curious if anyone has created a floor plan for the saw mill, where the investigation starts?

I was planning on having one for my group so they are able to understand the lay out and get a good feel for the room with all the carnage.

Or if anyone has not created one does anyone have any helpful advice for finding an accurate floor plan for what a Saw Mill would be like back in "those" days?

Thanks!

Liberty's Edge

OK, so I'm curious now...Alpha 3 (what we are in now) is the "pre-Season" for Beta which is the "pre-season" of Pathfinder RPG? First and foremost is that correct? If not then disregard the rest.

Next if Beta is the "pre-season" for Pathfinder RPG, how is it they are listed as releasing in August 2008...both of them?

Liberty's Edge

My two cents for any changes I would like to see would be to alter the ability to use Magic Wands. I mean the text reads that one must know the command word to utilize a wand. Then on top of that they must be a caster or be using the Use Magic Item Skill. Personally I don't go for this, in my own campaigns I have a house rule of you must know the command word or phrase to utilize the wand. I find this helps in numerous ways, I can now run a party of non-clerics and let them utilize healing wands which way less and bring more uses than potions.

Of course if this isn't a change anyone else would like to see that's fine, I will still continue to use it in my own run campaigns.

Side Note: When a PC in my game says he is using a Wand I do make him say the Command Word or Phrase...i'm big into the RP and not into the Hack N Slash and in so have some fun sometimes with wands....i.e. Wand of Lighting Bolds (Command Word: ZZZZZZZZZZZZAP!)

Liberty's Edge

I only ask because this would be AWESOME!!! And it's extremely hard for me to get to the Con's in the states! Who else would like to see them there?

Liberty's Edge

As the title suggests I just got my gazetter in...took a month for it to get delivered. Anyway I just got done reading...now I finally understand some of the board posts. And now I have a few questions...

1) Has anyone created a new Height and Weight Chart for the races or has Paizo released one and I haven't seen it? I noticed Elves are taller than humans now.

2) The interesting little side/back stories hidden in the context...in the beginning of the book it states Paizo will explain some further and some are for each differing DM to decide and make up more on...is there a list of which ones? I would hate to start doing one because my PC's all really interested in it to only have Paizo release a version of it.

3) As a fan of dwarves I noticed this one...the dwarves gather for a "meet" once every 200 years. This sounds like a great hook to get an adventure going into some underdark areas, old dwarven ruins, etc. Now when was the last meet? I would hate to have one to only see Paizo later release a AP that reflects this and now I have two of these "meets" in like a 2yr or less span.

4) Now maybe this is minor, but i'm curious...896 (Age of Enthronement) Aroden mortally wounds Tar-Baphon...3203 Tar-Baphon returns as the Lick-King. How long is the process to become a Lich? Has it changed in Pathfinder?

5) This might already be covered in another read, if so please re-direct me there...Page 10, the Cleric: Spontaneous Domain Casting?? Pathfinder got rid of Domains...so what do they get instead now?

6) History yet again...2555 (Age of Enthronement) "The city of Azir exiles all clerics, burns their temples, and enacts the Laws of Man"
What are the "Laws of Man"? I didn't find them further on in the Gazetter.

Please keep in mind these are the questions I had...as a Product...I FREAKING LOVE THIS!!! I just wish Pathfinder could've came out sooner!! I have never been happier about spending money on gaming products!

Thanks for creating this Paizo crew...and please keep up the good work!

Liberty's Edge

Greeting and salutations. Thanks for reading the post. I am an experienced DM and Player, I mainly do Role Playing as am not a big fan of Hack N Slash. I am currently running a Pathfinder Rise of the Runelords campaign and am seeking either another group to game with. Or adding a few more to my current group.

My current group gathers every other Saturday, though due to changing work schedules this will be come longer gaps...much longer gaps. So i'm looking to fix this gaming problem that is soon arising.

Anyway I play 3.5 and am not planning to go 4e. I live in Ely, it's in the Cambridgeshire, just in case you can google map the area with the post code of CB7 4RU.

Again thanks for reading, hope to hear from you soon!

Liberty's Edge

Not sure if this would be the right place or not.

Anyone know any UK, Suffolk area (yes I know it's big) gamers doing the Pathfinder campaign?

Liberty's Edge

Ok all last one...Now the market is open two days of the week, it states at the beginning of the week it's like a normal market but at the end of the week it has traders from: Magnimar, Galduria, Nybor, Wartle and Beyond.

Now what kind of items would they all bring to the Market?

Is this covered in the Gazzateer...haven't received mine in the mail yet. Just curious what everyone else did and what days of the week exactly did the place it on? I do have a group of "shoppers".

Liberty's Edge

This may seem simple, or just to detailed, but I am still curious what others have done if anything, or if there was an actual intent.

The entry for the Theatre states it has performances THREE weekends a month.

1)Now is this the One day of rest counts as the weekend?
2)Is this the first three weekends of each month?
3)Are they always plays? Or are they ever new talent just performing solo?

I ask because I have a Bard in my group who has mentioned playing at the Theatre, i'm curious to if this would even be allowed by the owner. I don't see why not seeing how she is a "Hero of Sandpoint", but if it is out of the norm then it would also be more of a Event for the Sandpoint.

Liberty's Edge

I have a question about the Clergy of the Temple. I understand Father Zantus is the head priest (also a priest of Desna, lvl 4). What about the Acolytes within the temple? What about the representation of the other faiths: Abadar, Sarenrae, Shelyn, Gozreh, and Erastil?

I am thinking of just making an Acolyte for each of the Five faiths and making them a Cleric lvl 1.

What have the rest of you done? Any thoughts or suggestions on how to handle this?

I figure the rest of the Cathedral "populace" are such low level, and "learners" that they have no Clerical lvl, perhaps at most a Religion Rank of 1 and a Heal rank of 1 with Average ability adjustments...like a Ability Score of 10.

Liberty's Edge

I'm trying to understand this Maneuver and it's purpose. Thus far i'm not seeing it, unless you have the Feat. I mean if you choose to do a Overrun you must declare it. The "badguy" then get's an AO (if you don't have the Feat) then can still choose to move out of the way.

So my issue is this...What's the point? Why would I as a player choose to do this if I don't have Feat. So I move, great, but the "badguy" get's an AO against me. I might as well just run over there and attack, or take the "long" road.

Do the rest of you see it this way?
Am I just missunderstanding this Maneuver?
Am I not understanding it's purpose/design?
Or do you just understand it differently?

Liberty's Edge

Maybe this has been brought up before, maybe not. If it has sorry to repeat. As far as skill "points" are concerned I like the new system, I am not finding it hard to understand at all.

What my issue is and has ALWAYS been ever since 3.0...why does the Wizard get like the lowest amount of skill points to spend?? I understand his limited skills to choose from...I mean in theory he is a bookworm...Geek if you will. He enjoys the challenges of the mind, the power of the mind, the focus etc. Hence his primary attribute is Int. And yet he gets the least amount of Skill points.

Is there a reason for this i'm just not understanding?

I mean in theory I can make a Rogue and a Wizard with the same intel and as far as Knowledge skills the Rogue could DOMINATE my Wizard who is supposed to be dedicated to knowledge.

Thoughts??

Liberty's Edge

Greetings to all, and thankyou for looking at my thread!! As stated in the title, I have began this initial campaign not but a few weeks ago...needless to say it took TWO days of 12 hour gaming sessions to get them just to the missing Barmaid part!!! To explain my lack of experienced players would eat up too much time. However what I have found really motivates them is visual aids in any shape or form. So I appeal to ALL of you...do you have anything thing that could assist me? Anything from small area maps, building maps, or even additions to the handouts?? I have noticed them on other threads but have had no luck downloading them, most of the time following the link and my internet exploring telling me the site is expired or not functioning anymore.

Thank you all!!

Experienced DM vs. non-experienced players

Liberty's Edge

We are looking for a few more players to create a decent group for a roleplaying D&D game (meaning not based in Hack n Slash). We are looking to game once every other weekend on a regular basis. Any and all experience are welcome to the table. Please feel free to pose any questions at your leisure, thankyou for taking the time to read this.