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This forum is for character advice on 3rd party stuff, so it's probably a good place to ask such questions. But here works too!
Linda's and my goal for this was to allow for multiple types of builds with the class, so it really depends on what you're looking for. We wanted to support a few different types of commanders with this, the chief two being the the leader from the front that leads by example and would probably focus on more physical abilities, and the leader from the rear that could focus more on mental abilities (and some physical ones), and give her troop commands. Internally, I believe we referred to the former as the Badass, and the latter as the General. It's been a bit, but I believe there was also a split between Charisma and Intelligence for the General type, namely through the Tactician archetype to use Intelligence in place of Charisma. The Strategist archetype is compatible with the Tactician too, and it goes further in replacing abilities associated with the Badass, allowing for some hybridization if you wish.
As general (ha.) advice, I'd suggest at least 12 Charisma regardless of the type you want to be (unless you use Int instead), so you can use Motivational Speech an additional time, especially if you start at a low level. The troop is pretty easy to hit until you teach them some ways to avoid damage or be in a more advantageous position, so being able to heal them after combat will be key. Silly soldiers think it's fine to be next to 4 orcs at once!
For the character (Strategist archetype only) I played, I believe I focused on Strength, some Constitution, and then I think Charisma and Dex in equal amounts, as I wanted the option at least to switch between ranged and melee.