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Cheapy's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 16,540 posts (16,827 including aliases). 21 reviews. 5 lists. 1 wishlist. 1 Pathfinder Society character. 12 aliases.


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Hmm, I have the sneaking suspicion that Endzeitgeist likes this one.


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Congrats, Chris!


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Owen is just uneditable.


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Mark Seifter wrote:
Alexander Augunas wrote:
What is the best way to bribe you?
I have never really been properly bribed before, but if someone were to bribe me, my guess is that I am probably most easily bribed with large amounts of money in nonsequential bills; price would really depend on the bribe. Money aside, I know food bribes are pretty common. If you want to send those, keep in mind not to send me meat.

Disregard this. He accepts salt shakers. Don't ask me why, he just does.


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I've seen this come up quite a few times (and not just on these forums), so I agree that it is a Frequently Asked Question, and have hit the FAQ button.


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I'm speechless. Last he and I talked, he was recovering fairly well. My condolences to his family and friends.


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c873788 wrote:
Cheapy wrote:
A barbarian is probably a phrenologist's best friend...
Is that why your picture wears a hat, Cheapy? To hide all the bumps that highlight your quirks and personality disorders? 8P

Close. I used to be assaulted by gangs of roving phrenologists on a daily basis. None of my countermeasures seemed to work, especially not the specially tuned reverse-animal-magnetism necklace, so I took to wearing a hat, so they could not gaze upon my head.


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A barbarian is probably a phrenologist's best friend...


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Serisan wrote:
Speaking to the point about the Ecclesitheurge, I would have preferred that they leave out the artwork in favor of presenting the complete archetype. The dwarf is super cool looking, but presenting an incomplete archetype is not an acceptable trade-off. The dwarf takes up 1/4 of the page. Cheapy, who authored the archetype, stated that the ability was cut to add reasonable explanatory text to other abilities, which is a great reason to make a change like that. That said, I'm sure that the BotF ability that was cut could fit within 1/4 of a page. If it was short, it could reasonably have been included by scaling the art down or, if too long for that, by adding fluff text in place of the artwork to ensure sufficient page fill.

Quick clarification, just so everyone is on the same page. I don't know why it was cut. I gave what I suspected to be the reasons. I don't feel like the reasons actually matter though, as just about everything that gets sent in gets changed in some way or another.

This sort of issue has happened in the past. One case was the Vivisectionist's suggested discoveries. I believe another time was regarding some of Jason Nelson's archetypes from UCombat or the APG. Things get changed in development all the time, for myriad reasons, all legitimate. Sometimes, abilities referencing the old mechanics don't get scrubbed. Hell, write a class and go through 9 revisions of it, and you'll see how easy it is to miss this sort of thing. I had a class I wrote a while ago that, right before I sent it to the publisher, I did 3 final reads, and on the third read, I saw a reference to an ability from the first draft. Every single freelancer will have experiences like this (except maybe Russ Taylor).

It's a 250 page text-heavy book. The fact that there are so few errors is remarkable. Check out the Shadowrun 5e core rule book, and you'll see what I mean :)


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I believe that when all the dust settles, and it's a year from now, people will see the swashbuckler is the same light that they see the summoner. At best, way too easy to make way too effective. At worst, broken out of the gate. Right now, the forums are still dealing with the shock of the swash not being what some people thought it would be, and since it's different, they are claiming it is bad.

But remember: it doesn't matter what people on the forum say. If a class is causing issues in the style of game you're playing, then it is causing issues.


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It's more explaining the reasons for why things happened, since uneducated knee-jerk reactions are just about the worst kind there can be.


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Make sure every single one of your targets is a motionless bunny...?


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Why thank you!


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Ugh, psionics is so overpowered. My timetraveling friend once played with someone who played with someone who had a tiefling that was related to an aasimar psionic that broke the game.

Spoiler:
well you knew it was coming. Didn't you?


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....no? It's not as proactive as the wizard one, but it's full of solid reactive and buffing capabilities. It's different, but clerics are just fine in the spell list division.

Druids on the other hand get a ton of goodies to make up for their rather lackluster spell list that's mostly niche spells.


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Ascalaphus wrote:
Did they give any example what psychic magic might "look" like?

I can't speak to any examples, but James has said that they all like Vancian magic at Paizo, so if they did psionics, it'd probably be some form of that, with psychic flavored abilities, rather than power points. Since they mentioned Dreamscarred Press' take as a great version for fans of the 3.5 version of psionics, it at least seems likely that there won't be powerpoints.


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Mikaze wrote:


Brandon Hodge really knows his real world stuff and is a big consulting favor for Occult Adventures

Slight understatement here.


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You can't just say a square isn't a square.


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The ability Blessing of the Faithful was in fact removed in Development, I believe to make space for all the rules necessary for the Divine Bonded Object and the example necessary for Domain Mastery. I know this because I wrote the archetype.

The ability to prepare domain spells in non-domain slots is actually pretty huge, especially for domains that have many wizard only spells on it. With this archetype, you can finally be a cleric of fire that can cast fireball more than once per day (and have a second domain). This also lets you cherry pick useful spells that the cleric wouldn't normally have access to, as the situation changes. Maybe you know ahead of time that you'll need a teleport the next day, as a Desnan ecclesitheurge. No problem, just choose Travel as the secondary domain (if for some reason it wasn't your primary :)), and you can now teleport the party. It's spell-picking versatility that the cleric previously lacked. The Shadow Patron is widely seen as one of the best Witch Patrons, just because it opens up access to many evocation and conjuration spells of the Wizard. Same principle, except you need a bit more foresight.

The bonded holy symbol is also useful. It saves money, which is nice, but more importantly, it lets you pull out a trump card when needed. Remember, when a wizard starts out, they need to choose between one extra spell per day of something they potentially didn't prepare and an entire extra set of actions. And the Arcane Bond is still chosen pretty often! The primary use of it is to react to situations, and is often used for getting that perfect spell for out of combat usage. Both of those uses are where the Cleric spell list excels: reactionary and curative.

It's absolutely a more wizard-like cleric, focusing on the versatility aspects of the wizard that make him the go-to class for powergamers.

In any event, this archetype was one of the first ones that RavingDork created a character after getting the ACG, so it must be at least decent.


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Oooooh, a thread of this title is going to be full of well reasoned points, and definitely not 90% emotions.

Wait a few months. Then you'll see your answer, one way or another.


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Divine Protection.


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*twitch*


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It's a call for help.


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Silver Surfer wrote:


If all the Ecclesitheurge has is what Ive seen on the forums then I'm sorry then its a ^&%$ poor job.... truly a golden opportunity missed and further evidence that Paizo seems determined to do the cleric a poor service.

Instead of doing what should be done and going the full way.... D6 life, 1/2 BAB, no armour, barest minimum or even no physical weapons but divine power max to compensate they have given us an off the cuff, slapdash, completely half hearted archetype. What makes it even more annoying is that a couple of 3PP have clearly seen the need and done pretty decent jobs with coming up with some class ideas.

Disappointing Paizo.... soooooo disappointing and yet sadly not at all surprising.

You do know that the authors of these things read the forums, right?


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Insain Dragoon wrote:
Cthulhudrew wrote:
Insain Dragoon wrote:

Anticipate Dodge and Counter reflexes?

Please don't tell me those feats negate dodge and mobility.

Effectively, yes. They will negate the dodge bonus received from Dodge and the AC bonus from Mobility.

Those are probably the saddest feats I ever heard of....

Seriously? This in the same book as Divine Grace for Oracles and Cha Clerics?

Ahhhhh, I was waiting for this comment from you. But I got the wording wrong, so I guess I do in fact owe up on that bet :(


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Gorbacz wrote:
Cheapy wrote:

Oh look, gorbacz is active in that thread too.

Coincidence? I THINK NOT!

On second thought, that's not a remarkable thing at all. I must be out of my mind to think otherwise.


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So....

The answer is "Yes".


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And this thread.

and this post in particular. Actually, just search for Vic on that page.

Oh look, gorbacz is active in that thread too.


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Redneckdevil wrote:
Also doesnt the license prevent using the d20 system in video games? Grrrr wish paizo or obsidian shed some light on this soon.

See this post.

It doesn't prevent it, it's just a bit wishwashy about how to go about it.


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Fallout New Vegas is generally considered far better than F3, from what I've gathered. Maybe just within the community that liked the older Fallout games though.


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Gorbacz wrote:

Possibilities:

1 - Obsidian takes over the Pathfinder MMO. Highly unlikely.
2 - Obsidian switches their upcoming Pillars of Eternity to Golarion. All kinds of awesome, but also unlikely.
3 - Obsidian kickstarts a new cRPG based on Pathfinder. Most likely scenario.

Obsidian seems like they'd be able to make a game with a proven brand without a kickstarter. Maybe that's just wishful thinking.


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I'm a signpost. Signposts don't count.


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It's been 50 pos 3 posts since Dex to Damage was mentioned.


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Nah. There are other interesting things to spoil. Like rings that expand the list of monsters you can summon.

Or the coffee spell.


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Verzen wrote:
Quote:
Imagine something called the "Divine trickster", and you have the basic idea.
Anything more concrete to give me a better general idea? Trying to prepare for PFS and I want to roll a warpriest. ;)

You're a rogue who found Jesus.


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Is there a mistake in Improved/Greater Dirge of Doom?

I can't imagine that it's meant to automatically make enemies within 60' frightened once you hit level 9 or 11, but that's what it reads like.


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Verzen wrote:
Kudaku. What does the cult leader warpriest archetype do?

Imagine something called the "Divine trickster", and you have the basic idea.


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....is page 248 a picture of Stephen kicking Squealy Nord?


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Gisher wrote:
I'm very curious about the Investigator. Any archetypes strike anyone as particularly cool?

Well, nothing strikes out to me as a more martial focused one, but I didn't check too closely.

The Sleuth seems very interesting. Almost like it should've been an alternative class. He doesn't get the Alchemy ability.

What does he get in place of alchemy? Well he...


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Huh, a fighter archetype that lets them fly. Interesting.


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Orthos wrote:
doc the grey wrote:
archmagi1 wrote:
no, its all weapon finesse and 1-h flavor like the swashbuckler

Damn! I was really hoping I would finally get my cavalier that dumps the mount, keeps tactician and orders, but gains some kind of new ability to replace them that makes me like a noble general who wades into combat in full plate, hefting a zwiehander and cleaving men in twain.

Panache is cool, but I have been seriously waiting since APG to rock a Cavalier like this and this wait is starting to grate.

If you're not playing PFS and your GM is okay with third-party stuff, check out the Inspiring Commander on PFSRD. I can't recall at the moment which 3pp it's from unfortunately, but it swaps all your CHA-related Cavalier stuff over to INT and ditches the mount.

Secrets of Tactical Archetypes by Rite Publishing!


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Kudaku, do you mind? We're discussing the most important thing ever here. Please take off topic things like spoilers and teasers of the ACG to a different thread, one that isn't about such a monumentally important topic.


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Silly people, rogues are to be plundered by other classes, not plundering other classes :)


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The arcanist is not going to be a class whose balance can be determined through theory crafting alone. The specifics of it absolutely need long periods of playtesting, because the real strengths of the class come about over long periods of time, just like the wizard. Or any prepared caster really.

No one really knows if it's overpowered or not yet. More data is needed to get a good answer.


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Come on folks, more praise for the cool stuff. Egos are ready to be stroked.

glances at Dennis


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Christopher Anthony wrote:
Cort: I feel like your wedding isn't all about me.

With an open bar, you too can make the wedding about you.


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I have decided that the Material Plane is just another phrase for the Chaotic Neutral Plane.


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It's happening!

Remember that time Iron Gods was announced right before April 1st? Guess it wasn't a joke!


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Which limitations? The only one I know of is that archers destroy encounters too fast, and that's more a limitation on fun.


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When you want to be a summoner who rides in their mech, and fires crossbow bolts out while waiting for all systems to be nominal?

...no? Maybe that's just me.

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