Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Tourist

Cheapy's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter. Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 16,710 posts (17,000 including aliases). 21 reviews. 5 lists. 1 wishlist. 1 Pathfinder Society character. 12 aliases.


1 to 50 of 2,212 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

3 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

It sounds like the monk is being slightly, ah, untethered I believe the word is, from the monastic ties it used to have.

In which case it makes a lot of sense for Wisdom to be the one that goes, as high fortitude and reflexes kind of go with the whole "body is a weapon". thing.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Mark Seifter wrote:
By the way everyone, I want to advise/caution that while the posters who have their book here are being very gracious in answering all of your questions, they have had little time with the book as of yet, and they may not have answered correctly. In my own skimming, I have noticed two incorrect answers so far. So I guess what I'm saying is: take the answers with a grain of salt.

Black tentacles is actually a summoner cantrip, and the unchained rogue actually gets four times their Dexterity bonus to damage, right?


3 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
TriOmegaZero wrote:
donato wrote:
Kevin Mack wrote:
for things like sneak attack do you get just a single 1d6 of it or the full progression?
** spoiler omitted **
** spoiler omitted **

You want it for the sweet sweet lipstick color, right?


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

And one of those new Big Six shall be the folding boat, a seriously underrated piece of equipment that can be used in many situations.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

It tastes like if sin and bitter salt had a love child.

The red stuff is OK.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Any floozy with 2 skill ranks per level can get into assassin by 6th level.

You gotta train better and harder to get the faster killing ability.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Yea, this question originally came from the Vestigial Arm / Tentacle fiasco.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
graystone wrote:
wraithstrike wrote:
graystone wrote:
wraithstrike wrote:
After reading Sean's comment I do agree that this needs to be FAQ'd, actually erata'd, because the book does not support the intent of the design team, and I dont know of anyone that follows it. And a rule that nobody knows about, is not really much of a rule.
It should also be noted that that comment was from 2012 so some time has passed since then.
But there has been no rule change, and he said he was speaking for the PDT from what I understood. Even if he was speaking only as SKR I would like to assume he understood the rules of a meeting he was a part of.
Time has passed and the team has changed. The understanding of that previous group may not match the current thinking of the new group. For all I know, SKR may have been the main driver of how that old understanding came about and fresh eyes may have pushed the understanding in a new direction. I don't think it's safe to assume that the team's thought are unchanging.

So then it's a good idea to FAQ this so we can see what the intent actually is :)


24 people marked this as FAQ candidate. 3 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Hey all!

A few years ago, I asked the following question, and after some FAQ clickage, it was marked as answered in the FAQ. Except, I don't see it in the FAQ. The question was born from questions about the tentacle discovery of the alchemist, and there is this FAQ, but it doesn't answer the main question I had, and one that comes up often enough. So, I am reposting the question and asking that others click the FAQ button. The main question is posted below, with some edits to make it less reliant on temporal context.

How do natural attacks an unarmed attacks interact for purposes of number of attacks per round?

We see Sean here trying to explain how this works.

Quote:

And yes, the rules say that if you're using a manufactured weapon or unarmed strikes, you CAN use them in conjunction with natural attacks, "so long as a different limb is used for each attack."

The intent of that was to allow you wield a 1H weapon and make a secondary claw attack with your other hand, or to let you wield a 1H weapon and make a secondary bite attack with your mouth, or to let you wield a 2H weapon and make a secondary bite attack with your mouth.

The intent was to prevent you from making a full attack sequence with your natural attacks and a bunch of unarmed strikes by specifically defining your undefined unarmed strikes as conveniently different limbs than your natural attacks. Which is exactly what you're trying to do.

(Emphasis his)

There are more posts in there going over it, but that's the main one.

The questions I have boil down to:

Does using natural attacks use up potential unarmed strikes? Can you make full attack with natural attacks and then use unarmed strikes in the same round? If so, under what circumstances? (Is it fine if you use tail whips as your natural attacks, but not fine if you use claw attacks?)

I think this would be a fine candidate for a new FAQ entry, as it seems to rely on an understanding most of us don't have, similar to the THF / TWF issue that came up in the past.

So, most wonderful and level-headed of people, please hit the FAQ button here so that perhaps we can finally lay this one to rest.

Cheers!


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

The game needs Knowledge: Culinary so you can tell which food preparation style any given cook you encounter in the wild is using.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Design paradigm of 3.0 that PF has moved / is moving away from. It's based on the idea of system mastery, and as you get better you are able to better find the intentionally bad aspects of the system and avoid them, so you as a player get better at it.

The main problem with it from PF's perspective is that things that weren't intended to be bad can be seen as bad, and people will assume that it's intentional.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Welcome, Amanda!


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

I've seen many characters make great use of Combat Expertise to save their bacon in combat, especially low level combat.

The hate given towards the feat seems a bit irrational, but it's just the flavor of the month at this point. I'm sure it'll be back to monks once Unleashed is released.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

I had kept the tab open over night.

The last thing I saw was Treppa emoting "Treppa needs to find a way to off Karelzarath :plot:".

I don't think it was Oladon this time, boys.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Huh, I just realized that 2 years ago at PaizoCon, when asked what was the #1 thing they'd like to do if they got to re-do something in PF, Jason Bulmahn answered "Oh god, re-doing the monk would be my top thing." to which Stephen agreed enthusiastically, and Sean just grinned.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Question: are there plans to release spell lists for the new ACG classes that get their own spell lists? Or is it left at "ask your GM"?


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Ssalarn wrote:
Adam B. 135 wrote:
Wow! Nice review! Congratulations Ssalarn!
Thank you! I was obviously really excited to get such amazingly positive feedback. I'm actually working on Volume 2 now, with additional feats, archetypes, and more!

Remember that for those archetypes, they shouldn't trade out bravery!


9 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Incidentally, this continued meme of how PFS ruined it forever is why I wouldn't be surprised at the lack of explanations of further big changes.


5 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

The idea that a company would use that as a design principle.

I mean seriously, do these people believe that Jason Bulmahn was tortured as a child by a fighter in spiked armor, and from that very moment he set out to be a game designer so that he could take away all the nice things of martials? That a company has an agenda to take away all the "nice things" from the the very game they made as a way to deny joy?

It's mind-boggling. And that's not even getting into the fact that most of these things are just absurdly overpowered by any metric in a game where the gap between martial prowess and spellcasting might is so much smaller than in previous editions.

Rant off.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Hmm, etymology online says the origin is unknown.


6 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

"Martials can't have nice things."

The mental gymnastics necessary to hold this view are downright dizzying and would even get a 10 from a Russian Olympic judge.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Oh oh oh! Do the Sunder thread.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Fergie wrote:
Cheapy wrote:

The math of PF (well, 3.0) was formulated so that at higher levels, offensive capabilities outpace defensive capabilities. Or another way to say it is that the rate of increases for attack bonuses will outpace the rate of increase for AC, so you are more likely to hit at higher levels. The reason for this is to speed up combat some, and not create stalemates at high level where you are constantly missing.

If I recall correctly, this starts happening around level 11 or 13.

So yes, PF favors offense or defense.

But at those levels there are so many ways to avoid full attacks and regain HP does it really matter? Can you really say the system favors X because of those numbers?

Well, yes. I can just say that, since I just did :)

Citation, from someone involved with 3.0 from the start.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

For example, take a look at the numbers found in the spoilers here, which is the average DPR of a CRB only non-optimized fighter. The numbers in the spoilers list the average monster's AC, based on the monster creation table found here.

At level 9, the difference between the average AC and the average to-hit bonus for using power attack all the time is 5. At level 11, it's 3. At level 15, it's 2.

At level 1, it's 8.

Heck, you can even just see it in the monster creation chart. Starting at level 5, in the next 15 levels AC increases by a total of 18, with the monster's average attack (for those meant to be attacking) increased by 20.


14 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

OK. Consider this:

You feel abject hatred toward 103 words in a book whose point is to support an imaginary fantasy land utilized by a group of friends with the goal of having fun and drink beer.

Seems silly to have such strong emotions about it now, huh?


3 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

This book, endorsed by Gary Gygax no less, attempts to answer this question.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

The bandaid was never meant to be about making the PrCs better. That was not the intention at all. It was a side effect, but people act like it was the main purpose.

The purpose was to make the rules consistent with how SLAs were treated as spells and for what purposes, fixing a gray area in the rules.

The medicine Adderall is often used to treat ADD, but has the side effect of causing people to lose weight since it's an appetite suppressant. This is like people complaining that now that they no longer have the medication, they've gained weight again.

Spoiler:
Not the best analogy since Adderall was originally meant to be a weight loss pill, but whatevs.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

The original ruling was also called out as something that could change, and that Jason and Co would continue to look into it to see the long term ramifications of it.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Zhangar wrote:

@ Eric - That's Dretha, Orc Goddess of fertility, birth, and death.

The Orc goddess of fertility wears armor made of babies? That explains so much.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Because some people don't want it to settle the 'debate'. Until Jason Bulmahn personally comes to their gaming group and tells them the answer, it will be unresolved in their eyes.

Here's some text from a former-Pathfinder Design Team member, about a forum post regarding how many times per round sneak attack can happen. You'll note more than one similarity between these posts.

Sean K Reynolds wrote:
Peter Kies wrote:
Thanks for the quick replies, but I am still requesting an official response.

By the way, that's not how we do things here, Peter. Our message board community has many people who really understand the rules, so when they are in agreement, you should trust their interpretation and not insist on an "official answer" from someone on the staff.


7 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

I'm still not convinced that Robert Hetherington is entirely human. He seems born of the seas, never entirely content with human activities.


9 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Remember that time that one of the designers came in here and said that he thought that even if he gave the answer, it wouldn't stop the debate?

And then he gave the answer.

And it didn't stop the 'debate'?

I remember that. Good times.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Do you like math?

If so, you'll love Pathfinder.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

No. Flanking still only applies to melee attacks, even if you're in a position to provide flanking. That's been the answer every time this has come up.

See this applicable FAQ.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Yea, never feel bad for bumping old threads for 3pps. You say "necro-ing the thread" and they see "free advertising" :)

And that never hurts for an awesome product like this.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

It's a balancing bit, so that the link to a potential monstrosity is evident.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

This thread totally has a clickbait title. :)

You Won't Believe What The Pathfinder Design Team Has Done!


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Only one, but from what Erik Mona has said, sounds like another is on its way sometime sooner than usual.

Marathon Voter 2013

2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

I think if you've been submitting items to something like RPG SS for over 3 years, and not to third party companies, you really need to consider doing so.

RPG SS is fairly passive. It's once a year, there are hundreds of entrants, and you sit there hoping you get the golden ticket. And if you submitted for that many years, it's obvious you'd like to be noticed at some level. Maybe not at a module writer level. But at some level.

So don't let fate dictate that. Take it into your own hands. Send e-mails out to third party companies asking if they have any work. Send them some of your homebrew things to show them your skills. Have any posts in the homebrew forums? Great, send them the links. Figure out which 3pps work in the area you think you're skilled at.

You good at player options? Talk to Rogue Genius.

You good at GM aides? Talk to Raging Swan Press.

Archetypes for classes? Abandoned Arts.

Etc, etc.

Take a look at Mark Seifter. He submitted 4 times, and never got into the top 32. He then contacted Jon Brazer Entertainment, and got some editing work from them, and later on some work for a new race. Then he got some work with Rite Publishing. Then he was hired by Paizo, and is now judging this shindig.

RPG SS is, at some level, a lottery. You're all vying for one spot out of 32. The contest keeps on getting more and more popular, and the number of tickets hasn't increased.

Don't let this be your one way to be seen.

Make yourself known.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

I think BigDTBone was referring to meeko's question, not thejeff's post.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

In my experience, this is not a frequently asked question.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

That's what my numbers are. The only things considered are things he can give himself without interfering with actions, like boots of speed or static bonuses. No shenanigans with potions, no relying on other people.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

His numbers appear to be the average hit points per CR, and with the assumption is that someone should be able to take out a CR equal creature in one round at all levels. I may be misunderstanding it, but I'm not convinced that's a safe assumption.

I certainly don't expect anyone to be able to put out 15 damage on average at first level, at least :-)


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

I crunched the numbers for an optimized and unoptimized fighter using only the core rules. I explain the builds, and used the base numbers from the Monster Stats by CR chart. One important thing to note is that they both use the Elite Array, which is roughly 15 PB, which is what the game "assumes" when rules are being written. As such, I believe it's as close a baseline as you can get:

Non-Optimized fighter.
Optimized fighter.

I also calculated the average damage per round for monsters:
Here


1 person marked this as a favorite.

Yep, the demiurge does not have any spells, but the theory goes that the versatility of the facsimiles should make up for that. Most enlightenments should have an ability that they can use fairly often as well, which provides some measure of fall-back.


16 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Your attitude seems seriously off for a cooperative game.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

A sneak peek at an e-mail Jason recently sent out:

Quote:


Fri 11/21/2014 1:30 PM
From: Jason Bulmahn
Cake Rules?
To: Mark Seifter, Logan Bonner, Stephen Radney-Macfarland
Cc: Erik Mona
________________________________________________________________

Guys, those ribs we got for errata-ing Boar Style were delicious. Does anyone know if we have any cake-related monsters or abilities with ambiguous rules? Cake Golems, Cake Style, etc?

I have this theory I'd like to test out.

Jason Bulmahn
Ponderer of Cake


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Generally speaking, you should talk to a Lawyer about legal matters, and not the internet.

So, I'll recommend that course of action.

1 to 50 of 2,212 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.