Brandon Hodge wrote:
The troop subtype was my home mechanic for mass combat, and I am THRILLED to see it get printed and getting some love. I have a whole self-reference pdf of various troop types and basic squads like these (basic spearmen, cavalry, zombie hordes, etc) that I can customize and build out in a animated object-like point system--very modular. I always wanted a mechanic that could zoom out to a battlefield scale, and zoom in for PC-level encounters in the same combat, and it works really well for that. I mean, your raging barbarian can literally wade into a regiment of troops on the battlefield and come out on the other side without shifting rules systems. I never did like having two different systems for mass combat and individual battles, and I think this one works really well not only for our purposes in RMD, but in future adventures where the accumulation of low-level mooks into a higher-CR threat makes more sense! I'm quite proud of the design on this one, and looking forward to talking more about the merits of this subtype as people get the adventure in their hands. =-)
Can I have that? :)
I had a dream last night where I had this volume, and the first thing I saw was that some german soldier named Adolf Hitler was actually statted up as an 11th level Antipaladin.
I blame Cosmo for that one.
Nice review, End. I think you raised a lot of interesting points about this one. the facet bloodline sounds pretty cool, and the ... actually, I'm going to hold that thought, because I want to see Owen's take on it.
Answered my own question!
The Pharaoh of Numbers was both an astronomer as well as an architect. His passion was his study of the distant planet Aucturn. It is said that Aucturn inspired the magic that fueled the pharaohs’ binding pact and its influence infuses the design of much of the architecture that comprises the pyramids left behind by the Four Pharaohs of Ascension. Although their relationship is poorly understood, the Pharaoh of Numbers had a particular affinity for the numbers 56 and 11. The Pharaoh of Numbers was said to have constructed some of Tumen's greatest centers of learning and study.
Damnit Paizo, stop leaving tantalizing threads linking seemingly disparate events together. I need to get some work done.
Why wait that long? :)
Apeiron Stave of Ape Iron
No monkeys were hurt in the creation of this staff.
Skeleton Champions are calculated wrong, and despite a number of bug complaints about them, Lone Wolf won't fix it until there's official word otherwise.The courageous weapon property.
Apparently this feint issue.
Basically, it comes down to if there's something wrong about HL, LW won't change it until there's an official clarification. And that really doesn't work given the way the design team gives clarifications. It's always extremely annoying whenever someone says 'I won't budge from my stance until the design team personally answers my question', and this philosophy seems to have a major amount of support in the LW developers who develop these options.
It's not even that the program is wrong, so much as the attitude that's taken to bug reports about the application being wrong.
What's interesting is that people always say not to use a cavalier due to size concerns, but then the Large evolution is almost always recommended for Eidolons. You'd think that if Large is a concern in one case, it'd be a concern in the other.
Have them look at the headings in the Core Rulebook. Groups Headers are in a dark brown. The headers for individual members of a group are in light brown.
Take a look at page 201 of the core rulebook. The headers Overrun, Sunder, Trip are all in light brown. Feint is in dark brown, just like Mounted Combat is, and just as Combat Maneuvers are.
This unambiguously signifies that they are separate from combat maneuvers, unless hero lab is also considering Mounted Combat to be a combat maneuver.
Or that Two Weapon Fighting is. Or Throwing a Splash Weapon.
Y'know, the 'Ra-Ra-Ra-Rasputin' reference is a bit lost on me. But I have heard Bad Romance before, so whenever I see someone post that, something along the following lines always pops into mind:
Ra-ra-ra-rasputin, baba ya-ya-yaga, ra-ra-ra oh la la, want your bad witchqueens
Maybe I should figure out that reference...
And then tell him that you get to choose what's allowed. I mean, even the lead designer of PF says so here.
Jason Bulmahn, Lead Designer of PF wrote:
I never thought I'd be linking to that one.
A few months ago, a second FAQ on Racial Heritage was posted that seems to conflict with a previous one. Or maybe there was third. Jason at one point said they'd clear them up and decide which is canonical, but after a number of weeks and many new FAQs, it may have slipped through the cracks. Anyways, let's clear this up.
APG FAQ wrote:
APG FAQ wrote:
CRB FAQ wrote:
Racial Heritage wrote:
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Keep the vitriol to a minimum please, and please hit the shiny FAQ button.
I think we had to deal with this problem for one of the Kaidan books. At the time, it was decided to just have a GMs section in the back. Although we may have since changed to a separate product for each.
However, for plot hooks, I wouldn't worry so much. They're, by definiton, just the beginning of something larger. The GM still decides that, so there's still a lot that won't be known by the player if they read it. Further, in my experience people don't really use the plot hooks, but they use the ideas that the plot hooks caused them to think of.
And as a player, I've usd plot hooks to come up with interesting ideas for characters, or things I'd like to do with a pre-exisitng character.
Sorry that this keeps on coming up, Mr. Nelson.
For a long time, there's been a question to the what the wording of the various druid Shaman archetypes actually means.
Here it is:
At 6th level, a bear shaman’s wild shape ability functions at her druid level – 2. If she takes on the form of a bear, she instead uses her druid level + 2.
Just about every one is based off of this wording. The question, naturally, is at what level do they actually get wildshape?
Do they have a normal wildshape until level 6, when some aspects get much stronger, and some actually get worse than they were at 5th level?
Now, there are half a dozens by Mr. Jason Nelson, the author, regarding this. Some of them have been FAQ'd with the response of 'no reply necessary'. Unfortunately, this does not quite work for some people.
I'd like to kill this question once and for-all with a FAQ entry on the topic, whether it agrees with the various posts of Jason or not.
Note also that the same author did the same thing, stating at what level they get an ability when it differs from the base class, with the archivist bard and their early access to the Loremaster abiliter. See here. So if changes are necessary, that might be a good place too.
For the past year or two, I've been keeping track of developer and freelancer responses to questions on these forums as a way to better understand the rules and to help others out quickly. This list, although by no means complete, contains over 520 responses by developers and freelancers on a wide variety of topics.
Most of the entries in this list are tagged with a short description of why I added it to the list. If the title is enough, I don't generally add anything. Now, this does mean that not every entry here lists every clarification in a post. Just the ones I was looking for when I found the post. Sometimes it's a combination of the title and the description that helps me narrow it down.
The best way to search through here is to come up with a number of keywords related to the topic you want to see if there was an answer on. So if you're looking for Spell-Like Abilities, terms to search the page for include 'spell-like', 'spell-like abilities', 'SLA', etc.
Speaking of SLAs, the posts in here are not guaranteed to be up-to-date. After the revelations about SLAs yesterday, I still have a number of posts in there regarding the old way SLAs were seen, and I plan on removing those once the dust settles. Or at least editing them. I do try to remove things as I find out they are wrong though.
Inside the list, you'll find a number of posts by the design team and other Paizo developers. The non-design team posts by Paizo devs are generally added if I see the subject matter as something they are intimately familiar with.
You'll also find a number of posts by freelancers. My philosophy towards PF heavily favors RAI, and in the absence of official stance on a topic, I'll default to the freelancer who originally wrote the rule and their intentions when they sent the rule in. Special thanks to Jason Nelson for all of his forum posts, as he has really helped us out by explaining his (often complicated) archetypes.
Finally, you'll find the rare post by a non-freelancers and non-Paizoans. Generally, these posts will be in there because they were favorited by one of the design team (taking as tacit confirmation of the post), the post was marked 'no reply necessary' and I found it obvious which ways the devs went, or discussions of non-forum conversations between a poster and Paizoan.
Another special thanks for Gary Teter, Lord PMG of All Code, for the List feature and, perhaps more importantly, not paginating everyone's list due to my list, thus keeping it easy for me to search.
Yea, I've had my fun :-) Time to bring Set in on it, because I'm really interested in what he can think of if he's hyper focused on a single post.
After James said that me telling Mikaze wasn't necessary, 'as it was his idea, iirc', Robert started searching all of your posts. Probably Jim too. He found this thread and posted it, to which 'no, not the reapers...maybe it wasn't mikaze' Was said. But then James said something to the effect of 'oh! it's there. I just had to scroll down'.
And then Robert posted a link to post 28. And James didn't confirm it was that one, but...
There's also a chance that Doom Comes to Dustpawn spilled the secret already. But this was decided in March or so and if that didn't, Dragon's Demand will.
Ah hah, here's the exact post where sean explains the 'SLAs don't give general caster level' and 'SLAs can't be used for magic item creation.
Monster Feats are available to players. They're just in the bestiary because they're primarily used by monsters. And craft construct is in there because it's useless to have the feat without the monster rules.
Ultimate Campaign, page 142:
Advancing Companions: Cohorts wrote:
Advancement choices for a cohort include feats, skills, ability score increases, and class levels. A cohort is generally considered a player-controlled companion, and therefore you get to decide how the cohort advances. The GM might step in if you make choices that are inappropriate for the cohort, use the cohort as a mechanism for pushing the boundaries of the game rules, or treat the cohort unfairly.
Pretty cut and dry for the question as to who levels up the cohorts (aka: the topic of this thread).
Since some people seem to be mistaking this thread with a thread on who controls the cohort, UC also goes to great pains to make it clear that the cohort is not some automaton that does whatever the player wants, but has a Helpful (as per the diplomacy rules) disposition towards their 'leader' / player.
It contains 2 new staves, and a short prestige class as well, all done by Mr. Thomas LeBlanc!
You miss. That's it. No reprecussions for you. I'm generally not a fan of punishing martial types more than necessary, and them getting more likely to do wildly unusual things (like most crit miss house rules do) as they get more experienced just feels wrong to me.
I havevn't played it yet. But they get the cleric spell list (and spells per day), but need to carve runes to activate their spells. Carving a rune requires a craft check, and it takes an umber of minutes equal to the spell level to make the rune. The DC to craft it seems like a foregone conclusion, given how low the DC is and that it's based off a skill, which are easy to boost. You can raise the DC to do certain effects.*
Seems like they're forced to not work with the 15 minute adventuring day, which I think is a lot of their balancing factors.
They get something like a "changeable domain", or rather, an extra spell slot per day and a "script" that they can focus on each day to change what spells they can fill that slot with.
They also get an "glyph" that's basically a suped up explosive runes. It does untyped damage, up to 10d6 at level 20. Place it on the ground next to you...and you can modify it with a few feats.
* There are a number of ways to make the check not a foregone conclusion it looks like. Lots of fiddly things you can do to specify who triggers the rune, etc. I was just reading the PDF and typing as I read :)
All in all, I wasn't expecting much from this, but I'm actually liking it a lot. Might even make a character with it, now that I've read it. There are some interesting balancing factors going on, and I do like the whole "gotta preplan" aspect of it.
That said, I haven't looked extremely closely at the interactions of the mechanics, so it's possible that it could have some issues.
Stephen Radney-MacFarland wrote:
Let's do this. Legal questions welcome.
In what states can you get away with polygamy by hiding behind a corporation? Do your additional wives need to be members of the board for this to work?
What's your favorite color?
If you could make one sweeping change to the current legal system, what would it be?
3+5 = ?
What drink are you going to buy me at PaizoCon?