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Cheapy's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 16,379 posts (16,659 including aliases). 21 reviews. 5 lists. 1 wishlist. 1 Pathfinder Society character. 12 aliases.


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Zolanoteph wrote:

More bards without music/performance.

Weather my friend or I are DMing, there are no bards who sing/dance/recite speeches. We think it looks silly to be playing a lute as an ogre beats your friends heads in. With us, you use an archaeologist or you don't use a bard.

Really? You don't have bards that beat their shields to a percussive beat to inspire their allies to victory? You don't have bards shouting out orders on how to be more effective with sword play? You don't have bards using the sinews of their former foes as a beautiful string instrument?


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Fun story.

The same thing happened with Halo: Combat Evolved. Originally, the pistol in that game was meant to be a weak standby to use when all other weapons were out of ammo. But literally right before the disk went to be printed, someone changed the weapon to deal 3 times as much damage.

But it went on to become the defining weapon of that game, and people were pissed when it Halo 2 had a wimpy little pistol in it that didn't hit like the handcannon that was in Halo: Combat Evolved.

What I'm trying to say, is that maybe this will stick.


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Funny anecdote. I once played in a game that went on for two years, and by that time, we finally got to level 10. Our GM decided to review the character sheets, and she was reading one over when she said in a startled tone: "How the hell?!" She looked up at the player of the character sheet, which was for a summoner, and she asked "You've gone 10 levels without selecting a single feat?!"

The player of the summoner sheepishly replied "Well, I was doing so well that I didn't feel like I needed to put the effort into selecting feats."

So, ignoring the intent of this post, and taking the title literally, the Summoner can be played without selecting a single feat.


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AndIMustMask wrote:


you know, like the part-gunslinger class (swashbuckler) can only use guns with a specific archetype, again missing the point.

Actually, the point of being half gunslinger was for the grit mechanic. This is a blend of the mechanics. Not for the sharp points fired at high velocities.


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Raymond Lambert wrote:
The ear priest was my style but the mechanics were too weak.

Ear priest is OP.

But seriously, I don't recall comments saying the shaman was too weak. I recall there being some about how bipolar the powerlevel was between Mysteries, but not that it was too weak over all.

This is definitely higher up on my list of classes I'm excited for!


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I'm not sure I understand the question, but I feel that they can be both specialized and versatile at the same time. The various specialization paths aren't so strict that you don't have any wiggle room for other discoveries. You can fit in Infusion, if you want. That'll immediately increase your level of versatility all by itself. You could get the Wings discovery, which means you can spend your extracts on effects other than flight.

And while different specialized builds have different level of extract usage requirements (AMY ALCHY relies on a bit more extract quaffin' than the McVeigh Build), they all are able to leave a few spots open.

Basically, alchemists can remain versatile in spite of being heavily specialized.


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Thelemic_Noun wrote:

So we all know that summoning and binding a demon and commanding it to eat a village is evil. In fact, there's probably a trope for that.

But even for nonevil creatures, it seems like there's an ethical issue here.

Well, yea. Planar BINDING is binding a sentient being into your service, forcing them to do things for you. It's slavery, pure and simple. Of course it seems shady :)


1 person marked this as FAQ candidate. 1 person marked this as a favorite.
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No.... they've said time and time again that Mythic is their "epic". They won't be doing Epic, because they did Mythic.


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Remember: There's a mythic ability that was less powerful than the original Crane Wing.

Actually, most of the mythic abilities were probably less powerful than that, but this mythic ability in particular was in the same vein as crane wing.


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Ok, you break into the Paizo HQ, and once in, place a few marks on Jason's computer, from there we can Edit File to slip in a new Fighter. Better yet, someone summon a data sprite, and have them camoflauge the new Fighter until right before it goes to the editors. They'll never see it coming.


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Fighters don't need high dex. Their unique armor training allows them to move fast in heavy armor, which means they can just focus on that. Fighters get enough feats to easily pick up all the Will save boosting feats. (Another subtle class feature: rather than having to focus on combat feats, they can use their HD based feats to round out their edges. Iron Will and Improved Iron Will is a serious investment for most classes. It's chump change for the fighter.) This mitigates their reliance upon a decent Wisdom, and means at most they'll just need 12 or so. And then get a headband, because what else is there for that slot for fighters? :)

There, done. Two "necessary" abilities are now just nice to have. It's not like people were going to say you need 16 Wis to start off, so perhaps, just perhaps!, fighters can use their 1 Feat Per Level to get feats to help them out.

Gasp!


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That is a fair point Galnorag. They do seem more to be post-mortems with sprinkling of preview, rather than the other way around.

I'm really enjoying the post-mortems, since that stuff interests me, but I think Stephen's Swashbuckler post hit the best balance so far.


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I agree that this is a frequently asked question.

I'm not sure how relevant it is to this question, but check out my opening post here, and the No Response Required to it.

(Although that may just be because it isn't a rules question.)


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Guys, there are a million threads to spew fighter hate in. Why not go find that The Main Problem With Fighters thread again?


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I believe you meant to type "r" instead of "st". A common mistake.


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Screw Bane, there's a white haired man the mutagenic mauler reminds me of :)


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snipesnipesnipe

I'm interested in seeing if the Exemplar is a single class entrant to the Battle Herald. That always was a favorite PrC of mine. Why be better than the rest when you can make everyone awesome?


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The Sunder thread was due to ambiguity in the Sunder rules themselves. It mistakenly said that it could be made "as part of an attack action in place of a melee attack", when the "attack action" bit shouldn't have been said. FAQ

Developer commentary:
One Jason

Two Jason

Three (basically Stephen saying what Jiggy just said) Stephen

Four Jason


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Yep, the Attack Action is a specific action in the game, it's not a descriptive action. Always has been, but it's not explained as clearly as it should be (as evidenced by the numerous threads over the years on this topic).


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The summoner is extremely easy to make overpowered, and even those who think it isn't by default OP admit to this as well. It's to the point where you can honest-to-god accidentally make an OP summoner. That's very hard to do with other classes.

It steals the spotlight too easily, due to having a *great* spell list for a 6th level caster, as well as by default having a creature that is on par and most of the time better than a fighter at doing damage.

If their eidolon goes down, they have the best backup ability in the game: Summon Monster as a SLA. And it doesn't dip into the spells-per-day, like a Druid's does. And SM is better than SNA anyhow.


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Finlanderboy wrote:
Cylyria wrote:
So what is the reasoning for removing of the two races?
I have seen a lot more of these than any other races after they opened them up. If the VCs complain about anythign enough changes will be made.

They probably could've just banned the alternative racial heritages from Blood of Angels, and it would've had the same effect.


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No, miss chance is a very specific rule element that makes you roll a d100 die.

The -4 penalty is not a miss chance, and nor is it cover (although you might still take a penalty for your ally granting soft cover, which would be +4, for an effective penalty of -8.)


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Unbiased? Don't you know that Paizo obviously hates <main beneficiaries of FAQs that reduce the power scope of an ability>?


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Because people want to be right. Internet debates r srsbsns.

Because people are inflexible. Some people don't want to admit they're wrong until "an official ruling" says so. They literally need Jason Bulmahn to fly out to their house, and hand deliver a monogrammed letter, notarized of course, stating what the rules are.

Because people want to understand the fundamentals behind the game, so official rulings are nice for that, to better help inform future ambiguous rules.


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...I've also added Thunderscape to my shopping cart.


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Ohhh, you're the guy who lets PMG lose his sanity as a slightly slower rate! Nice. Welcome.


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Hah! It's not often I actually laugh out loud at something on the internet, but thanks Drejk.

Yes, this was heavily influenced by the Allegory of the Cave, and the Theory of Forms & Plato in general.

I would say it's fairly unlike any other class, if only for the fact that the main class feature is the ability to create life in way that can kinda-sorta-maybe be described as the cast-off love child of a tripartite tryst between Summon Monster, an Eidolon's evolutions, and the Words of Power.

It does have some bardic hints, in reference to Plato and Socrates work as teachers and orators, respectively. And the Enlightenments are modeled in the same vein as bloodlines / Orders. So it's obviously not 100% unique, but the main thrust hasn't been done before in a class, best I can tell.


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OmNomNid wrote:

Don't smile, Will; it is your fault we are waiting, what with your awesome sounding but overtly complicated class.

So any update on the update?

I don't know if it's complicated, so much as there's the possibility of a lot of depth. I'm pretty sure it makes sense once you read the whole thing! And then reread the facsimile section a few times.


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It's true. I am foaming at the mouth to see how it turned out.

But really, it's probably my fault for writing a class that requires such a long editing session :)


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Just a reminder, those types of questions were what caused Jason to throw up "All Your NON-RULES Questions" in his thread title :)


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Invoking the venerable rule "Whoever Smelt It, Dealt It", it appears that it was you, Oladon.


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Simple and fairly well done. Added to my list of homebrew I like.

If you want to flex those design muscles some more, consider what you would need to do to remove the bombs per day limit.


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Huh.

I did not expect this to be resolved so quickly, with jimibones83 taking the answer so well. Nothing against ya Jimi, but usually when newish posters make a thread on this topic, things are going to get nasty fast. Major props!

I was all ready to post this link, so I'll post it anyways: Ex-Member of the Pathfinder Design Team, the Esteemed Sean K. Reynolds explaining this. (And if you read the other posts, you'll see why I thought this might get nasty :))


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Robert Brookes wrote:
Cheapy wrote:
Gorbacz wrote:
What are the mechanics for sexual intercourse in Pathfinder?
Hey, these are the Paizo forums. You should be asking about the mechanics for sexual intercourse with Eidolons.
Well...

I'm not sure how I feel about this combined with the fact that I'll be meeting you at PaizoCon.


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Gorbacz wrote:
What are the mechanics for sexual intercourse in Pathfinder?

Hey, these are the Paizo forums. You should be asking about the mechanics for sexual intercourse with Eidolons.


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Chris Lambertz wrote:
Ashley hipster peeg rumble strutted before it was cool

Heeyyy, I feel like I deserve some of those favorites!


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Oh man, that would be glorious. Then we could just hide the forum and the quality of the Paizo boards, to us, would go up dramatically!

Vic, please. I know you're reading this. I'm not above resorting to bribes of the alcoholic variety.


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Vic Wertz wrote:
Cheapy wrote:
He'll prioritize the sections, and that does mean someone's cause is going to be in last place.
Sorry, man—we rolled off for them, and your cause got a 1. And when we rolled to confirm the fumble, the die went off the table and down a small vent right on into the furnace.

Damnit! Now I'll never know if halfings are intended to be used as weapons :(


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So, a bit late. But the Demiurge is now ready. All 12k words of it.

Since I don't recall too much being released about it, here's the short gist.

You are a philosopher warrior. You tap into the World of the theory of forms, and are able to create living tools to your specifications. Need a scout? Create a facsimile of life that is skilled at Stealth, is able to fly, and that allows you to see through its eyes. Need to hold a chokepoint? Create a brutish facsimile that can't move, but has more attacks to bear and is able to disrupt the terrain around it, making it harder for foes to pass. Or link up the facsimiles using rhetorical tactics to create a wall of Law, or boosting the power of one facsimile of life with the strength of the other.

Each demiurge focuses on a single path to enlightenment, contemplating how each path relates to the Perfect World. There are six such enlightenments, and they all focus on different aspects of the archetypical fantasy roles: defender, martial, trickster, artificer, blaster, and one that focuses on the aspects of the class itself.

Looking forward to seeing what people think about it, as I don't even want to know how many hours I (and others!) sunk on it. Once you see how it looks, I'm sure you'll see why it took so long :)


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Ash, I suggest throwing the shovel to the side before you dig a deeper hole :)


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Hmmm. Jason Garrett. That name sounds familiar. For some reason, it's reminding me of orcs.


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Insain Dragoon wrote:


Using playtestV2 I would have traded out blessings, sacred armor, and the round/level sacred weapon just to keep it.

Which is an amazing argument for why it had to go: It was too good. Well said, even if unintentionally.


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For some context, people were saying that the APG nerfed the Summoner into uselessness, compared to the beta.

Yea.

The Summoner.


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So quick to dismiss that which they haven't seen...


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Inquisitor is the skillful counterpart to the warpriest.
Warpriest is the smashy counterpart to the inquisitor.


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Endzeitgeist wrote:

Congrats!!! If what I've seen so far from you is any indicator, the Paizo-team made a great decision! (And for cool, weird stuff à la Masked Reveler, Rite et al. still are there for more fringe designs!)

That being said - from what I've seen, I'm not surprised by Paizo's decision!

There you have it folks, the first Pathfinder Design Team member to get Endz' Seal of Approval ;)


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Nate Z wrote:
Congratulations to the new guy! Can some link to some of his guides and 3rd party work? I'd like to see what awesomeness is coming.:-)

Since the focus on this is for Paizo and Mark, spoilerin' this stuff away.

Third party stuff:

Convegent Paths: Fey Archetypes (disclosure: I was the developer on this one, with Mark as the designer)
The Secrets of the Masquerade Reveler (an off-shoot of the above, taking the most popular archetype and adding a ton of material)
Book of Heroic Races: The Reapers ("Plane-touched psychopomp people". Think Ifrit and the elemental races, but for the neutral Psychopomps.)

Of course, now that he's at Paizo, he obviously needs to make it so that there's no possible optimizations for rogues or fighters ;)


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What Vic said.

So say us all.


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Welcome, Rogue Eidolon to the Pathfinder Design Team!!! Can't wait to see what designs you are able to pull out of your imaginative mind!

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